Understanding Comics

Last updated
Understanding Comics: The Invisible Art
UnderstandingComics.jpg
Cover of the original Tundra Publishing edition of Understanding Comics: The Invisible Art
Editor Mark Martin
Author Scott McCloud
LanguageEnglish
Subject Comics
Publication date
1993
Publication placeUnited States
Pages215
Followed by Reinventing Comics  

Understanding Comics: The Invisible Art is a 1993 non-fiction work of comics by American cartoonist Scott McCloud. [1] It explores formal aspects of comics, the historical development of the medium, its fundamental vocabulary, and various ways in which these elements have been used. [2] It expounds theoretical ideas about comics as an art form and medium of communication, and is itself written in comic book form. [3]

Contents

Understanding Comics received praise from notable comic and graphic novel authors such as Art Spiegelman, Will Eisner, Alan Moore, Neil Gaiman, and Garry Trudeau (who reviewed the book for the New York Times ). [4] Although the book has prompted debate over many of McCloud’s conclusions, [5] its discussions of "iconic" art and the concept of "closure" between panels have become common reference points in discussions of the medium. [6] [7]

The title of Understanding Comics is an homage to Marshall McLuhan's seminal 1964 work Understanding Media .[ citation needed ]

Publication history

Excerpts from Understanding Comics were published in Amazing Heroes #200 (Apr. 1992); that issue later won the 1992 Don Thompson Award for Best Non-Fiction Work. McCloud previewed the book at the August 1992 Comics Arts Conference. [8]

Understanding Comics was first published by Tundra Publishing; reprintings have been released by Kitchen Sink Press, DC Comics' Paradox Press, DC's Vertigo line, and HarperPerennial. The book was edited by Mark Martin, with lettering by Bob Lappan.

Editions

Softcover

  • Tundra (1993): ISBN   1-56862-019-5
  • Kitchen Sink (Jan. 1993): ISBN   0-87816-243-7
  • William Morrow Paperbacks (April 1994): ISBN   0-06-097625-X
  • Paradox Press/DC (May 1999): ISBN   1-56389-557-9
  • Harper Perennial (2004)

Hardcover

Sequels

McCloud has followed up Understanding Comics with Reinventing Comics (2000), in which he suggested ways for the medium to change and grow; and Making Comics (2006), a study of methods of constructing comics.

Summary

Understanding Comics is a wide-ranging exploration of the definition, history, vocabulary, and methods of the medium of comics. An attempt to formalize the study of comics, it is itself in comics form.

The book's overarching argument is that comics are defined by the primacy of sequences of images. [9] McCloud also introduced the concept of "closure" to refer to a reader's role in closing narrative gaps between comics panels. [10] The book argues that comics employ nonlinear narratives because they rely on the reader's choices and interactions.

The book begins with a discussion of the concept of visual literacy and a history of narrative in visual media. McCloud mentions, among other early works of graphic narrative, the Bayeux Tapestry, as an antecedent to comics. Understanding Comics posits Swiss caricaturist Rodolphe Töpffer as in many ways "the father of the modern comic". McCloud emphasizes Töpffer's use of "cartooning and panel borders" along with "the first interdependent combination of words and pictures seen in Europe". [11]

McCloud also highlights the differences between iconic and realistic figures. Iconic figures can be compared to a standard cartoon, while realistic figures focus more on photo-quality in terms of detail. He states that Western culture is captivated by iconic images more so due to their simplicity. He provides a full comparison and breakdown of iconic and realistic images and gives an interesting explanation of his reasoning behind this statement.

One of the book's key concepts is that of "masking", a visual style, dramatic convention, and literary technique described in the chapter on realism. It is the use of simplistic, archetypal, narrative characters, even if juxtaposed with detailed, photographic, verisimilar, spectacular backgrounds. This may function, McCloud infers, as a mask, a form of projective identification. His explanation is that a familiar and minimally detailed character allows for a stronger emotional connection and for viewers to identify more easily.

One of the book's concepts is "The Big Triangle", a tool for thinking about different styles of comics art. McCloud places the realistic representation in the bottom left corner, with iconic representation, or cartoony art, in the bottom right, and a third identifier, abstraction of image, at the apex of the triangle. This allows placement and grouping of artists by triangulation.

Awards and honors

Understanding Comics won multiple Harvey Awards in 1994 for Best Graphic Album/Original Material [12] and Best Biographical, Historical or Journalistic Presentation. [12] In addition, McCloud won the 1994 Harvey Award for Best Writer. [12]

Understanding Comics won the 1994 Eisner Award for Best Comics-Related Book. [13]

Author McCloud won the 1994 Adamson Award for Best International Comic-Strip [or comic book] Cartoonist. The book was a finalist for the 1994 Hugo Award for Best Non-Fiction Book.

The Swedish translation of the book, Serier: Den Osynliga Konsten, published in 1995 by Häftad, was awarded the 1996 Urhunden Prize.

The French translation of the book, titled L'Art invisible and published by Vertige Graphic, won the Prix Bloody Mary at the 2000 Angoulême International Comics Festival. In addition, it was nominated for that year's Angoulême International Comics Festival Prize for Best Album.

Legacy

Along with Will Eisner's Comics and Sequential Art, Understanding Comics is considered to form the foundations for formal comics studies in English. [14]

The book was called "one of the most insightful books about designing graphic user interfaces ever written" by Apple Macintosh co-creator Andy Hertzfeld. [15] [ undue weight? discuss ]

Parodies

Understanding Comics was parodied by Dylan Sisson in his Filibusting Comics: The Next Chapter, published by Fantagraphics in 1995, and later translated into Spanish. [16]

It was parodied again, in Tim Heiderich and Mike Rosen's Misunderstanding Comics, self-published via Kickstarter in 2012. [17]

See also

Related Research Articles

<span class="mw-page-title-main">Will Eisner</span> American cartoonist

William Erwin Eisner was an American cartoonist, writer, and entrepreneur. He was one of the earliest cartoonists to work in the American comic book industry, and his series The Spirit (1940–1952) was noted for its experiments in content and form. In 1978, he popularized the term "graphic novel" with the publication of his book A Contract with God. He was an early contributor to formal comics studies with his book Comics and Sequential Art (1985). The Eisner Award was named in his honor and is given to recognize achievements each year in the comics medium; he was one of the three inaugural inductees to the Will Eisner Comic Book Hall of Fame.

A graphic novel is a long-form work of sequential art. The term graphic novel is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comics scholars and industry professionals. It is, at least in the United States, typically distinct from the term comic book, which is generally used for comics periodicals and trade paperbacks.

<span class="mw-page-title-main">Sequential art</span> Sequence of images used for storytelling

In comics studies, sequential art is a term proposed by comics artist Will Eisner to describe art forms that use images deployed in a specific order for the purpose of graphic storytelling or conveying information. The best-known example of sequential art is comics.

<span class="mw-page-title-main">Comics</span> Creative work in which pictures and text convey information

Comics are a medium used to express ideas with images, often combined with text or other visual information. It typically takes the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus among theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common means of image-making in comics. Photo comics is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and tankōbon have become increasingly common, along with webcomics as well as scientific/medical comics.

<span class="mw-page-title-main">Colleen Doran</span> American writer-artist and cartoonist

Colleen Doran is an American writer-artist and cartoonist. She illustrated hundreds of comics, graphic novels, books and magazines, including the autobiographical graphic novel of Marvel Comics editor and writer Stan Lee entitled Amazing Fantastic Incredible Stan Lee, which became a New York Times bestseller. She adapted and did the art for the short story "Troll Bridge" by Neil Gaiman, which also became a New York Times bestseller. Her books have received Eisner, Harvey, Bram Stoker, Locus, and International Horror Guild Awards.

<span class="mw-page-title-main">Scott McCloud</span> American cartoonist (born 1960)

Scott McCloud is an American cartoonist and comics theorist. He is best known for his non-fiction books about comics: Understanding Comics (1993), Reinventing Comics (2000), and Making Comics (2006), all of which also use the medium of comics.

<span class="mw-page-title-main">Rodolphe Töpffer</span> Swiss teacher, author, painter, cartoonist, and caricature artist (1799–1846

Rodolphe Töpffer was a Swiss teacher, author, painter, cartoonist, and caricaturist. He is best known for his illustrated books, which are possibly the earliest European comics. He is known as the father of comic strips and has been credited as the "first comics artist in history."

<span class="mw-page-title-main">Spirit (comics character)</span> Fictional character

The Spirit is a fictional masked crimefighter appearing in American comic books. Created by cartoonist Will Eisner, he first appeared as the main feature of a tabloid-sized comic book insert distributed in the Sunday edition of Register and Tribune Syndicate newspapers. Popularly referred to as "The Spirit Section", the insert ran from June 2, 1940 to October 5, 1952.

<span class="mw-page-title-main">Simon Bisley</span> British comic book artist

Simon Bisley is a British comic book artist best known for his 1990s work on ABC Warriors, Lobo and Sláine.

<i>Comics and Sequential Art</i> Nonfiction book by Will Eisner

Comics and Sequential Art is a book by American cartoonist Will Eisner that analyzes the comics medium, published in 1985 and revised in 1990. It is based on a series of essays that appeared in The Spirit magazine, themselves based on Eisner's experience teaching a course on comics at the School of Visual Arts. It is not presented as a teaching guide, however, but as a series of demonstrations of principles and methods. A 1990 expanded edition of the book includes short sections on the print process and the use of computers in comics. Eisner followed with a companion volume, Graphic Storytelling and Visual Narrative, in 1996.

European comics are comics produced in Europe. The comic album is a very common printed medium. The typical album is printed in large format, generally with high quality paper and colouring, commonly 24x32 cm, has around 48–60 pages, but examples with more than 100 pages are common. While sometimes referred to as graphic novels, this term is rarely used in Europe, and is not always applicable as albums often consist of separate short stories, placing them somewhere halfway between a comic book and a graphic novel. The European comic genres vary from the humorous adventure vein, such as The Adventures of Tintin and Asterix, to more adult subjects like Tex Willer, Diabolik, and Thorgal.

<i>A Contract with God</i> Graphic novel by Will Eisner

A Contract with God and Other Tenement Stories is a graphic novel by American cartoonist Will Eisner published in 1978. The book's short story cycle revolves around poor Jewish characters who live in a tenement in New York City. Eisner produced two sequels set in the same tenement: A Life Force in 1988, and Dropsie Avenue in 1995. Though the term "graphic novel" did not originate with Eisner, the book is credited with popularizing its use.

<i>Histoire de Mr. Vieux Bois</i> Comic book album by Rodolphe Töpffer

Histoire de Mr. Vieux Bois, published in English as The Adventures of Mr. Obadiah Oldbuck, is a 19th-century publication written and illustrated by the Swiss caricaturist Rodolphe Töpffer.

<i>Making Comics</i> Book by Scott McCloud

Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels is a book by comic book writer and artist Scott McCloud, published by William Morrow Paperbacks in 2006. A study of methods of constructing comics, it is a thematic sequel to McCloud's critically acclaimed books Understanding Comics and Reinventing Comics.

<span class="mw-page-title-main">Masking (comics)</span> Visual style used in comics

Masking is a visual style used in comics, first described by American cartoonist Scott McCloud in his book Understanding Comics: The Invisible Art. McCloud argues that characters with simple but recognizable designs, which he terms "iconic" characters, allow readers to project themselves into the story by using the characters as a "mask". He further argues that the juxtaposition of iconic characters with detailed backgrounds, characters, or objects can create meaning and strengthen or weaken readers' emotional and psychological connection to certain elements of the graphic narrative.

The use of comics in education is based on the concept of creating engagement and motivation for students.

The history of comics has followed different paths in different parts of the world. It can be traced back to early precursors such as Trajan's Column, in Rome, Egyptian hieroglyphs and the Bayeux Tapestry.

Comics studies is an academic field that focuses on comics and sequential art. Although comics and graphic novels have been generally dismissed as less relevant pop culture texts, scholars in fields such as semiotics, aesthetics, sociology, composition studies and cultural studies are now re-considering comics and graphic novels as complex texts deserving of serious scholarly study.

Comics has developed specialized terminology. Several attempts have been made to formalize and define the terminology of comics by authors such as Will Eisner, Scott McCloud, R. C. Harvey and Dylan Horrocks. Much of the terminology in English is under dispute, so this page will list and describe the most common terms used in comics.

<span class="mw-page-title-main">Sequart Organization</span> Online magazine about comics

Sequart Organization is an online magazine that focuses on the study of popular culture and the promotion of comic books as an art form. Sequart also publishes books and produces documentary films. It was founded in 1996 by Julian Darius. Sequart's editor-in-chief is Mike Phillips.

References

  1. Brooks, Kevin (2009). "More 'Seriously Visible' Reading: McCloud, McLuhan, and the Visual Language of "The Medium Is the Massage"". College Composition and Communication. 61 (1): W217–W237. doi:10.58680/ccc20098320. JSTOR   40593531.
  2. Varnum, Robin; Gibbons, Christina T (2007). The Language of Comics: Word and Image. University Press of Mississippi. pp. xiii, xiv, 147. ISBN   978-1578064144 . Retrieved 23 June 2014.
  3. Manning, A.D. (March 1998). "Understanding Comics: The Invisible Art (article)". IEEE Transactions on Professional Communication. 41 (1): 66–69. doi:10.1109/TPC.1998.661632. S2CID   55872998.
  4. Trudeau, Garry. "Understanding Comics—Scott McCloud", New York Times Book Review (Feb. 13, 1994), p. 13.
  5. Horrocks, Dylan. "Inventing Comics: Scott McCloud's Definition of Comics" The Comics Journal #234 (June 2001).
  6. Brenner, Robin (March–April 2006). "Graphic novels 101: where to start". The Horn Book Guide. 82 (2): 240. Retrieved 23 June 2014.
  7. Magnussen, Anne; Christiansen, Hans-Christian (2000). Comics & Culture: Analytical and Theoretical Approaches to Comics. Museum Tusculanum Press. pp. 13, 14, 23, 49. ISBN   9788772895802 . Retrieved 23 June 2014.
  8. Past Presentations list at the CAC website. Retrieved January 27, 2008.
  9. Thomas 2010, pp. 157, 170.
  10. Hatfield 2005, p. 70.
  11. McCloud, Scott, Understanding Comics: The Invisible Art. New York: Harper Collins & Kitchen Sink Press. 1994. ISBN   0-06-097625-X, pg 17.
  12. 1 2 3 "1994 Harvey Award Nominees and Winners". Hahn Library Comic Book Awards Almanac. Retrieved November 16, 2011.
  13. "1994 Will Eisner Comic Industry Award Nominees". Hahn Library Comic Book Awards Almanac. November 16, 2011.
  14. Heer & Worcester 2009, p. xiv; Holston 2010, p. 16.
  15. "Recommended Computer Books". differnet.com. Retrieved 2018-01-19.
  16. Sebastian, Trisha. "Filibusting Comics #1", Sequential Tart (July 1, 2002).
  17. Johnston, Rich. "Kickstart From The Heart – Misunderstanding Comics", Bleeding Cool (July 30, 2012).