Ken Lobb

Last updated
Ken Lobb
Other namesKAL, K. Lobb, Ken Lobb
Occupation(s) Video game designer, creative director, voice actor
Years active1988 [1] –present

Kenneth Alan Lobb (also credited as Ken Lobb, KAL, and K. Lobb) is an American video game designer formerly employed by Taxan USA Corp., Namco Hometek, and Nintendo of America, and currently employed by Xbox Game Studios as Creative Director. [2] He is best known as co-creator of the Killer Instinct series. [3]

Contents

Career

Lobb graduated from DeVry University in 1982 and attempted to secure a job in the video game industry unsuccessfully, blaming the video game crash of 1983. Lobb claimed that he applied to Atari Inc. around this time but never heard back. Lobb subsequently began working at AMD, specifically on programmable ROM.

Lobb was introduced to the management of Taxan USA via the owner of a video game store he frequented in Northern California. Lobb did not apply for a role with Taxan but instead had casual conversations with the company management about video games and this sparked their interest in hiring him, unbeknownst to Lobb until they invited him to play the newly released R-Type at their company office. Subsequently Lobb was employed as Product Manager of Taxan USA between October 1988 and January 1991, [4] where he worked alongside Japanese developer KID on various NES games made for the U.S. market. After Taxan closed down in early 1991, Lobb was then employed by Namco Hometek until 1993, where he was Head of Product Development. [5] The same year [6] Lobb began working at Nintendo of America, where he worked on several games, including GoldenEye 007 . [7] Whilst at Nintendo Lobb worked as Head of Game Development for Nintendo of America. Shortly after the resignation of Minoru Arakawa from Nintendo in January 2002, Lobb left to join Microsoft Game Studios. Lobb commented in a 2007 interview with IGN that had Arakawa not left the company he would have been less likely to leave. [8]

A weapon in GoldenEye 007, the Klobb, was named after him due to last-minute copyright issues, and became notorious amongst gamers for its lackluster abilities. [9] Despite this, Lobb stated that it "ended up having a nice impact on me, personally". [10]

Works

YearTitleRolePlatformDeveloper
1990 Burai Fighter Designer NES KID
Low G Man
G.I. Joe Producer
1991 Rolling Thunder 2 Hometek Team Sega Genesis Namco
1992 G.I. Joe: The Atlantis Factor Producer (uncredited)NESKID
Kick Master Producer
Splatterhouse 2 Special ThanksSega Genesis Now Production
Wings 2: Aces High Producer SNES Malibu Interactive
Super Batter Up Special ThanksNamco
1993 Splatterhouse 3 Sega GenesisNow Production
1994 Super Punch-Out!! SNESNintendo
Donkey Kong Country
Killer Instinct Game design, character voices Arcade Rare
1996 Killer Instinct 2 Character voices, additional design, special thanks
Cruis'n USA Special Thanks N64 Williams
Donkey Kong Country 3: Dixie Kong's Double Trouble! SNESRare
1997 Tetrisphere Product coordinatorN64H2O Entertainment
Donkey Kong Land III Special Thanks Game Boy Rare
GoldenEye 007 NOA Treehouse StaffN64
Diddy Kong Racing NOA Thanks To
Cruis'n World NOA Producer Eurocom
Blast Corps NOA StaffRare
1998 Banjo-Kazooie NOA Big Thanks
1999 Star Wars Episode I: Racer Thanks to NOAN64
Game Boy Color)
LucasArts
R-Type DX Special Thanks Game Boy Color Bits Studios
The New Tetris N64H2O Entertainment
Blue Planet Software
NBA 3 on 3 Featuring Kobe BryantGame Boy ColorLeft Field Productions
Mickey's Racing Adventure NOA ThanksRare
Ken Griffey Jr.'s Slugfest Special ThanksN64
Game Boy Color
Angel Studios
Software Creations
Jet Force Gemini NOA Thanks ToN64Rare
Duke Nukem: Zero Hour Special ThanksEurocom
Donkey Kong 64 Rare
Conker's Pocket Tales NOA Special ThanksGame Boy Color
Command & Conquer Executive producerN64 Looking Glass Studios
2000 Perfect Dark NOA StaffRare
Alice in Wonderland NOA Special ThanksGame Boy Color Digital Eclipse Software
2003 Voodoo Vince Special Thanks Xbox Beep Industries
2004 Fable: The Lost Chapters Big Blue Box Studios
2007 Shadowrun Xbox 360 FASA Interactive
2010 Crackdown 2 Designer Ruffian Games
2013 Killer Instinct Supervisor, voice of Chief Thunder [11] Xbox One Double Helix Games
2015 Ori and the Blind Forest Special ThanksXbox 360
Xbox One
Windows
Moon Studios
2016 Quantum Break Partner creative directorXbox One
Windows
Remedy Entertainment

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References

  1. Archived at Ghostarchive and the Wayback Machine: How Did You Get Into The Games Industry? - Ken Lobb. YouTube .
  2. Archived at Ghostarchive and the Wayback Machine : Killer Instinct - 720p Gameplay Interview With Ken Lobb - E3 2013. YouTube .
  3. "An Audience With: Ken Lobb". Edge Online . Retrieved 2014-06-21.
  4. Archived at Ghostarchive and the Wayback Machine : How Did You Get Into The Games Industry? - Ken Lobb. YouTube .
  5. Archived at Ghostarchive and the Wayback Machine : Ken Lobb - Interview ( circa 2007 ) - Courtesy of IGN.com - Part . 1 of 3. YouTube .
  6. Archived at Ghostarchive and the Wayback Machine : How Did You Get Into The Games Industry? - Ken Lobb. YouTube .
  7. "IGN review of Goldeneye007". 26 August 1997. Retrieved 2009-07-16.
  8. Grooveraider. "Ken Lobb - Interview ( circa 2007 ) - Courtesy of IGN.com - Part. 2 of 3". Youtube. Retrieved 28 June 2022.
  9. Edge Staff (2014-04-04). "The story of GoldenEye 007's most notorious gun, The Klobb – and its design secret". Edge . Archived from the original on 2014-04-04. Retrieved 2020-10-27.
  10. Brian (2017-04-02). "Former Nintendo exec Ken Lobb on GoldenEye 007's rail shooter origins, Klobb gun, more". Nintendo Everything. Retrieved 2020-11-24.
  11. "Chief Thunder Voice - Killer Instinct (2013) (Video Game)". Behind The Voice Actors. Retrieved 13 June 2021. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its credits or other reliable sources of information.{{cite web}}: CS1 maint: postscript (link)