Ken Lobb | |
---|---|
Other names | KAL, K. Lobb, Ken Lobb |
Occupation(s) | Video game designer, creative director, voice actor |
Years active | 1988 [1] –present |
Kenneth Alan Lobb (also credited as Ken Lobb, KAL, and K. Lobb) is an American video game designer formerly employed by Taxan USA Corp., Namco Hometek, and Nintendo of America, and currently employed by Xbox Game Studios as Creative Director. [2] He is best known as co-creator of the Killer Instinct series. [3]
Lobb graduated from DeVry University in 1982 and attempted to secure a job in the video game industry unsuccessfully, blaming the video game crash of 1983. Lobb claimed that he applied to Atari Inc. around this time but never heard back. Lobb subsequently began working at AMD, specifically on programmable ROM.
Lobb was introduced to the management of Taxan USA via the owner of a video game store he frequented in Northern California. Lobb did not apply for a role with Taxan but instead had casual conversations with the company management about video games and this sparked their interest in hiring him, unbeknownst to Lobb until they invited him to play the newly released R-Type at their company office. Subsequently Lobb was employed as Product Manager of Taxan USA between October 1988 and January 1991, [4] where he worked alongside Japanese developer KID on various NES games made for the U.S. market. After Taxan closed down in early 1991, Lobb was then employed by Namco Hometek until 1993, where he was Head of Product Development. [5] The same year [6] Lobb began working at Nintendo of America, where he worked on several games, including GoldenEye 007 . [7] Whilst at Nintendo Lobb worked as Head of Game Development for Nintendo of America. Shortly after the resignation of Minoru Arakawa from Nintendo in January 2002, Lobb left to join Microsoft Game Studios. Lobb commented in a 2007 interview with IGN that had Arakawa not left the company he would have been less likely to leave. [8]
A weapon in GoldenEye 007, the Klobb, was named after him due to last-minute copyright issues, and became notorious amongst gamers for its lackluster abilities. [9] Despite this, Lobb stated that it "ended up having a nice impact on me, personally". [10]
Year | Title | Role | Platform | Developer |
---|---|---|---|---|
1990 | Burai Fighter | Designer | NES | KID |
Low G Man | ||||
G.I. Joe | Producer | |||
1991 | Rolling Thunder 2 | Hometek Team | Sega Genesis | Namco |
1992 | G.I. Joe: The Atlantis Factor | Producer (uncredited) | NES | KID |
Kick Master | Producer | |||
Splatterhouse 2 | Special Thanks | Sega Genesis | Now Production | |
Wings 2: Aces High | Producer | SNES | Malibu Interactive | |
Super Batter Up | Special Thanks | Namco | ||
1993 | Splatterhouse 3 | Sega Genesis | Now Production | |
1994 | Super Punch-Out!! | SNES | Nintendo | |
Donkey Kong Country | ||||
Killer Instinct | Game design, character voices | Arcade | Rare | |
1996 | Killer Instinct 2 | Character voices, additional design, special thanks | ||
Cruis'n USA | Special Thanks | N64 | Williams | |
Donkey Kong Country 3: Dixie Kong's Double Trouble! | SNES | Rare | ||
1997 | Tetrisphere | Product coordinator | N64 | H2O Entertainment |
Donkey Kong Land III | Special Thanks | Game Boy | Rare | |
GoldenEye 007 | NOA Treehouse Staff | N64 | ||
Diddy Kong Racing | NOA Thanks To | |||
Cruis'n World | NOA Producer | Eurocom | ||
Blast Corps | NOA Staff | Rare | ||
1998 | Banjo-Kazooie | NOA Big Thanks | ||
1999 | Star Wars Episode I: Racer | Thanks to NOA | N64 Game Boy Color) | LucasArts |
R-Type DX | Special Thanks | Game Boy Color | Bits Studios | |
The New Tetris | N64 | H2O Entertainment Blue Planet Software | ||
NBA 3 on 3 Featuring Kobe Bryant | Game Boy Color | Left Field Productions | ||
Mickey's Racing Adventure | NOA Thanks | Rare | ||
Ken Griffey Jr.'s Slugfest | Special Thanks | N64 Game Boy Color | Angel Studios Software Creations | |
Jet Force Gemini | NOA Thanks To | N64 | Rare | |
Duke Nukem: Zero Hour | Special Thanks | Eurocom | ||
Donkey Kong 64 | Rare | |||
Conker's Pocket Tales | NOA Special Thanks | Game Boy Color | ||
Command & Conquer | Executive producer | N64 | Looking Glass Studios | |
2000 | Perfect Dark | NOA Staff | Rare | |
Alice in Wonderland | NOA Special Thanks | Game Boy Color | Digital Eclipse Software | |
2003 | Voodoo Vince | Special Thanks | Xbox | Beep Industries |
2004 | Fable: The Lost Chapters | Big Blue Box Studios | ||
2007 | Shadowrun | Xbox 360 | FASA Interactive | |
2010 | Crackdown 2 | Designer | Ruffian Games | |
2013 | Killer Instinct | Supervisor, voice of Chief Thunder [11] | Xbox One | Double Helix Games |
2015 | Ori and the Blind Forest | Special Thanks | Xbox 360 Xbox One Windows | Moon Studios |
2016 | Quantum Break | Partner creative director | Xbox One Windows | Remedy Entertainment |
GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 James Bond film GoldenEye, with the player controlling the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon. They navigate a series of levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen.
Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.
Killer Instinct is a 2.5D fighting game developed by Rare and published by Nintendo. It was originally released for arcades by Midway in October 1994, and ported to the Super Nintendo Entertainment System and the Game Boy the following year. The game's plot involves an all-powerful corporation organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint.
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018).
Namco Limited was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets. They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat. In 2006, Namco merged with Bandai to form what is now named Bandai Namco Holdings; the standalone Namco brand continues to be used for video arcade and other entertainment products by the group's Bandai Namco Amusements division.
TAXAN was a brand of Kaga Electronics Co. Ltd, Tokyo, Japan. It was founded in July 1981. In the late 1980s and early 1990s, the US division published several video games on the NES and Game Boy. The company shut down in 1991 according to former employee Ken Lobb.
Nintendo Selects is a marketing label previously used by Nintendo to promote best-selling video games on Nintendo game consoles. Nintendo Selects titles were sold at a lower price point than new releases. The program paralleled other budget range software by Sega, Sony, and Microsoft to promote best-selling games on their consoles as well. In Japan, the discount label was introduced in 2015 for various Nintendo 3DS titles as the Happy Price Selection, although South Korea adopted the Nintendo Selects name at an earlier period. The most recent Nintendo Selects titles were released for the Wii U and 3DS and, as of January 2024, no Nintendo Switch games have been rebranded as Nintendo Selects.
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.
G.I. Joe: A Real American Hero is a 1991 run and gun game published by Taxan for the Nintendo Entertainment System based on the toyline of the same name. The game was produced by Ken Lobb and developed by the same Japanese team that later formed KID. A sequel developed by the same team, titled G.I. Joe: The Atlantis Factor, was released the following year, but was published by Capcom after Taxan went out of business.
Martin Hollis is a British former video game designer best known for his work at Rare and directing the critically acclaimed 1997 first-person shooter GoldenEye 007. In 2000, he founded Zoonami, a now-defunct video game development company that was based in Cambridge and closed in 2010. His final release was Bonsai Barber in 2009.
A side-scrolling video game is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.
Killer Instinct is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Xbox Game Studios. The original Killer Instinct was released for arcades in 1994; the game was then released for the Super NES and Game Boy in 1995. Its sequel, Killer Instinct 2, was released for arcades in 1996; the game was then released as Killer Instinct Gold for the Nintendo 64.
Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.
Battletoads is a video game franchise by Rare that began with the original beat 'em up game Battletoads in 1991. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to rival the Teenage Mutant Ninja Turtles games series. The original Battletoads game for the NES was renowned for its extreme difficulty, but still received a cult following, spawning sequels for various platforms including a crossover with the Double Dragon series and a modern reboot after a 25 year gap in releases. In each of the games, the objective is to defeat the toads' nemesis the Dark Queen and her army of space mutants.
GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii, with a handheld version for Nintendo DS developed by n-Space. It is a modern reimagining of the 1995 James Bond film GoldenEye as well as a remake of the 1997 video game of the same name, developed for the earlier Nintendo 64 console. The game was officially announced by Nintendo at their E3 2010 conference presentation. The game was released on 2 November 2010 in tandem with another James Bond game, Blood Stone, which was also released for the DS, but not the Wii. Nintendo, the publisher of the Nintendo 64 game, published the Wii version in Japan the following summer, where it remains Wii-exclusive. It was the fifth James Bond game developed by Eurocom and their second under Activision, after the PlayStation 2 version of 007: Quantum of Solace two years prior.
Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum to the Xbox 360—and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games.
Killer Instinct Gold is a fighting game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the arcade game Killer Instinct 2. Players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voice-overs due to restrictions of the cartridge media format. The Gold release adds a training mode, camera views, and improved audiovisuals.
Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developers for the ZX Spectrum home computer in the early 1980s. Chris programmed the games, while Tim designed the graphics. They found success as Ultimate with games including Jetpac and Knight Lore. After reverse engineering the Nintendo Entertainment System and deciding to shift their focus to console development, the brothers founded Rare in the mid-1980s. They became Nintendo's first major Western developer, for whom they developed licensed games and ports. Over the next two decades, Rare enjoyed a close relationship with Nintendo and developed multiple major titles for the company, including Donkey Kong Country and GoldenEye 007. Microsoft acquired Rare in 2002, and the brothers left the company in 2007. After spending several years out of the public eye, the brothers are currently planning new ventures.
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