Nonlinear narrative

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Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line. The technique is common in electronic literature, and particularly in hypertext fiction, [1] and is also well-established in print and other sequential media.

Contents

Literature

Non-linear plot lines, illustration from Laurence Sterne's The Life and Opinions of Tristram Shandy, Gentleman (1759-67) Tristram Shandy Plot lines.png
Non-linear plot lines, illustration from Laurence Sterne's The Life and Opinions of Tristram Shandy, Gentleman (1759–67)

Beginning a non-linear narrative in medias res (Latin: "into the middle of things") began in ancient times and was used as a convention of epic poetry, including Homer's Iliad in the 8th century BC. The technique of narrating most of the story in flashback is also seen in epic poetry, like the Indian epic the Mahabharata . Several medieval Arabian Nights tales such as "The City of Brass" and "The Three Apples" also had nonlinear narratives employing the in medias res and flashback techniques. [2] The medieval English poem Beowulf also utilizes a non-linear structure, focusing on events throughout the life of the titular character rather than describing them in a linear narrative. [3]

From the late 19th century and early 20th century, modernist novelists Joseph Conrad, Virginia Woolf, Ford Madox Ford, Marcel Proust, and William Faulkner experimented with narrative chronology and abandoning linear order. [4]

Examples of nonlinear novels are:

Several of Michael Moorcock's novels, particularly those in the Jerry Cornelius series, in particular The English Assassin: A Romance of Entropy (1972) and The Condition of Muzak (1977) are notable for extending the nonlinear narrative form in order to explore the complex nature of identity within a multiversal universe.

Scott McCloud argues in Understanding Comics that the narration of comics is nonlinear because it relies on the reader's choices and interactions.

Film

Defining nonlinear structure in film is, at times, difficult. Films may use extensive flashbacks or flashforwards within a linear storyline, while nonlinear films often contain linear sequences. [6] Orson Welles' Citizen Kane (1941)—influenced structurally by The Power and the Glory (1933)—and Akira Kurosawa's Rashomon (1950) use a non-chronological flashback narrative that is often labeled nonlinear.

Silent and early era

Experimentation with nonlinear structure in film dates back to the silent film era, including D. W. Griffith's Intolerance (1916) and Abel Gance's Napoléon (1927). [7] Nonlinear film emerged from the French avant-garde[5] in 1924 with René Clair’s Entr'acte , Dadaïst film and then in 1929 with Luis Buñuel and Salvador Dalí's Un Chien Andalou (English: An Andalusian Dog). The surrealist film jumps into fantasy and juxtaposes images, granting the filmmakers an ability to create statements about the Church, art, and society that are left open to interpretation. [8] Buñuel and Dalí's L'Âge d'Or (1930) (English: The Golden Age) also uses nonlinear concepts. The revolutionary Russian filmmakers Sergei Eisenstein, Vsevolod Pudovkin, and Alexander Dovzhenko also experimented with the possibilities of nonlinearity. Eisenstein's Strike (1925) and Dovzhenko's Earth (1930) hint at a nonlinear experience. [9] English director Humphrey Jennings used a nonlinear approach in his World War II documentary Listen to Britain (1942). [9]

Post-World War II

Jean-Luc Godard's works since 1959 were also important in the evolution of nonlinear film. Godard famously stated, "I agree that a film should have a beginning, a middle and an end but not necessarily in that order". [10] Godard's Week End (French: Le weekend) (1968), as well as Andy Warhol's Chelsea Girls (1966), defy linear structure in exchange for a chronology of events that is seemingly random. [11] Alain Resnais experimented with narrative and time in his films Hiroshima mon amour (1959), L'Année dernière à Marienbad (1961), and Muriel (1963). Federico Fellini defined his own nonlinear cinema with the films La Strada (1954), La Dolce Vita (1960), (1963), Fellini Satyricon (1969), and Roma (1972), as did Soviet filmmaker Andrei Tarkovsky with his modernist films Solaris (1972), The Mirror (1975) and Nostalghia (1983). Nicolas Roeg's films, including Performance (1970), Walkabout (1971), Don't Look Now (1973), The Man Who Fell to Earth (1976), and Bad Timing (1980) are characterized by a nonlinear approach. [12] Other mainstream nonlinear filmmakers include Michelangelo Antonioni, Peter Greenaway, Chris Marker, Theo Angelopoulos, Agnès Varda, Raúl Ruiz, Carlos Saura, Alain Robbe-Grillet. [13]

In the United States, Robert Altman carried the nonlinear motif in his films, including McCabe & Mrs. Miller (1971), Nashville (1975), The Player (1992), Short Cuts (1993), and Gosford Park (2001). [14] Woody Allen embraced the experimental nature of nonlinear narrative in Annie Hall (1977), Interiors (1978), and Stardust Memories (1980).

1990s and 2000s

In the 1990s, Quentin Tarantino influenced a tremendous increase in the popularity of nonlinear films most notably Pulp Fiction (1994). He also used nonlinear narrative in Reservoir Dogs (1992), Kill Bill (2003 and 2004) and The Hateful Eight (2015). Critics have referred shifting of timeline as Tarantino effect. [8] Other important nonlinear films include Atom Egoyan's Exotica (1994), Terrence Malick's The Thin Red Line (1998), and Karen and Jill Sprecher's Thirteen Conversations About One Thing (2001). [8] David Lynch experimented with nonlinear narrative and surrealism in Lost Highway (1997), Mulholland Drive (2001), and Inland Empire (2006).

In the years leading into and the beginning of the 21st century, some filmmakers have returned to the use of nonlinear narrative repeatedly, including Steven Soderbergh in Schizopolis (1996), Out of Sight (1998), The Limey (1999), Full Frontal (2002), Solaris (2002), and Che (2008); and Christopher Nolan in Following (1998), Memento (2000), Batman Begins (2005), The Prestige (2006), Inception (2010), The Dark Knight Rises (2012) and Dunkirk (2017). Memento, with its fragmentation and reverse chronology, has been described as characteristic of moving towards postmodernism in contemporary cinema. Another example would be Terrence Malick's acclaimed The Tree of Life (2011). The element of reverse chronology was explored further in Gaspar Noé's 2002 film Irréversible . Noé's 2009 film Enter the Void also used an uncommon narrative structure as a man recalls his life through flashbacks at the time of his death, induced by the use of psychedelic drugs. [15] Richard Linklater used nonlinear narrative in Waking Life (2001), A Scanner Darkly (2006); Gus Van Sant in Elephant (2003), Last Days (2005), and Paranoid Park (2007). Alejandro González Iñárritu's film Babel is an example of fragmented narrative structure. Hong Kong auteur Wong Kar-wai explored nonlinear storylines in the films Days of Being Wild (1991), Ashes of Time (1994), Chungking Express (1994), In the Mood for Love (2000), and 2046 (2004). Fernando Meirelles in City of God and The Constant Gardener . Some of Alejandro González Iñárritu's films feature nonlinear narratives, including the ones written by Guillermo Arriaga who also uses nonlinear narratives in his other screenplays. Charlie Kaufman is also known for his fondness of nonlinear storytelling as applied in Adaptation and Eternal Sunshine of the Spotless Mind . Takashi Shimizu's Japanese horror series, Ju-on , brought to America as The Grudge , is also nonlinear in its storytelling (the only exception being The Grudge 3 ). Director Martin Koolhoven has made more movies with a nonlinear narrative, but the most notorious one is probably his controversial western Brimstone , which premiered in the 2016 Venice Film Festival. Director Vetrimaaran made the Tamil-language thriller film Vada Chennai (2018) which has a nonlinear narrative structure. Another Tamil-language film, Iravin Nizhal (2022), has a single-shot non-linear structure. Friend of the World (2020) is broken up into chapters, which has a nonlinear plot.

Television

United States

In American television, there are several examples of series that make use of nonlinear narrative in different forms and for different purposes. Some notable examples are Lost , Undone , Breaking Bad , The Walking Dead , Once Upon a Time , The Witcher , Arrow , Orange Is the New Black , and True Detective . Even though it is often found in drama, some comedy shows use nonlinear narrative too, such as Arrested Development and How I Met Your Mother . This kind of narrative is used in several ways. Some series only have certain nonlinear episodes, such as Penny Dreadful and The Leftovers . Others use nonlinear storylines throughout the whole series, such as Lost and Arrow . Other series use nonlinear narrative in the beginning of a season and then explore the past until they meet, such as Damages and Bloodline .

The past in certain episodes

Some television series use nonlinear narrative in certain episodes to fully explore an important part of the main characters' past. An example is Showtime's horror drama Penny Dreadful , which features one episode per season that is entirely devoted to exploring key moments in Vanessa Ives' (Eva Green) past. Another example is HBO's drama The Leftovers , whose ninth episode is set in the past and explores the lives of the main characters before the critical event that drives the story took place. Fox's sci-fi series Fringe , the Amazon original comedy drama Transparent and the Netflix original comedy Grace and Frankie use this technique only in certain episodes too.

The future or past throughout the series

There are certain television series that use nonlinear narrative to explore the past - or future - of one or various characters throughout its whole run. The ABC television series Lost made extensive use of nonlinear story telling, with each episode typically featuring a primary storyline on the island as well as a secondary storyline from another point in a character's life, either past or future. So does The CW's series Arrow which, in every episode, features a storyline following the life of Oliver Queen (Stephen Amell) stranded in an island and a main storyline five years later in which he goes back home and decides to become a vigilante. Using a similar storytelling technique, Netflix's original series Orange Is the New Black explores the lives of the main characters in prison and also some important part of their past before they became inmates. Another example is FX's horror-drama series The Strain .

As a narrative hook

Some television series use nonlinear narrative in the beginning of a season as a narrative hook, showing an intense or shocking event, and then extensively explore the past and the reasons that lead that event to happen. A notable example is the AMC drama series Breaking Bad , which in the beginning of its final season showed a neglected and lonesome Walter White (Bryan Cranston) and then explored what had happened to him. This technique was also used in Breaking Bad's Pilot and in its second season. Using the same formula, FX's Emmy Award winning legal drama Damages starring Glenn Close, begins each season with an intensely melodramatic event taking place and then traveling back six months earlier. Throughout the season, each episode shows events both in the past, present, and future that lead up to and follow said event. Netflix's original series Bloodline and ABC's crime drama How to Get Away with Murder use a similar storytelling technique.

To mimic human memory

Another reason why a television series uses nonlinear narrative is to better portray the way human memory recalls events. In its first season, the HBO anthology series True Detective used nonlinear narrative depicting the events that the main characters described and in the way they remembered them. Showtime's Golden Globe winning drama The Affair uses this narrative technique in the same way. However, by using unreliable narrators, this show emphasizes how differently two people recall the same events.

Other examples

In its fourth and fifth season, AMC's post-apocalyptic drama The Walking Dead used nonlinear narrative extensively.

Even though it is not common, some comedy also shows use nonlinear narrative. An example is the sitcom Arrested Development which, in its fourth season, made heavy use of nonlinear narrative, devoting each episode to explore the story of each of its characters separately.

Other examples of nonlinear narrative in American television are: 12 Monkeys , A to Z , Alcatraz , American Horror Story , Better Call Saul , BoJack Horseman , Daredevil , Dopesick , Fargo , The Flash , FlashForward , Forever , Gotham , Grounded for Life , Hannibal , Heroes , House of Cards , Once Upon a Time in Wonderland , Person of Interest , Pretty Little Liars , The Returned , Revolution , Sense8 , Undone , The Vampire Diaries , Wayward Pines and The Witcher .

Japan

Japanese anime series sometimes present their plot in nonlinear order. In The Melancholy of Haruhi Suzumiya , for example, the episodes were deliberately aired in non-chronological order. A more nonlinear example is Baccano! , where every scene is displayed in non-chronological order, with most scenes taking place at various times during the early 1930s and some scenes taking place before (extending back to the 18th century) and after (extending forward to the 21st century). Other examples include Durarara!! , Monogatari Series , Yami to Bōshi to Hon no Tabibito , Touka Gettan , Rental Magica , Ergo Proxy , Fullmetal Alchemist, Axis Powers Hetalia , Hidamari Sketch , Mekakucity Actors , Princess Principal , The Garden of Sinners and (partly) Boogiepop Phantom .

Video games

Some video games mimic film non-linearity by presenting a single plot in a chronologically distorted way instead of letting the player determine the story flow themselves. The first-person shooter Tribes: Vengeance is an example of this; another is Sega's Sonic Adventure .

A nonlinear plot structure may or may not be combined with branching:

All of Quantum Games were developed nonlinear structures into the style of hyperlink cinema.

Some games tell their nonlinear story without the player being able to change any (or very little) of the plot structure. For example, Uncharted 2 begins in medias res , with the lead character in the aftermath of an accident that the player only reaches several hours of gameplay later.

Indie game Fragments of Him also begins in medias res but, in addition to the nonlinear beginning, it later jumps between characters to build the story and character relationships in a nonlinear fashion, and a subtle branch means that players may see the stories in a different order if they walk into a different room at the beginning.

Indie developers Dennaton Games use non-linear passages of time in their game Hotline Miami 2 in the same way Pulp Fiction is written. For example, some segments of the game take place before the events of the Prequel. It is used for dramatic effect in most cases, some characters have already had onscreen deaths but the player will not realise it until a later chapter of the character walking blindly to their already shown death.

Often game developers use the idea of character amnesia in games. It helps give the game a beginning because the audience only has the understanding that there is a history before the events of the game take place. Furthermore, by creating a nonlinear storyline the complexity of game play is greatly expanded. Nonlinear game play allows for greater replay value, allowing the player to put together different pieces of a potentially puzzling storyline. A fitting example of character amnesia is the 2005 video game Façade . In Façade the player is put into a situation that lasts approximately 10 to 15 minutes in real time, yet the events recalled seem to have a basis in years of dramatic history. [16]

HTML narratives

In contemporary society webpages or to be more correct, hypertext, have become affluent forms of narratives.[ citation needed ] Hypertexts have great potential to create non-linear forms of narratives. They allow for individuals to navigate within the story through links, images, audio and video, consisting of multiple subtopics that do not force the audience to make their next selection based on what their previous experiences are.[ citation needed ]

See also

Related Research Articles

<span class="mw-page-title-main">Plot (narrative)</span> Cause-and-effect sequence of events in a narrative

In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector "and so". Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot or imbroglio.

<span class="mw-page-title-main">Story within a story</span> Literary device

A story within a story, also referred to as an embedded narrative, is a literary device in which a character within a story becomes the narrator of a second story. Multiple layers of stories within stories are sometimes called nested stories. A play may have a brief play within it, such as in Shakespeare's play Hamlet; a film may show the characters watching a short film; or a novel may contain a short story within the novel. A story within a story can be used in all types of narration including poems, songs, and video games.

<span class="mw-page-title-main">Reset button technique</span> Plot device that resets continuity in works of fiction

The reset button technique is a plot device that interrupts continuity in works of fiction. Simply put, the reset button device returns all characters and situations to the status quo they held before a major change was introduced. It is typically used in the middle of a program to "negate” some portion of what came before. Often used in science fiction television series, animated series, soap operas, and comic books, the device allows accommodation for dramatic changes. Including changes to characters and the fictional universe that might otherwise invalidate the premise of the show's continuity. For example, writers may use the reset button technique to allow the audience to better experience the death of the lead character, which traditionally would not be possible without effectively ending the work or significantly altering its course.

Foreshadowing is a narrative device in which a storyteller gives an advance hint of what is to come later in the story. Foreshadowing often appears at the beginning of a story, and it helps develop or subvert the audience's expectations about upcoming events.

In literature and writing, stylistically elements are the use of any of a variety of techniques to give an auxiliary meaning, ideas, or feeling to the literalism or written.

Interactive storytelling is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user experiences a unique story based on their interactions with the story world. The architecture of an interactive storytelling program includes a drama manager, user model, and agent model to control, respectively, aspects of narrative production, player uniqueness, and character knowledge and behavior. Together, these systems generate characters that act "human," alter the world in real-time reactions to the player, and ensure that new narrative events unfold comprehensibly.

A story arc is the chronological construction of a plot in a novel or story. It can also mean an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, board games, video games, and films with each episode following a dramatic arc. On a television program, for example, the story would unfold over many episodes. In television, the use of the story arc is common in sitcoms, and even more so in soap operas. In a traditional Hollywood film, the story arc usually follows a three-act structure. Webcomics are more likely to use story arcs than newspaper comics, as most webcomics have readable archives online that a newcomer to the strip can read in order to understand what is going on. Although story arcs have existed for decades, one of the first appearances of the term was in 1973 by Time Magazine for a synopsis of the movie The Friends of Eddie Coyle: "He accomplishes this with no sacrifice to the pacing of his action sequences or the suspenseful development of his story's arc."

Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.

Story structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and often specifically referring to the ordering of the plot: the narrative series of events. In a play or work of theatre especially, this can be called dramatic structure, which is presented in audiovisual form. The following overviews how story structure works in a cross-cultural and general sense.

Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot: the series of events. Narration is a required element of all written stories, presenting the story in its entirety. However, narration is merely optional in most other storytelling formats, such as films, plays, television shows, and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action.

Narratology is the study of narrative and narrative structure and the ways that these affect human perception. It is an anglicisation of French narratologie, coined by Tzvetan Todorov. Its theoretical lineage is traceable to Aristotle (Poetics) but modern narratology is agreed to have begun with the Russian formalists, particularly Vladimir Propp, and Mikhail Bakhtin's theories of heteroglossia, dialogism, and the chronotope first presented in The Dialogic Imagination (1975).

A plot twist is a literary technique that introduces a radical change in the direction or expected outcome of the plot in a work of fiction. When it happens near the end of a story, it is known as a twist or surprise ending. It may change the audience's perception of the preceding events, or introduce a new conflict that places it in a different context. A plot twist may be foreshadowed, to prepare the audience to accept it, but it usually comes with some element of surprise. There are various methods used to execute a plot twist, such as withholding information from the audience, or misleading them with ambiguous or false information. Not every plot has a twist, but some have multiple lesser ones, and some are defined by a single major twist.

A flashback is an interjected scene that takes the narrative back in time from the current point in the story. Flashbacks are often used to recount events that happened before the story's primary sequence of events to fill in crucial backstory. In the opposite direction, a flashforward reveals events that will occur in the future. Both flashback and flashforward are used to cohere a story, develop a character, or add structure to the narrative. In literature, internal analepsis is a flashback to an earlier point in the narrative; external analepsis is a flashback to a time before the narrative started.

A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order.

Reverse chronology is a narrative structure and method of storytelling whereby the plot is revealed in reverse order.

A vignette is a French loanword expressing a short and descriptive piece of writing that captures a brief period in time. Vignettes are more focused on vivid imagery and meaning rather than plot. Vignettes can be stand-alone, but they are more commonly part of a larger narrative, such as vignettes found in novels or collections of short stories.

Transmedia storytelling is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies.

The following outline is provided as an overview of and topical guide to fiction:

<span class="mw-page-title-main">Drama (film and television)</span> Film and television genre

In film and television, drama is a category or genre of narrative fiction intended to be more serious than humorous in tone. The drama of this kind is usually qualified with additional terms that specify its particular super-genre, macro-genre, or micro-genre, such as soap opera, police crime drama, political drama, legal drama, historical drama, domestic drama, teen drama, and comedy-drama (dramedy). These terms tend to indicate a particular setting or subject matter, or they combine a drama's otherwise serious tone with elements that encourage a broader range of moods. To these ends, a primary element in a drama is the occurrence of conflict—emotional, social, or otherwise—and its resolution in the course of the storyline.

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