This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these messages)
|
Editor | Chris Anderson [1] Roger Kean [2] Gary Penn [2] Ciarán Brennan [2] Julian Rignall [3] Gordon Houghton (issues 40-50) [4] Stuart Wynne [5] Phil King [6] Steve Shields [7] |
---|---|
Categories | Computer magazine |
Frequency | Monthly |
Circulation | 77,483 (Jan 1987) |
First issue | May 1985 |
Final issue Number | November 1992 90 |
Company | Newsfield Publications Ltd Europress Impact |
Country | United Kingdom |
Based in | Yeovil |
Language | English |
ISSN | 0954-867X |
Zzap!64 is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
The magazine launched in April, with the cover date May 1985, [8] as the sister magazine to CRASH . It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like CRASH for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. [9] These eventually evolved into static cartoons as the magazine began catering for a younger market. High-quality games were indicated in reviews via the "Gold Medal" award, the logo was used as a selling point for games, big and small. [10] [11]
By 1992, the magazine had changed so dramatically in design and editorial direction that then-publisher Europress decided to relaunch the magazine. Thus, issue 91 of Zzap!64 became issue 1 of Commodore Force , a magazine that itself lasted until March 1994. [8]
The first issue of Zzap!64, dated May 1985, was released on 11 April 1985. Its inaugural editorial team included editor Chris Anderson, Software Editor Bob Wade, freelance writer Steve Cooke (who joined the staff from the recently folded Personal Computer Games ), and reviewers Gary Penn and Julian Rignall, who won their jobs after having placed as finalists at a video game competition. The editorial headquarters was in Yeovil, more than 120 miles from Newsfield's headquarters in Ludlow; the team was relocated to Ludlow after three months to cut costs, and Anderson and Wade left the staff after declining to make the move. [12] Anderson would later found Future Publishing and the TED Conference.
As the Amiga gained popularity in the UK, Zzap!64 began to publish occasional reviews of Amiga games. The Amiga coverage became a fixed feature of the magazine in issue 43 (November 1988), [13] when the title was renamed to Zzap!64 Amiga.
The magazine experienced controversy in 1989, when three out of four reviewers (Gordon Houghton, Kati Hamza and Maff Evans) were fired and replaced during production of issue 50 (June 1989). The only one remaining, Paul Rand, had been employed at Zzap!64 a mere two months. Issue 50's editorial mentioned nothing of what happened, [13] and the issue featured content from the three fired reviewers without discussing their fates.
Issue 74 (June 1991) saw the dropping of all Amiga coverage (the word "Amiga" was dropped from the name in 1990), and the magazine became completely devoted to the C64 once more. [2] Four months later the publisher Newsfield declared bankruptcy and publication was suspended for a month. Europress Impact (a satellite company of Europress launched by Roger Kean, Oliver Frey and Jonathan Rignall) became the new publisher of Zzap!64, beginning with issue 79 (December 1991). [14]
Issue 90 (November 1992) was the last official Zzap!64 issue. From the following month, the magazine was replaced by Commodore Force. [15]
The Italian edition (just titled Zzap!), authorised by the original publisher, was not limited to Commodore 64 games, but it also reviewed games for other 8-bit machines like the ZX Spectrum, MSX, Amstrad CPC, and Atari 8-bit computers. [16] Around 80% of the content was translated with the remainder written in Italy. [2] From issue 1 (May 1986) to issue 73 (December 1992) it was released as an actual magazine; with issue 74 (January 1993) it became an inset of the Italian version of The Games Machine until December 1993 when it stopped being published. [17]
From 1996 to 1999, Zzap! became an online magazine, a PC gaming website with a different "cover" each month and a mailbag, which reviewed games with the same style of the original magazine. [18]
In 2002, a special "issue 85", dedicated to then recently released games for 8-bit machines, was released in PDF format. [19]
In 2021, the Airons cultural association in Vigevano resumed the publication of a new Zzap! magazine, founded by a group of former editors. The magazine is published aperiodically and only sent via mail to the members; it focuses on retrogaming and new games for 8- and 16-bit systems, still made by enthusiasts and small independent software houses. [20] [21] [22]
In March 2002, a special "Issue 107" of Zzap!64 was published digitally in PDF format, later receiving a limited print run of 200 copies. Originally intended as a fan project based on a suggestion by journalist Cameron Davis in a Zzap!64 discussion forum, a number of ex-Newsfield writers later volunteered to join the project, including former editors Gordon Houghton, Robin Hogg and Paul Glancey. [23]
The special issue reflected the C64's continuing popularity in the 21st century as a platform for retro gamers and hobbyists, with the majority of reviews focusing on recently released C64 games. The magazine's design was based on "classic era" Zzap!64, and the front cover was based on an illustration by former Newsfield artist Oli Frey, significantly revised by designer Craig Grannell.
Another special issue of Zzap!64 was created in July 2005 to celebrate the magazine's twentieth anniversary. [24] Dubbed The Def Tribute to Zzap!64, it was professionally printed and given away with issue 18 of Retro Gamer magazine. Although more celebratory and retrospective in design than issue 107, it nevertheless featured a great deal of new content, including a foreword and articles by former Newsfield director and Zzap!64 editor Roger Kean and new material from former editors Gary Penn and Chris Anderson. The front cover and centerfold featured rare illustrations by Oli Frey from his pre-Newsfield days.
Fusion Retro Books licensed the rights to use the ZZAP! and Crash trademarks from Future Publishing, creating a series of Annuals funded through Kickstarter and published in time for Christmas. Roger Kean was involved in editing and compiling the issues alongside Chris Wilkins. The Annuals up to 2022 featured new and specially commissioned Oli Frey cover artwork.
Fusion Retro Books then negotiated the transfer of the remaining Newsfield trademarks for future use.
Since March 2021, a new bimonthly volume of Zzap! 64 has been available through Patreon subscriptions. This is a 66-page A5 magazine, published bi-monthly by Fusion Retro Books. Original staff member Robin Hogg is part of the reviewing team, with artist Simon Butler contributing the regular Gallery section looking at artwork. The Technical Bit In The Middle now focuses on modern hardware and other upgrades for the computer, with a regular section dedicated to the MEGA65 computer.
Commodore User, later renamed to CU Amiga, is a series of American and British magazines published by Commodore International.
Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.
Bombuzal is a puzzle video game designed by Antony Crowther and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.
The Great Giana Sisters is a platform game developed by the West German company Time Warp and published by Rainbow Arts in 1987 for home computers such as the Commodore 64, Amiga and Atari ST. Players control Giana to explore a magical world inside their dreams; to wake up, they must find a giant diamond. They traverse side-scrolling stages while avoiding hazards such as monsters and other enemies. These can be defeated by using power-ups, which grant the player abilities such as firing projectiles and making enemies fall asleep.
Flying Shark, known as Sky Shark in North America, is a vertically scrolling shooter arcade video game originally developed by Toaplan and published in 1987 by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Rob Hubbard is a British composer best known for his musical and programming work for microcomputers of the 1980s, such as the Commodore 64.
Paradroid is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini-game. It was later remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers and as Paradroid 2000 for the Acorn Archimedes. There exist several fan-made remakes for modern PCs. In 2004 the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV, and in 2008 for the Wii Virtual Console in Europe.
Wizball is a horizontally scrolling shooter written by Jon Hare and Chris Yates and released in 1987 for the Commodore 64 and later in the year for the ZX Spectrum and Amstrad CPC. Versions for the Amiga and Atari ST were released in the following year. Wizball was also ported to IBM PC compatibles and the Thomson MO5.
Crash, stylized as CRASH, is a magazine dedicated to the ZX Spectrum home computer, primarily focused on games. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress. It was relaunched as a quarterly A5 magazine in December 2020 with the backing of the original founders.
Thalamus Ltd was a British computer game developer that published titles for a number of 8-bit and 16-bit platforms during the late 1980s and early 1990s.
Newsfield Publications Ltd was a British magazine publisher during the 1980s and early 1990s.
Head Over Heels is an action-adventure game published by Ocean Software in 1987 for several home computers. It uses an isometric engine similar to the Filmation technique first developed by Ultimate Play the Game. Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after their earlier Batman computer game was released in 1986. The game received favourable reviews and was described by Zzap!64 as an "all time classic".
The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, Amiga and IBM PC compatibles. The Sentinel was among the first games to use solid-filled 3D graphics on home computers. It won numerous awards upon release and has since appeared on several "best video games of all time" lists.
Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.
Julian "Jaz" Rignall is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of GamePro magazine and GamePro.com, marketing collateral and advertising campaigns.
Europress was a British magazine and software publisher based in Adlington, near Macclesfield, Cheshire. Their magazine publishing business was previously known as Database Publications. The software division was renamed in 1999 to Actualize.
Commodore Format was a British magazine for users of the Commodore 64 home computer. It was published on the third Thursday of every month. All 61 issues were produced by Future plc. These came towards the end of the machine's commercial life - from October 1990 until October 1995.
Total Recall is a 1990 platform game developed and published by Ocean Software that was released for the Commodore 64, Amiga, Amstrad CPC, ZX Spectrum, Atari ST, and Nintendo Entertainment System. Total Recall is based on the 1990 film of the same name.
Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.
Mickey Mouse: The Computer Game, also known as just Mickey Mouse, is an action game developed and published by Gremlin Graphics in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.