Foreshadowing

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Joseph dreams of wheat.JPG
In the Book of Genesis, Joseph dreams of his brothers' grain bundles bowing to his own.
Bourgeois Joseph recognized by his brothers.jpg
Later on, when Joseph becomes vizier of Egypt, his brothers bow to him as hinted by the dream.

Foreshadowing is a narrative device in which a storyteller gives an advance hint of what is to come later in the story. Foreshadowing often appears at the beginning of a story, and it helps develop or subvert the audience's expectations about upcoming events. [1] [2]

Contents

The writer may implement foreshadowing in many different ways such as character dialogues, plot events, and changes in setting. Even the title of a work or a chapter can act as a clue that suggests what is going to happen. Foreshadowing in fiction creates an atmosphere of suspense in a story so that the readers are interested and want to know more.

The literary device is generally used to build anticipation in the minds of readers about what might happen next to add dramatic tension to a story. Moreover, foreshadowing can make extraordinary and bizarre events appear credible, and some events are predicted so that the audience feel that it anticipated them. [3]

Hints may be about future events, character revelations, and plot twists to create mood, convey theme, and build suspense, usually to hint the good events that will likely cross paths or happen to the main character later on. [4]

Plot can be delayed by situations or events to give the impression that something momentous will occur to build anticipation and emphasize importance to them, which gives the audience a series of questions, particularly after cliffhangers.

The literary device is frequently adapted for use by composers of theatrical music, in the composition of operas, musicals, radio, films, television, gaming, podcasts, and internet scores and underscores, and incidental music for spoken theatrical productions.

Methods

Foreshadowing can be accomplished by the use of story-driven or fictional events which can bring original dialogue, emotional investment in the plot, such as for the main character, unknown and present characters.

A flashback is the interruption of a sequential narrative plot to present important events that have happened in the past to present plot points that are difficult to bring into the narrative, such as character traits, events, or themes which may drive the current narrative or to be revealed.

Flashforwards move the plot forward in time where formerly revealed or new character traits, events or themes are brought into the story. They might embellish past or current plot points. [5] [6]

Foreshadowing is often confused with other literary devices.

A red herring is a hint designed to mislead the audience. Foreshadowing only hints at a possible outcome within the confinement of a narrative and leads readers in the right direction.

A flashforward is a scene that takes the narrative forward in time from the current point of the story in literature, film, television, or other media. [7] [8] Foreshadowing is sometimes employed through characters' explicitly predicting the future. [9] Flashforwards have scenes shown out of chronological order in a nonlinear narrative, with chronology in an anachronist order, such as to make the reader or the audience think about the climax or reveals.

Chekhov's gun dictates that everything superfluous must be deleted. In relation to foreshadowing, the literary critic Gary Morson describes its opposite, sideshadowing. [10] Found notably in the epic novels of Leo Tolstoy and Fyodor Dostoevsky, sideshadowing is the practice of including scenes that turn out to have no relevance to the plot. That, according to Morson, increases the verisimilitude of the fiction because the audience knows that in real life, unlike in novels, most events are in fact inconsequential. The "sense of structurelessness" invites the audience to "interpret and question the events that actually do come to pass." [11]

Related Research Articles

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In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector "and so". Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot or imbroglio.

<span class="mw-page-title-main">Thriller (genre)</span> Genre of literature, film, and television

Thriller is a genre of fiction with numerous, often overlapping, subgenres, including crime, horror, and detective fiction. Thrillers are characterized and defined by the moods they elicit, giving their audiences heightened feelings of suspense, excitement, surprise, anticipation and anxiety. This genre is well suited to film and television.

<span class="mw-page-title-main">Narrative</span> Account that presents connected events

A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional or fictional. Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb narrare, which is derived from the adjective gnarus. The formal and literary process of constructing a narrative—narration—is one of the four traditional rhetorical modes of discourse, along with argumentation, description, and exposition. This is a somewhat distinct usage from narration in the narrower sense of a commentary used to convey a story. Many additional narrative techniques, particularly literary ones, are used to build and enhance any given story.

<span class="mw-page-title-main">Unreliable narrator</span> Narrator whose credibility is compromised

An unreliable narrator is a narrator whose credibility is compromised. They can be found in fiction and film, and range from children to mature characters. The term was coined in 1961 by Wayne C. Booth in The Rhetoric of Fiction. While unreliable narrators are almost by definition first-person narrators, arguments have been made for the existence of unreliable second- and third-person narrators, especially within the context of film and television, and sometimes also in literature.

In literature and writing, stylistically elements are the use of any of a variety of techniques to give an auxiliary meaning, ideas, or feeling to the literalism or written.

Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot: the series of events. Narration is a required element of all written stories, presenting the story in its entirety. However, narration is merely optional in most other storytelling formats, such as films, plays, television shows, and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action.

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<span class="mw-page-title-main">Epilogue</span> Literary device

An epilogue or epilog is a piece of writing at the end of a work of literature, usually used to bring closure to the work. It is presented from the perspective of within the story. When the author steps in and speaks directly to the reader, that is more properly considered an afterword. The opposite is a prologue—a piece of writing at the beginning of a work of literature or drama, usually used to open the story and capture interest. Some genres, for example television programs and video games, call the epilogue an "outro" patterned on the use of "intro" for "introduction".

A flashforward is a scene that temporarily takes the narrative forward in time from the current point of the story in literature, film, television and other media. Flashforwards are often used to represent events expected, projected, or imagined to occur in the future. They may also reveal significant parts of the story that have not yet occurred, but soon will in greater detail. It is similar to foreshadowing, in which future events are not shown but rather implicitly hinted at. It is also similar to an ellipsis, which takes the narrative forward and is intended to skim over boring or uninteresting details, for example the aging of a character. It is primarily a postmodern narrative device, named by analogy to the more traditional flashback, which reveals events that occurred in the past.

<span class="mw-page-title-main">Narrative criticism</span>

Narrative criticism focuses on the stories a speaker or a writer tells to understand how they help us make meaning out of our daily human experiences. Narrative theory is a means by which we can comprehend how we impose order on our experiences and actions by giving them a narrative form. According to Walter Fisher, narratives are fundamental to communication and provide structure for human experience and influence people to share common explanations and understandings. Fisher defines narratives as "symbolic actions-words and/or deeds that have sequence and meaning for those who live, create, or interpret them." Study of narrative criticism, therefore, includes form, genre, structure characterization, and communicator's perspective.

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A scene is a dramatic part of a story, at a specific time and place, between specific characters. The term is used in both filmmaking and theatre, with some distinctions between the two.

"Had I but known" is a form of prolepsis or foreshadowing that hints at some looming disaster in which the first-person narrator laments their course of action which precipitates some or other unfortunate series of actions.

Fiction writing is the composition of non-factual prose texts. Fictional writing often is produced as a story meant to entertain or convey an author's point of view. The result of this may be a short story, novel, novella, screenplay, or drama, which are all types of fictional writing styles. Different types of authors practice fictional writing, including novelists, playwrights, short story writers, radio dramatists and screenwriters.

<span class="mw-page-title-main">Suspense</span> State of mental uncertainty

Suspense is a state of mental uncertainty, anxiety, being undecided, or being doubtful. In a narrative work, suspense is the audience's excited anticipation about the plot or conflict, particularly as it affects a character for whom the audience feels sympathy. However, suspense is not exclusive to narratives.

Telegraphing, in the creation or performance of creative works, is conveying information to the audience through acting or nonverbal clues, providing a clear hint of the meaning or outcome of a dramatic action. Telegraphing may undercut suspense by advance disclosure or extreme hinting of an element in a composition, narrative plot, or recitation. A familiar example is stand-up comic and comedy films "telegraphing" the punch line of a joke, i.e. making its outcome obvious before it happens. This meaning for the term was coined shortly after the invention of the telegraph.

<span class="mw-page-title-main">Fiction</span> Narrative with imaginary elements

Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose – often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games.

In literature, pace or pacing is the speed at which a story is told—not necessarily the speed at which the story takes place. It is an essential element of storytelling that plays a significant role in maintaining reader interest, building tension, and conveying the desired emotional impact. The number of words needed to write about a certain event does not depend upon how much time the event takes to happen; it depends upon how important that moment is to the story. The pace is determined by the length of the scenes, how fast the action moves, and how quickly the reader is provided with information. A well-paced story effectively balances moments of high intensity and slower-paced sections to create a dynamic reading experience. It is also sometimes dictated by the genre of the story: comedies move faster than dramas; action adventures move faster than suspense. A dragging pace is characteristic of many novels turned down by publishers, and of some that find their way into print but not into the hearts and recommendations of readers. Manuscripts that move too slowly usually discourage readers from reading on. Through various editing techniques, such as cutting unnecessary details, rearranging scenes, or suggesting additions, editors assist in maintaining an engaging pace that keeps readers captivated. Yanna Popova and Elena Cuffari elaborate that as editors they, "explore the participatory structure of a narrative through its temporal unfolding and the specific, non-linear nature of the temporal dynamics of interacting with a storytelling agency". Popova and Cuffari make clear that the way an author unfolds a story through structuring that narrative's tale is essential to the way the audience will interpret it.

References

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  2. "What is Foreshadowing? || Oregon State Guide to Literary Terms". College of Liberal Arts. 2019-10-08. Retrieved 2021-06-30.
  3. "Foreshadowing". Literarydevices.net. Retrieved December 8, 2017.
  4. "Foreshadowing". www.literarytechniques.org. Retrieved 20 June 2019.
  5. Shorey, Paul (1933-07-01). "Foreshadowing and Suspense in the Epics of Homer, Apollonius, and Vergil. George Eckel Duckworth". Classical Philology. 28 (3): 245–246. doi:10.1086/361639. ISSN   0009-837X.
  6. "Glossary of the Gothic: Foreshadowing | Glossary of the Gothic | Marquette University". epublications.marquette.edu. Retrieved 2021-06-30.
  7. Ulrike Spierling; Nicolas Szilas (3 December 2008). Interactive Storytelling: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, Proceedings. Springer. p. 156. ISBN   978-3-540-89424-7.
  8. flash-forward - definition of flash-forward by the Free Online Dictionary, Thesaurus and Encyclopedia
  9. Philip Martin, The Writer's Guide to Fantasy Literature: From Dragon's Lair to Hero's Quest, p 146, ISBN   0-87116-195-8
  10. Morson, Gary Saul (Autumn 1998). "Sideshadowing and Tempics". New Literary History. 29 (4): 599–624. doi:10.1353/nlh.1998.0043. JSTOR   20057502. S2CID   145159406.
  11. Calixto, Joshua (3 August 2015). "LET'S TALK ABOUT ROSA VAR ATTRE, THE IMPOSSIBLE ROMANCE OF THE WITCHER 3". Kill Screen . Retrieved 3 August 2015.