|Final Fantasy Type-0|
|Developer(s)||Square Enix 1st Production Department|
Final Fantasy Type-0is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Final Fantasy XV . The gameplay, similar to Crisis Core: Final Fantasy VII , has the player taking control of characters in real-time combat during missions across Orience. The player also engages in large-scale strategy-based battles on the world map, and has access to a multiplayer option during story missions and side quests.
Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.
Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling 144 million, the Dragon Quest franchise selling 78 million and the Kingdom Hearts franchise selling 30 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.
The PlayStation Portable (PSP) is a handheld game console that was developed by Sony Computer Entertainment as part of the seventh generation of video-game consoles. Development of the handheld console was announced during E3 2003 and it was unveiled on May 11, 2004, at a Sony press conference before the next E3. The system was released in Japan on December 12, 2004; in North America on March 24, 2005; and in the PAL region on September 1, 2005. It competed with the Nintendo DS.
The story focuses on Class Zero, a group of fourteen students from the Vermillion Peristylium, a magical academy in the Dominion of Rubrum. When the Militesi Empire launches an assault on the other Crystal States of Orience, seeking to control their respective crystals, Class Zero is mobilized for the defense of Rubrum. Eventually, the group becomes entangled in the secrets behind both the war and the reason for their existence. The setting and presentation were inspired by historical documentaries, and the story itself was written to be darker than other Final Fantasy titles.
The game was originally announced as a title for mobile phones and the PSP called Final Fantasy Agito XIII. It was directed by Hajime Tabata, who took up the project after completing Before Crisis: Final Fantasy VII . Initially designed to provide players with easy access to the Fabula Nova Crystallis universe, the mobile version was eventually cancelled and the game's title was changed to distance it from the subseries' flagship title Final Fantasy XIII. Releasing to strong sales, it received praise for its story and gameplay, but was criticized for its camera control and artificial intelligence. Further games related to Type-0 have also been developed, including a high definition remaster that released internationally in March 2015.
Hajime Tabata is a Japanese game director and the previous Luminous Productions COO and Head of Studio who formerly worked for Square Enix. He was the Head of Square Enix's Business Division 2 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.
Before Crisis: Final Fantasy VII is an action role-playing video game developed by Square Enix and originally released for the FOMA mobile service on September 24, 2004. It was later released for SoftBank Mobile and EZweb in 2007. Before Crisis is a prequel to the 1997 video game Final Fantasy VII and forms part of the Compilation of Final Fantasy VII, a metaseries expanding on and continuing the story established in Final Fantasy VII. It takes place six years prior to the events of Final Fantasy VII and focuses on the adventures of the Turks, a group of covert operatives working for the Shinra Electric Power Company, and their fights against both rebel group AVALANCHE and their corrupt employers.
Final Fantasy Type-0 HD is an action role-playing game developed by Square Enix and HexaDrive, and published by Square Enix for PlayStation 4 and Xbox One, and later for Microsoft Windows via Steam. It was released worldwide in March 2015, while the Steam port was released in August 2015. Type-0 HD is a high-definition remaster of the Japan-exclusive PlayStation Portable game Final Fantasy Type-0, a spin-off from the main Final Fantasy series and part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must fight the neighboring Militesi Empire when they launch an assault on the other Crystal States of Orience. In doing so, the group become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals.
Final Fantasy Type-0 is an action role-playing video game in which the player controls the 14 members of Class Zero, who are sent on missions across Orience. Outside environments such as the Vermillion Peristylium (Class Zero's home base) and dedicated missions, the game world of Orience is navigated via a scaled-down world map. Class Zero are sent on missions across Orience during the course of the game. The player initially travels to preset destinations in the world on an airship supplied by the Peristylium, but gains their own airship to freely navigate the world map with after defeating a powerful enemy guarding it.The main gameplay is presented in a mission-based structure. The two types of missions encountered are story-based missions, and "Practice" missions, which act as side-quests. During missions, optional orders are issued which can be obeyed or ignored as the player chooses. Should they be accepted, the characters receive a temporary power boost, and completing the objectives yields rewards. Players can also engage in real-time strategy battles on the world map, with the player taking control of allied military divisions. Missions involve liberating cities and towns from enemy forces. Timed aerial missions are also available where the characters shoot down attacking dragons using their airship's weapons.
An overworld is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres.
While outside combat, players can breed chocobos, recurring galliform birds in the Final Fantasy series. Players must capture two chocobos on the world map and take them to a special ranch within the Peristylium: by pairing certain chocobos and adding specific items, a special chocobo can be bred for use. Players can visit the Peristylium Crystarium to review defeated enemies, character information, in-game lore and special video clips.Moogles, another recurring creature in the series, hand out missions to the player: the objectives of missions can change during gameplay. Items and new equipment can be bought from shops managed by non-player characters (NPCs) both within the Peristylium and across Orience. Towns liberated during missions give access to a wider range of shops. After completing the game once, players unlock a "New Game+" option: in this mode, players keep their stats and weapons from the previous playthrough, while also unlocking story scenes and character-specific missions. Type-0 features three difficulty levels; "normal", "hard", and "impossible".
The Chocobo is a fictional species from the Final Fantasy video game series made by Square and Square Enix. The creature is generally a flightless bird, though certain highly specialized breeds in some titles retain the ability to fly. It bears a resemblance to casuariiformes and ratites, capable of being ridden and otherwise used by player characters during gameplay. Chocobos first appeared in Final Fantasy II and have been featured in almost all subsequent Final Fantasy games, as well as making cameo appearances in numerous other games. A spin-off Chocobo series featuring chocobos has also been created.
A non-player character (NPC) is any character in a game which is not controlled by a player. The term originated in traditional tabletop role-playing games, where it applies to characters controlled by the gamemaster or referee, rather than another player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence.
Type-0 uses a real-time, action-based battle system similar to the system used in Crisis Core: Final Fantasy VII . The player is allowed access to three characters, which they can swap between at any time. The two not being controlled are managed by the game's artificial intelligence. Triad Maneuver, combining their attacks to deal higher damage to a target. Aside from human enemies, the game features multiple recurring Final Fantasy monsters. In addition to enemies encountered in missions, there are special enemies that can be encountered while exploring the world map.Each character has a specific weapon, and special attacks unique to a character are unlocked as they gain experience levels. During combat, characters lock onto targets while attacking and can switch targets. Characters are able to perform precisely timed attacks during the period when an enemy unit is attacking: the "Break Sight", which deals high damage, and the "Kill Sight", which kills a standard enemy with a single hit. Three characters can also be commanded to use a
Crisis Core: Final Fantasy VII is an action role-playing game developed and published by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the 1997 video game Final Fantasy VII and is a part of the metaseries Compilation of Final Fantasy VII, which includes other products related to the original game.
Defeated enemy units drop a substance called Phantoma. The color of Phantoma indicates what aspect of the character it will replenish, though in general they automatically replenish a set amount of magic points. Phantoma are used in the game's leveling system, the Altocrystarium, to strengthen a character's magic skills. Eidolons, which act as temporary playable characters and have their own set of skills. Summoning them empties the selected character's health gauge, removing them from battle until they are revived. Summons are also affected by the current environment: as an example, Shiva's powers are stronger in snowy weather. After a limited time in battle, the Eidolons are dismissed. Those available to players are series staples Shiva, Ifrit, Golem, Odin, Diablos and Bahamut. Each Eidolon has variants of its original form, many of which are unlocked as the game progresses.The game's magic skills are divided into five basic groups named after types of guns: for example, "Rifle" fires the spell in a straight line, while "Missile" homes in on and chases targeted enemies. Holding down the assigned action button increases the power of the attack. Many combat situations involve timed challenges. Success rewards the character, while failure drains their health. If a character is defeated in battle, the player can instantly select another to replace it, and the defeated character must be revived outside the mission. The game features an arena where practice fights take place. While these fights are not against real foes, the characters continue to level up and gain Phantoma after the battle, and twenty battles can be arranged at any one time. Each character has access to summoned monsters called
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character won't be able to use special abilities until some of their MP is recovered.
An experience point is a unit of measurement used in tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and for successful role-playing.
Characters can continue to level up through activities within the Peristylium while the PSP is in sleep mode, the game's UMD is running, and the PSP is charging. The multiplayer function, activated through the game's configuration screen, allows two other players to jump into another host player's game via an online connection. The allotted time for multiplayer is limited to a few minutes, with transitions between zones triggering the end of a multiplayer section. The time limit can be extended by players helping their current host. The first and last segments of the game are not open to multiplayer.There is also a function called Magical Academy Assist, in which NPCs named after members of the game's production team are summoned into battle to assist the cadets.
Note: The plot of Type-0 is the same in its original version and the high-definition remaster Final Fantasy Type-0 HD, so the terms and quotes used in the text are from the localization of the high-definition remaster rather than unofficial translations.
Final Fantasy Type-0 is set within Orience, a land divided between four nations or "Crystal States". Each nation has crystals of power based on the Four Symbols, which are in turn their national emblems. The Dominion of Rubrum uses the Vermillion Bird Crystal, which controls magic; the Milites Empire controls the White Tiger Crystal, containing the power of science and weapons; the Kingdom of Concordia uses the Azure Dragon Crystal, containing the power of Dragons; and the Lorican Alliance is home to the Black Tortoise Crystal, containing the power of shielding. Each nation has an academy, or Peristylium, to research and protect the country's respective crystal.The crystals have the ability to mark humans as their countries' servants. These servants, called l'Cie, are branded with a symbol and are given a "Focus", a task to complete. While blessed with long life and the ability to transform into crystal, l'Cie are cursed to lose their memories over time. The people of Orience also lose their memories of the dead so they will not be held back by any past regrets and continue strengthening their souls through conflict, a mechanism put in place by the crystals for the convenience of the deities who crafted them. The main aim of many characters is to become Agito, a legendary figure who will appear and save the world from Tempus Finis, an apocalyptic event that will destroy Orience.
The main characters of Final Fantasy Type-0 are Class Zero, an elite group of 14 students from the Vermillion Peristylium. The first 12 are card wielder Ace, flute wielder Deuce, the archer Trey, magic-gun wielder Cater, the mace-wielding Cinque, scythe wielder Sice, whip wielder Seven, martial artist Eight, spearman Nine, katana wielding Jack, swordswoman Queen and dual pistol wielding King. The last two, Machina Kunagiri and Rem Tokimiya, double as narrators and the focus for the game's main subplot. Supporting Class Zero are their mentor Kurasame Susaya, and Arecia Al-Rashia, Class Zero's former mentor and the overseer for magical development at the Vermillion Peristylium. Other important characters from Rubrum are Khalia Chival VI, the current leader of Rubrum and headmaster of the Vermillion Peristyrium, and the l'Cie Caetuna. Multiple Militesi figures, led by Marshal Cid Aulstyne, act as the game's main antagonists. Other important characters include the Concordian queen Andoria, Gala, leader of the Rursus Army and the instigator of Tempus Finis, and Joker and Tiz, two mysterious figures who observe the events of the game.
Marshal Cid Aulstyne leads the army of Milites against the other nations of Orience, launching a devastating attack against the Vermillion Peristylium and neutralising the Vermillion Bird Crystal using a crystal jammer. Class Zero, immune to the effects of the jammer, repel the invasion.During the conflict Izana Kunagiri, Machina's older brother, is killed while on a mission for Class Zero. This event later creates a rift between Machina and Class Zero. Coordinated by Kurasame and Arecia Al-Rashia, Class Zero plays a key role in freeing Rubrum's territories and launching counterattacks in alliance with Concordia, while Lorica's capital is destroyed by a Militesi bomb. Andoria, Concordia's queen, then forces a ceasefire between the remaining nations. During peace talks in the Militesi capital, Class Zero is framed for Andoria's murder, resulting in Concordia's puppet government and Milites launching a united assault on Rubrum. During their flight, Machina storms off after clashing with Class Zero, and becomes a White Tiger l'Cie to protect Rem from his brother's fate before returning to them. The White Tiger Crystal's will eventually forces him to leave.
With help from its l'Cie soldiers and Class Zero, Rubrum destroys the forces of Concordia and Milites, uniting Orience under its flag.This triggers the arrival of Tempus Finis, with the Rursus Army emerging from the magical fortress Pandaemonium to wipe out Orience's population. Cid and Class Zero each travel to Pandaemonium: Cid attempts to become Agito and is transformed into the Rursus Arbiter by Gala, while Class Zero resolve to halt Tempus Finis. As Class Zero face the trials of the Arbiter, the Vermillion Bird Crystal offers them the chance to become l'Cie. During the original playthrough, if Class Zero accepts the offer, they go into battle against the Rursus and die, dooming Orience to be destroyed in Tempus Finis and reborn in another spiral of history.
Class Zero refuse the Crystal's offer and Rem is made a l'Cie in their place. Machina and Rem end up fighting each other in Pandaemonium: Rem is mortally wounded, and she and Machina turn to crystal. Severely weakened by the trials and demoralized at seeing Machina and Rem's condition, Class Zero are initially unable to defeat the Arbiter. Machina and Rem's spirits give them the strength they need to defeat the Arbiter and halt Tempus Finis. Fatally injured, Class Zero spend their final minutes imagining their possible post-war lives.They are found by Machina and Rem, who have returned to human form and, along with the rest of Orience, are allowed to remember the dead. In a post-credits sequence, it is said that the Crystal States fall into turmoil as the Crystals lose their powers. Machina and Rem unite Orience and rebuild the world, and Machina records Class Zero's history before dying with Rem at his side.
A second playthrough reveals that Orience is trapped in a stable timeloop created by Arecia and Gala, the respective servants of the deities Pulse and Lindzei, as part of an experiment to find the gateway to the Unseen Realm.Competing with each other to open the gateway using a different method, both failed and reset the world for another attempt. By the events of Type-0, the experiment had been performed over six hundred million times. Cid, aware of the cycle, wanted to free Orience from the Crystals' control, and killed himself in an unsuccessful attempt to prevent Gala from using him. In a sequence unlocked during the second playthrough, Joker and Tiz speak with Arecia after the Arbiter's defeat and show her the memories of Class Zero and the people of Orience to make her reconsider restarting the experiment. After speaking with Machina and Rem, Arecia decides to abandon the experiment and returns the two to human form. In an alternate ending, Arecia chooses to remove the crystals from Orience's history, creating a new timeline where the war never occurred and the world's population can live happily.
Final Fantasy Type-0 was originally titled Final Fantasy Agito XIII, envisioned as a game for mobile devices. It was conceived in 2005 as part of Fabula Nova Crystallis Final Fantasy , a subseries of Final Fantasy games linked by a common mythos. Agito XIII was the final original Fabula Nova Crystallis game to be created. The decision to make it a mobile game was based on the popularity of Before Crisis: Final Fantasy VII . Hajime Tabata, who contributed to the Fabula Nova Crystallis mythos, was searching for a new project after finishing Before Crisis and became the game's director.Before Crisis producer Kosei Ito acted as producer before his move to Capcom prior to 2009. Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the Fabula Nova Crystallis universe, using gameplay functions exclusive to mobile phones of the time. The concept was to deliver a game for mobile platforms equivalent to a console game from the main Final Fantasy series, and to make it available in its entirety upon release rather than in episodic format.
Developers had been planning a release on the next generation of mobile phones, as those available at the time could not offer all the capabilities they would need.While it was originally claimed to be a mobile exclusive, versions for both mobiles and the PlayStation Portable were being developed, with the latter to be revealed when the former was sufficiently advanced. The original staff members were Tabata, Yusuke Naora and Tetsuya Nomura. Nomura acted as a character designer and creative producer. Between 2006 and 2008, development wavered between inactivity and sluggishness since most of the team was devoted to Crisis Core: Final Fantasy VII . In 2008, it was said to be facing serious problems due to the scale of the project. An issue developers had grappled with was whether or not to make the command buttons used in the game visible on the mobile screen. Agito XIII was described as an online RPG using fully rendered 3D graphics similar to console games, as well as having gameplay elements from multiple genres such as MMORPGs, smaller-scale multiplayer-focused games, and standard role-playing games. Other unfinished concepts being developed were a day-night cycle, a calendar system linked to real-world time and dates, and a story influenced by player votes.
In 2008, it was decided to make Type-0 a PSP exclusive, cancelling the mobile version of the game as the developers did not want to wait for mobile technology to reach a level which could handle their full vision for the game. Full development began that year by the same team who developed Crisis Core, but was again slowed as most of them were completing work on The 3rd Birthday .Because of these conflicting projects, Type-0 came close to being cancelled outright. Between 2009 and 2011, the title was changed to distance it from Final Fantasy XIII, since after the platform change the two games had little in common other than their shared mythos. One of the titles considered and rejected was Final Fantasy Live, referring to the game's multiplayer element. The new title, Final Fantasy Type-0, was intended to indicate the game's separation from the main series. It was also the beginning of an alternative numbering system parallel to the main series. The game made its first official public appearance under the new title at the Square Enix 1st Production Department Premier in Tokyo, along with a new trailer that was released to the public on January 27, 2011.
Type-0's scenario was conceived by Tabata and written by Hiroki Chiba and Sarah Okabe. While the game was still titled Agito XIII, Tabata described it as "a major title [...] formed from a variety of concepts" which included the collision of four fantasies (the game's view of Orience), a battle between magic and weapons, and the two sides of reality. The early story concept drew heavily from popular manga and anime, but little survived after the platform change. Tabata instead chose a new style similar to historical films and documentaries. The new story's concept started with the idea of a war story told by young people caught up in the event, with its story themes revolving around death and its impact on others. A major inspiration was the Japanese documentary series Centuries of Picture. The final story was darker than many other Final Fantasy games. Despite its title change, the game was kept within the Fabula Nova Crystallis mythos. The approach taken with the mythos was to portray the roles of its deities from a historical standpoint, while telling a story focused on the human side of events. The cyclic nature of the game's universe was created to help incorporate aspects of the mythos. The roles and backgrounds for each character in the game were conceived and put into place after the setting and main story had been finalized. After the game's release, Tabata commented that when he was writing the story he would have liked to have been more thorough, and to have made the story easier for players to understand.
The game's logo artwork was drawn by regular series artist Yoshitaka Amano.The kanji symbol used in the logo was drawn by Naora, who had designed the Shinra logo in Final Fantasy VII and its companion media. Naora specifically requested that he draw the logo due to this previous experience. To achieve the grittier atmosphere, Naora took a research trip to a Japanese military camp to learn what being a military cadet was like. The island of the Vermillion Perystilium was based on an offshore Japanese island he had visited prior to his involvement with the game, adding elements in-game such as an offshore ship wreck to symbolize his fear of the sea. He was also influenced by an incident where he saw a dead cat surrounded by other cats to portray the bond between members of Class Zero, and the game's themes, in promotional artwork.
The gameplay was inspired by the multi-character system of Before Crisis, while the naming of magic styles after weapons of war made reference to first-person shooters.The combat was designed to be filled with tension and portray each playable character's personality on the battlefield. The Eidolons were originally not controlled in realtime, but during the development of Ifrit, Tabata did some testing with real-time commands. The results impressed him enough that he decided to overcome the technical difficulties involved and make the Eidolons controllable. Due to technical restrictions and the presence of the Academy Assist function, the game's artificial intelligence for playable characters needed to be limited to healing, survival and other minor actions. The game's multiplayer was deliberately designed around restricted segments. Its development was still ongoing during the summer of 2011, with a temporary stoppage of PlayStation Network that year negatively affecting its development. Because of the size of the project, debugging the game took far longer than anticipated. Between the release of the demo and the full game, adjustments were made to gameplay mechanics and the in-game camera. In a post-release interview, Tabata commented that he would have liked to expand the multiplayer functions to include an ad-hoc function and expanded cooperative gameplay, and create a more forgiving learning curve for players.
|Final Fantasy Type-0 Original Soundtrack|
|Soundtrack album by|
|Released||October 26, 2011|
|Genre||Video game soundtrack|
The music for Type-0 was composed by Takeharu Ishimoto. He had previously composed the music for Before Crisis, Crisis Core and The World Ends with You . Ishimoto gave the music a dark and heavy feel, describing the themes as "war, life, and death". He used less rock elements than in his previous games to promote a feeling of immersion. One of his primary instruments was the guitar, which Ishimoto played himself during recording sessions.Although the title was for the PSP, the team did not want to hold back despite hardware limitations, recording a quantity of tracks unusual for a spin-off Final Fantasy title. Wherever possible, the recording was done live. The orchestral and choral elements were performed by the Sydney Symphony Orchestra and the Cantillation chamber choir, and the recording and mixing of these tracks was done at the Sydney Opera House. Recording for other tracks was done at Ishimoto's studio in Japan. After recording, Ishimoto combined the orchestral and choral elements, and rearranged the main leitmotifs to create more variety in the score. Arrangements for the orchestral tunes were done by Kentaro Sato, while arrangements for other tracks were done by Rieko Mikoshiba.
The game's theme song, "Zero", was composed and performed by Japanese rock band Bump of Chicken.The band, which was a big fan of the Final Fantasy series, was contacted by Square Enix to compose and perform the song and agreed readily. It was brought in after the platform move onto the PSP, but while the game was still titled Agito XIII. While looking for inspiration, the band was able to see in-development screenshots of the game, samples of the script, and character illustrations. The band was mostly given a free hand while composing the song. Its one guideline was provided by Tabata, who suggested the theme song for Centuries of Picture, "Is Paris Burning?" by Takeshi Kako, as a source of inspiration. Multiple versions of "Zero" were composed for use in different areas of the game. At the request of band leader Motoo Fujiwara, Amano's logo artwork was used for the cover of the single's limited edition.
Final Fantasy Type-0 Original Soundtrack was released on October 26, 2011. The soundtrack was released in a standard edition, as well as a limited edition that could be purchased both separately and with the collector's edition of the game.A promotional album featuring five tracks was sold by Square Enix at their booth at the Odaiba Expo 2011. The album stayed on the Oricon charts for seven weeks, reaching a high of #25. The soundtrack has received positive reviews in the west from dedicated music outlets Original Sound Version and Game-OST, with the sites giving both individual tracks and the work in general high praise. "Zero" was released on October 19, 2011. It was released as a single instead of being part of the main soundtrack, receiving both a limited and standard edition. The single remained in the Oricon charts for thirty-two weeks, peaking at #2.
Literal translation of the original titles appear in (brackets) if different
|No.||Title||Japanese title (Romanization)||Length|
|1.||"Tempus Bellum" ("Time of the Foundation")||開闢の刻 (Kaibyaku no Koku)||1:52|
|2.||"We Have Come"||我ら来たれり (Warera Kitareri)||4:31|
|3.||"Guided Conclusion"||導かれる結論 (Michibikareru Ketsuron)||1:06|
|4.||"Three Hours That Changed the World" ("Three Hours of Fate")||運命の三時間 (Unmei no Sanjikan)||4:04|
|5.||"Wings of Fire"||炎の翼 (Honō no Tsubasa)||3:17|
|6.||"Horror of the Abyss"||深淵の恐怖 (Shin'en no Kyōfu)||2:55|
|7.||"Divine Fire"||浄火 (Jōka)||2:08|
|8.||"Arms of Steel"||鋼の腕 (Hagane no Ude)||3:57|
|9.||"War: Warrior Worth a Thousand" ("Battle – Mighty Warrior")||戦－一騎当千 (Ikusa – Ikkitousen)||2:39|
|10.||"Servant of the Crystal"||クリスタルの使徒 (Kurisutaru no Shito)||2:31|
|11.||"Choosing How to Die"||死に方の選び方 (Shinikata no Erabikata)||3:39|
|12.||"Arecia Al-Rashia"||アレシア・アルラシア (Areshia Arurashia)||3:27|
|13.||"Crystal Guide Us" ("Divine Protection of the Crystal")||クリスタルの加護 (Kurisutaru no Kago)||3:04|
|14.||"Time of Tranquility"||静謐な時間 (Seihitsu na Jikan)||3:06|
|16.||"Erased Memories"||消えた記憶 (Kieta Kioku)||2:41|
|17.||"A Day Like Any Other"||とある日の日常 (Toaru Hi no Nichijō)||2:48|
|18.||"Machina Kunagiri"||マキナ・クナギリ (Makina Kunagiri)||2:48|
|19.||"War: Unseen Peace"||戦－目に見えぬ平和 (Ikusa – Me ni Mienu Heiwa)||4:17|
|No.||Title||Japanese title (Romanization)||Length|
|1.||"Show of Power"||示される力 (Shimesareru Chikara)||3:11|
|2.||"Untainted Eyes"||穢れなき瞳 (Kegarenaki Hitomi)||3:35|
|3.||"Rem Tokimiya"||レム・トキミヤ (Remu Tokimiya)||3:26|
|4.||"The Forlorn Heart"||寂しき心 (Sabishiki Kokoro)||2:31|
|5.||"That Which Quivers"||蠢くもの (Ugomeku Mono)||3:30|
|6.||"Raise the Vermillion Banner" ("When the Suzaku Flag Stands")||朱雀の旗が立つとき (Suzaku no Hata ga Tatsu Toki)||4:10|
|7.||"The Heart Boils" ("Seething Heart")||滾る心 (Tagiru Kokoro)||2:46|
|8.||"The Earth Under Our Feet" ("Standing Strong on the Ground")||踏みしめる大地 (Fumishimeru Daichi)||2:00|
|10.||"War: Recapture" ("Battle – The Strategy for Recapture")||戦－奪還作戦 (Ikusa – Dakkan Sakusen)||3:57|
|11.||"War: That Which Stands in the Way"||戦－立ち塞がるもの (Ikusa – Tachifusagaru Mono)||2:49|
|12.||"White Thunder" ("White Lightning")||白き雷 (Shiroki Kaminari)||4:34|
|13.||"War: The White Weapon"||戦－白の兵器 (Ikusa – Shiro no Heiki)||3:16|
|14.||"Kind Tears"||優しき涙 (Yasashiki Namida)||3:43|
|15.||"War: Life of Darkness"||戦－暗き生 (Ikusa – Kuraki Sei)||3:58|
|16.||"War: That Which Lurks"||戦－潜むもの (Ikusa – Hisomu Mono)||4:08|
|17.||"War: Breaking Through"||戦－突破 (Ikusa – Toppa)||4:36|
|18.||"War: Howl of the Dreadnought"||戦－弩級の響き (Dokyū no Hibiki)||2:55|
|19.||"The Vanishing Soul"||消えゆく心 (Kieyuku Kokoro)||3:54|
|No.||Title||Japanese title (Romanization)||Length|
|1.||"The Azure Spirit" ("Blue Soul")||蒼き魂 (Aoki Tamashī)||3:11|
|2.||"Swaying Thoughts"||揺蕩う想い (Tayutau Omoi)||4:09|
|3.||"War: Pursuit"||戦－追撃 (Ikusa – Tsuigeki)||3:54|
|4.||"Human Strengths and Weaknesses"||人の弱さと強さ (Hito no Yowasa to Tsuyosa)||3:38|
|5.||"Your History and Fate"||自らの歴史と運命 (Mizukara no Rekishi to Unmei)||2:44|
|6.||"Soar" ("Fly in the Sky")||空翔る (Sora Kakeru)||2:48|
|7.||"War: The Quiet Bloodbath" ("Battle – Peaceful Fighting")||戦－静かな激闘 (Ikusa – Shizuka na Gekitō)||2:17|
|8.||"War: Depths of Naraku"||戦－ナラクの底 (Ikusa – Naraku no Soko)||3:16|
|9.||"Machina Kunagiri" (arrangement)||マキナ・クナギリ／arrange version (Makina Kunagiri/arrange version)||2:32|
|10.||"Rem Tokimiya" (arrangement)||レム・トキミヤ／arrange version (Remu Tokimiya/arrange version)||2:44|
|11.||"War: The Quiet Bloodbath (Long)" ("Battle – Peaceful Fighting/long version")||戦－静かな激闘／long version (Ikusa – Shizuka na Gekitō/long version)||3:56|
|12.||"Tempus Finis" ("The Time of Finis")||フィニスの刻 (Finis no Koku)||2:53|
|13.||"Machina and Rem"||マキナとレム (Makina to Rem)||5:08|
|14.||"Tempus Ratio" ("The Time of Judgement")||裁きの刻 (Sabaki no Koku)||4:22|
|15.||"Vermillion Fire" ("The Fires of Suzaku")||朱雀の炎 (Suzaku no Honō)||3:05|
|16.||"Type Zero" ("Type-0")||零式 (Reishiki)||7:55|
|18.||"Colorful – Falling in Love"||カラフルフォーリンラブ (Colorful Fall in Love)||4:30|
|19.||"Colorful – Falling in Love" (karaoke)||カラフルフォーリンラブ／カラオケ (Colorful Fall in Love/karaoke)||4:30|
Type-0 was released on October 27, 2011, receiving both physical and digital releases.It was initially announced for release in summer of that year, but unspecified difficulties with development including the stoppage of PlayStation Network caused a delay. It was then announced for released on October 13, but was delayed by two weeks. While Square Enix stated it wanted to improve its quality, no other information was given. It was speculated to be due to complaints surrounding the camera control and other gameplay elements. The releases of the soundtrack and the theme song were also delayed. Type-0 was one of a few releases for the PSP to be released on two UMDs, as Tabata wanted to cut as little content as possible, which would have been impossible if they had settled for using one UMD. A demo for the original game was released in August 2011, featuring seven playable characters and four missions at locked difficulty levels. Save data could be transferred to the full game, unlocking special costumes and items and keeping experience points. A second demo was released on November 22, a month after the full game's release. It replaced the original demo and gave players access to exclusive items and costumes. A collector's edition was released exclusively through Square Enix's online store, containing artwork, a limited edition version of the soundtrack, postcards and a booklet of character introductions. The title was later added to their Ultimate Hits budget title collection.
Type-0 has never received an official localization in its original form.During development, while it was still titled Agito XIII, Tabata said he was trying to make the game appealing to North American players. Despite a localization being confirmed as in development in an official guidebook interview, the original version of Type-0 was not released in the west. In the wake of the game's release in Japan, 1UP.com and Joystiq speculated that the game could be successfully brought west as a port to the PlayStation Vita. Tabata later commented that the main reasons for the game not being localized were the flagging Western PSP market and uncertainties surrounding the Vita's commercial success.
An unofficial fan translation patch was announced in mid-2012. Work on the fan translation took place over the following two years, during which time Square Enix was noncommittal concerning an official Western release.The patch was initially announced for an August 2014 release, but was instead was released on June 9, 2014. According to the translation team leader, the patch was downloaded 100,000 times in the first four days. It was taken down in July of the same year after Square Enix allegedly threatened unspecified legal action, originally thought to be a cease-and-desist order. Later statements revealed that the patch was released earlier than originally announced due to the lead translator on the project wanting fans to see their achievements, which ended up causing a rift between him and the rest of the team. Before the release, Square Enix and the translation team had been in friendly communication concerning the translation. The formal requests to take the patch down were made in the weeks following its release, shortly before the announcement of Type-0 HD. Work on the patch was eventually resumed and a second version, which included unofficial compatibility with the PlayStation 3 system and further translation bugfixes, was eventually released in 2015.
Multiple pieces of merchandise were created for the game. An Ultimania , part of a series of dedicated guidebooks, was released in the same month as the original game. It contained story and character breakdowns, concept art, and interviews with developers. , was also released in October. It featured character biographies, details on the world of Orience, and interviews with the voice actors for Class Zero. The following year, a dedicated art book was released containing artwork of the game's characters and monsters, and an interview with Tabata. Characters from the game, including Ace, Machina and other members of Class Zero, appeared in the fourth series of releases for the Final Fantasy Trading Card Game. In November 2011, a manga adaptation of Type-0, illustrated by Takatoshi Shiozawa, began serialization in Young Gangan magazine. The manga has been collected into a tankōbon volume and was released on April 21, 2012. Another manga titled Final Fantasy Type-0 Side Story: Reaper of the Icy Blade, also illustrated by Shiozawa, began publication in Young Gangan in April 2012. It ended in January 2014, with a bonus chapter being published in February of that year, and was later released in five compiled volumes. Yen Press began distribution of the manga in the west in July 2015. Square Enix released two novel adaptations, in April and June 2012, depicting an alternate version of Type-0's story: Final Fantasy Type-0: Change the World -The Answer- and Final Fantasy Type-0: Change the World Volume 2 -The Penultimate Truth-. The novels were written by Sōki Tsukishima.A different book, Final Fantasy Type-0 World Preview
In the first week on sale, Final Fantasy Type-0 sold 472,253 units, topping Japanese sales charts and selling through 79.08% of its initial shipments.As of January 16, 2012, the game had sold 746,203 copies in Japan. It was the best-selling game of 2011 for Japanese media retail shop Tsutaya, beating Monster Hunter Portable 3rd (PlayStation Portable) and Final Fantasy XIII-2 (PlayStation 3). It was also the store's best-selling PSP title of the year, followed by Monster Hunter Portable 3rd and Dissidia 012 Final Fantasy .
Famitsu and Dengeki PlayStation both praised the story, with Famitsu saying it "vividly portrays the fact that this is a deep, intense Final Fantasy experience, something beyond just a side story".Gaming website PlayStation LifeStyle's Heath Hindman was impressed by the darker presentation, calling it "powerful and well done throughout", and was impressed with the characters despite some awkward introductory scenes. Erren Van Duine, writing for RPG Site, said that fans would appreciate the scale of the narrative, and praised the handling of the Fabula Nova Crystallis mythos. She did note that some plot points seemed only included for the sake of convenience, and that the ending forced a second playthrough to see the whole story.
Famitsu called the original version's gameplay a "stressless experience", praising the game's size and saying the action-oriented battle system made it "a very different Final Fantasy".Dengeki PlayStation similarly praised its size and the tense combat, though the review found aspects of the navigation less appealing. Hindman was generally positive about most aspects of gameplay and the high replay value, but found faults with the scripted opening of the overworld and the real-time strategy segments. Van Duine said the gameplay encouraged immersion and was harsh on novices; she praised several aspects of gameplay, but described the leveling system as "tricky". The multiplayer functions were universally praised in Japan. Opinions were divided on the original camera, with Famitsu praising its movement, while Van Duine and Dengeki PlayStation found issues with it getting stuck in the environment or impeding visibility. The character AI also received criticism for being unresponsive or wayward.
Type-0 affected several other works in multiple ways. During its development, several staff members and voice actors who had worked on Final Fantasy X reunited. Their meeting triggered the development of Final Fantasy X/X-2 HD Remaster .In the September 2013 issue of Famitsu Weekly, Square Enix revealed Final Fantasy Agito , an online companion game to Type-0 for iOS and Android mobile devices. The game was released in May 2014, and a localization was announced alongside that of Type-0. Its servers were closed down in November 2015, with its localization being cancelled as a result. A new online game set in the Type-0 universe, Final Fantasy Awakening , released in Asian and English-speaking territories between 2016 and 2018.
While working on Final Fantasy XV, Tabata decided to make a high-definition remaster of Type-0 for eighth-generation consoles. Developed by Square Enix and HexaDrive, Final Fantasy Type-0 HD was originally announced at E3 2014, and released worldwide in March 2015. 's release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game. Trademarks for Type-1, Type-2 and Type-3 were registered shortly after the Type-0 trademark, but it was suggested that they were simply a protective measure. During interviews given in 2014, Tabata commented that he wished to work on Type-1 after completing XV, and later explained the conceptual Type series as a means of publishing Final Fantasy games too experimental for the main series. He hoped to continue with the Type series if Type-0 HD was commercially successful.After Type-0
Kazushige Nojima is a Japanese video game writer and is the founder of Stellavista Ltd. He is best known for writing several installments of Square Enix's Final Fantasy video game series—namely Final Fantasy VII,Final Fantasy VIII,Final Fantasy X, Final Fantasy X-2, Final Fantasy VII: Advent Children, Crisis Core: Final Fantasy VII and the Kingdom Hearts series. Nojima also wrote the original lyrics of Liberi Fatali for Final Fantasy VIII and both Suteki da Ne and the Hymn of the Fayth for Final Fantasy X.
Fabula Nova Crystallis Final Fantasy is a series of games within the Final Fantasy video game franchise. It was primarily developed by series creator and developer Square Enix, which also acted as publisher for all titles. While featuring various worlds and different characters, each Fabula Nova Crystallis game is ultimately based on and expands upon a common mythos focusing on important crystals tied to deities. The level of connection to the mythos varies between each title. The series title translates from Latin as 'The New Tale of the Crystal'. Each development team was given the freedom to adapt the mythos to fit the context of a game's story.
The 3rd Birthday is a third-person role-playing shooter co-developed by Square Enix and HexaDrive, and published by Square Enix for the PlayStation Portable. It was released in Japan in 2010 and in North America and Europe in 2011. The game is both the third entry in the Parasite Eve video game series, based on the titular Japanese novel, and a spin-off, having only a loose connection to events from past games. The game features a third-person shooter-based combat system with role-playing mechanics. A key mechanic is the Overdive ability, which allows the player to possess pre-positioned human allies and inflict damage upon enemies.
Shinji Hashimoto is a Japanese game producer at Square Enix. He currently serves as the Final Fantasy series Brand Manager, as an Executive Officer at Square Enix and the Head of Square Enix's Business Division 3. He is also the co-creator of the Kingdom Hearts series. He served as corporate executive of the company's 1st Production Department during its entire existence.
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows personal computers, developed and published by Square Enix in 2010. It is the fourteenth entry in the main Final Fantasy series and the second MMORPG in the series after Final Fantasy XI. Set in the fantasy realm of Eorzea, players take control of a customized avatar as they explore the land and are caught up in both an invasion by the hostile Garlean Empire and the threat of the Primals, the deities of the land's Beastmen tribes. Eventually, they are embroiled in a plot by a Garlean Legatus to destroy the Primals by bringing one of the planet's moons down on Eorzea.
Dissidia 012 Final Fantasy is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released in Japan on March 3, 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor, and was released on March 22, 2011 in North America.
Final Fantasy IV: The Complete Collection is a compilation consisting of enhanced ports of the role-playing video games Final Fantasy IV and Final Fantasy IV: The After Years, as well as a new scenario called Final Fantasy IV Interlude, which is set between the two games. It was published by Square Enix for the PlayStation Portable in Japan on March 24, 2011; in North America on April 19, 2011; in Europe on April 21, 2011; and in Australia on April 28, 2011. It was also released as digital download.
Final Fantasy XIII-2 is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. Released in 2011 in Japan and 2012 in North America and PAL regions, it is a direct sequel to the 2009 role-playing game Final Fantasy XIII and is part of the Fabula Nova Crystallis subseries. A port to Microsoft Windows was released on Steam in December 2014 followed by iOS and Android in September 2015. XIII-2 includes modified features from the previous game, including fast-paced combat and a customizable "Paradigm" system to control which abilities are used by the characters, and adds a new system that allows monsters to be captured and used in battle. It features a heavy time travel element, allowing the player to jump between different times at the same location or different places at the same time. Lightning, the protagonist of the original game, has disappeared into an unknown world. Her younger sister Serah Farron, a returning character, and a young man named Noel Kreiss, journey through time in an attempt to find Lightning.
Isamu Kamikokuryo is a Japanese video game artist who worked at Square Enix until his resignation on March 31, 2017. He is known for his work on the company's role-playing video game series Final Fantasy, for which he designed locations and characters. Among others, he was involved in the Ivalice Alliance and Fabula Nova Crystallis franchises. Kamikokuryo had initially planned to become an oil painter and illustrator but was inspired to join the video game industry by the release of Final Fantasy VII. His influences as an artist include realist painter Andrew Wyeth and photojournalist Steve McCurry. Kamikokuryo draws inspiration from his photography hobby and world travels.
Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.
Final Fantasy Agito is a role-playing video game developed and published by Square Enix for mobile devices. The game's story is set in the universe of Final Fantasy Type-0, and is an entry in the Fabula Nova Crystallis subseries. A downloadable episodic game similar to Final Fantasy Dimensions, it featured a turn-based combat system encouraging both single-player exploration and multiplayer combat. There was a day-night cycle tied to the real-world time of day, and featured a social element whereby talking with and befriending certain characters advances the player's ranking in the game.
Final Fantasy Type-0, an action role-playing game developed and published by Square Enix in 2011, revolves around a war between four nations in the world of Orience. An episodic companion game, Final Fantasy Agito, was released in 2014. Type-0 was re-released internationally in 2015 as a high-definition remaster for PlayStation 4 and Xbox One. The main protagonists are Class Zero, a group of students at the magical academy in Rubrum. The story is told through two new members of Class Zero: Machina Kunagiri and Rem Tokimiya. The main character of Agito is a player-created cadet at the Rubrum magical academy. The world and characters were designed by Yusuke Naora, Yusaku Nakaaki and Tetsuya Nomura. Their stories were created by Hajime Tabata, Hiroki Chiba and Sarah Obake.
Luminous Studio is a multi-platform game engine developed and used internally by Square Enix. The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, the PlayStation 4, and versions of Microsoft Windows. It was conceived during the development of Final Fantasy XIII-2 to be compatible with next generation consoles that their existing platform, Crystal Tools, could not handle.
The Japanese video game magazine Famitsū assigns scores to video games by having four reviewers each give a score from 0 to 10. The scores of the four reviewers are then added up for a maximum possible score of 40. From the twenty two games awarded with a perfect score as of 2016, three are for the Nintendo DS and five are for the Wii. The PlayStation 3 also has five games with a perfect score and the Xbox 360 has four, with both consoles having two titles in common. The others are for different platforms with only one title each. Franchises with multiple perfect score winners include The Legend of Zelda with four, Metal Gear with three, followed by Dragon Quest and Final Fantasy with two.
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its debut in 2002 and was the director for the CGI film Final Fantasy VII: Advent Children.
Final Fantasy Awakening is a multiplayer action role-playing game developed by Perfect World and published by Square Enix for iOS, Android, and Microsoft Windows. It was first released in China for iOS and Android devices in December 2016, with releases in other languages including English over the following two years. The game is set in the universe of Final Fantasy Type-0, forming part of the Fabula Nova Crystallis subseries. Acting as a replacement to Final Fantasy Agito, the game features multiplayer hack-and-slash gameplay.
The development of Final Fantasy XV, a Japanese action role-playing video game, began in 2006 shortly before its announcement at that year's Electronic Entertainment Expo. Square Enix handled primary development on Final Fantasy XV, and the game was released worldwide in November 2016; the total development time covered approximately ten years. The game was originally announced as Final Fantasy Versus XIII, a PlayStation 3-exclusive spin-off title. It was part of Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos: while retaining thematic links, specific references were removed to aid with marketing. Additional media was created to portray the world of XV without using sequels; dubbed the "Final Fantasy XV Universe", it included a feature film, an original net animation, a virtual reality simulation game and multiple mobile projects including a version of the game.
Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries: these include plot themes and motifs, gameplay mechanics such as the Active Time Battle (ATB) system, and signature character designs from the likes of Yoshitaka Amano and Tetsuya Nomura.
Diva: But when nine and nine meet nine, Tempus Finis shall be willed upon them. For without the Agito, their world—called Orience—must persist in its spiral
Narrator: Six hours into the operation. Rubrum's Agito Cadet Class Zero achieved its objective and the dominion succeeded in taking back its territory.
Andoria: I hereby invoke the Fabula Pact. The tripartite peace talks shall commence. In the name of the Divine Pulse, I order you to cease fire and put down your weapons. I, Queen Andoria of Concordia, declare this battle ended.
Narrator: Glacemens, 842. Andoria, Queen of Concordia, was assassinated in the Militesi capital city amidst peace talks. In regards to this tragic event, the kingdom prepared a statement for all of Orience to hear, which claimed that Rubrum's Agito Cadets were involved, and publicly condemned them. In the same month, Concordia's provincial government formed an alliance with Milites. [...] Now Milites and Concordia made preparations to simultaneously attack Rubrum as allies.
Rubicus/Historical Personae: Incognitus - Machina the l'Cie: Dreading the mere thought of losing Rem and his memories of her, Machina sought the strength to protect her, and he was willing to obtain it by whatever means necessary. Thus, he made no objections when Qun'mi chose him to be the next servant of the White Tiger Crystal. Machina foolishly believed he would be able to control the powers granted him, but even after he had returned to Rubrum, he could still sense the Will of the White Tiger Crystal, faintly present in his mind. That soft voice gradually grew to a deafening roar, commanding Machina to abstain from participating in any and all campaigns that might negatively affect the empire.
Narrator: The First Battle of Judecca waged on along the Rubrum-Concordia border. Rubrum forces maintained the advantage with valiant efforts from its cadet forces. Meanwhile, Rubrum's second force, deployed to the Militesi border, was failing to hold back the imperial forces which greatly outnumbered them.
Narrator: The Militesi forces crumbled before Alexander, the Eidolon summoned by the l'Cie Caetuna, and began withdrawing troops from the border. Upon hearing the news, the Concordian forces in the east began falling back. Victory belonged to Rubrum on this day.
Rem: On this day, the world changed. All of a sudden, the sky turned red, and the ocean was dyed black. Out of the cimmerian seas arose a temple like none the world had ever seen, from which the Rursus would wreak havoc on all of Orience.
Diva: Caelusmens, 842 RG. The world once again fell into the spiral. / Arecia: Looks like you darlings didn't make it. And so the curtain closes on another spiral. Until the next Tempus...sleep well.
Eight: Hey, the war is over now, right? / King: That's right. / Eight: Well then, let's think about what comes next. / Cinque: Next? We don't have a "next"... / Trey: But we're free to think about it, Cinque. / Cinque: Yeah. Good point! Then let's think of a future...a big happy future!
Text: After the war's end, the light gradually faded from the world's Crystals. Now bereft of their beacons of hope, the civilizations of Orience descended into an age of darkness and destruction. Yet in the midst of this chaos, a young man entreated the denizens of Orience to seek hope in the blessings of nature around them; to rebuild this broken world with their own hands and breathe life anew into the land. The people turned to him as their new beacon of hope, the leader of their new Orience. That man's name was Machina Kunagiri. And, at the age of 67, with a smile on his face and his loving wife at his side, he took one last look at the world he saved.
Tiz: Are you returning the world back into its spiral again? / Arecia: Yes. This makes it 600,104,972 times.
Joker: Did you know? They took out the Judge, and then... / Tiz: They died—while facing the fear of death. It was not only them, but many souls in this world, willingly chose the path of death over that of life. I've come to deliver all of that along with the memories of the Crystals.
Arecia: You can hear my voice, can't you? Please tell me all about yourselves. Tell me about my children... [Machina and Rem's crystal form communicates with Arecia] I understand. Then you two shall go forth. [Machina and Rem are returned to human form] The world will change to one where death cannot be forgotten. So please, I ask that you remember my children.