Box art for the Wii U version
|Series||Super Smash Bros.|
|Platform(s)||Nintendo 3DS, Wii U|
Super Smash Bros. for Nintendo 3DSand Super Smash Bros. for Wii U (also unofficially known collectively as Super Smash Bros. 4) are crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. The 3DS version was released in Japan in September 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014, and in Japan the following month.
A fighting game is a video game genre based around interpersonal combat between a limited amount of characters in which they fight until they defeat their opponents or the timer expires. The fight matches typically consist of several rounds and take place in an arena, while each character has differing abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.
Sora Ltd. is a Japanese video game developer founded by Masahiro Sakurai. The company is notable for developing entries in the Super Smash Bros. series and Meteos. It was a division of Project Sora, who developed Kid Icarus: Uprising.
Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon.
Like the rest of the Super Smash Bros. series, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are crossover titles that feature characters, items, music, and stages from various Nintendo franchises, as well as from several third-party franchises. The games began development in 2012 and were officially announced at E3 2013. The gameplay was tuned to be between that of the faster, more competition-oriented Super Smash Bros. Melee and the slower, more casual-friendly Super Smash Bros. Brawl .
Super Smash Bros. is a series of crossover fighting video games published by Nintendo, and primarily features characters from various franchises of theirs. The series was created by Masahiro Sakurai, who has directed every game in the series. The gameplay objective differs from that of traditional fighters in that the aim is to knock opponents off the stage instead of depleting life bars.
Super Smash Bros. Melee is a crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It was first released in Japan on November 21, 2001, in North America on December 3, 2001, in Europe on May 24, 2002, and in Australia on May 31, 2002. The second installment in the Super Smash Bros. series, it features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, and Pokémon. The stages and gameplay modes reference or take designs from these franchises as well.
Super Smash Bros. Brawl is a crossover fighting video game developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a 2005 pre-E3 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.
New features include having up to eight players fighting at a time on the Wii U version, support for Nintendo's line of Amiibo, using custom Miis as playable fighters, post-release downloadable content including additional fighters and stages, and customizable special moves. Some features from previous games in the series were removed, such as the story mode from Brawl. Critics applauded the fine-tuning of existing Super Smash Bros. gameplay elements, but criticized some issues with online play. Both versions sold well, with the 3DS version selling over nine million copies worldwide by December 2017, and the Wii U version selling over five million during the same period. A sequel titled Super Smash Bros. Ultimate was released for the Nintendo Switch on December 7, 2018.
Amiibo is Nintendo's toys-to-life platform. It consists of a wireless communications and storage protocol, for connecting toys to the Wii U, Nintendo 3DS, and Nintendo Switch video game consoles. The platform was launched in November 2014 in the form of system software updates and a series of Amiibo-enabled figurines. These figurines are similar in form and functionality to that of the Skylanders and Disney Infinity series of toys-to-life platforms. The Amiibo platform was preannounced to potentially accommodate any form of toy, specifically including general plans for future card games. These toys use near field communication (NFC) to interact with supported video game software, potentially allowing data to be transferred in and out of games and across multiple platforms.
A Mii is a customizable avatar used on several Nintendo video game consoles and mobile apps. Miis were first introduced on the Wii, and later appeared on the Nintendo 3DS, Wii U, Nintendo Switch and various Nintendo smart devices.
Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U. The game follows the series' traditional style of gameplay: controlling one of various characters, players must use differing attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a campaign for a single-player and multiplayer versus modes. Ultimate includes every playable character from previous Super Smash Bros. games—ranging from Nintendo's mascots to characters from third-party franchises—and several newcomers.
Like in previous games in the series, Super Smash Bros. is a multiplayer fighting game where players use various attacks, techniques, and items to deal damage to their opponents and knock them out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield, most of which represent the various video games represented in the series. An item called a Smash Ball allows players to use a powerful, character-specific attack known as a "Final Smash".Another item is an Assist Trophy, which summons various non-playable characters from a represented series onto the field to assist the summoner. Like its predecessors, Super Smash Bros. features collectible in-game trophies based on characters or items seen in various Nintendo or third-party games. Each stage now features an alternate Omega form, which replaces the stage's layout with a flat surface with ledges on both sides and removes all stage hazards, similar to the stage "Final Destination", a flat, medium-sized stage with no hazards. Certain stages, collectible trophies, and game features are exclusive to each version, with the Wii U version primarily featuring elements taken from home console titles and the 3DS version taking elements primarily from handheld titles. Both games feature revisited stages from past entries in the series and new stages representing newly introduced properties or recent entries in existing ones.
New to the series is the ability to customize both existing characters and custom Mii Fighters, altering their attacks and giving them unique power-ups. These characters can be transferred between the 3DS and Wii U versions of the game, as well as certain items earned in specific modes. Additionally, players can use Amiibo to train computer-controlled players and import them into a match.Both versions of the game support local and online multiplayer. Whereas local and online matches with friends have fully customizable rules, online matches with strangers are divided into two modes: "For Fun" and "For Glory." For Fun features random stages and items, with time matches only and Omega stages omitted, while For Glory features stock matches with no items exclusively on Omega stages and features both standard Smash and 1-on-1 battles, all of which the player's wins and losses are recorded from For Glory. Customized characters, Mii Fighters, and Amiibo cannot be used in online matches against strangers. Additionally, solo play once again features Classic mode, which features an intensity setting directly influenced by Masahiro Sakurai's previous project Kid Icarus: Uprising , in which players can make the game more difficult by spending in-game currency to earn greater rewards. Both versions share two new modes. Target Blast has players beat up a ticking bomb before launching it into a set of targets, with the goal of earning as many points as possible by causing chain reactions. Trophy Rush has players clear out falling crates to build up a Fever meter and quickly earn new trophies and customization items.
Kid Icarus: Uprising is a third-person shooter developed by Project Sora and Sora Ltd. and published by Nintendo for the Nintendo 3DS handheld video game console. Released worldwide in March 2012, it is the third installment in the Kid Icarus franchise; the first to be released since Kid Icarus: Of Myths and Monsters in 1991; and the first worldwide release since the original game in 1986. It is also the only video game to be made by Project Sora before it shut down in 2012.
In addition to a moderation system to prevent griefing, the game features an online ranking system called "Global Smash Power" for a player's solo mode score, which shows how many other players someone has outscored, rather than listing their position on a leaderboard. Although the game does not feature a ranking system for online matches, matchmaking between players of similar skill levels was introduced.Online also features Spectator Mode, where spectators can place bets on other players to win more gold, and Conquest, in which players can support selected characters by playing as them online, earning rewards if their supported team wins, and earning bonus rewards for going on a win streak.
The Nintendo 3DS version features stereoscopic 3D graphics with optional cel-shaded outlines to make the characters more visible.The game also features two exclusive modes; Smash Run and StreetSmash. Smash Run, based on the City Trial mode from Kirby Air Ride , has players navigate an open environment, fighting computer-controlled enemies to earn stat-increasing power-ups, before facing each other in a randomly selected match, such as vertical or horizontal races against each other or battles with various special rules. StreetSmash is a StreetPass-based game in which players control a disc on a top-down board and attempt to knock their opponents out of the arena. The 3DS version supports the additional controls featured on the New Nintendo 3DS, such as using the C-Stick to trigger Smash Attacks, but is not compatible with the Circle Pad Pro peripheral because of hardware limitations.
The Wii U version features high-definition 1080p graphics and a special mode called 8 Player Smash that allows up to eight players simultaneously. This mode is restricted to certain larger stages and cannot be played online, though additional stages were made available for eight players via post-release update patches.Various modes from the 3DS version, such as Classic mode, feature various changes in the Wii U version, with some modes allowing two players to play cooperatively or against each other in other modes. The Wii U version also features three exclusive new game modes; Smash Tour, Special Orders, and Event Mode. Smash Tour is a traditional board game-type mode in which up to four players assemble a team of fighters that they pick up on the board. Players have the ability to change size of the game board, the number of turns, and choose if they allow to have custom characters on the board (not including Miis). In this mode, players earn stat increasing power-ups, triggering various battles and events along the way. Special Orders is a series of challenges set by Master Hand and Crazy Hand, which players can attempt to earn rewards. Each time a battle is won, the reward and the stakes will rise, but if a round is lost, all accumulated prizes will be lost. In Event Mode, one or two players can participate in themed challenges, moving along the path by completion. The Wii U version has vast compatibility with controllers; Wii U GamePad, Wii Remote, Wii Remote and Nunchuk, Classic Controller, Classic Controller Pro, Wii U Pro Controller, GameCube controller through GameCube Controller Adapter for Wii U, and the Nintendo 3DS systems (using either a copy of the 3DS version, or a Smash Controller app released on June 14, 2015). Returning features unique to this version include Special Smash, allowing for unique rules, Stage Builder and Photo mode, which allow players to create personalized stages and dioramas (with a compatible SD card), and demo versions of classic games in a "Masterpieces" gallery. An update on April 15, 2015 added content-sharing features, with a Miiverse stage added for free on June 14, 2015. An update released on July 31, 2015 added an online tournament mode.
Super Smash Bros. for Nintendo 3DS and Wii U features a roster of 58 playable characters (51 on-disc and 7 available as downloadable content) taken from both Nintendo's first-party franchises and some third-party franchises. The base game includes 17 newcomers: the Wii Fit Trainer, Animal Crossing 's Villager, Rosalina and Bowser Jr. from the Mario series (with Rosalina being accompanied by a Luma), Little Mac from Punch-Out!! , Greninja from Pokémon X and Y, Palutena and Dark Pit from Kid Icarus: Uprising , Lucina and Robin from Fire Emblem Awakening , Shulk from Xenoblade Chronicles , the dog and duck as a duo from Duck Hunt , Capcom's Mega Man, Bandai Namco's Pac-Man, and the Mii Fighter, which can be customized with one of three fighting styles: Brawler, Swordfighter, and Gunner. Some characters such as Wii Fit Trainer and Bowser Jr. have multiple variations, such as different genders and alternate character skins, which are selected in the same manner as alternate colors. Some returning fighters who could change forms during a match in previous titles are now playable solely as individual characters. As such, Zelda, Sheik, Samus, and Zero Suit Samus are now all individual fighters, along with Charizard, who was previously included alongside the now-absent Squirtle and Ivysaur in the Pokémon Trainer's team in Brawl. Dr. Mario, who first appeared in Super Smash Bros. Melee , makes his return to the roster after his absence in Brawl. The Ice Climbers were originally planned for inclusion, but were removed due to the technical limitations of the 3DS. Wolf O'Donnell and Solid Snake are also absent following their appearances in the previous game.
In addition to the main roster, seven additional characters, including three returning characters and four newcomers, were released as downloadable content between April 2015 and February 2016. Mewtwo, who last appeared in Melee, was released on April 28, 2015, but was made available on April 15, 2015 for Club Nintendo members who purchased and registered both 3DS and Wii U versions of the game before March 31, 2015.Roy from Fire Emblem: The Binding Blade , who last appeared in Melee, and Lucas from Mother 3 , who last appeared in Brawl, along with Ryu from Capcom's Street Fighter franchise, were released on June 14, 2015. Cloud Strife from Square Enix's Final Fantasy VII was released on December 15, 2015 following increasing requests for Final Fantasy series characters. Finally, Corrin from Fire Emblem Fates and Bayonetta from Sega's Bayonetta series were released on February 3, 2016, in North America and in Europe and Japan the next day. Bayonetta was chosen as the overall winner worldwide among "negotiable and realizable" characters in a player-nominated ballot which ran between April 1, 2015 and October 3, 2015, ranking first in Europe and among the top five in North America. Corrin was developed as a downloadable character in response to the critical and commercial success of Fire Emblem Fates in Japan and in anticipation for the game's worldwide localization.
Former Nintendo CEO Satoru Iwata first announced that a new Super Smash Bros. game was planned for Nintendo 3DS and Wii U at E3 2011 in June 2011, but development only officially began following the completion of series creator Masahiro Sakurai's other project, Kid Icarus: Uprising , in March 2012.The game was later revealed to be a joint-project between Bandai Namco Studios and Sora Ltd., with various staff members from Bandai Namco's Soulcalibur and Tekken series assisting Sakurai in development. Other companies also assisted with its development, such as tri-Crescendo. Sakurai, who was previously the sole person responsible for balance in the series' multiple fighters, has involved more staff to further improve the game's competitive balance. The game was officially revealed at E3 2013 on June 11, 2013, during a Nintendo Direct. Along with screenshots being posted each weekday on the game's official website and Miiverse community, various cinematic trailers were released, introducing each of the brand new fighters. Sakurai chose to use these trailers, which benefit from Internet sharing, as opposed to including a story campaign similar to the Subspace Emissary mode featured in Brawl, as he believed the impact of seeing the mode's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites.
At E3 2013, Sakurai stated that the tripping mechanic introduced in Brawl had been omitted, with him also stating that the gameplay was between the fast-paced and competitive style of Melee and the slower and more casual style of Brawl.While the game does not feature cross-platform play between the Wii U and 3DS, due to each version featuring certain exclusive stages and gamemodes, there is the option to transfer customized characters and items between the two versions. The game builds upon the previous game's third-party involvement with the addition of third-party characters such as Capcom's Mega Man and Bandai Namco's Pac-Man, as well as the return of Sega's Sonic the Hedgehog. This involvement expands beyond playable characters, as other third-party characters, such as Ubisoft's Rayman, are also included in the game as trophies. The addition of Mii characters was made in response to the growing number of requests from fans to have their dream characters included in the game. To prevent potential bullying, as well as to maintain game balance online, Mii Fighters cannot be used in online matches against strangers. The decision to release the Wii U version at a later date from the 3DS version was made to allow each version to receive a dedicated debugging period. Hardware limitations on the Nintendo 3DS led to various design choices, such as the removal of mid-match transformations, the lack of Circle Pad Pro support, and the absence of the Ice Climbers, from the NES game Ice Climber , who were previously playable in both Melee and Brawl.
In late August 2014, a series of allegedly leaked photos and videos of the 3DS version were uploaded to the Internet, revealing at the time several unannounced fighters. The original videos were removed shortly thereafter citing a copyright claim by Nintendo of America.These leaks were confirmed on September 11, 2014 when various gamers in Japan and Taiwan obtained the 3DS version two days prior to its release date and streamed footage of the game on Twitch.
Like previous games in the series, Super Smash Bros. for Nintendo 3DS and Wii U features many original and re-arranged musical pieces from various different gaming franchises. Both versions have multiple musical tracks that can be selected and listened to using the "My Music" feature, including pieces taken directly from earlier Super Smash Bros. titles. The 3DS version features less music altogether than the Wii U version however, and only has two songs per stage because of size limitations.The 3DS version also has a "Play in Sleep Mode" option, allowing players to listen to the game's music from the sound menu whilst the system is in sleep mode.
Various well known video game composers and musicians such as Masashi Hamauzu, Yuzo Koshiro, Yasunori Mitsuda, Motoi Sakuraba, Yoko Shimomura, Mahito Yokota, Akari Kaida, Michiru Yamane, Koji Kondo, Kazumi Totaka, and Masafumi Takada, among many others, contributed arrangements for the game, while the original score was written by Bandai Namco's in-house sound team.A two-disc promotional soundtrack, featuring certain selections from the game, was available for Club Nintendo members who registered both versions of the game before January 13, 2015.
In an announcement for the Super Smash Bros. Invitational, a tournament which was held at E3 2014, Nintendo revealed an official GameCube controller adapter for the Wii U, which allows players to use GameCube controllers with the game,as well as a Smash Bros. themed game controller. The adapter and controllers were released alongside the game and are also available separately, but vary depending on the region. The Gamecube controller adapter has four Gamecube controller ports and only works with Super Smash Bros. for Wii U. Players can use up to two adapters on the Wii U. This adapter was later revealed to work on the Nintendo Switch as well in 2017.
Super Smash Bros. for Nintendo 3DS was released in Japan on September 13, 2014, in North America and Europe on October 3, 2014, and in Australia on October 4, 2014.A playable demo was released on the Nintendo eShop on September 10, 2014, in Japan and on September 19, 2014, in North America and Europe. Select Club Nintendo Platinum members in North America and Europe received early access to the 3DS demo which, unlike the public demo of the game, had an unlimited number of plays. The Wii U version was released in North America on November 21, 2014, in Europe on November 28, 2014, in Australia on November 29, 2014, and in Japan on December 6, 2014. Bundles containing Amiibo figures were available at launch, with the last batch consisting of Bayonetta, Corrin, and Cloud.
On April 15, 2015, a software update was released, adding the ability to purchase additional content, such as playable characters, new stages and Mii Fighter costumes, and addressing some balancing issues in the game. It also enabled online sharing of photos, Mii fighters, replays and custom stages.An update released on July 31, 2015, added an online tournament mode and the ability to upload replays to YouTube. A Smash Controller app was released on the Nintendo eShop on June 14, 2015, allowing players to use the Nintendo 3DS as a controller for the Wii U version without needing a copy of the 3DS version. On July 19, 2017, a software update was released that added the ability to scan the final batch of DLC Amiibo.
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Reception for the 3DS version was generally positive, according to review aggregator Metacritic.The game was praised for its large and diverse character roster, its improvements to game mechanics, and its variety of multiplayer options. Some criticisms include a lack of single player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer. There were also reports of players damaging their 3DS Circle Pads while playing the game excessively. The 3DS version sold over a million copies in its first weekend on sale in Japan, and had sold more than 3.22 million copies worldwide by the end of October 2014.
The Wii U version received critical acclaim, receiving praise for its variety of gameplay modes and for improvements upon features in the 3DS version.Daniel Bischoff of Game Revolution called it "the biggest leap forward Smashers have seen yet," praising the game for its graphics and "incredibly fast action." Daniel Starkey at GameSpot criticized the inconsistent performance of online multiplayer, but still called the game "incredible," noting, "With the Wii U release, Smash Bros. has fully realized its goals." Jose Otero from IGN praised the game for "appeal[ing] to the nostalgia of long-time Nintendo fans" while also being "accessible to new players." Thomas Schulenberg of Joystiq criticized occasional "matches plagued with stuttering frame rates" during online play and discussed his "indifference toward the Amiibo experience" but praised the game for its "abundance of goals to chase."
Super Smash Bros. for Nintendo 3DS sold over two million copies in the United States by the end of 2014.In Japan, nearly 2,190,000 copies had been sold six months after release.
Super Smash Bros. for Wii U became the fastest-selling Wii U game in the U.S., with 490,000 physical and digital copies sold during its first three days of availability, beating the record previously held by Mario Kart 8 .By the end of March 2015, over 1.6 million units had been sold. By the end of December 2018, the 3DS version had sold 9.45 million copies worldwide, while the Wii U version sold 5.35 million copies worldwide.
|2014||Digital Spy's Best Games of the Year 2014||Best Game of the Year||Won|
|GameSpot's Game of the Year||3DS Game of the Year||Nominated|
|Nintendo Life's Reader Awards 2014||3DS Retail Game of the Year||Won|
|Nintendo Life's Staff Awards 2014||3DS Retail Game of the Year||Won|
|2015||Academy of Interactive Arts & Sciences' Interactive Achievement Awards||Handheld Game of the Year||Won|
|IGN's Best of 2014||Best 3DS Game||Nominated|
|People's Choice Best 3DS Game||Won|
|2016||People's Choice Awards||Best Video Game||Won|
|2014||Destructoid's Best of 2014||Best Multiplayer Design||Won|
|Best Overall Game||Nominated|
|The Destructoid Community Choice Award||Nominated|
|Digital Spy's Best Games of the Year 2014||Best Game of the Year||Won|
|The Game Awards||Best Fighting Game||Won|
|Game Critics Awards||Best Fighting Game||Won|
|Game Revolution 's Best of 2014 Awards||Best Nintendo Console Exclusive||Won|
|Best Fighting Game||Won|
|GameSpot's Game of the Year||Wii U Game of the Year||Nominated|
|GamesRadar's Best Games of 2014||Game of the Year||Nominated|
|GameTrailers's Best of 2014||Best Fighting Game||Won|
|Best Wii U Exclusive||Nominated|
|Giant Bomb's 2014 Game of the Year Awards||Best Local Multiplayer||Nominated|
|Metacritic's Best Video Games of 2014||Game of the Year||Won|
|Nintendo Life's Reader Awards 2014||Overall Game of the Year||Won|
|Wii U Retail Game of the Year||Won|
|Nintendo Life's Staff Awards 2014||Overall Game of the Year||Nominated|
|Wii U Retail Game of the Year||Nominated|
|USA Today||Game of the Year||Won|
|2015||Academy of Interactive Arts & Sciences' Interactive Achievement Awards||Fighting Game of the Year||Won|
|IGN's Best of 2014||Best Competitive Multiplayer||Won|
|Best Overall Game||Nominated|
|Best Sound Design||Nominated|
|Best Wii U Game||Nominated|
|People's Choice Best Competitive Multiplayer||Won|
|People's Choice Best Wii U Game||Won|
|2016||People's Choice Awards||Best Video Game||Won|
Waluigi is a character in the Mario franchise. He plays the role of Luigi's arch-rival and accompanies Wario in spin-offs from the main Mario series, often for the sake of causing mischief and problems. He was created by Camelot employee Fumihide Aoki and is voiced by Charles Martinet, who described Waluigi as someone who has a lot of self-pity and would "cheat to win."
R.O.B., released in Japan as the Family Computer Robot, is an accessory for the Nintendo Entertainment System (NES). It was launched in July 1985 in Japan, and October 1985 in North America. It had a short lifespan, with support for only two games which comprise the "Robot Series": Gyromite and Stack-Up. R.O.B. was released with the intention of portraying the Nintendo Entertainment System as a novel toy in order to alleviate retail fears following the North American video game crash of 1983. R.O.B. was produced in the Deluxe Set, a configuration for the console that includes, among other things, R.O.B. and Gyromite. Stack-Up was packaged separately and includes its own physical game pieces.
Ike is a fictional character from the Fire Emblem series of video games. More specifically, he is the central protagonist and Lord-class character of the ninth game in the series, Fire Emblem: Path of Radiance and one of the central characters in the Fire Emblem: Radiant Dawn. Ike's premiere game, Path of Radiance, was the first console Fire Emblem game released internationally, was the first console Fire Emblem game released since the Super Famicom game, Fire Emblem: Thracia 776, and was the first to have three-dimensional, cel-shaded graphics. His raw personality and blue hair are derived from Hector, the protagonist of the first Fire Emblem released to Europe and North America, when Ike's creators discovered that he was one of the most popular characters in the series.
Animal Crossing is a social simulation video game series developed and published by Nintendo and was created by Katsuya Eguchi. In Animal Crossing, the player character is a human who lives in a village inhabited by anthropomorphic animals, carrying out various activities including fishing, bug catching, fossil hunting, etc. The series is notable for its open-ended gameplay and extensive use of the video game consoles' internal clock and calendar to simulate real passage of time.
The Mysterious Murasame Castle is an action-adventure video game developed and published by Nintendo for the Family Computer Disk System (FDS), which released in April 1986. The game was one of the early games released for the system, and the second original title after The Legend of Zelda.
The fighting game series Super Smash Bros. from Nintendo, launched in 1999, features an assortment of video game characters from different franchises. There are 78 characters playable across the series, most primarily from Nintendo franchises, but also some from Sega, Capcom, Konami, Bandai Namco, Square Enix, and Atlus. There are also other non-playable characters that take the form of enemies, bosses, and power-ups.
Super Smash Bros. is a crossover fighting video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. The first game in the Super Smash Bros. series, it is a crossover between several different Nintendo franchises, including Mario, The Legend of Zelda, Star Fox, Donkey Kong, Metroid, Mother, F-Zero, Yoshi, Kirby, and Pokémon. It presents a cast of characters and locations from these franchises and allows players to use each character's unique skills and the stage's hazards to inflict damage, recover health, and ultimately knock opponents off the stage.
The Wii U is a home video game console developed by Nintendo, and the successor to the Wii. The console was released in November 2012 and was the first eighth-generation video game console, as it competed with Microsoft's Xbox One and Sony's PlayStation 4.
New Super Mario Bros. U is a 2D side-scrolling platform video game developed and published in 2012 by Nintendo for the Wii U. It is the fourth title in the New Super Mario Bros. sub-series. An additional campaign for the Year of Luigi, New Super Luigi U, was released as downloadable content in 2013. The game received positive reviews, and is one of the best-selling games on the Wii U.
The Wii U system software is the official firmware version and operating system for Nintendo's Wii U game console. Nintendo maintains the Wii U's systemwide features and applications by offering system software updates via the Internet. Updates are optional to each console owner, but may be required in order to retain interoperability with Nintendo's online services. Each update is cumulative, including all changes from previous updates.
Shulk is a fictional character and protagonist of Monolith Soft's 2010 role-playing video game Xenoblade Chronicles, part of the Xenoblade Chronicles series of video games. Shulk gained an increase in attention and popularity upon his inclusion in Nintendo's 2014 crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U. While future Xenoblade entries are not centered around Shulk, Xenoblade Chronicles X features a character creation tool that allows the player to create characters that resemble Shulk, complete with his voice actor Adam Howden, and he was featured in Xenoblade Chronicles 2's "Challenge Mode" downloadable content (DLC).
Mario Kart 8 is a kart racing video game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for their Wii U home video game console. The game was announced at E3 2013 and released worldwide in May 2014.
Splatoon is a third-person shooter video game developed and published by Nintendo for the Wii U, which released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun, bucket, or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer, and a single player campaign.
Lucina is a fictional character and one of the protagonists from Intelligent Systems's 2012 role-playing video game Fire Emblem Awakening, part of their overarching Fire Emblem series of video games. Her popularity later led to her inclusion in several other video games, including Intelligent System's 2015 title Code Name: S.T.E.A.M., Nintendo's crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U, Capcom's Monster Hunter Frontier G, and Bandai Namco's crossover RPG Project X Zone 2. Lucina would again appear in future Fire Emblem titles as well, including Fire Emblem Fates, Fire Emblem Heroes, and Fire Emblem Warriors, though in more of a supporting role rather than a protagonist with the latter titles.