Crisis Core: Final Fantasy VII

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Crisis Core: Final Fantasy VII
Crisis Core.png
Developer(s) Square Enix
Publisher(s) Square Enix
Director(s) Hajime Tabata
Producer(s) Hideki Imaizumi
Programmer(s) Shun Moriya
Artist(s) Yoshihiro Hirota
Writer(s) Kazushige Nojima
Composer(s) Takeharu Ishimoto
Series Final Fantasy
Platform(s) PlayStation Portable
Release
  • JP: September 13, 2007
  • NA: March 24, 2008 [1]
  • AU: June 19, 2008
  • EU: June 20, 2008 [2]
Genre(s) Action role-playing
Mode(s) Single-player

Crisis Core: Final Fantasy VII [lower-alpha 1] is an action role-playing game developed and published by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the 1997 video game Final Fantasy VII and is a part of the metaseries Compilation of Final Fantasy VII , which includes other products related to the original game.

Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.

Square Enix Japanese video game developer, publisher, and distribution company

Square Enix Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company known for its Final Fantasy, Dragon Quest, and Kingdom Hearts role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy franchise alone selling over 115 million. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo. The company employs over 4300 employees worldwide.

PlayStation Portable handheld game console made by Sony

The PlayStation Portable (PSP) is a handheld game console that was developed by Sony Computer Entertainment and competed with the Nintendo DS as part of the seventh generation of video-game consoles. Development of the handheld console was announced during E3 2003 and it was unveiled on May 11, 2004, at a Sony press conference before the next E3. The system was released in Japan on December 12, 2004; in North America on March 24, 2005; and in the PAL region on September 1, 2005.

Contents

The game primarily focuses on Zack Fair, a young member of the paramilitary organization SOLDIER, who is assigned to look for the missing SOLDIER Genesis Rhapsodos. As he searches for Genesis, Zack discovers Genesis' origin, Project G, and how it is related to two other high-ranking SOLDIERs; Sephiroth and Angeal Hewley. The game's storyline takes the player from the war between the megacorporation Shinra and the people of Wutai to the events in Nibelheim, ending just before the beginning of Final Fantasy VII.

Zack Fair character in Final Fantasy

Zack Fair is a fictional character first introduced as a non-player character in the 1997 role-playing video game Final Fantasy VII by Square, and subsequently expanded upon in the metaseries Compilation of Final Fantasy VII.

Paramilitary Militarised force or other organization

A paramilitary is a semi-militarized force whose organizational structure, tactics, training, subculture, and (often) function are similar to those of a professional military, but which is formally not part of a government's armed forces.

Sephiroth (<i>Final Fantasy</i>) character in Final Fantasy

Sephiroth is a fictional character and main antagonist in the role-playing video game Final Fantasy VII developed by Square. Character designer Tetsuya Nomura conceived and designed Sephiroth as an antagonist to - and direct physical opposite of - the game's main character, Cloud Strife. The character was voiced in Japanese by voice actor Toshiyuki Morikawa and in English by both Lance Bass in Kingdom Hearts and George Newbern in all his subsequent appearances.

The game was directed by Hajime Tabata, with Tetsuya Nomura serving as character designer. Before development, the Square Enix staff initially planned to make a PlayStation Portable port of the mobile phone game Before Crisis: Final Fantasy VII , but after discussion, they decided to create a new game. The plot is based on a scenario Kazushige Nojima had in mind when working on Final Fantasy VII. Crisis Core enjoyed strong sales, selling over three million units worldwide. [3] Critical reception was generally positive.

Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix. He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has led the development of the Kingdom Hearts series since its debut in 2002 and was the director for the CGI film Final Fantasy VII: Advent Children.

Video game development is the process of creating a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices.

Mobile game video game played on a mobile device

A mobile game is a game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

Gameplay

Crisis Core is an action role-playing game in which the player controls Zack Fair. The player moves Zack through and between open areas, allowing him to talk with non-player characters, interact with the environment, and engage monsters in battle. At save points, the player may opt to take one of the available side missions, and if so, Zack is moved to a special area to complete the mission, which usually involves defeating one or more monsters. If the mission is successfully completed, the player is rewarded with beneficial items, and often new missions become available. Whether the player is successful in the side mission or not, upon completion, Zack is returned to the save point in the main game.

A non-player character (NPC), also known as a non-playable character, is any character in a game which is not controlled by a player. In video games, this usually means a character controlled by the computer via algorithmic, predetermined or responsive behavior, but not necessarily true artificial intelligence. In traditional tabletop role-playing games, the term applies to characters controlled by the gamemaster or referee, rather than another player.

Zack in battle. Crisis-corebattle.JPG
Zack in battle.

Crisis Core uses a real-time combat system in which the player can move Zack around, initiate attacks, special abilities and spells, use items, and block or dodge attacks. [3] [4] Zack's abilities in battle are set by what materia he currently has equipped. [5] Up to six materia can be equipped at any one time, which can impart special attacks, magic spells, or passive bonuses such as health increases or the ability to display the statistics of the current foe in combat. Materia are gained throughout the game through exploration, as rewards from side missions, as spoils of battle, or from shops. Materia can be fused together to make more powerful versions with improved bonuses; for example, fusing an attack materia with an elemental magic materia can create a new attack skill materia that inflicts elemental magic damage in addition to physical damage. Special items collected in the game can also be used in materia fusion to further increase the materia's power.

Health (gaming) gaming-related attribute

Health or vitality is an attribute assigned to entities such as characters or objects within role-playing games and video games, that indicates their continued ability to function. Health is usually measured in hit points or health points, shortened to HP which lowers by set amounts when the entity is attacked or injured. When the HP of a player character or non-player character reaches zero, that character is incapacitated and barred from taking further action. In some games, such as those with cooperative multiplayer and party based role playing games, it may be possible for an ally to revive a character who has reached 0 hit points and let them return to action. In single player games, running out of health usually equates to "dying" and losing a life or receiving a Game Over.

Crisis Core uses a slot machine-like mechanic to affect the combat system. The "Digital Mind Wave" (DMW) features two sets of three spinning wheels; one set with the numbers one through seven, and another with pictures of characters that Zack befriends during the game. The DMW automatically spins as long as Zack has at least 10 "Soldier Points", which are awarded to the player by defeating foes. If the DMW stops with the same three pictures lined up, Zack will then perform an appropriate Limit Break attack that can greatly harm an enemy or significantly heal Zack. Additionally, in this case, if the number slots give two or more of the same number, the materia in that slot will power up. Should the numbers line up as "777", Zack will gain an experience level, increasing his health, soldier points, and ability points. If there is no match in the pictures, matching numbers on the slots will grant temporary bonuses, such as limited invincibility or zero-cost use of skills and abilities. The chance of matching pictures is tied to the current Limit level, which is raised by taking damage in battle and reduced upon successful battles, and after certain storyline events. After collecting certain items in the game, the pictures on the DMW may also randomly change to summonable creatures, which have more destructive and beneficial Limit Breaks should the pictures match up. [6]

Slot machine casino gambling machine

A slot machine, known variously as a fruit machine, puggy, the slots, poker machine/pokies, or simply slot, is a casino gambling machine which creates a game of chance for its customers.

Following completion of the game, the player will obtain a New Game Plus option. [7] The North American and European releases of Crisis Core also have an added difficulty mode, which increases the power and health of enemies.

Plot

Characters

Left to right, Genesis, Angeal, Zack, Sephiroth, Tseng, and Cloud. Crisiscoreartwork.jpg
Left to right, Genesis, Angeal, Zack, Sephiroth, Tseng, and Cloud.

Crisis Core begins seven years before the events of Final Fantasy VII, and many characters from that game and other related works appear. However, the primary characters in the game are from either SOLDIER (the private army of Shinra), or from their elite branch of operatives, the Turks.

The main protagonist is Zack Fair, a young and friendly SOLDIER. His mentor and friend is Angeal Hewley, a 1st class SOLDIER [8] who is also friends with fellow SOLDIER members Sephiroth and Genesis, who ultimately becomes the game's primary antagonist. [9] [10] The SOLDIER operatives work under Director Lazard, the illegitimate son of President Shinra. Zack is also friends with the Turks, particularly their leader Tseng, and one of their female operatives, Cissnei. During the course of the game, Zack encounters and befriends Aerith, a young woman tending flowers from a ruined church in the Midgar slums. He also befriends Cloud, a Shinra infantryman. [11] [12]

Story

SOLDIERs Zack Fair and Angeal Hewley are dispatched to Wutai to support the Shinra war effort. [13] However, during the fighting, Angeal disappears, [14] and Zack is appointed to find both him and an already missing SOLDIER, Genesis Rhapsodos. [15] Zack, accompanied by Tseng, finds that Genesis and Angeal have betrayed Shinra, [16] and, as such, Zack and Sephiroth are assigned to kill them. [17] With help from Dr. Hollander, a scientist with a vendetta against Shinra, Genesis creates an army of clones to attack Shinra headquarters. [18] After the forces are defeated, Zack and Sephiroth track down Hollander's secret laboratory, [19] and learn that Hollander had used both Genesis and Angeal as part of Project G, an attempt to create soldiers infused with Jenova cells. [20] Sephiroth faces off against Genesis, whilst Zack pursues Hollander. [21] However, Angeal is intent on keeping Hollander alive as he wants to find a way to return to normal, and so he prevents Zack from killing the doctor by knocking Zack into the slums of Midgar. [22]

Zack recovers to find Aerith tending to him. [23] After they spend some time together, Zack returns to SOLDIER headquarters which is under attack by Genesis. [24] On his way, Zack allies with Angeal, who has developed doubts about his and Genesis' actions. [25] As Angeal, Zack and Sephiroth protect the headquarters, Angeal confronts Genesis, but both disappear. Zack is subsequently ordered to investigate Modeoheim, where Genesis has been spotted. [26] En route, Zack meets Shinra infantryman Cloud, and they become friends. [27] Near Modeoheim, Zack encounters and defeats Genesis, who appears to commit suicide by throwing himself into the depths of a reactor. Zack travels on to Modeoheim and finds both Angeal and Hollander. Angeal summons and fuses with his own clones, and mutates into a monster, forcing Zack to kill him. Before he dies, Angeal gives Zack his Buster Sword, telling him to protect his honor. [28]

Whilst Shinra continues the pursuit of Hollander, it emerges that Genesis is still alive and still producing clones, some of which have appeared in Midgar, forcing Zack to return so as to protect Aerith. [29] He leaves her with an Angeal clone that seems to be protecting her, and then travels with Sephiroth and Cloud to investigate a Mako reactor near Nibelheim. [30] While checking the reactor, Sephiroth learns from Genesis that he was an experiment, implanted with cells of Jenova before he was born. [31] Genesis explains that his body is degrading, and he needs Sephiroth's cells to survive, but Sephiroth refuses. [32] Overcome with the recent revelations regarding his past, Sephiroth locks himself in Nibelheim Mansion, and a week later, sets Nibelheim ablaze and goes to the Mako reactor to take Jenova's body. When Zack fails to stop him, Cloud throws him into the Lifestream below the reactor. Zack awakes to find that Shinra has covered-up the Nibelheim incident and he and Cloud have become part of Professor Hojo's experiments on Jenova cells and Mako exposure. [33] However, Zack is able to escape, taking the catatonic Cloud with him. They immediately become high priority targets for Shinra. While fleeing, Zack learns that Genesis and Hollander are still trying to stabilize Genesis' mutation, [34] and they now plan to use Cloud's cells, as he is the only one with Sephiroth's genes. [35]

Hollander tries to get to Cloud, but is killed by Zack. Zack then finds Director Lazard who, now mutated into an Angeal clone, has turned against Shinra. [36] Lazard directs Zack to the remains of Banora to find Genesis. Zack defeats Genesis, but upon returning he discovers that Shinra have located them, and killed Lazard. The Angeal clone that was left guarding Aerith also arrives, but he too is killed. [37] Zack discovers a note he had carried from Aerith, and learns he and Cloud had been subjected to Hojo's experiments for four years. Zack and Cloud are able to escape, heading towards Midgar, whilst Genesis' body is collected by two soldiers: Nero the Sable and Weiss the Immaculate of Deepground. [38]

Shinra pursue Zack and Cloud, and catch up with them just outside Midgar. Leaving the still semi-conscious Cloud hidden away, Zack fights off an enormous number of Shinra troops, but is ultimately fatally wounded. Cloud manages to crawl to Zack's body after Shinra has left, and Zack, in his dying breath, bequeaths the Buster Sword to Cloud, as Angeal had done to him. [39] Cloud then begins to walk to Midgar while Zack is welcomed into the Lifestream by Angeal. The epilogue recreates the opening scenes of Final Fantasy VII, as Cloud, his memories confused due to Mako poisoning, claims to be a former SOLDIER. [40]

Development

Hajime Tabata was chosen to be director and consulted with Tetsuya Nomura and Yoshinori Kitase on the title to create. Hajime Tabata - Lucca Comics & Games 2016.jpg
Hajime Tabata was chosen to be director and consulted with Tetsuya Nomura and Yoshinori Kitase on the title to create.

The idea of Crisis Core originated when Hajime Tabata was chosen as director for an upcoming Final Fantasy title for the PlayStation Portable. After discussion with Tetsuya Nomura and Yoshinori Kitase, Tabata decided that the game should be another installment in the Compilation of Final Fantasy VII, feeling that the pressure of producing a game from a popular series would motivate both the staff and himself. [41] The original idea was to make a PlayStation Portable port of Before Crisis: Final Fantasy VII, as it had been released for mobile-phones and the staff wanted to expand it. However, after deciding Zack was going to be the protagonist of the new game, the idea of a Before Crisis port was cancelled. [42]

Kitase wanted to make sure the game exceeded fans' expectations, so he made sure that rather than making it as a "tribute" to Final Fantasy VII, it shared important links with other titles from Compilation of Final Fantasy VII. [42] Similarly, Tabata explained that he and the staff were very wary throughout production of altering the "fans' perception of Final Fantasy VII's iconic characters." For example, one of the main background events from Final Fantasy VII, Nibelheim's destruction, had been changed somewhat in the OVA Last Order: Final Fantasy VII , and due to negative fan reaction to these change, the game staff decided not to make any major changes in Crisis Core. [42] However, they also operated on the principal that this game dealt with those characters' "younger days," so that new elements could be added without changing the characters too much. [41]

One of the primary reasons Zack was chosen as protagonist was because his fate was predetermined. [41] Kitase stated that Zack's story had "been cooking for 10 years" as, despite being a minor character in Final Fantasy VII, Nomura had already developed conceptual artwork, and Kazushige Nojima had already worked out a story. The game was originally meant to have more scenes depicting Zack and Cloud's flight to Midgar, so as to expand on their friendship and unrealized plans, but these scenes were removed due to UMD limitations, and so the staff focused more on Zack's background as a formidable warrior. [43] The addition of the character of Genesis to the story came about after discussions between producer Hideki Imaizumi and the character's Japanese voice actor, Gackt, as Imaizumi had been impressed with the characters' brief appearance in the secret ending to Dirge of Cerberus: Final Fantasy VII , and felt there was great room to expand the character. [44] Sephiroth's role was specifically written to give him a "much more human side." [44] The game's logo represents various main characters; the blue sky symbolizes Zack; the white feather symbolizes Angeal; and the water symbolizes Aerith. [45]

Crisis Core was first envisioned as an action game, but because almost all of the staff had more experience designing RPGs, they decided to modify it, making battles more similar to the ones found in standard RPGs. [43] However, they also added more action orientated elements to the battles, resulting in the game becoming more of an action RPG than a traditional RPG. The Materia system was designed so that players could choose between "RPG-oriented enhancements" and "action-oriented enhancements," as well as to help with the game's balance. Additionally, the Digital Mind Wave system (DMW) was added to give gameplay an element of luck, as well as to prevent combat feeling repetitive. [41] Nomura and Kitase wanted to include this in the game because of their enthusiasm for pachinko machines. [42]

The game was first announced at the 2004 E3, prior to the release of the PlayStation Portable. Its first trailer consisted of clips from Last Order. [46] In an interview for Famitsu , Nomura stated that a playable demo of the game would be ready by the end of 2006. However, there was no mention of whether the demo would be openly available to PSP owners. [47] By May 2005, Nomura announced that he had designed the concept art for the game, with the gameplay set to be "interesting" and "previously unseen." [48] In May 2007, both Nomura and Tabata revealed that the game was 90% complete, and that completing its story mode and all side quests would take about 100 hours of gameplay. [49] A playable demo was made available at Jump Festa '06. [50]

Audio

The game's soundtrack was released on October 10, 2007, containing fifty-five songs on two discs. The music was composed by Takeharu Ishimoto, with a few tracks orchestrated by Kazuhiko Toyama. The soundtrack also included remixes of various music from Final Fantasy VII composed by Nobuo Uematsu and Last Order: Final Fantasy VII, which was also composed by Ishimoto. The game's ending theme, "Why", was performed by Ayaka. [51] The addition of "Why" was revealed by Square Enix in May 2007, with Ayaka stating that she was fascinated by Crisis Core's story and felt she "would like to deliver "Why" alongside Zack's fate to the hearts of many people." [52] The single "Why" was released in Japan on September 5, 2007. [53]

Release

On September 13, 2007 Square Enix released a special edition bundle for Crisis Core; a special silver colored PlayStation Portable Slim and Lite with Final Fantasy VII's 10th Anniversary insignia on the back and on one side. As with many limited edition Final Fantasy VII-related releases by Square Enix, the bundle was limited to 77,777 units. [54]

On December 17, 2007 it was announced that Crisis Core would be released in North America on March 25, 2008. If pre-ordered from certain retailers, such as GameStop, the buyer may receive a Shinra UMD case, depending on how long supplies lasted; if pre-ordered from Best Buy, the buyer may receive Crisis Core with a metallic foil cover. Two versions of the game were released in Europe: a standard edition, and a limited edition, which was only available online, and then only when pre-ordered. This limited edition included special slipcase packaging and a book of promotional CG artwork entitled The Art of Crisis Core: Final Fantasy VII. [55] In Europe, a bundle containing the game and the limited edition Crisis Core-engraved silver PlayStation Portable was released on June 20. [56] As with several games from the company, Square released an Ultimania guidebook in Japan, on October 18, 2007. [57]

After Crisis Core's release, Kitase expressed surprised at the quality of the cutscenes, to the point where he felt it could almost be a PlayStation 2 game. He also enjoyed the game's ending, surprised by how moving Zack's story became. [58]

Reception

Critical response

Reception
Aggregate score
AggregatorScore
Metacritic 83/100 [59]
Review scores
PublicationScore
1UP.com B+ [60]
CVG 9/10 [61]
Eurogamer 7/10 [62]
Famitsu 35/40 [63]
GamePro Star full.svgStar full.svgStar full.svgStar full.svgStar half.svg [64]
GameSpot 9/10 [65]
GameSpy Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg [66]
GamesRadar+ 9/10 [67]
GameTrailers 8.4/10 [68]
IGN 8.5/10 [6]
PALGN 8.5/10 [69]
VideoGamer.com9/10 [70]
X-Play Star full.svgStar full.svgStar empty.svgStar empty.svgStar empty.svg [71]

Crisis Core has received generally positive reviews. At Metacritic the score is 83 out of 100. [59] With individual scores of 9/9/8/9, the game received an overall rating of 35 out of 40 from Japanese gaming magazine Famitsu . [63] GameSpot awarded it an "Editor's Choice" label, praising its storyline, combat system and its presentation, stating that "Crisis Core is an exciting and poignant journey that every fan of role-playing games should take." [65] IGN's Ryan Clements praised its differences from other RPGs, due to its focus on Zack's growth and his relationship with the SOLDIERs. He stated "Crisis Core is a great game and, barring a few minor issues here and there, will not disappoint." It also received a place amongst the "Editor's Choice" gallery of recommended games for the PSP platform. [6] GameSpy also gave it a good review, stating it "is equal parts tribute and original, marrying classic design choices with refreshingly new techniques, harmoniously bringing together something old with something new." Gamespy also commented that although some players may dislike Zack, "you'll have to be pretty jaded for the character not to grow on you as you progress through the adventure." [66] VideoGamer.com gave an overall score of 9, finding its fighting system "addictive", and arguing that its CGI scenes had a similar quality to the ones from Final Fantasy VII: Advent Children. [70] Similarly, GamePro gave it a positive review, calling it the "best looking PSP title," and praising how it incorporated elements from the Compilation, and at the same time created new aspects. [64] GamesRadar's AJ Glasser stated that with the DMW system, the gameplay could be easy, causing the "rare gamer" to try to play it in Hard Mode. Glasser also found the game likeable enough so that even gamers who dislike the Final Fantasy VII series may enjoy it. [67] Play 's Samuel Roberts called it the best game of 2008. [72]

Many reviews also commented on the game's relationship with Final Fantasy VII. 1UP.com called it one of the best prequels of all time, arguing that it "does a better job of putting players in FFVII's world than even the original game did." [60] While GameTrailers stated that Crisis Core "doesn't take the easy way out and photocopy the source," they found it, unlike Dirge of Cerberus, to be appealing. [68] Computer and Video Games mentioned that despite the game's main story only lasting 12 hours, the side-quests helped expand the game's length. They further praised the battle system, claiming "[it] never becomes tiresome," and the fact that some of the weak points from Final Fantasy VII ("lengthy wandering, and an overlong center") were not issues in this game. [61]

The game did receive some negative reviews, however. Despite calling it the best Final Fantasy VII spin-off, Eurogamer criticized that "for the twenty-six, twenty-eight, thirty-year-olds who it's aimed at, the game has little to offer beyond polished sentimentality." [62] Although PALGN called the DMW system a "handy tool", they also felt it was the game's weakest point. [69] X-Play gave the game a 2/5, complaining about the unskippable cutscenes, poor dialogue, repetitive gameplay, and a weak plot. [71] On April Fools' Day, in response to criticism for their original review, they "decided to give the game a second look and give it a re-review, this time with a clear unbiased perspective," sarcastically dubbing over the original and giving it an impossibly high 6/5. [73]

Crisis Core has also received a number of awards from different publications. It was nominated by GameSpot for the "Best of 2008" awards, in the "Best Story", "Best RPG Game" and "Best PSP Game" categories, winning "Best PSP Game". It was also listed as the tenth best PSP game of all the time by IGN. [74] Four IGN articles concerning the game were in "The Top 10 PSP Stories of 2008", with the review article listed at number one. [75] In IGN's Best of 2008, Crisis Core won in the categories "Best RPG" and "Best Story for the PSP". [76] [77] Videogamer.com placed it fifteenth and fourth in their articles "Best Games of 2008" and "Top 10 PlayStation exclusives of 2008", respectively. [78] [79] GamePro featured it as one of the five games PSP gamers should play, one of the 31 best PSP titles in 2009, and as the seventh best video game prequel. [80] [81] [82] It was also voted to third place in the Dengeki poll of most tear-inducing games of all time. [83] In 2011, it was voted second place in the Famitsu readers' poll on the same topic. [84]

Sales

Crisis Core sold 350,000 copies in Japan on its release date, including the 77,777 Limited Edition PSP/Crisis Core bundles. [85] In November 2007, Square Enix announced that Crisis Core was its best-selling game across all regions from April through September, with 710,000 copies sold in Japan. [86] Selling 790,705 units as of August 2008, it became the third best-selling game for the PSP in Japan. [87] In March 2008, Crisis Core sold 301,600 copies in its first month of release in the United States, [88] behind the sales of God of War: Chains of Olympus , which sold 340,500 copies, making Crisis Core the second best-selling game for the PSP during the month of March and the sixth best-selling game overall. [88] As of March 31, 2009, Square Enix announced that Crisis Core had sold 3.1 million units worldwide, with 830,000 of those sales coming from Japan. [89] About 840,000 units of the game, including 550,000 in Europe, were sold during Square Enix's 2009 fiscal year. [90] In response to the game's sales, Square Enix labeled Crisis Core their best PSP game of the year, [91] calling it "an incredible success." Doug Bone, Square Enix's UK sales director, called it "the must-have PSP game of 2008." [92]

Notes

  1. Japanese:クライシス コア -ファイナルファンタジーVII- Hepburn:Kuraishisu Koa -Fainaru Fantajī Sebun- ?

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Barret Wallace is a player character in Square Enix's role-playing video game Final Fantasy VII. Created by character designer Tetsuya Nomura, he has since appeared in the CGI film sequel, Final Fantasy VII: Advent Children as well as other games and media in the Compilation of Final Fantasy VII series. As of Advent Children, Barret is voiced by Masahiro Kobayashi in Japanese and Beau Billingslea in English localizations.

Tifa Lockhart character in Final Fantasy VII

Tifa Lockhart is a fictional character in Square's role-playing video game Final Fantasy VII. Created and designed by Tetsuya Nomura, she has since appeared in the fighting game Ehrgeiz and made cameo appearances in several other titles, as well as the CGI film sequel to Final Fantasy VII, Advent Children and related games and media in the Compilation of Final Fantasy VII series.

Yuffie Kisaragi character in Final Fantasy

Yuffie Kisaragi is a video game character from Square Enix's Final Fantasy series. Designed by Tetsuya Nomura, she was first introduced in the 1997 role-playing video game Final Fantasy VII as a young female ninja princess and thief. She can become one of the game's player characters after finishing a special sidequest. Yuffie reappears in the Compilation of Final Fantasy VII series, expanding her background and showing her after the events of the original game.

Aerith Gainsborough

Aerith Gainsborough, transliterated as Aeris Gainsborough in the English releases of Final Fantasy VII and Final Fantasy Tactics—is a player character in Square's role-playing video game Final Fantasy VII. She was designed by Tetsuya Nomura with influence from Yoshinori Kitase, Hironobu Sakaguchi and Yoshitaka Amano.

<i>Dirge of Cerberus: Final Fantasy VII</i> video game (2006)

Dirge of Cerberus: Final Fantasy VII is an action role-playing third-person shooter developed and published by Square Enix in 2006 for the PlayStation 2. It is part of the Compilation of Final Fantasy VII metaseries, a multimedia collection set within the universe of the popular 1997 video game Final Fantasy VII. The game is set three years after the events of the original game, and focuses on one of the game's playable characters, Vincent Valentine. In the story, Vincent is targeted by Deepground, a mysterious organization that plans to awaken a creature known as Omega, with the ability to destroy the Planet.

<i>Compilation of Final Fantasy VII</i> media franchise

The Compilation of Final Fantasy VII is a metaseries produced by Square Enix. A subseries stemming from the main Final Fantasy series, it is a collection of video games, animated features and short stories based in the world and continuity of Final Fantasy VII. Officially announced in 2003 with the reveal of Final Fantasy VII: Advent Children, the series' core products are three video games and one movie release. Alongside these are tie-in products and spin-offs including books, mobile games and an original video animation. Advent Children and the mobile title Before Crisis: Final Fantasy VII are a sequel and prequel to VII, respectively focusing on Cloud Strife, the original game's main protagonist, and covert operatives known as the Turks. Crisis Core: Final Fantasy VII follows the story of Zack Fair, an important major character in VII, while Dirge of Cerberus: Final Fantasy VII, which acts as a sequel to Advent Children, follows Vincent Valentine, one of the original's optional characters.

<i>Last Order: Final Fantasy VII</i> 2005 film by Morio Asaka

Last Order: Final Fantasy VII, also abbreviated as Last Order or LO, is a 2005 Japanese anime original video animation (OVA) produced by Madhouse and released by Square Enix. It was directed by Morio Asaka and produced by Masao Maruyama, Jungo Maruta, and Akio Ofuji. Tetsuya Nomura acted as the supervising director. The OVA is an alternate rendition of two flashbacks found within the 1997 video game Final Fantasy VII. Last Order was released in Japan with Advent Pieces: Limited, a special edition release of the film Final Fantasy VII: Advent Children, and as a bonus feature in the North American "Limited Edition Collector's Set" release of Advent Children.

Characters of the <i>Final Fantasy VII</i> series Wikimedia list article

Final Fantasy VII, a role-playing video game developed by Square and originally released in 1997, features a large number of fictional characters in both major and minor roles. VII has been followed by multiple sequels and prequels, grouped into the multimedia series Compilation of Final Fantasy VII: these include the 2004 mobile game Before Crisis, the 2005 movie sequel Advent Children, the 2006 shooter spinoff Dirge of Cerberus, and the 2007 action game Crisis Core. Other media include spin-off books and the original video animation Last Order. The setting of Final Fantasy VII is a world that has been described as an industrial or post-industrial science fiction setting. It is referred to as "the Planet" in most of the games, and was retroactively named "Gaia" in some Square Enix promotional material.

Yoshinori Kitase Japanese video game designer

Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series. Kitase is an Executive Officer at Square Enix, the Head of Square Enix's Business Division 1 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.

<i>Dissidia Final Fantasy</i> video game

Dissidia Final Fantasy is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

<i>Kingdom Hearts Birth by Sleep</i> video game

Kingdom Hearts Birth by Sleep is an action role-playing video game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.

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