Alice in Wonderland (2000 video game)

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Alice in Wonderland
Alice in Wonderland GBC.jpg
European cover art
Developer(s) Digital Eclipse Software
Publisher(s) Nintendo
Director(s) Mike Mika
Producer(s) William Baffy
Dean Sitton
Designer(s) Disney Interactive
Programmer(s) Jeremy Mika
Mike Mika
Artist(s) Tom Barlow
Composer(s) Robert Baffy
Platform(s) Game Boy Color
Release
  • NA: October 4, 2000
  • EU: April 20, 2001
Genre(s) Platformer
Mode(s) Multiplayer, single-player

Alice in Wonderland is a platform video game developed by Digital Eclipse Software and published by Nintendo for the Game Boy Color. It was released in North America on October 4, 2000. The game follows the plot of the 1951 animated Disney film of the same name.

Contents

Gameplay

The game's visual style closely follows the 1951 animated Disney film. The cutscenes follow the plot of the film. Alice in Wonderland GBC screenshot.jpg
The game's visual style closely follows the 1951 animated Disney film. The cutscenes follow the plot of the film.

Alice in Wonderland follows the plot of the 1951 animated Disney film of the same name. [1] The game begins with the player as Alice following the White Rabbit down its hole. [1] The plot is used to change the level design from stage to stage, and gives the player a more varied experience through gameplay. [2]

The game changes the level design based on different stages from the film. [1] Alice changes sizes throughout the game, which makes the platform gameplay feel different throughout the game. [2] Levels often deviate from the main platform areas and include other types of sections: one example is where Alice is placed in her miniature form into a bottle and must navigate rapids. [1] The game includes Game Boy Printer support. [1]

Reception

Alice in Wonderland received above-average reviews according to the review aggregation website GameRankings. [3] GameSpot 's Tim Tracy felt that the game offered some of the best graphics and gameplay for any portable system. He felt that the game's sound was its weak point. [2] IGN 's Craig Harris felt that the game's platform variety was one of its strongest points. He questioned, however, the inclusion difficult areas which could only be completed through trial and error; he thought that younger children playing the game would have difficulty getting past the sections. [1]

The game was a runner-up for GameSpot's annual "Best Game Boy Color Game" award, losing to Dragon Warrior I & II . [9]

See also

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References

  1. 1 2 3 4 5 6 7 Harris, Craig (September 29, 2000). "Disney's Alice in Wonderland". IGN . Ziff Davis . Retrieved May 5, 2014.
  2. 1 2 3 4 Tracy, Tim (October 4, 2000). "Alice in Wonderland Review (GBC)". GameSpot . Red Ventures. Archived from the original on July 1, 2010. Retrieved May 5, 2014.
  3. 1 2 "Alice in Wonderland for Game Boy Color". GameRankings . CBS Interactive. Archived from the original on April 8, 2019. Retrieved December 21, 2021.
  4. Woods, Nick. "Walt Disney's Alice in Wonderland - Review". AllGame. Archived from the original on November 13, 2014. Retrieved December 13, 2014.
  5. Smith, Shawn (January 2001). "Alice in Wonderland (GBC)". Electronic Gaming Monthly . No. 138. Ziff Davis. p. 212. Archived from the original on January 26, 2001. Retrieved December 21, 2021.
  6. "REVIEW for Alice in Wonderland". GameFan . Shinno Media. October 18, 2000.
  7. Jihem (March 14, 2001). "Test: Alice Au Pays Des Merveilles (GBC)". Jeuxvideo.com (in French). Webedia. Retrieved December 21, 2021.
  8. "Alice in Wonderland (GBC)". Nintendo Power . Vol. 137. Nintendo of America. October 2000.
  9. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Game Boy Color Game Runners-Up, Part 2)". GameSpot. CNET. Archived from the original on February 2, 2003. Retrieved December 21, 2021.