Visual narrative

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A visual narrative (also visual storytelling) [1] is a story told primarily through the use of visual media. The story may be told using still photography, illustration, or video, and can be enhanced with graphics, music, voice and other audio.

Contents

Overview

The term "visual narrative" has been used to describe several genres of visual storytelling, from news and information (photojournalism, the photo essay, the documentary film) to entertainment (art, movies, television, comic books, the graphic novel). In short, any kind of a story, told visually, is a visual narrative.

The visual narrative has also been of interest to the academic community as scholars, thinkers and educators have sought to understand the impact and power of image and narrative in individuals and societies. The corresponding discipline is called visual narratology . [2]

Visual narrative might include:

See also

Related Research Articles

<span class="mw-page-title-main">Storytelling</span> Social and cultural sharing of stories

Storytelling is the social and cultural activity of sharing stories, sometimes with improvisation, theatrics or embellishment. Every culture has its own stories or narratives, which are shared as a means of entertainment, education, cultural preservation or instilling moral values. Crucial elements of stories and storytelling include plot, characters and narrative point of view. The term "storytelling" can refer specifically to oral storytelling but also broadly to techniques used in other media to unfold or disclose the narrative of a story.

<span class="mw-page-title-main">Sequential art</span>

In comics studies, sequential art is a term proposed by comics artist Will Eisner to describe art forms that use images deployed in a specific order for the purpose of graphic storytelling or conveying information. The best-known example of sequential art is comics.

<span class="mw-page-title-main">Narrative</span> Account that presents connected events

A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional or fictional. Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb narrare, which is derived from the adjective gnarus. Narration is a rhetorical mode of discourse, broadly defined, is one of four rhetorical modes of discourse. More narrowly defined, it is the fiction-writing mode in which a narrator communicates directly to an audience. The school of literary criticism known as Russian formalism has applied methods that are more often used to analyse narrative fiction, to non-fictional texts such as political speeches.

Diegesis is a style of fiction storytelling that presents an interior view of a world in which:

  1. Details about the world itself and the experiences of its characters are revealed explicitly through narrative.
  2. The story is told or recounted, as opposed to shown or enacted.
  3. There is a presumed detachment from the story of both the speaker and the audience.

Interactive storytelling is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user experiences a unique story based on their interactions with the story world. The architecture of an interactive storytelling program includes a drama manager, user model, and agent model to control, respectively, aspects of narrative production, player uniqueness, and character knowledge and behavior. Together, these systems generate characters that act "human," alter the world in real-time reactions to the player, and ensure that new narrative events unfold comprehensibly.

Narrative structure is a literary element generally described as the structural framework that underlies the order and manner in which a narrative is presented to a reader, listener, or viewer. The narrative text structures are the plot and the setting.

Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot. Narration is a required element of all written stories, with the function of conveying the story in its entirety. However, narration is merely optional in most other storytelling formats, such as films, plays, television shows, and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action.

Narratology is the study of narrative and narrative structure and the ways that these affect human perception. It is an anglicisation of French narratologie, coined by Tzvetan Todorov. Its theoretical lineage is traceable to Aristotle (Poetics) but modern narratology is agreed to have begun with the Russian Formalists, particularly Vladimir Propp, and Mikhail Bakhtin's theories of heteroglossia, dialogism, and the chronotope first presented in The Dialogic Imagination (1975).

Gérard Genette was a French literary theorist, associated in particular with the structuralist movement and such figures as Roland Barthes and Claude Lévi-Strauss, from whom he adapted the concept of bricolage.

Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, museums, libraries, social work and health settings, and communities. They are thought to have educational, democratizing and even therapeutic effects.

Organizational storytelling is a concept in management and organization studies. It recognises the special place of narration in human communication, making narration "the foundation of discursive thought and the possibility of acting in common." This follows the narrative paradigm, a view of human communication based on the conception of persons as homo narrans.

Transmedia storytelling is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies.

<span class="mw-page-title-main">Quyi</span>

Quyi and shuochang yishu are umbrella terms for over 300 regional genres of traditional Chinese oral performing arts. Quyi is distinguished from xiqu by its emphasis on narration, as opposed to acting, although they share many elements including the same traditional stories. Quyi artists generally wear no to little makeup. Musical instruments like drums, wooden clappers, pipa, yangqin, or sanxian are commonly seen in quyi, as are hand fans.

<span class="mw-page-title-main">Fabula and syuzhet</span>

In narratology, fabula equates to the thematic content of a narrative and syuzhet equates to the chronological structure of the events within the narrative. Vladimir Propp and Viktor Shklovsky originated the terminology as part of the Russian Formalism movement in the early 20th century. Narratologists have described fabula as "the raw material of a story", and syuzhet as "the way a story is organized".

<span class="mw-page-title-main">Oral storytelling</span> Tradition between the storyteller and their audience

Oral storytelling is an ancient and intimate tradition between the storyteller and their audience. The storyteller and the listeners are physically close, often seated together in a circular fashion. The intimacy and connection is deepened by the flexibility of oral storytelling which allows the tale to be moulded according to the needs of the audience and the location or environment of the telling. Listeners also experience the urgency of a creative process taking place in their presence and they experience the empowerment of being a part of that creative process. Storytelling creates a personal bond with the teller and the audience.

<i>Breakdowns</i> (comics)

Breakdowns is a collected volume of underground comic strips by American cartoonist Art Spiegelman. The book is made up of strips dating to before Spiegelman started planning his graphic novel Maus, but includes the strip "Maus" which presaged the graphic novel, and "Prisoner on the Hell Planet" which is reproduced in Maus. The original edition of 1977 is subtitled From Maus to Now; the expanded 2008 edition is subtitled Portrait of the Artist as a Young %@&*!.

Comics has developed specialized terminology. Some several attempts have been made to formalize and define the terminology of comics by authors such as Will Eisner, Scott McCloud, R. C. Harvey and Dylan Horrocks. Much of the terminology in English is under dispute, so this page will list and describe the most common terms used in comics.

Transmediality is a term used in intermediality studies, narratology, and new media studies (in particular in the phrase ‘transmedia storytelling’ derived from Henry Jenkins, to describe phenomena which are non-media specific, meaning not connected to a specific medium, and can therefore be realized in a large number of different media, such as literature, art, film, or music. The medium from which a given phenomenon originated is either irrelevant or impossible to determine; it is not an adaptation of a phenomenon from one medium to another.

Tellability is quality for which a story is told and examined as remarkable with its constructed merit. Ochs and Capps examine tellability as the reason a narrative is told. Namely speakers can transform any instance into a meaningful narrative, but most are tellable due to how they deviate from everyday happenings and the prototypical. A narrative changes dependent on its level of tellability, and these elements are largely contextual. The tellability of a story often parallels the perceived truth of the story.

<span class="mw-page-title-main">Political narrative</span>

Political narrative is a term used in the humanities and political sciences to describe the way in which storytelling can shape fact and impact on understandings of reality. However, political narrative is not only a theoretical concept, it is also a tool employed by political figures in order to construct the perspectives of people within their environment and alter relationships between social groups and individuals. As a result, fiction has the potential to become fact and myths become intertwined into public discourse. Political narrative is impactful in its ability to elicit pathos, allowing the narrative to be influential through the value it provides rather than the truth that is told.

References

  1. Tony C. Caputo, Visual Storytelling: The Art and Technique, Watson-Guptill Publications, 2003.
  2. Image [&] Narrative – "a peer-reviewed e-journal on visual narratology in the broadest sense of the term".