Banjo-Kazooie | |
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Platform(s) | Nintendo 64 Nintendo Switch Game Boy Advance Java ME Xbox 360 Xbox One |
First release | Banjo-Kazooie 29 June 1998 |
Latest release | Banjo-Kazooie: Nuts & Bolts 11 November 2008 |
Banjo-Kazooie is a platform game series developed by Rare. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, both of whom are controlled by the player. Banjo originally made his debut as a playable character in 1997 as part of the cast of Diddy Kong Racing . Throughout the various games, they are tasked with thwarting the various evil schemes of a witch named Gruntilda. The first game, Banjo-Kazooie , was released in 1998 to critical acclaim and was followed by three sequels and a spin-off racing game.
The franchise debuted on the Nintendo 64 and subsequent entries in the series also appeared on Game Boy Advance and Xbox 360. The three main titles then saw a release on Xbox One as part of Rare Replay . The franchise has been largely dormant since the release of Banjo-Kazooie: Nuts & Bolts in 2008. However, Banjo and Kazooie have made occasional appearances in later crossover titles such as Sega's All-Stars Racing series and Nintendo's Super Smash Bros. series.
1998 | Banjo-Kazooie |
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1999 | |
2000 | Banjo-Tooie |
2001 | |
2002 | |
2003 | Banjo-Kazooie: Grunty's Revenge |
2004 | |
2005 | Banjo-Pilot |
2006 | |
2007 | |
2008 | Banjo-Kazooie: Nuts & Bolts |
Banjo-Kazooie was released on 29 June 1998 for the Nintendo 64, re-released in 2008 for the Xbox 360 via Xbox Live Arcade and is available on Nintendo Switch via Nintendo Switch Online. In a region called Spiral Mountain, Banjo's sister Tooty is kidnapped by Gruntilda the witch, who wants to steal Tooty's beauty for herself, and Banjo and Kazooie must save her. The goal is to progress through Gruntilda's lair and the various worlds within it, collect items such as golden jigsaw pieces and music notes that allow Banjo and Kazooie to progress through their quest, and defeat Gruntilda. At the final battle, she is knocked off of her castle-like lair and is trapped beneath a boulder. The game has a central focus on 3D platforming challenges, in conjunction with action-adventure game elements as well as a large variety of puzzles.
Banjo-Tooie was released in 2000 for the Nintendo 64, re-released in 2009 for the Xbox 360 via Xbox Live Arcade and is available on Nintendo Switch via Nintendo Switch Online. Two years after Banjo and Kazooie defeat Gruntilda in the game's predecessor, two of her sisters arrive and free her from beneath the boulder. Now reduced to a skeleton, Gruntilda plans to drain the life energy from the entirety of the game's hub world, the Isle O' Hags, to restore herself to normal, leaving Banjo and Kazooie to stop her plans. Saving the day once again, the bear and bird cause the destruction of most of Gruntilda's skeletal body, leaving only her skull. Tooie is controversial for being significantly harder than the first game in that, besides tougher obstacles and platforming challenges, it places a higher emphasis on puzzle-solving and backtracking, often requiring the player to revisit previous worlds to complete them. Many features not included in the previous game appear, including improved graphics and controls, and a four-player multiplayer mode.
Banjo-Kazooie: Nuts & Bolts was released in 2008 for the Xbox 360. The ending sequence in Banjo-Tooie suggested the title of a third game would be Banjo-Threeie, with early press releases tentatively calling it Banjo-Kazooie 3. Eight years after the events of Tooie, Banjo and Kazooie, under the direction of the Lord of Games (L.O.G.), the grand creator of all video games, compete with Gruntilda in a series of challenges to claim control of Spiral Mountain. The first original Banjo-Kazooie game released on a non-Nintendo system, Nuts & Bolts features several departures from the concepts used by the first two games, the most notable being that Banjo and Kazooie must construct vehicles to control and complete challenges with, as opposed to nonlinear platforming and basic puzzle-solving. These changes to gameplay mechanics, along with a heavily updated visual style for the world and characters, have been controversial among fans and critics.
Banjo-Kazooie: Grunty's Revenge was released in 2003 for the Game Boy Advance. Taking place two months after Banjo-Kazooie, Klungo, Gruntilda's most loyal henchman, makes a robot for Gruntilda's spirit to dwell inside. The newly created "Mecha-Grunty," infused with a transferred Gruntilda's spirit, travels back in time to prevent the first meeting of Banjo and Kazooie. Banjo and Kazooie, with assistance from their shaman friend Mumbo Jumbo, stop her plans and send her back to beneath the boulder in Spiral Mountain. Gruntilda commands Klungo to contact her sisters, setting the events of Banjo-Tooie in motion. The game features mechanics very similar to those of Banjo-Kazooie and Banjo-Tooie, but is played from an isometric perspective and has simplified controls. A port for mobile phones was released in 2004, and a mobile compilation of the game's minigames, titled Banjo-Kazooie: Grunty's Revenge Missions, was released in 2005.
Banjo-Pilot was released in 2005 for the Game Boy Advance. This game is not part of the plot of the series, but is a racing game similar to Mario Kart in which the characters race planes. The game was originally planned as a sequel to Diddy Kong Racing , titled Diddy Kong Pilot, but was retooled to feature Banjo-Kazooie characters following the purchase of Rare by Microsoft.
Banjo-Kazooie and Banjo-Tooie were re-released on Xbox 360 via Xbox Live Arcade in 2008 and 2009 respectively. These versions featured fully HD graphics for both the polygonal models and 2D images. They also included revised controls and the reinstatement of the Stop 'N' Swop feature. Both re-releases were included alongside Banjo-Kazooie: Nuts & Bolts as part of the 30 game compilation Rare Replay , released for Xbox One on 4 August 2015. [1] Banjo-Kazooie was added to the Nintendo Switch Online + Expansion Pack on 20 January 2022, marking the series' first re-release on a Nintendo console in over 20 years. [2] Banjo-Tooie is also set to be re-released on the Nintendo Switch Online + Expansion Pack on 25 October 2024. [3]
Prior to Banjo-Kazooie, Banjo's first appearance was as a playable racer in Diddy Kong Racing , released for Nintendo 64 in 1997. [4] In Conker's Bad Fur Day & Conker: Live & Reloaded , Banjo's head can be seen, disembodied, above the fireplace in the main menu. Additionally, Kazooie's head can be found on the end of an umbrella in the chapter select screen for both games. In Grabbed by the Ghoulies , pictures of the characters and levels are seen throughout the game, along with monster versions of Banjo and Kazooie's heads mounted on the walls. Banjo and Kazooie also appear as a playable racer in the Xbox 360 version of Sonic & Sega All-Stars Racing . [5] [6] Developer Sumo Digital collaborated with Rare for the character's inclusion, with Rare giving Sumo access to their asset library as well as designing and modeling Banjo and Kazooie's in-game vehicle. [7] Several character skins based on the series are available as downloadable content in various versions of Minecraft . [8]
Banjo and Kazooie also appear as a single playable fighter via downloadable content in the 2018 crossover fighting game, Super Smash Bros. Ultimate . [9] Phil Spencer, head of the Xbox brand, stated that negotiating the characters' inclusion was an "easy deal to make" thanks to their strong third-party relationship with Nintendo. [10] The characters were released on 4 September 2019, along with a stage based on Spiral Mountain and Banjo-Kazooie musical arrangements, including one by original composer Grant Kirkhope. [11]
Stop 'N' Swop is a feature from Banjo-Kazooie that was supposed to be a means of unlocking special content in Banjo-Tooie . Though it was shown in an ending sequence in Banjo-Kazooie, evidence suggests that it was never fully implemented due to the Nintendo 64 revisions completed in 1999 that kept the feature from being practical. [12] [13] The feature was widely publicised through a column published by Nintendo Power . [14] Rare announced that special areas and items in the game could only be reached by completing certain tasks in its sequel, Banjo-Tooie . It was later discovered that Banjo-Kazooie contains seven special items which can be accessed using lengthy in-game cheat codes [15] or by using a cheat cartridge. Once collected, these items would be viewable in a menu titled "Stop 'N' Swop". Even if the game is reset, all of the items will remain permanently.
An ending sequence in Banjo-Kazooie, should the player collect all 100 Jiggies in the game, indicated that two coloured eggs in the game would be put to use in the sequel Banjo-Tooie . There was also an inaccessible ice key shown in the sequence, which induced gamers to search for a way to get it. While only two eggs were shown in the sequence, hackers Alan "Ice Mario" Pierce and Mitchell "SubDrag" Kleiman of the Rare Witch Project fansite discovered in-game cheat codes to unlock a total of six different eggs and the ice key. [14] Other ways of getting the six eggs and key were previously discovered via the use of a cheat cartridge. Once acquired, these items would be viewable by all three game files, and would remain even after erasing the files.
In the years between the two Banjo-Kazooie games, Rare representatives were questioned on "Stop 'N' Swop" and how it would be implemented. Ken Lobb was reportedly unwilling to discuss how the connection would be made between the games. [16]
Banjo-Tooie was released in 2000 and offered a way to retrieve the items without the need to acquire Banjo-Kazooie. The player would attain them by destroying in-game Banjo-Kazooie Game Paks. These eggs could then be brought to Heggy the hen to hatch. There were three eggs in total (i.e. the pink, yellow, and blue eggs), one of which was already with the hen, but which Kazooie had to hatch herself. The ice key, however, was to be used to obtain an item locked in an ice vault, containing a Mega Glowbo, which could turn Kazooie into a dragon. No explanation for "Stop 'N' Swop" was revealed in the game. Nintendo released a statement on the matter expressing that the feature "was not implemented in the game, and although we know there is a code that opens this menu, it does not do anything at all. And as much as I would like to be able to answer your question about why it was not implemented in the game, this is not information that our Consumer Service Department has access to." [17]
In 2004, a patent filed by Rare was published which suggests that Stop 'N' Swop involved swapping cartridges with the power off to transfer data. The information would be momentarily retained by utilising the Rambus memory in the Nintendo 64. [12] As a result of changes done to the Nintendo 64 systems produced in 1999, the system could no longer do this effectively.
In February 2004, fansite Rare-Extreme was invited to tour Rare HQ which was the first outsider tour of the studio since Rarenet's visit in 1999. When Rare's management was asked about the Stop 'N' Swop feature in a 2004 HG Tour, they pointed out that "It was never officially announced as being part of the game," and immediately requested that the tour "move on." [18]
Another Stop 'N' Swop reference appeared in 2005's Banjo-Pilot . After completing most of the game, Cheato sells an item called "STOP 'N' SWOP" for 999 Cheato Pages. The only result of buying is Cheato saying: "So you want to know about Stop 'N' Swop, eh? I hope you're ready. Here goes...Why don't you stop annoying me and swop this game for a nice book or something?"
In a 2007 interview with Retro Gamer , Rare employees told the magazine reporters that they may have to wait until the release of Banjo-Kazooie: Nuts & Bolts for the details of Stop 'N' Swop to be revealed. [19] In March 2008, a new website appeared with an animation of the ice key rotating, the eggs, and the words "the answers are coming." On 1 April, however this was revealed to be an April Fool's joke created by The Rare Witch Project. [20]
In 2008, MTV conducted an interview with Salvatore Fileccia, lead software engineer at Rare. Fileccia cited that the abandonment of Stop 'N' Swop was due to revisions made to the Nintendo 64 circuitry. He stated that older versions of the system would have given the player 10 seconds to successfully swap data between cartridges, while newer iterations of the console reduced this time to one second. [13] Paul Machacek, a Rare software engineer, clarified that Nintendo shut down Stop 'N' Swop before Donkey Kong 64's release, anticipating the aforementioned circuitry changes as well as fearing hardware damage (a fear which Machacek claimed was unfounded [21] ), although the "Swopping" system was never fully removed from Kazooie. Rare did not initially plan to implement cheat codes for accessing the items, fearing that they could be shared with players that did not own Tooie. [22]
At Microsoft's E3 press conference on 14 July 2008, it was announced that the original Banjo-Kazooie would be made available through the Xbox Live Arcade (XBLA) and feature Stop 'N' Swop connectivity with Nuts & Bolts to unlock new features. [23] In Nuts & Bolts, Bottles' shop also offers a "Stop 'N' Swop Truth" item for 6000 music notes, more than is possible to obtain in the game. Extracting the game's text strings reveals that when Bottles is paid 6000 notes, he replies "I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!"[ citation needed ]
On 27 January 2009, Rare announced that Banjo-Tooie would be released in April on XBLA and that the "original plan" for Stop 'N' Swop would be implemented. [24] It was revealed that the eggs and key in the XBLA version of Banjo-Kazooie would unlock bonus vehicle parts in Nuts & Bolts such as fuzzy dice. [25] In Nuts & Bolts there is an imprint of the ice key on top of Boggy's gym and drawings of the eggs throughout Showdown Town. When a Stop 'N' Swop item is collected in Banjo-Kazooie, a corresponding crate appears at each drawing. Banjo and Kazooie can take them to Mumbo to get the special vehicle parts. The level Banjoland (a museum-like level that contains various artefacts from the first two games) also features large fake Stop 'N' Swop eggs that contain enemies.
In the XBLA port of Banjo-Tooie, the six eggs and key from Banjo-Kazooie unlock the bonuses included in the original N64 version, as well as new content related to the Xbox 360. [26] Using the Stop 'N' Swop items in Banjo-Tooie will also unlock seven additional vehicle blueprints in the "L.O.G.'s Lost Challenges" downloadable content for Nuts & Bolts. [27] In place of the three preexisting eggs are gold, silver and bronze eggs. The three unlock achievements listed under a "Stop 'N' Swop II" submenu. Additional Stop 'N' Swop II achievements can be unlocked by completing specific objectives in the game. These achievements, however, currently serve no in-game or cross-game functionality.
In 2018, Paul Machacek clarified that Stop 'N' Swop was not only going to involve the two Banjo-Kazooie titles, but also other Rare titles planned for release on the Nintendo 64, including Donkey Kong 64 , Conker's Bad Fur Day and Blast Corps (the latter was initially planned to release after Banjo-Kazooie as it was slated for Christmas 1997 before being delayed). [21] In a 2020 interview conducted by Rare Gamer, Machacek stated that the six eggs included in the final release of Kazooie were each meant to correspond to a different Rare title, and that if a player could transfer the Ice Key through all of the games and back to Kazooie, some sort of "super-code" would be unlocked for a final, grand bonus. [22]
This section needs additional citations for verification .(July 2023) |
Game | GameRankings | Metacritic |
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Banjo-Kazooie | (N64) 92.38% [28] (X360) 80.88% [29] | (N64) 92 [30] (X360) 77 [31] |
Banjo-Tooie | (N64) 91.31% [32] (X360) 77.00% [33] | (N64) 90 [34] (X360) 73 [35] |
Banjo-Kazooie: Grunty's Revenge | (GBA) 72.70% [36] | (GBA) 72 [37] |
Banjo-Pilot | (GBA) 66.78% [38] | (GBA) 68 [39] |
Banjo-Kazooie: Nuts & Bolts | (X360) 80.66% [40] | (X360) 79 [41] |
Following Banjo-Kazooie release in 1998, the series has been met with critical and commercial success. Websites such as Metacritic have marked the original two games as Universal Acclaims. The original Nintendo 64 version sold three million six hundred fifty thousand copies worldwide.[ as of? ]
The fact that Banjo-Kazooie received high reviews from critics along with the fact that several planned features and worlds were ultimately scrapped from the game, led Rare to begin development of a sequel titled Banjo-Tooie, also for the Nintendo 64. Banjo-Tooie was released on 20 November 2000 to very positive reviews, and largely adopts the gameplay mechanics of its predecessor. Upon release, Banjo-Tooie was critically acclaimed and sold more than three million copies worldwide.[ as of? ]
Later titles were not met with reviews that topped critics as such.[ incomprehensible ]Banjo-Kazooie: Grunty's Revenge was met with mixed reviews, and so was the follow-up spinoff title Banjo-Pilot. Banjo-Kazooie would not receive a well-received title until the release of Banjo-Kazooie: Nuts & Bolts for the Xbox 360 in 2008, eight years after the last console game. Banjo-Kazooie: Nuts & Bolts received positive reviews from release according to Metacritic, but many die-hard Banjo-Kazooie fans felt they were let down by the game featuring a very separate gameplay style to the previous console games. Banjo-Kazooie: Nuts & Bolts sold 1.2 million sales at last count.[ as of? ]
The re-releases of Banjo-Kazooie from 2008 and Banjo-Tooie from 2009 were met with more criticism than the original releases, with Banjo-Kazooie meeting mostly positive reviews and Banjo-Tooie being met with mixed reviews, both according to Metacritic.
Banjo & Kazooie's appearance in Super Smash Bros. Ultimate was also met with a large amount of praise from many internet YouTubers and gaming sites, claiming it as a long-awaited come back.
In early 2015, a group of former Rare employees who worked on Banjo-Kazooie announced their formation of a new studio named Playtonic Games, planning a spiritual successor called Yooka-Laylee . [42] The developer initially sought funding for the game via the Kickstarter crowdfunding platform; its initial funding goal of £175,000 was reached within thirty-eight minutes, eventually raising over £2 million by the time the campaign concluded. [43] The game was released for Microsoft Windows, MacOS, Linux, PlayStation 4, Xbox One, and Nintendo Switch in 2017 to mixed reviews. [44] [45] [46]
Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the only Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped family members from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with their own special abilities—to receive bananas and other collectibles. In multiplayer modes, up to four players can compete in deathmatch and last man standing games.
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018).
Banjo-Kazooie is a 1998 platform game developed by Rare and published by Nintendo for the Nintendo 64. Controlling the player characters, the bear Banjo and the bird Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. The player explores nine nonlinear worlds to gather items and progress. Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving puzzles, jumping over obstacles, and defeating bosses.
Banjo-Tooie is a 2000 platform game developed by Rare and published by Nintendo for the Nintendo 64 console. It is the second game in the Banjo-Kazooie series and the sequel to Banjo-Kazooie. The game follows the returning protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and two of her sisters, who intend to vaporise the inhabitants of the game's island setting. The game features worlds significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating opponents. It also includes a multiplayer mode in which up to four players can compete in several minigames repurposed from the main campaign.
Conker's Bad Fur Day is a 2001 platform game developed and published by Rare for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend, Berri after binge drinking. Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving puzzles, and fighting enemies. A multiplayer mode in which up to four players can compete against each other in seven different game types is also included. It is the second installment in the Conker series, after Conker's Pocket Tales (1999).
Diddy Kong Racing is a 1997 kart racing game developed and published by Rare for the Nintendo 64. The game revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizard pig named Wizpig, through winning a series of races. The player takes control of any of the featured characters throughout the game. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane.
Grabbed by the Ghoulies is an action-adventure game developed by Rare and published by Microsoft Game Studios exclusively for the Xbox. It was released in North America in October 2003, and in Europe in November. It was re-released worldwide on the Xbox 360 as a downloadable Xbox Live Originals game in February 2009. This was removed from the store in June 2015, two months before a remastered version was released as part of the Rare Replay compilation for Xbox One. The game follows a young boy, Cooper, who sets out to rescue his girlfriend from a haunted mansion infested with supernatural creatures.
Banjo-Kazooie: Grunty's Revenge is a 2003 platform game developed by Rare and published by THQ for Game Boy Advance. It is the third installment in the Banjo-Kazooie series and takes place between the events of the Nintendo 64 (N64) games Banjo-Kazooie (1998) and Banjo-Tooie (2000). In Grunty's Revenge, the evil witch Gruntilda travels back in time to prevent the events of Banjo-Kazooie from happening, and the bear Banjo and his bird friend Kazooie set out to stop her. Grunty's Revenge retains the focus on collecting items and most of the other game mechanics from its predecessors, but is presented in 2D rather than 3D. Aside from the main game, players can also access minigames such as fishing and target shooting.
Banjo-Kazooie: Nuts & Bolts is a 2008 platform game developed by Rare and published by Microsoft Game Studios for the Xbox 360. Set eight years after Banjo-Tooie (2000), Nuts & Bolts follows the bear-and-bird duo Banjo and Kazooie as they compete with the witch Gruntilda for ownership of their home. Although Nuts & Bolts retains the structure of previous Banjo-Kazooie games—collecting jigsaw puzzle pieces to progress—it shifts the focus from exploration to vehicle construction. The player designs vehicles, including automobiles, boats, and aeroplanes, and uses them to complete challenges across various worlds. In multiplayer modes, players can compete or share their vehicles over Xbox Live.
Perfect Dark is a science-fiction video game series created by Rare and owned by Xbox Game Studios. It debuted in 2000 with the release of the Nintendo 64 first-person shooter Perfect Dark. The series follows Joanna Dark, an agent of the Carrington Institute agency, as she uncovers conspiracies by rival corporation dataDyne. In addition to video games, the series has expanded into novels and comics. These supplements to the video games have resulted in a significant development of the series' fictional universe.
Gregg Mayles is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989.
Sonic & Sega All-Stars Racing is a 2010 kart racing video game developed by Sumo Digital and published by Sega. It was released for Wii, Xbox 360, PlayStation 3, Nintendo DS, and Windows, featuring characters from multiple Sega franchises. The game is the third title in the Sega All-Stars series, preceded by Sega Superstars Tennis. A mobile version was developed by Gameloft, and released for iOS in June 2011, as a paid download. A version for OS X was released by Feral Interactive in April 2013.
Project Dream was the codename of a cancelled role-playing video game (RPG), Dream: Land of Giants, that served as the basis for the 1998 game Banjo-Kazooie. Developed by Rare, it was aimed for release on the Super Nintendo Entertainment System (SNES), and later the Nintendo 64 (N64). The plot followed a young boy, Edson, who caused trouble with pirates. The SNES version of Dream used an isometric perspective and had a fairy tale theme. After transitioning to the N64, the project became a more complex 3D RPG that had a greater emphasis on the pirate theme. Eventually, Dream was scaled back to a linear platform game in the vein of Donkey Kong Country (1994) that starred Banjo the bear, who became the protagonist of Banjo-Kazooie.
Banjo-Pilot is a 2005 kart racing video game for the Game Boy Advance (GBA) and the fourth installment in Rare's Banjo-Kazooie series. It plays similarly to the Mario Kart series by Nintendo: the player races one of nine playable characters around tracks, attacking other racers with bullets and collecting power-ups. The game features a number of single-player and multiplayer modes, such as time attack and item hunts. Unlike other kart racing games, characters control airplanes instead of go-karts.
Yooka-Laylee is a 2017 platform game developed by Playtonic Games and published by Team17. It was released for Windows, macOS, Linux, PlayStation 4 and Xbox One in April 2017, Nintendo Switch in December 2017 and Amazon Luna in October 2020. Developed by a group of former key personnel from Rare, Yooka-Laylee is a spiritual successor to the Banjo-Kazooie series. After years of planning to develop a new game, Playtonic Games initiated a Kickstarter campaign that attracted significant media coverage and raised a record-breaking sum of over £2 million. The game follows chameleon Yooka and bat Laylee on their quest to retrieve a magical book from an evil corporation.
Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum to the Xbox 360—and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games.
Viva Piñata is a video game franchise created and produced by Xbox Game Studios and Rare. The series' first game, Viva Piñata (2006), was conceived as a mobile gardening game before Rare was acquired by Microsoft. It was released on Xbox 360. It launched alongside an animated series produced by 4Kids. The game received two console sequels: Viva Piñata: Party Animals (2007) and Viva Piñata: Trouble in Paradise (2008), as well as a handheld release, Viva Piñata: Pocket Paradise (2008), for the Nintendo DS.
Banjo & Kazooie are the protagonists of the video game series Banjo-Kazooie, created by the British developer Rare. They were introduced in the original Banjo-Kazooie (1998). Banjo is a honeybear who is accompanied by Kazooie, a bird who is often seen seeking shelter in Banjo's backpack and emerging to perform various moves and attacks. The pair's numerous adventures usually pit them against the evil witch Gruntilda.
Chris Sutherland is an English video game programmer and voice actor. He is best known for programming several titles while at Rare, including Battletoads Arcade, Donkey Kong Country 2: Diddy's Kong Quest, and Banjo Kazooie, before co-founding Playtonic Games with several other Rare employees. During this time, he also voiced several characters for the company, including Banjo and Kazooie, Diddy Kong and the announcer of the Killer Instinct series.