An antagonist is a character in a story who is presented as the main enemy or rival of the protagonist. [1]
The English word antagonist comes from the Greek ἀνταγωνιστής – antagonistēs, "opponent, competitor, villain, enemy, rival," which is derived from anti- ("against") and agonizesthai ("to contend for a prize"). [2] [3]
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The antagonist is commonly positioned against the protagonist and their world order. [4] While narratives often portray the protagonist as a hero and the antagonist as a villain, like Harry Potter and Lord Voldemort in Harry Potter , the antagonist does not always appear as the villain. In some narratives, like Light Yagami and L in Death Note , the protagonist is a villain and the antagonist is an opposing hero.
Antagonists are conventionally presented as making moral choices less savory than those of protagonists. This condition is often used by an author to create conflict within a story. This is merely a convention, however. An example in which this is reversed can be seen in the character Macduff from Macbeth, who is arguably morally correct in his desire to fight the tyrant Macbeth, the protagonist.
Examples from television include J.R. Ewing (Larry Hagman) from Dallas and Alexis Colby (Joan Collins) from Dynasty . Both became breakout characters used as a device to increase their shows' ratings.
Characters may be antagonists without being evil – they may simply be injudicious and unlikeable for the audience. In some stories, such as The Catcher in the Rye , almost every character other than the protagonist may be an antagonist. [5] Another example of this occurring is through Javert in Victor Hugo's Les Misérables , in which Javert displays no malicious intent, but instead represents the rigid and inflexible application of the law, even when it leads to moral and ethical dilemmas.
An aspect or trait of the protagonist may be considered an antagonist, such as morality or indecisiveness. [5]
An antagonist is not always a person or people. In some cases, an antagonist may be a force, such as a tidal wave that destroys a city; a storm that causes havoc; or even a certain area's conditions that are the root cause of a problem. An antagonist may or may not create obstacles for the protagonist. [6]
Societal norms or other rules may also be antagonists. [5]
An antagonist is used as a plot device, to set up conflicts, obstacles, or challenges for the protagonist. [5] [7] Though not every story requires an antagonist, it often is used in plays to increase the level of drama. In tragedies, antagonists are often the cause of the protagonist's main problem, or lead a group of characters against the protagonist; in comedies, they are usually responsible for involving the protagonist in comedic situations. [7]
Author John Truby argues that a true opponent not only wants to prevent the hero from achieving his desire but is competing with the hero for the same goal. According to John Truby, "It is only by competing for the same goal that the hero and the opponent are forced to come into direct conflict and to do so again and again throughout the story." [8]
A hero is a real person or a main fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or strength. The original hero type of classical epics did such things for the sake of glory and honor. Post-classical and modern heroes, on the other hand, perform great deeds or selfless acts for the common good instead of the classical goal of wealth, pride, and fame. The antonym of hero is villain. Other terms associated with the concept of hero may include good guy or white hat.
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. High fantasy is usually set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements.
A protagonist is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist.
A moral is a message that is conveyed or a lesson to be learned from a story or event. The moral may be left to the hearer, reader, or viewer to determine for themselves, or may be explicitly encapsulated in a maxim. A moral is a lesson in a story or real life.
A plot device or plot mechanism is any technique in a narrative used to move the plot forward.
Thriller is a genre of fiction with numerous, often overlapping, subgenres, including crime, horror, and detective fiction. Thrillers are characterized and defined by the moods they elicit, giving their audiences heightened feelings of suspense, excitement, surprise, anticipation and anxiety. This genre is well suited to film and television.
A villain is a stock character, whether based on a historical narrative or one of literary fiction. Random House Unabridged Dictionary defines such a character as "a cruelly malicious person who is involved in or devoted to wickedness or crime; scoundrel; or a character in a play, novel, or the like, who constitutes an important evil agency in the plot". The antonym of a villain is a hero.
A tragic hero is the protagonist of a tragedy. In his Poetics, Aristotle records the descriptions of the tragic hero to the playwright and strictly defines the place that the tragic hero must play and the kind of man he must be. Aristotle based his observations on previous dramas. Many of the most famous instances of tragic heroes appear in Greek literature, most notably the works of Sophocles and Euripides.
In any narrative, a foil is a character who contrasts with another character, typically, a character who contrasts with the protagonist, in order to better highlight or differentiate certain qualities of the protagonist. A foil to the protagonist may also be the antagonist of the plot.
In professional wrestling, a heel is a wrestler who portrays a villain, "bad guy", "evil-doer", or "rulebreaker", and acts as an antagonist to the faces, who are the heroic protagonist or "good guy" characters. Not everything a heel wrestler does must be villainous: heels need only to be booed or jeered by the audience to be effective characters, although most truly successful heels embrace other aspects of their devious personalities, such as cheating to win or using foreign objects. "The role of a heel is to get 'heat,' which means spurring the crowd to obstreperous hatred, and generally involves cheating and any other manner of socially unacceptable behavior."
Articles related to literature include:
Traditionally, conflict is a major element of narrative or dramatic structure that creates challenges in a story by adding uncertainty as to whether the goal will be achieved. In works of narrative, conflict is the challenge main characters need to solve to achieve their goals. However, narrative is not limited to a single conflict. In narrative, the term resolution refers to the closure or conclusion of the conflict, which may or may not occur by the story's end.
A sacrificial lamb is a metaphorical reference to a person or animal sacrificed for the common good. The term is derived from the traditions of the Abrahamic religions where a lamb is a highly valued possession.
In literature, an archenemy or archnemesis is the main enemy of someone. In fiction, it is a character who is the protagonist's, commonly a hero's, most prominent and most-known enemy.
In the creation and criticism of fictional works, a character flaw or heroic flaw is a bias, limitation, imperfection, problem, personality disorder, vice, phobia, prejudice, or deficiency present in a character who may be otherwise very functional. The flaw can be a problem that directly affects the character's actions and abilities, such as a violent temper. Alternatively, it can be a simple foible or personality defect, which affects the character's motives and social interactions, but little else.
A magician, also known as an archmage, mage, magus, magic-user, spellcaster, enchanter/enchantress, sorcerer/sorceress, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians enjoy a rich history in mythology, legends, fiction, and folklore, and are common figures in works of fantasy, such as fantasy literature and role-playing games.
Mind control has proven a popular subject in fiction, featuring in books and films such as The Manchurian Candidate and The IPCRESS File, both stories advancing the premise that controllers could hypnotize a person into murdering on command while retaining no memory of the killing. As a narrative device, mind control serves as a convenient means of introducing changes in the behavior of characters, and is used as a device for raising tension and audience uncertainty in the contexts of the Cold War and terrorism. Mind control has often been an important theme in science fiction and fantasy stories. Terry O'Brien comments: "Mind control is such a powerful image that if hypnotism did not exist, then something similar would have to have been invented: the plot device is too useful for any writer to ignore. The fear of mind control is equally as powerful an image."
In fiction and mythology, a dark lord is an antagonistic archetype, acting as the pinnacle of villainy and evil within a typically heroic narrative.
An enemy or a foe is an individual or a group that is considered as forcefully adverse or threatening. The concept of an enemy has been observed to be "basic for both individuals and communities". The term "enemy" serves the social function of designating a particular entity as a threat, thereby invoking an intense emotional response to that entity. The state of being or having an enemy is enmity, foehood or foeship.
The Seven Basic Plots: Why We Tell Stories is a 2004 book by Christopher Booker containing a Jung-influenced analysis of stories and their psychological meaning. Booker worked on the book for 34 years.