Backstory

Last updated

A backstory, background story, background, or legend is a set of events invented for a plot, preceding and leading up to that plot. In acting, it is the history of the character before the drama begins, and is created during the actor's preparation. [1] [2] These terms are also used in espionage.

Contents

Usage

As a literary device, backstory is often employed to lend depth or believability to the main story. The usefulness of having a dramatic revelation was recognized by Aristotle, in Poetics.[ citation needed ]

Backstories are usually revealed, partially or in full, chronologically or otherwise, as the main narrative unfolds. However, a story creator may also create portions of a backstory or even an entire backstory that is solely for their own use. [3]

Backstory may be revealed by various means, including flashbacks, dialogue, direct narration, summary, recollection, and exposition.

Recollection

Recollection is the fiction-writing mode whereby a character calls something to mind, or remembers it. A character's memory plays a role for conveying backstory, as it allows a fiction-writer to bring forth information from earlier in the story or from before the beginning of the story. Although recollection is not widely recognized as a distinct fiction-writing mode, recollection is commonly used by authors of fiction.

Orson Scott Card observed that "If it's a memory the character could have called to mind at any point, having her think about it just in time to make a key decision may seem like an implausible coincidence . . . " Furthermore, "If the memory is going to prompt a present decision, then the memory in turn must have been prompted by a recent event." [4]

Shared universe

In a shared universe more than one author may shape the same backstory. The later creation of a backstory that conflicts with a previously written main story may require the adjustment device known as retroactive continuity, informally known as "retcon".[ citation needed ]

Acting

Actors may create their own backstories for characters, going beyond the sometimes meager information in a script. Filling in details helps an actor interpret the script and create fully imagined characters. [5]

See also

Related Research Articles

<span class="mw-page-title-main">Plot (narrative)</span> Cause-and-effect sequence of events in a narrative

In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector "and so". Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot or imbroglio.

<span class="mw-page-title-main">Character (arts)</span> Fictional being in a narrative

In fiction, a character or personage, is a person or other being in a narrative. The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones by Henry Fielding in 1749. From this, the sense of "a part played by an actor" developed. Character, particularly when enacted by an actor in the theater or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, helping them to understand plots and ponder themes. Since the end of the 18th century, the phrase "in character" has been used to describe an effective impersonation by an actor. Since the 19th century, the art of creating characters, as practiced by actors or writers, has been called characterization.

<span class="mw-page-title-main">Story within a story</span> Literary device

A story within a story, also referred to as an embedded narrative, is a literary device in which a character within a story becomes the narrator of a second story. Multiple layers of stories within stories are sometimes called nested stories. A play may have a brief play within it, such as in Shakespeare's play Hamlet; a film may show the characters watching a short film; or a novel may contain a short story within the novel. A story within a story can be used in all types of narration including poems, and songs.

<i>Children of the Mind</i> 1996 novel by Orson Scott Card

Children of the Mind (1996) is a novel by American author Orson Scott Card, the fourth in his successful Ender's Game series of science fiction novels that focus on the character Ender Wiggin. This book was originally the second half of Xenocide, before it was split into two novels.

<i>Quiet, Please</i> Radio fantasy and horror program

Quiet, Please! was a radio fantasy and horror program created by Wyllis Cooper, also known for creating Lights Out. Ernest Chappell was the show's announcer and lead actor. Quiet, Please debuted June 8, 1947, on the Mutual Broadcasting System, and its last episode was broadcast June 25, 1949, on the ABC. A total of 106 shows were broadcast, with only a very few of them repeats.

<span class="mw-page-title-main">Foreshadowing</span> Literary technique

Foreshadowing is a narrative device in which a storyteller gives an advance hint of what is to come later in the story. Foreshadowing often appears at the beginning of a story, and it helps develop or subvert the audience's expectations about upcoming events.

In literature and writing, stylistic devices are a variety of techniques used to give an auxiliary meaning, idea, or feeling.

Narrative exposition, now often simply exposition, is the insertion of background information within a story or narrative. This information can be about the setting, characters' backstories, prior plot events, historical context, etc. In literature, exposition appears in the form of expository writing embedded within the narrative.

Story structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and sometimes specifically referring to the ordering of the plot: the narrative series of events, though this can vary based on culture. In a play or work of theatre especially, this can be called dramatic structure, which is presented in audiovisual form. Story structure can vary by culture and by location. The following is an overview of various story structures and components that might be considered.

Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot: the series of events. Narration is a required element of all written stories, presenting the story in its entirety. It is optional in most other storytelling formats, such as films, plays, television shows and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action.

A frame story is a literary technique that serves as a companion piece to a story within a story, where an introductory or main narrative sets the stage either for a more emphasized second narrative or for a set of shorter stories. The frame story leads readers from a first story into one or more other stories within it. The frame story may also be used to inform readers about aspects of the secondary narrative(s) that may otherwise be hard to understand. This should not be confused with narrative structure. A notable example is The Decameron.

A plot twist is a literary technique that introduces a radical change in the direction or expected outcome of the plot in a work of fiction. When it happens near the end of a story, it is known as a twist ending or surprise ending. It may change the audience's perception of the preceding events, or introduce a new conflict that places it in a different context. A plot twist may be foreshadowed, to prepare the audience to accept it, but it usually comes with some element of surprise. There are various methods used to execute a plot twist, such as withholding information from the audience, or misleading them with ambiguous or false information. Not every plot has a twist, but some have multiple lesser ones, and some are defined by a single major twist.

A flashback, more formally known as analepsis, is an interjected scene that takes the narrative back in time from the current point in the story. Flashbacks are often used to recount events that happened before the story's primary sequence of events to fill in crucial backstory. In the opposite direction, a flashforward reveals events that will occur in the future. Both flashback and flashforward are used to cohere a story, develop a character, or add structure to the narrative. In literature, internal analepsis is a flashback to an earlier point in the narrative; external analepsis is a flashback to a time before the narrative started.

<span class="mw-page-title-main">Classical Hollywood cinema</span> Style of filmmaking characteristic of American cinema (1910s–1960s)

Classical Hollywood cinema is a term used in film criticism to describe both a narrative and visual style of filmmaking that first developed in the 1910s to 1920s during the later years of the silent film era. It then became characteristic of American cinema during the Golden Age of Hollywood, between roughly 1927 and 1969. It eventually became the most powerful and pervasive style of filmmaking worldwide.

Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line. The technique is common in electronic literature, and particularly in hypertext fiction, and is also well-established in print and other sequential media.

<span class="mw-page-title-main">Orson Scott Card</span> American science fiction novelist (born 1951)

Orson Scott Card is an American writer known best for his science fiction works. He is the only person to have won a Hugo Award and a Nebula Award in consecutive years, winning both awards for his novel Ender's Game (1985) and its sequel Speaker for the Dead (1986). A feature film adaptation of Ender's Game, which Card coproduced, was released in 2013. Card also wrote the Locus Fantasy Award-winning series The Tales of Alvin Maker (1987–2003).

In literature and other artistic media, a mode is an unspecific critical term usually designating a broad but identifiable kind of literary method, mood, or manner that is not tied exclusively to a particular form or genre. Examples are the satiric mode, the ironic, the comic, the pastoral, and the didactic.

A fiction-writing mode is a manner of writing imaginary stories with its own set of conventions regarding how, when, and where it should be used.

<i>Hamlets Father</i> 2008 novella by Orson Scott Card

Hamlet's Father is a 2008 novella by Orson Scott Card, which retells William Shakespeare's Hamlet in modernist prose, and which makes several changes to the characters' motivations and backstory. It has drawn substantial criticism for its portrayal of King Hamlet as a pedophile who molested Laertes, Horatio, and Rosencrantz and Guildenstern, and the implication that this in turn made them homosexuals.

<i>Redshirts</i> (novel) 2012 sci-fi satire by John Scalzi

Redshirts is a postmodern science fiction novel by John Scalzi that satirizes Star Trek. The book was published by Tor Books in June 2012. The audiobook of the novel is narrated by Wil Wheaton. The book won the 2013 Hugo Award for Best Novel and Locus Award for Best Science Fiction Novel.

References

  1. Backstory at Merriam Webster online
  2. Backstory at Dictionary.com
  3. Backstory: The Importance of What Isn't Told
  4. Card, Orson Scott (1988), "Character & Viewpoint", p. 113. Cincinnati, OH: Writer's Digest Books. ISBN   0-89879-307-6.
  5. Homan, Sidney; Rhinehart, Brian (2018). "3". Comedy Acting for Theatre: The Art and Craft of Performing in Comedies. Bloomsbury Publishing. ISBN   9781350012783 . Retrieved 26 November 2018.