Kingdom Hearts: Chain of Memories

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Kingdom Hearts: Chain of Memories
KingdomHeartsCoMCover .jpg
Kingdom Hearts: Chain of Memories North American packaging artwork
Developer(s) Square Enix
Jupiter [1]
Publisher(s) Square Enix
Director(s) Tetsuya Nomura
Producer(s) Shinji Hashimoto
Yoshinori Kitase
Hatao Ogata
Artist(s) Tetsuya Nomura
Takayuki Odachi
Tomohiro Hasegawa
Writer(s) Daisuke Watanabe
Composer(s) Yoko Shimomura
Series Kingdom Hearts
Platform(s)
Release
1.5 Remix
  • JP: March 14, 2013
  • NA: September 10, 2013
  • AU: September 12, 2013
  • EU: September 13, 2013
1.5 + 2.5 Remix
  • JP: March 9, 2017
  • NA: March 28, 2017
  • EU: March 31, 2017
Genre(s) Action-role playing
Mode(s) Single-player, multiplayer

Kingdom Hearts: Chain of Memories [lower-alpha 1] is an action role-playing video game co-developed by Square Enix and Jupiter, and published by Square Enix in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to incorporate full motion video (FMV). [3] The game was remade into a PlayStation 2 game titled Kingdom Hearts Re:Chain of Memories, which was released in Japan as a second disc packaged with Kingdom Hearts II Final Mix in March 2007. [4] The remake was released in North America on December 2, 2008.

Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.

Video game electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Square Enix Japanese video game company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling 144 million, the Dragon Quest franchise selling 78 million and the Kingdom Hearts franchise selling 30 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.

Contents

Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts , and its ending is set about a year before Kingdom Hearts II . [5] The game follows Sora and friends, exploring a mysterious castle. There, Riku explores the basement levels and fights the darkness. The game introduces new characters and plotlines that further expand the Kingdom Hearts universe and set up the premise for Kingdom Hearts II.

A sequel is a literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work.

<i>Kingdom Hearts</i> (video game) 2002 video game

Kingdom Hearts is a 2002 action role-playing video game developed and published by Square for the PlayStation 2 video game console. It is the first game in the Kingdom Hearts series, and is the result of a collaboration between Square and The Walt Disney Company. The game combines characters and settings from Disney animated features with those from Square's Final Fantasy series. It follows the adventures of Sora, a cheerful teenager who fights against the forces of darkness alongside Donald Duck, Goofy and other Disney characters.

<i>Kingdom Hearts II</i> 2005 video game

Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. The game's popularity has resulted in a novel and manga series based upon it and a Japan-exclusive re-released version of the game featuring extra content, Kingdom Hearts II Final Mix, released in March 2007.

Though not as successful as the other Kingdom Hearts games, it received positive reviews and sold well. It was praised for its story, graphics, and FMVs. The game features a new card-based battle system that is a departure from its predecessor. When it debuted in Japan, it sold 104,000 units in 48 hours.

Computer graphics Graphics created using computers

Computer graphics are pictures and films created using computers. Usually, the term refers to computer-generated image data created with the help of specialized graphical hardware and software. It is a vast and recently developed area of computer science. The phrase was coined in 1960, by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, though sometimes erroneously referred to as computer-generated imagery (CGI).

Collectible card game Game played using specialized playing cards

A collectible card game (CCG), also called a trading card game (TCG), among other names, is a kind of strategy card game that was created in 1993 and consists of specially designed sets of playing cards. These cards use proprietary artwork or images to embellish the card. CCGs may depict anything from fantasy or science fiction genres, horror themes, cartoons, or even sports. Game text is also on the card and is used to interact with the other cards in a strategic fashion. Games are commonly played between two players, though multiplayer formats are also common. Players may also use dice, counters, card sleeves, or play mats to complement their gameplay.

Gameplay

Sora battles Vexen. Player information, including cards and HP, is located on the left side of the screen while enemy information is located on the right. COM battle.png
Sora battles Vexen. Player information, including cards and HP, is located on the left side of the screen while enemy information is located on the right.

Kingdom Hearts: Chain of Memories is a combination between a role-playing video game and collectible card game. The main role-playing aspect is an experience point system that is used to increase the character's maximum health or Card Points, or to learn a new skill. [6] The cards are utilized in the progression of the story as well as in combat. The game features a field map and battle screen. The field map is an isometric area where the player can traverse between rooms. [6] [7] Enemies inhabit the field map and track the player to engage in combat, which can be initiated through contact between the player and an enemy. Once combat has been engaged, the game switches to the battle screen which utilizes a card-based battle system. [8]

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

An experience point is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.

Isometric projection method for the visual representation of three-dimensional objects in two dimensions

Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.

A unique aspect to this game is "room synthesis": to advance through the game, the player must utilize Map cards obtained after winning battles to synthesize rooms. [9] The properties of each room―including quality of items and strength of enemies―are determined by the Map cards that the player chooses. [8] Each card has a specific effect: red cards affect the number and type of enemies; green cards affect the power of the player's deck; and blue cards affect the properties of the room itself, such as allowing treasure chests or a save point to appear. [6] [10]

Saved game piece of digitally stored information about the progress of a player in an electronic game

A saved game is a piece of digitally stored information about the progress of a player in a video game.

The game features three modes of gameplay. The first two are story modes that feature either Sora or Riku, and the third is a two player battle mode. Initially only Sora's story mode is available; once completed, "Reverse/Rebirth" mode becomes available. [10] Reverse/Rebirth allows the player to play a second story mode featuring Riku and a link mode where players can battle each other via a Game Link Cable. [9]

Game Link Cable

The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.

Combat

Combat uses a card-based battle system executed in real time. [6] [11] The player can jump and maneuver around the battle screen as they would on the field map, but all physical attacks, magic, items and summonings are activated by playing cards. [5] Cards are ranked from zero to nine, and are used for making attack combos or breaking enemy cards. With the exception of zero-ranked cards which are more expensive in terms of Card Points (CP) compared to other cards of the same type and have other ranks, more CP are required to place higher-ranked cards in the player's deck. Card Points—increased through level up—limit the number of cards the player can use in a deck. Cards with rank "zero" can break any opposing card or combo if played after the opposing card or combo, but they can be broken by any card or combo as well if it is played after the zero card is played. [12] Breaking an opposing card will cancel that attack and stun the loser of a card break for a short time. Special enemy cards may be obtained by defeating enemies and bosses, and are used to give the player a temporary ability, ranging from enhanced offensive and defensive capabilities to modifying the attributes of certain cards.

Combining cards in sets of three will create combo attacks that are usually more difficult to break because the rank of the combo will be the sum of the ranks of the three cards in the combo. Certain card combinations will create a "sleight", a special combination that will create a powerful physical attack, magical spell, or summon attack. [9] When the player runs out of cards, the deck must be reloaded. Additionally, using a card combination will cause the first card in the combo to become unusable until the end of combat. [8]

Sora's and Riku's stories differ gameplay-wise in several ways. In Sora's story, Sora obtains cards by defeating enemies or through Moogle Shops. [9] In some cases, Sora must earn the specific card first through a plot event before it becomes available. Sora can create and store three different decks in the pause menu. Unlike Sora, Riku has a closed deck that cannot be customized. The cards in his deck change depending on the world in which he is traveling. Riku is limited to mainly physical attacks, enemy cards and Mickey Mouse ally cards. He can activate "dark mode" and unlock his sleight attacks if he accumulates enough "dark points". Dark points are earned by breaking enemy cards and combos, and the difference between Riku's card or combo and the enemy's card or combo is how many dark points he will accumulate for that card break. [10]

Plot

Setting

Kingdom Hearts: Chain of Memories is set immediately after the events of the first game. [13] [14] It is set in Castle Oblivion, a mysterious castle kept by Lord Marluxia. [15] Sora and his teammates are told that the castle causes visitors to lose their memories upon entering. [16] The lobby and areas between floors are white with flower-themed decorations, but each floor can be transformed into a different world from the first Kingdom Hearts game using "world cards" created from Sora's memories. [10] [17] Like before, many of the worlds of Disney and Square Enix reappear.

Unlike the previous game, the worlds are created from Sora's memories. As such, many of the events experienced in Kingdom Hearts are relived in this game, Sora encounters memory-based versions of Disney characters that he has met before (except Deep Jungle in Tarzan ). The individual plotlines differ from those in the original game and revolve around the theme of memory. Just as Kingdom Hearts had several worlds created specifically for that game, Chain of Memories introduces Twilight Town as a world created from memories on "the other side of Sora's heart", [18] in addition to the original worlds of Kingdom Hearts.

Characters

Sora returns as the game's protagonist. [19] Donald Duck and Goofy are less involved in the gameplay and story. Like the first game, Chain of Memories features numerous characters from both the Final Fantasy series and the Disney animated features canon. Being a direct sequel, many of the characters from the first Kingdom Hearts reappear in this game. As each world and the related characters are recreated from Sora's memories, they interact with Sora as if they had never met before. The game also introduces a handful of new characters. Several are members of the enigmatic Organization. Other new characters include Naminé, a young girl capable of manipulating memories, and DiZ, a mysterious man concealed by red robes and bandages. Riku appears as a playable character in the second story mode. After being sealed in the realm of darkness, Riku heads to the basement of Castle Oblivion, aided by King Mickey Mouse and DiZ.

Six members of the Organization serve as antagonists; four appear in Sora's story mode, and the other two in Riku's. Among the four Sora encounters are Marluxia, the lord of Castle Oblivion; Larxene, Marluxia's assistant; Axel, a double agent with hidden loyalty; and Vexen, Marluxia's unwilling collaborator. Conversely, Riku battles Zexion and Lexaeus, Vexen's allies. Ansem also appears in Riku's story as an entity that attempts to control Riku. Many of the Disney villains return via memory-based recreations like the rest of the Disney characters.

Story

Sora, Donald, Goofy, and Jiminy Cricket walk down a winding path in search of Riku and King Mickey. A man dressed in a black, hooded coat appears and directs Sora towards a massive fortress called Castle Oblivion. [10] Upon entering, the travelers realize that they have forgotten all of their abilities. [16] The hooded man explains that the deeper they go into the castle, the more memories they will lose, but they will also uncover new memories in the process. [20] He creates a deck of cards made from Sora's and his friends' memories, and tells them that everything they encounter in this castle will be based on their memories. [6]

Sora ascends the castle, facing off against other hooded figures who form a group called "the Organization" along the way. As Sora loses his memories, he gradually appears to remember a girl named Naminé as an old friend of his, and learns from Organization member Larxene that she is being held prisoner in the castle. [21] He also clashes with a replica of Riku created and controlled by another Organization member, Vexen, and believed by both Sora and the replica himself to be the real Riku. Axel, an Organization double agent, releases Naminé and allows her to meet Sora in person. Sora discovers Naminé to be the one manipulating his memories, having been forced to do so by Marluxia, the lord of Castle Oblivion and the figure who lured Sora there, as part of his plan to overthrow the rest of the Organization with Larxene. [22] Sora climbs to the highest floor and defeats Marluxia, after which Naminé puts Sora and his friends into pod-like machines to help them regain the memories they have lost, even though they will forget the events that transpired in the castle. [23] Before they are put to sleep, Sora and Naminé promise to meet again as real friends once he reawakens, Sora firmly believing that his memories of her and the castle will remain in his heart despite being forgotten. [24]

In Reverse/Rebirth, which occurs congruently with the game's main story, Riku is transported from the realm of darkness to Castle Oblivion's deepest basement, and he fights figments of previous enemies to combat his inner darkness as he climbs upwards. Vexen fights Riku to obtain his data and creates his replica to counter Marluxia's plan. Ansem, still possessing Riku's body, tries to regain control of Riku, but Mickey's power keeps Ansem at bay. [25] On the way, Riku battles and defeats Lexaeus, a member of Vexen's circle, only to be dragged into the realm of darkness. However, he is saved by Mickey when Ansem nearly succeeds in taking Riku's body as his own. With Marluxia eliminated by this time, another of Vexen's allies, Zexion, attempts to dispose of Riku by drowning him in light. Riku is saved by Naminé disguised as Kairi, who helps him to control his darkness, allowing him to defeat Zexion. Riku later meets DiZ, an enigmatic individual interested in Riku who sends him to find Naminé. [26] Riku's replica, who has since learned of his altered memories, seeks to justify his existence by killing Riku, only to be destroyed by him. Riku chooses to face Ansem upon learning from Naminé that Ansem lives in his heart, and defeats him after DiZ summons him for Riku to fight. Riku then sets out on a journey to utilize both his darkness and his light with Mickey as his companion. [27]

Development

Early concept art of the card-based battle system KH-COM-ConceptArt.jpg
Early concept art of the card-based battle system

The idea for an intermediary title was developed after director Tetsuya Nomura and his team had already begun to develop ideas for the second Kingdom Hearts game, which he had intended to be set a year after the original. Originally titled Kingdom Hearts: Lost Memories, Nomura changed the name to match the overall outline of the story, while still reflecting the theme of memories. [28] Chain of Memories was developed to bridge the gap between Kingdom Hearts and Kingdom Hearts II. [28] [29] Like most sequels, Kingdom Hearts II was planned to have the character start from the beginning, ability-wise. To explain the loss of abilities gained in the previous game, Nomura had the story revolve around Sora's memories getting corrupted and implemented the card battle system to symbolize Sora's various memories. [28]

Nomura was hesitant about releasing a Kingdom Hearts title on the Game Boy Advance, feeling that the 3D graphics of the original game would not translate well into 2D. Nomura changed his position after hearing that children wanted to play Kingdom Hearts on the GBA. [28] [30] After exploring ideas for the gameplay, he felt that a 2D Kingdom Hearts game would be possible, and that it could still feel like and play like what gamers were used to in the original. [14] [28] Meanwhile, Nomura wanted to give the game a "lighter tone" than the PlayStation 2 games. [31]

Chain of Memories was announced along with Kingdom Hearts II at the Tokyo Game Show in September 2003. [32] Initial details included the switch to 2D graphics, the use of cards to perform attacks, and that compressed movies would be utilized in some cut scenes. [7] The cut scene animations were rendered using the graphical engine of the PlayStation 2 iteration and then encoded for the Game Boy Advance by using a technology developed by Japanese company, AM3. [29] [33] To help market the game, Disney and Square Enix launched official Japanese websites. [34] [35] A playable demo was first made available to the public at the 2003 Jump Festa in Japan; [36] this demo and subsequent demos highlighted the card-based combat system. Aside from information gathered from the opening sequences, most details regarding the story were kept secret until the release.

The card-based gameplay of Chain of Memories would later serve to inspire the gameplay of Jupiter's next game, The World Ends with You ; originally, the team envisioned a similar card game-based system taking place on the lower screen of the Nintendo DS, but eventually this morphed to a battle system taking place on both screens, with a card game controlled on the upper screen. [37] [38]

Audio

Much of the music from the original Kingdom Hearts is present in Chain of Memories; the main vocal theme for the Japanese release is " Hikari "(), while the English version of "Hikari", "Simple And Clean", is used in the Western releases. [39] Additional and reworked tracks were created for its PlayStation 2 rerelease, Kingdom Hearts Re:Chain of Memories. Since the music is reused from the original, a Chain of Memories soundtrack was never released. The new reworked tracks, however, are included on two CDs in the Kingdom Hearts Original Soundtrack Complete . [40]

Due to the technological limitations of the Game Boy Advance cartridge size, voice acting was kept to a minimum. Though many characters from Kingdom Hearts were voiced by the cast from before, the Japanese version used the following voice actors: Keiji Fujiwara as Axel; Tatsuya Kando as Vexen, Marluxia, and Lexaeus; and Rieko Katayama as Larxene. [41] A limited amount of voice acting was added only for the battle sequences. [42] Voice clips from the first Kingdom Hearts were inserted into Chain of Memories. [43] The English version is absent of dialogue; voices during Organization battles are replaced with simple grunts, laughter, and other battle cries.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic 76/100 [44]
Review scores
PublicationScore
1UP.com C+ [45]
Eurogamer 8/10 [46]
Famitsu 36/40 [47]
Game Informer 7.75/10 [48]
GamePro Star full.svgStar full.svgStar full.svgStar half.svgStar empty.svg [49]
GameZone9.1/10 [50]
IGN 8/10 [51]

While the least successful in the series commercially, Chain of Memories received generally positive reviews and met with successful sales figures. In Japan, it sold 104,000 units in 48 hours, a record for a Game Boy Advance title at the time. [52] Its positive debut sales placed it in the top spot of sales charts in Japan. [53] In the first month of its North American release, it was ranked 1st on GameSpot 's ChartSpot for portable systems and 6th for all consoles. [54] By February 2005, it had sold over one million copies in Japan and North America. [55] Worldwide sales of the game reached 1.50 million copies by the end of 2006. [56] In the United States alone, it sold 900,000 copies and earned $28 million by August 2006. During the period between January 2000 and August 2006, it was the 24th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. [57] As of August 2009, Chain of Memories has sold over 1.55 million copies worldwide, with 200,000 units in PAL regions, 410,000 units in Japan, and 940,000 units in North America. [58]

Critical response

The game received positive ratings from critics. The card-based battle system received mixed reviews. GameSpot called it "unwieldy", while GameSpy called it "engaging" and Game Watch called it original. [5] [13] [59] Reviews also cited that the card battle system was awkward and made it difficult to plan strategies. [13] [49] G4 commented that the gameplay was well suited for portable play and that it successfully combined card battles and random dungeons, "two much-maligned RPG" elements. [3] Some critics found the Room Synthesis to be far too linear. The most frequent praise went towards the story. IGN called it an "engrossing storyline that actually changes up after the adventure comes to an end" and rated the presentation a 10 out of 10. [60]

The quality of the graphics was well received, particularly the cut scenes. [60] [61] IGN cited them as "wonderfully produced FMV sequences". [60] GameSpot stated that the movies were true to the art style of the original and were on par with GBA video paks. They also commented on the detailed and well animated game sprites. [6] Game Watch described the event scenes as "high quality". [59] Many critics stated that though the graphics were not as good as the PlayStation 2 predecessor, they were very good for a GBA game. [5] [11] [62] G4 complimented the graphics stating that Chain of Memories was "one of the best-looking GBA games out there." [3]

Versions and merchandise

Like its predecessor, a great deal of merchandise was produced to help market the release of the game. Square Enix released two products to coincide with the release of the video game. The first was a limited edition Kingdom Hearts Game Boy Advance SP set released only in Japan. The set contained the game, a "Kingdom deep silver" GBA SP with the Kingdom Hearts logo, and a carrying strap. [63] [64] The second was a Kingdom Hearts trading card game produced by Tomy. [65] The TCG featured starter decks, playing mats, and booster packs. [64] Fantasy Flight Games later acquired the rights to market it to English-speaking countries. [66] In 2007, a remake for the PlayStation 2, titled Kingdom Hearts Re:Chain of Memories was released along with Kingdom Hearts II Final Mix in a set, Kingdom Hearts II Final Mix+ . [4] A manga series ran in Monthly Shōnen Gangan in Japan, and was later released in the United States. [67] It is accompanied by three novels—two set during Sora's storyline and the third during Reverse/Rebirth, Riku's story. Like with the Final Fantasy games and the first Kingdom Hearts game, Square released an Ultimania book on Kingdom Hearts: Chain of Memories following the release of the game. In North America, BradyGames released a strategy guide with a comprehensive walkthrough. [68]

Comparison of a scene involving Sora, Donald, Goofy and Aerith on the GBA (top) and the PS2 (bottom). Comparison Chain of Memories.jpg
Comparison of a scene involving Sora, Donald, Goofy and Aerith on the GBA (top) and the PS2 (bottom).

Kingdom Hearts Re:Chain of Memories

Reception
Aggregate score
AggregatorScore
Metacritic 68/100 [69]
Review scores
PublicationScore
1UP.com B- [70]
AllGame Star full.svgStar full.svgStar full.svgStar empty.svgStar empty.svg [71]
Game Informer 6.75/10 [72]
GamePro Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg [73]
GameSpot 6.5/10 [74]
IGN 8.4/10 [75]

Kingdom Hearts: Chain of Memories was remade for the PlayStation 2, titled Kingdom Hearts Re:Chain of Memories. It was developed by Square Enix's fifth Product Development Division, based in Osaka, [76] and released as the second disc of Kingdom Hearts II Final Mix+ in Japan on March 29, 2007 [4] and as a standalone title in North America on December 2, 2008. [77] [78] It has not been released in Europe or Australia for the PlayStation 2, but has seen a worldwide release as part of Kingdom Hearts HD 1.5 Remix . The remake includes polygonal 3D battles and worlds using the same graphics as Kingdom Hearts, [79] as well as voice acting and an improved soundtrack. While the card-based battle system and room synthesis aspects of the gameplay stayed mostly the same, [80] there were additions, such as the "Reaction Command" function from Kingdom Hearts II . [79] Voice-acted scenes only occur in Castle Oblivion, as well as the Destiny Islands and Twilight Town simulations. The remake also includes new cutscenes and battles that were not in the original game. [81] IGN ranked it as the 92nd best PlayStation 2 game. The staff felt that it stood out among other card-based RPGs. [82]

Manga

Like the first Kingdom Hearts, Chain of Memories was adapted into a manga by Shiro Amano, following the same plot as the video game. [83] It was serialized in Square's Monthly Shōnen Gangan in Japan, then released in two volumes in Japan and later in the United States by TOKYOPOP. The first volume was released in Japan on October 22, 2005. A year later, it was released in English on October 10, 2006, followed by the second volume on February 6, 2007. [67] [84] [85]

The manga series has had moderate success. The first volume was ranked 112th on USA Today's "Top 150 best sellers" during the week of its release. [86] IGN praised Amano's renditions of the characters and the humor added into scenes. They also commented the weak elements of the game lessened the manga's overall quality. [83] The series was followed by a third manga series, Kingdom Hearts II . The Chain of Memories manga series was re-released in a boxed set in the United States on October 9, 2007. [87]

HD 1.5 Remix

In September 2012, Square Enix announced Kingdom Hearts HD 1.5 Remix a compilation for the PlayStation 3 to include both Kingdom Hearts Final Mix and Re:Chain of Memories in high definition and trophy support. Additionally, the collection includes HD cinematic scenes from Kingdom Hearts 358/2 Days . It was released in Japan on March 14, 2013 [88] and in North America on September 10, 2013. [89] Releases on September 12, 2013 for Australia [90] and September 13, 2013 for Europe [91] marked the first time Re:Chain of Memories was available in both of those territories. This version was later ported to the PlayStation 4 as part of Kingdom Hearts HD 1.5 + 2.5 Remix, released in March 2017. [92]

See also

Notes

  1. Japanese:キングダム ハーツ チェイン オブ メモリーズ Hepburn:Kingudamu Hātsu Chein Obu Memorīzu ?

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Kingdom Hearts is a series of action role-playing games developed and published by Square Enix. It is the result of a collaboration between Square Enix and Disney Interactive Studios. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features a mixture of familiar Disney, Final Fantasy, The World Ends with You and Pixar characters, as well as several new characters designed by Tetsuya Nomura. In addition, it has an all-star voice cast which includes many of the Disney characters' official voice actors.

Roxas (<i>Kingdom Hearts</i>) fictional character

Roxas is a fictional character from Square Enix's video game franchise Kingdom Hearts. First revealed during the final scenes of the 2004 title Kingdom Hearts: Chain of Memories, Roxas is a "Nobody", who was created from the series' main character Sora who briefly loses his heart during the first game of the series. Kingdom Hearts II reveals that Roxas is a member of Organization XIII, a group of Nobodies who need him as he can wield the Keyblade, a weapon that allows him to capture hearts. As a member of the organization, Roxas bears the title "Key of Destiny". He is also the protagonist of the video game Kingdom Hearts 358/2 Days, which revolves around his origins. In the Japanese games, Roxas is voiced by Kōki Uchiyama, while Jesse McCartney takes the role in the English versions.

The Kingdom Hearts video game series, developed by Square Enix in collaboration with Disney, is set in a universe consisting of numerous self-contained worlds based on intellectual properties from both companies. Many of these worlds are based on animated Disney movies, though Kingdom Hearts II introduced worlds based on live-action Disney films as well. In addition to the Disney worlds, a number of original worlds appear over the course of the series.

<i>The World Ends with You</i> action role-playing video game

The World Ends with You is an action role-playing game with urban fantasy elements developed by Square Enix and Jupiter for the Nintendo DS. Set in the modern-day Shibuya shopping district of Tokyo, The World Ends with You features a distinctive art style inspired by Shibuya and its youth culture. Development was inspired by elements of Square Enix’s previous game, Kingdom Hearts: Chain of Memories. It was released in Japan in July 2007, and in PAL regions and North America in April 2008. Later, an enhanced port to accommodate the game for mobile devices ported by h.a.n.d. was released in 2012, while an enhanced port for the Nintendo Switch was released worldwide in 2018 under the title The World Ends with You: Final Remix.

<i>Kingdom Hearts III</i> 2019 video game

Kingdom Hearts III is an action role-playing game developed and published by Square Enix for the PlayStation 4 and Xbox One. It is the twelfth installment in the Kingdom Hearts series, and serves as a conclusion of the "Dark Seeker saga" beginning with the original game. Set after the events of Kingdom Hearts 3D: Dream Drop Distance, returning protagonist Sora is joined by Donald Duck, Goofy, King Mickey and Riku in their search for the seven guardians of light as they attempt to thwart Xehanort's plan to bring about a second Keyblade War. Their journey has them cross paths with characters and visit worlds based on different Disney and Pixar intellectual properties.

Aqua (<i>Kingdom Hearts</i>) Kingdom Hearts character

Aqua is a fictional character from Square Enix's video game franchise Kingdom Hearts. First making cameo appearances in Kingdom Hearts II and its updated version Final Mix, Aqua is one of the three playable protagonists who is introduced in the 2010 prequel Kingdom Hearts Birth by Sleep. She is one of the Keyblade apprentices training under Master Eraqus alongside her friends Terra and Ventus. As the only one among her friends to obtain the rank of Keyblade Master, Aqua is assigned to monitor Terra and Ventus as she combats dark creatures known as the Unversed. She has also appeared in other Kingdom Hearts titles, including Kingdom Hearts HD 2.8 Final Chapter Prologue as the main character of the playable episode Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage, and as a boss and temporary playable character in Kingdom Hearts III.

Terra (<i>Kingdom Hearts</i>) character of Kingdom Hearts series

Terra is a fictional character from Square Enix's video game franchise Kingdom Hearts, prominently featured in Kingdom Hearts Birth by Sleep as one of the game's three playable protagonists. He appears in-game as a pupil of Master Eraqus who trains alongside his friends Aqua and Ventus to become a master of the Keyblade weapon. Terra's storyline highlights his struggle to tame his inner darkness, a negative attribute that serves as a source of both power and corruption for him. Prior to Birth by Sleep, he had a cameo appearance in a secret ending of Kingdom Hearts II and its re-release Kingdom Hearts II Final Mix; the later game included an optional boss fight against the Lingering Will, a hollow armor containing Terra's mind.

<i>Kingdom Hearts Birth by Sleep</i> video game

Kingdom Hearts Birth by Sleep is an action role-playing video game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.

<i>Kingdom Hearts 358/2 Days</i> video game

Kingdom Hearts 358/2 Days is an action role-playing video game developed by h.a.n.d. and Square Enix for the Nintendo DS. It is the fifth installment in the Kingdom Hearts series, and takes place near the end of the first game, continuing parallel to Kingdom Hearts: Chain of Memories. The game was released worldwide in 2009. The story is told from the perspective of Roxas, following his daily life within Organization XIII and his relationship with fellow Organization member Axel; it also introduces a fourteenth member, Xion, who becomes friends with the former two.

<i>Kingdom Hearts Coded</i> video game

Kingdom Hearts Coded, stylized as Kingdom Hearts coded, is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake titled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3 and PlayStation 4.

<i>Kingdom Hearts 3D: Dream Drop Distance</i> video game

Kingdom Hearts 3D: Dream Drop Distance is an action role-playing video game developed and published by Square Enix for the Nintendo 3DS, revealed at E3 2010. The game is the seventh installment in the Kingdom Hearts series and was released in Japan on March 29, 2012. It was released outside Japan on July 20, 2012 in Europe, July 26, 2012 in Australasia and July 31, 2012 in North America.

<i>Kingdom Hearts HD 1.5 Remix</i> HD remastered collection of the Kingdom Hearts series

Kingdom Hearts HD 1.5 Remix is an HD remastered collection of the Kingdom Hearts series, developed by Square Enix for the PlayStation 3. It was revealed in September 2012 and released in Japan in March 2013, and North America, Australia and Europe in September 2013.

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