Author | Scott McCloud |
---|---|
Cover artist | Scott McCloud |
Language | English |
Subject | Comic books |
Publisher | William Morrow Paperbacks/HarperCollins |
Publication date | September 2006 |
Publication place | U.S.A. |
Pages | 272 |
ISBN | 0-060-78094-0 |
OCLC | 71225478 |
Preceded by | Reinventing Comics |
Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels is a book by comic book writer and artist Scott McCloud, published by William Morrow Paperbacks in 2006. A study of methods of constructing comics, it is a thematic sequel to McCloud's critically acclaimed books Understanding Comics and Reinventing Comics .
As with its two predecessors, Making Comics is itself in comic book form, with McCloud's avatar (now "aged" 13 years since Understanding Comics) leading the reader through the pages. The book details the processes behind storytelling, character design, and other challenges specific to the medium, with illustrative examples drawn from the history of comics. Complex topics are frequently boiled down to a few principles, such as classifying cartoonists into four types, or identifying the "six basic emotions".
The book is dedicated to Will Eisner. [1]
McCloud drew Making Comics digitally on a Cintiq monitor. He was dealing with tendinitis in his hands during the early production of the book, and McCloud found that the monitor worked very comfortably, as it allowed him to draw with his forearm rather than with his wrist. [2]
McCloud thought of Making Comics as the true successor to Understanding Comics, with Reinventing Comics being more of an outlier. He felt compelled to the book as he was working on improving his own skills as a cartoonist. In contrast to Understanding Comics and Reinventing Comics, Making Comics was drawn entirely on a digital tablet. [1]
McCloud promoted the book with a Making Comics 50 State Tour, which also included visits to Canada, England, and France, and ended in September 2007. [3]
Making Comics is divided into five main sections:
The first four sections conclude with notes and exercises.
Making Comics was nominated for the 2007 Harvey Award for Best Biographical, Historical or Journalistic Presentation. [4] It was named the Favourite Comics-Related Book at the 2007 Eagle Awards. In addition, it was a 2007 Quill Award-winner for Best Graphic Novel.
William Erwin Eisner was an American cartoonist, writer, and entrepreneur. He was one of the earliest cartoonists to work in the American comic book industry, and his series The Spirit (1940–1952) was noted for its experiments in content and form. In 1978, he popularized the term "graphic novel" with the publication of his book A Contract with God. He was an early contributor to formal comics studies with his book Comics and Sequential Art (1985). The Eisner Award was named in his honor and is given to recognize achievements each year in the comics medium; he was one of the three inaugural inductees to the Will Eisner Comic Book Hall of Fame.
A graphic novel is a long-form work of sequential art. The term graphic novel is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comics scholars and industry professionals. It is, at least in the United States, typically distinct from the term comic book, which is generally used for comics periodicals and trade paperbacks.
In comics studies, sequential art is a term proposed by comics artist Will Eisner to describe art forms that use images deployed in a specific order for the purpose of graphic storytelling or conveying information. The best-known example of sequential art is comics.
Comics are a medium used to express ideas with images, often combined with text or other visual information. It typically takes the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus among theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common means of image-making in comics. Photo comics is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and tankōbon have become increasingly common, along with webcomics as well as scientific/medical comics.
Webcomics are comics published on the internet, such as on a website or a mobile app. While many webcomics are published exclusively online, others are also published in magazines, newspapers, or comic books.
Scott McCloud is an American cartoonist and comics theorist. His non-fiction books about comics, Understanding Comics (1993), Reinventing Comics (2000), and Making Comics (2006), are made in comic form.
Understanding Comics: The Invisible Art is a 1993 non-fiction work of comics by American cartoonist Scott McCloud. It explores formal aspects of comics, the historical development of the medium, its fundamental vocabulary, and various ways in which these elements have been used. It expounds theoretical ideas about comics as an art form and medium of communication, and is itself written in comic book form.
Comics and Sequential Art is a book by American cartoonist Will Eisner that analyzes the comics medium, published in 1985 and revised in 1990. It is based on a series of essays that appeared in The Spirit magazine, themselves based on Eisner's experience teaching a course on comics at the School of Visual Arts. It is not presented as a teaching guide, however, but as a series of demonstrations of principles and methods. A 1990 expanded edition of the book includes short sections on the print process and the use of computers in comics. Eisner followed with a companion volume, Graphic Storytelling and Visual Narrative, in 1996.
Patrick Sean Farley is a freelance illustrator and Web page designer. Known as a pioneer of webcomics as a medium, Farley works out of Oakland, California.
The infinite canvas is the feeling of available space for a webcomic on the World Wide Web relative to paper. The term was introduced by Scott McCloud in his 2000 book Reinventing Comics, which supposes a web page can grow as large as needed. This infinite canvas gives infinite storytelling features and creators more freedom in how they present their artwork.
Bryan Lee O'Malley is a Canadian cartoonist, best known for the Scott Pilgrim series. He also performs as a musician under the alias Kupek.
Nowhere Girl is an adult fiction webcomic by Justine Shaw, about a "college student who feels like an outsider in her own life, finding her place in the world and coming to terms with her sexuality". It is named after a song written by British futurist band B-Movie. Since its start in 2001, Nowhere Girl has won several awards. However, the comic has been retired in 2010.
Faith Erin Hicks is a Canadian cartoonist and animator living in Vancouver, British Columbia.
Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form (2000) is a book written by comic book writer and artist Scott McCloud. It is a thematic sequel to his critically acclaimed Understanding Comics, and was followed by Making Comics.
The use of comics in education is based on the concept of creating engagement and motivation for students.
Comics studies is an academic field that focuses on comics and sequential art. Although comics and graphic novels have been generally dismissed as less relevant pop culture texts, scholars in fields such as semiotics, aesthetics, sociology, composition studies and cultural studies are now re-considering comics and graphic novels as complex texts deserving of serious scholarly study.
Comics journalism is a form of journalism that covers news or nonfiction events using the framework of comics, a combination of words and drawn images. Typically, sources are actual people featured in each story, and word balloons are actual quotes. The term "comics journalism" was coined by one of its most notable practitioners, Joe Sacco. Other terms for the practice include "graphic journalism," "comic strip journalism", "cartoon journalism", "cartoon reporting", "comics reportage", "journalistic comics", "sequential reportage," and "sketchbook reports".
Dean Mullaney is an American editor, publisher, and designer whose Eclipse Enterprises, founded in 1977, was one of the earliest independent comic-book companies. Eclipse published some of the first graphic novels and was one of the first comics publishers to champion creators' rights. In the 2000s, he established the imprint The Library of American Comics of IDW Publishing to publish hardcover collections of comic strips. Mullaney and his work have received seven Eisner Awards.
How to Draw Comics the Marvel Way is a book by Stan Lee and John Buscema. The book teaches the aspiring comic book artist how to draw and create comic books. The examples are from Marvel Comics and Buscema artwork. It was first published in 1978 by Marvel Fireside Books and has been reprinted regularly. The book created a generation of cartoonists who learned there was a "Marvel way to draw and a wrong way to draw". It is considered "one of the best instruction books on creating comics ever produced".
Comics has developed specialized terminology. Several attempts have been made to formalize and define the terminology of comics by authors such as Will Eisner, Scott McCloud, R. C. Harvey and Dylan Horrocks. Much of the terminology in English is under dispute, so this page will list and describe the most common terms used in comics.