Visual literacy

Last updated
Charles Joseph Minard's Carte Figurative illustrates facts related to Napoleon's 1812 Russian campaign. Minard.png
Charles Joseph Minard's Carte Figurative illustrates facts related to Napoleon's 1812 Russian campaign.

Visual literacy is the ability to interpret, negotiate, and make meaning from information presented in the form of an image, extending the meaning of literacy, which commonly signifies interpretation of a written or printed text. Visual literacy is based on the idea that pictures can be "read" and that meaning can be discovered through a process of reading. [1]

Contents

Historical background

The notion of visual literacy has been around for quite some time. Classical and Medieval theories of memory and learning, for instance, placed a strong emphasis on how the visual format of words and lines affected the ordering of information in the mind. During the Enlightenment new emphasis was placed on training the senses through print and manuscript technologies in a way that benefitted the rising middle class. [2] [3] In addition to learning to read visual material like tables and figures, many schoolchildren learned how to write and draw in graphic patterns that made their notes more accessible and easier to access. [4] By the nineteenth century visual literacy was a core component of the national educations systems that were emerging in Europe and North America, with educational reformers like Sir John Lubbock arguing for visual tools like diagrams and models to be used in the classroom. [5]

Modern visual literacy

Although there are previous well documented uses of the term "visual literacy" between the late 30s and early 60s, [6] [7] the term it is usually credited to John Debes, co-founder of the International Visual Literacy Association. [8] In 1969 Debes offered a tentative definition of the concept: "Visual literacy refers to a group of vision-competencies a human being can develop by seeing and at the same time having and integrating other sensory experiences." [9] A white paper drawn up in January 2004, defines visual literacy as "understanding how people perceive objects, interpret what they see, and what they learn from them". [10] However, because multiple disciplines such as visual literacy in education, art history and criticism, rhetoric, semiotics, philosophy, information design, and graphic design make use of the term visual literacy, arriving at a common definition of visual literacy has been contested since its first appearance in professional publications.

Since technological advances continue to develop at an unprecedented rate, educators are increasingly promoting the learning of visual literacies as indispensable to life in the information age. Similar to linguistic literacy (meaning-making derived from written or oral human language) commonly taught in schools, most educators would agree that literacy in the 21st Century has a wider scope. [11] Educators are recognizing the importance of helping students develop visual literacies in order to survive and communicate in a highly complex world.

Lascaux Cave painting Lascaux painting.jpg
Lascaux Cave painting

Many scholars from the New London Group [12] such as Courtney Cazden, James Gee, Gunther Kress, and Allan Luke advocate against the dichotomy of visual literacy versus linguistic literacy. Instead, they stress the necessity of accepting the co-presence [13] of linguistic literacies and visual literacies as interacting and interlacing modalities which complement one another in the meaning making process.

Visual literacy is not limited to modern mass media and new technologies. The graphic novel Understanding Comics by Scott McCloud discusses the history of narrative in visual media. Also, animal drawings in ancient caves, such as the one in Lascaux, France, are early forms of visual literacy. Hence, even though the name visual literacy itself as a label dates to the 1960s, the concept of reading signs and symbols is prehistoric.

Visual literacy is the ability to evaluate, apply, or create conceptual visual representations. Skills include the evaluation of advantages and disadvantages of visual representations, to improve shortcomings, to use them to create and communicate knowledge, or to devise new ways of representing insights. The didactic approach consists of rooting visualization in its application contexts, i.e. giving the necessary critical attitude, principles, tools and feedback to develop their own high-quality visualization formats for specific problems (problem-based learning). The commonalities of good visualization in diverse areas, and exploration of the specificities of visualization in the field of specialization (through real-life case studies).

Visual literacy standards for teaching in higher education were adopted by the Association of College & Research Libraries in 2011. [14] They were "developed over a period of 19 months, informed by current literature, shaped by input from multiple communities and organizations, reviewed by individuals from over 50 institutions, and approved by 3 ACRL committees and the ACRL Board of Directors". [15]

Education

There are many different formats of visual literacy and also many different ways of teaching students how to interpret visual literacy. Questions to be asked when looking at visuals can be "What is going on in this photograph?" and "What comes to mind when you first look at this photograph?". This allows students to begin the analyzing process. When looking at visuals, students should be able to see, understand, think, create and communicate graphically. In order to do all, the student must always carefully observe. [16]

Film director Martin Scorsese emphasizes how children should begin developing visual literacy skills at an early age. This involves exploring how ideas and emotions are expressed and the use of lighting to create an emotional or physiological point. He explains how there is a need for children to understand these concepts. Visual literacy is taught in many schools and is becoming a more popular subject throughout the years. With technology, images and visual presentations are flourishing more than ever. [17]

See also

Related Research Articles

Media literacy is an expanded conceptualization of literacy that includes the ability to access and analyze media messages as well as create, reflect and take action, using the power of information and communication to make a difference in the world. Media literacy is not restricted to one medium and is understood as a set of competencies that are essential for work, life, and citizenship. Media literacy education is the process used to advance media literacy competencies, and it is intended to promote awareness of media influence and create an active stance towards both consuming and creating media. Media literacy education is part of the curriculum in the United States and some European Union countries, and an interdisciplinary global community of media scholars and educators engages in knowledge and scholarly and professional journals and national membership associations.

A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. The main purpose of a graphic organizer is to provide a visual aid to facilitate learning and instruction.

The Association of College and Research Libraries defines information literacy as a "set of integrated abilities encompassing the reflective discovery of information, the understanding of how information is produced and valued and the use of information in creating new knowledge and participating ethically in communities of learning". In the United Kingdom, the Chartered Institute of Library and Information Professionals' definition also makes reference to knowing both "when" and "why" information is needed.

<span class="mw-page-title-main">Visual rhetoric</span> Communication through visual elements

Visual rhetoric is the art of effective communication through visual elements such as images, typography, and texts. Visual rhetoric encompasses the skill of visual literacy and the ability to analyze images for their form and meaning. Drawing on techniques from semiotics and rhetorical analysis, visual rhetoric expands on visual literacy as it examines the structure of an image with the focus on its persuasive effects on an audience.

<span class="mw-page-title-main">Concept map</span> Diagram showing relationships among concepts

A concept map or conceptual diagram is a diagram that depicts suggested relationships between concepts. Concept maps may be used by instructional designers, engineers, technical writers, and others to organize and structure knowledge.

<span class="mw-page-title-main">Digital rhetoric</span>

Digital rhetoric can be generally defined as communication that exists in the digital sphere. As such, digital rhetoric can be expressed in many different forms, including text, images, videos, and software. Due to the increasingly mediated nature of our contemporary society, there are no longer clear distinctions between digital and non-digital environments. This has expanded the scope of digital rhetoric to account for the increased fluidity with which humans interact with technology.

Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share information.

Inquiry-based learning is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education, which generally relies on the teacher presenting facts and their knowledge about the subject. Inquiry-based learning is often assisted by a facilitator rather than a lecturer. Inquirers will identify and research issues and questions to develop knowledge or solutions. Inquiry-based learning includes problem-based learning, and is generally used in small-scale investigations and projects, as well as research. The inquiry-based instruction is principally very closely related to the development and practice of thinking and problem-solving skills.

<span class="mw-page-title-main">Information and media literacy</span> Overview of information and media literacy

Information and media literacy (IML) enables people to show and make informed judgments as users of information and media, as well as to become skillful creators and producers of information and media messages. IML is a combination of information literacy and media literacy. The transformative nature of IML includes creative works and creating new knowledge; to publish and collaborate responsibly requires ethical, cultural and social understanding.

Commonly called new media theory or media-centered theory of composition, stems from the rise of computers as word processing tools. Media theorists now also examine the rhetorical strengths and weakness of different media, and the implications these have for literacy, author, and reader.

Multiliteracy is an approach to literacy theory and pedagogy coined in the mid-1990s by the New London Group. The approach is characterized by two key aspects of literacy - linguistic diversity and multimodal forms of linguistic expressions and representation. It was coined in response to two major changes in the globalized environment. One such change was the growing linguistic and cultural diversity due to increased transnational migration. The second major change was the proliferation of new mediums of communication due to advancement in communication technologies e.g the internet, multimedia, and digital media. As a scholarly approach, multiliteracy focuses on the new "literacy" that is developing in response to the changes in the way people communicate globally due to technological shifts and the interplay between different cultures and languages.

Visual literacy in education develops a student's visual literacy – their ability to comprehend, make meaning of, and communicate through visual means, usually in the form of images or multimedia.

<span class="mw-page-title-main">James Paul Gee</span> American linguist

James Gee is a retired American researcher who has worked in psycholinguistics, discourse analysis, sociolinguistics, bilingual education, and literacy. Gee most recently held the position as the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University, originally appointed there in the Mary Lou Fulton Institute and Graduate School of Education. Gee has previously been a faculty affiliate of the Games, Learning, and Society group at the University of Wisconsin–Madison and is a member of the National Academy of Education.

In mathematics education, a representation is a way of encoding an idea or a relationship, and can be both internal and external. Thus multiple representations are ways to symbolize, to describe and to refer to the same mathematical entity. They are used to understand, to develop, and to communicate different mathematical features of the same object or operation, as well as connections between different properties. Multiple representations include graphs and diagrams, tables and grids, formulas, symbols, words, gestures, software code, videos, concrete models, physical and virtual manipulatives, pictures, and sounds. Representations are thinking tools for doing mathematics.

<span class="mw-page-title-main">Visual rhetoric and composition</span>

The study and practice of visual rhetoric took a more prominent role in the field of composition studies towards the end of the twentieth century and onward. Proponents of its inclusion in composition typically point to the increasingly visual nature of society, and the increasing presence of visual texts. Literacy, they argue, can no longer be limited only to written text and must also include an understanding of the visual.

<span class="mw-page-title-main">Multimodality</span> Phenomenon of human communication having different forms that combine

Multimodality is the application of multiple literacies within one medium. Multiple literacies or "modes" contribute to an audience's understanding of a composition. Everything from the placement of images to the organization of the content to the method of delivery creates meaning. This is the result of a shift from isolated text being relied on as the primary source of communication, to the image being utilized more frequently in the digital age. Multimodality describes communication practices in terms of the textual, aural, linguistic, spatial, and visual resources used to compose messages.

<i>What Video Games Have to Teach Us About Learning and Literacy</i>

What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously teach players how to play the game. These games give a glimpse into how one might create new and more powerful ways to learn in schools, communities, and workplaces. Gee began his work in video games by identifying thirty-six learning principles that are present in—but not exclusive to—the design of good video games. He further argues for the application of these principles into the classroom environment. What Video Games Teach Us about Learning and Literacy is a call to educators, teachers, parents and administrators to change the approach to pedagogy.

Metaliteracy is the ability to evaluate information for its bias, reliability, and credibility and apply them in the context of production and sharing of knowledge. It is especially useful in the context of the internet and social media. A formal concept of it was developed as an expanded information literacy framework by State University of New York academics Thomas P. Mackey and Trudi E. Jacobson. It has been used to prepare people to be informed consumers and responsible producers of information in a variety of social communities.

<span class="mw-page-title-main">Digital media in education</span>

Digital Media in education is measured by a person's ability to access, analyze, evaluate, and produce media content and communication in a variety of forms. These media may involve incorporating multiple digital softwares, devices, and platforms as a tool for learning. The use of digital media in education is growing rapidly in today's age, competing with books for the leading form of communication. This form of education is slowly combating the traditional forms of education that have been around for a long time. With the introduction of virtual education, there has been a need for more incorporation of new digital platforms in online classrooms.

<span class="mw-page-title-main">Multimodal pedagogy</span>

Multimodal pedagogy is an approach to the teaching of writing that implements different modes of communication. Multimodality refers to the use of visual, aural, linguistic, spatial, and gestural modes in differing pieces of media, each necessary to properly convey the information it presents.

References

  1. Orland-Barak, Lily; Maskit, Ditza (2017-03-20). Methodologies of Mediation in Professional Learning. Springer. ISBN   978-3-319-49906-2.
  2. Eddy, Matthew Daniel (2013). "The Shape of Knowledge: Children and the Visual Culture of Literacy and Numeracy". Science in Context. 26 (2): 215–245. doi:10.1017/s0269889713000045. S2CID   147123263.
  3. Eddy, Mathew Daniel (2016). "The Child Writer: Graphic Literacy and the Scottish Educational System, 1700–1820". History of Education. 45 (6): 695–718. doi:10.1080/0046760X.2016.1197971. S2CID   151785513.
  4. Eddy, Matthew Daniel (2018). "The Nature of Notebooks: How Enlightenment Schoolchildren Transformed the Tabula Rasa". Journal of British Studies. 57 (2): 275–307. doi: 10.1017/jbr.2017.239 .
  5. Yeh, Ellen; Wan, Guofang (2019-05-09). "Media Literacy Education and 21st Century Teacher Education". The International Encyclopedia of Media Literacy: 1–18. doi:10.1002/9781118978238.ieml0230. ISBN   9781118978245. S2CID   164225498.
  6. Peña Alonso, E. J. (2018). Visualizing visual literacy (T). University of British Columbia. Retrieved from https://open.library.ubc.ca/collections/ubctheses/24/items/1.0368982
  7. Peña & Dobson (March 23, 2021). "The Lost Years of Visual Literacy". Journal of Visual Literacy. 40: 1–14. doi:10.1080/1051144X.2021.1902043. S2CID   233622183.
  8. What is visual literacy?, International Visual Literacy Association
  9. Avgerinou, M. & Ericson, J. (1997). "A review of the concept of visual literacy", British Journal of Educational Technology, 28(4), 280-291.
  10. Elkins, James 2010. The concept of visual literacy, and its limitations, In: Visual Literacy, ed. James Elkins. Routledge, New York. pgs 217.
  11. Riddle, J. (2009). Engaging the Eye Generation: Visual Literacy Strategies for the K-5 Classroom. Stenhouse Publishers page 3. ISBN   978-1-57110-749-7
  12. The New London School, Information Habitat wiki, Michigan State University
  13. Kress, Gunther R. (2003). Literacy in the New Media Age. New York: Routledge. ISBN   0-415-25356-X.
  14. ACRL Visual Literacy Competency Standards for Higher Education
  15. ACRL Visual Literacy Standards
  16. Smith, Nathaniel W. (2019-02-14). "Photos from "True Pictures"". Radical Teacher. 113: 52–53. doi: 10.5195/rt.2019.589 . ISSN   1941-0832.
  17. Bergsma, Ad (2009-07-28). "Can Movies Enhance Happiness?". Journal of Happiness Studies. 11 (5): 655–657. doi: 10.1007/s10902-009-9151-8 . ISSN   1389-4978.
External videos
Work in progress.png
Nuvola apps kaboodle.svg Sight Reading: Photography and the Legible World, 4:03, Morgan Library and Museum