This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these messages)
|
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. [1]
In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. The difference between more than one sequel and a series is somewhat arbitrary.
Sequels are attractive to creators and publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about popular characters or settings, making the production of sequels financially appealing. [2]
In film, sequels are very common. There are many name formats for sequels. Sometimes, they either have unrelated titles or have a letter added to the end. More commonly, they have numbers at the end or have added words at the end. [3] It is also common for a sequel to have a variation of the original title or a subtitle. In the 1930s, many musical sequels had the year included in the title. Sometimes sequels are released with different titles in different countries, because of the perceived brand recognition. There are several ways that subsequent works can be related to the chronology of the original. Various neologisms have been coined to describe them.
The most common approach [4] is for the events of the second work to directly follow the events of the first one, either continuing the remaining plot threads or introducing a new conflict to drive the events of the second story. They can either pick up right where the first work left off, or continue sometime after the events of the first work ended. This is often called a direct sequel. Examples include Toy Story 2 (1999) and The Empire Strikes Back (1980).[ citation needed ]
A prequel is an installment that is made following the original product which portrays events occurring chronologically before those of the original work. [5] Although its name is based on the word sequel, not all prequels are true prequels that are part of a main series. Prequels that are not part of a main series are called spin-off prequels, while prequels that are part of a main series are called true prequels. Examples of prequels include the Star Wars prequel trilogy (1999-2005), Tremors 4: The Legend Begins (2004) which took place chronologically before the events of the previous Tremors films, Better Call Saul (2015–2022) taking place mainly before Breaking Bad but also having some scenes after and during it,[ citation needed ] The Little Mermaid: Ariel's Beginning (2008) occurring chronologically before the events of The Little Mermaid TV series (1992-1994), the animated Little Mermaid film (1989), and The Little Mermaid II: Return to the Sea (2000), and Furiosa: A Mad Max Saga (2024), which took place before Mad Max: Fury Road (2015).
A midquel is a term used to refer to works which take place between events. Types include interquels and intraquels. [6] An interquel is a story that takes place in between two previously published or released stories. For example, if 'movie C' is an interquel of 'movies A' and 'B', the events of 'movie C' take place after the events of 'movie A', but before the events of 'movie B'. Examples can include Rogue One (2016) and Solo (2018) of Star Wars , some films of the Fast & Furious franchise, and Saw X . An intraquel, on the other hand, is a work which focuses on events within a previous work. Examples include Bambi 2 (2005) and Black Widow (2021). [7] [8] [9]
A threequel is the third work after the first sequel. They act as a continuation, and sometimes a conclusion of plot threads from the first two works. Examples include Return of the Jedi (1983), and Rocky III (1982).
A legacy sequel is a work that follows the continuity of the original works, but takes place much further along the timeline, often focusing on new characters with the original ones still present in the plot. [10] [11] [12] They are often made many years after the original works were made. Legacy sequels are sometimes also direct sequels that ignore previous installments entirely, effectively retconning preceding events. Superman Returns (2006), Halloween (2018), Candyman (2021), Cobra Kai (2018-2025), Blade Runner 2049 (2017), the Star Wars sequel trilogy (2015-2019), Ghostbusters: Afterlife (2021), Terminator: Dark Fate (2019), Tron: Legacy (2010), Top Gun: Maverick (2022), Doctor Sleep (2019), Rocky Balboa (2006), the Creed films (2015-present), Mary Poppins Returns (2018), The Matrix Resurrections (2021), Indiana Jones and the Kingdom of the Crystal Skull (2008), Indiana Jones and the Dial of Destiny (2023), and the Jurassic World trilogy (2015–2022) are examples of legacy sequels. Another term for these types of movies is requel, meaning reboot sequel, a term originally coined by Bruce Campbell to describe Evil Dead 2 (1987) in relation to The Evil Dead (1981). [13] Film journalist Pamela McClintock describes a requel as something that "exploits goodwill toward the past while launching a new generation of actors and stories". [14]
A standalone sequel is a work set in the same universe, yet has little or no narrative connection to its predecessor, and can stand on its own without a thorough understanding of the series. A Shot in the Dark (1964), Big Top Pee-wee (1988), Halloween III: Season of the Witch (1982), Home Alone 3 (1997), The Fast and the Furious: Tokyo Drift (2006), Species - The Awakening (2007), Pirates of the Caribbean: On Stranger Tides (2011), [15] Ghost Rider: Spirit of Vengeance (2011), Mad Max: Fury Road (2015), The SpongeBob Movie: Sponge Out of Water (2015), Wonder Woman 1984 (2020), Spirit Untamed (2021), Space Jam: A New Legacy (2021), Glass Onion: A Knives Out Mystery (2022), Kingdom of the Planet of the Apes (2024), Twisters (2024), and Jurassic World Rebirth (2025) are examples of standalone sequels. [16] [17] [ better source needed ]
A plot reset, or resetquel is a work set in the same universe of its predecessor that resets the plot in a different premise or setting of the work's predecessor with more than one of the same predecessor characters to appease the audience due to extremely negative reception of the predecessor. An example: The Suicide Squad (2021) to Suicide Squad (2016).
A spiritual sequel is a work inspired by its predecessor. It shares the same styles, genres and elements as its predecessor, but has no direct connection to it at all. Most spiritual sequels are also set in different universes from their predecessors, and some spiritual sequels aren't even a part of their predecessor's franchise, making them non-franchise sequels. Spiritual sequels can sometimes be repurposed from material originally intended to be direct sequels. An example of this is Mute (2018), a spiritual sequel to the film Moon (2009).
A parallel, paraquel, or sidequel is a story that runs at the same point in time as the original story. [18] [19] For instance, three different novels by John Morressy — Starbrat (1972), Stardrift (1973; also known as Nail Down the Stars), and Under a Calculating Star (1975) — involve different lead characters, mostly in different places, but overlap at one dramatic event to which each novel provides a different perspective. [20] Strict legacy parallels are Kirill Eskov's novel The Last Ringbearer (1999) retelling the events of J. R. R. Tolkien's The Lord of the Rings (1955) from the viewpoint of benevolent Mordorians combatting the malevolent West. Likewise, Alice Randall's novel The Wind Done Gone (2001), contemporary to Margaret Mitchell's Gone With the Wind (1936), tells the life story of a mulatto woman born enslaved on the O'Hara plantation and The Lion King 1½ (2004), featuring the origins of characters Timon and Pumbaa occurring simultaneously within the original 1994 film. Major film examples of true parallels include This is 40 , sidequel to Knocked Up , focusing mainly on the side story of Pete (Paul Rudd) and Debbie (Leslie Mann), who are the in-laws of Alison Scott (Katherine Heigl) from the original film. [21]
Alongside sequels, there are also other types of continuation or inspiration of a previous work. [22]
A spin-off is a work that is not a sequel to any previous works, but is set in the same universe. It is a separate work-on-its-own in the same franchise as the series of other works. Spin-offs are often focused on one or more of the minor characters from the other work or new characters in the same universe as the other work. The Scorpion King , Planes , Minions , Hobbs & Shaw and Lightyear are examples of spin-off movies while Star Trek: The Next Generation , Torchwood and CSI: NY are examples of spin-off television series. [23]
A crossover is a work where characters or events from two previous works from different franchises are meeting in the same universe. Alien vs. Predator (2004), Freddy vs. Jason (2003), and The Lego Movie (2014) are examples of a crossover film. Crossovers can also function as sequels if aspects from the two previous works continue into them, like with Deadpool and Wolverine (2024). [24]
A reboot is a start over from a previous work. It could either be a film set in a new universe resembling the old one or it could be a regular spin-off film that starts a new film series. Reboots are usually a part of the same media franchise as the previous works, but not always. Batman Begins (2005), Casino Royale (2006), Star Trek (2009), Børning (2014), Man of Steel (2013), and Terminator: Genisys (2015) are examples of reboot films. Kathleen Loock has written that traditional reboots tended to stray away from depicting direct narrative or stylistic correlations to the previous versions of the franchise. Contemporary reboots lean into the nostalgia factor and create new stories that simultaneously revel in the aspects of the original franchise that made it notable in the first place. [25]
In The Afterlife of a Character, David Brewer describes a reader's desire to "see more", or to know what happens next in the narrative after it has ended. [26]
Film director Francis Ford Coppola claims to have started the trend of including numbers in film sequel titles with The Godfather Part II . [27]
The origin of the sequel as it is conceived in the 21st century developed from the novella and romance traditions in a slow process that culminated towards the end of the 17th century. [28]
The substantial shift toward a rapidly growing print culture and the rise of the market system by the early 18th-century meant that an author's merit and livelihood became increasingly linked to the number of copies of a work he or she could sell. This shift from a text-based to an author-centered reading culture [29] led to the "professionalization" of the author – that is, the development of a "sense of identity based on a marketable skill and on supplying to a defined public a specialized service it was demanding." [30] In one sense, then, sequels became a means to profit further from previous work that had already obtained some measure of commercial success. [31] As the establishment of a readership became increasingly important to the economic viability of authorship, sequels offered a means to establish a recurring economic outlet. [32]
In addition to serving economic profit, the sequel was also used as a method to strengthen an author's claim to his literary property. With weak copyright laws and unscrupulous booksellers willing to sell whatever they could, in some cases the only way to prove ownership of a text was to produce another like it. Sequels in this sense are rather limited in scope, as the authors are focused on producing "more of the same" to defend their "literary paternity". [30] As is true throughout history, sequels to novels provided an opportunity for authors to interact with a readership. This became especially important in the economy of the 18th century novel, in which authors often maintained readership by drawing readers back with the promise of more of what they liked from the original. With sequels, therefore, came the implicit division of readers by authors into the categories of "desirable" and "undesirable"—that is, those who interpret the text in a way unsanctioned by the author. Only after having achieved a significant reader base would an author feel free to alienate or ignore the "undesirable" readers. [30]
This concept of "undesirable" readers extends to unofficial sequels with the 18th century novel. While in certain historical contexts unofficial sequels were actually the norm (for an example, see Arthurian literature), with the emphasis on the author function that arises in conjunction with the novel many authors began to see these kinds of unauthorized extensions as being in direct conflict with authorial authority. In the matter of Don Quixote (an early novel, perhaps better classified as a satirical romance), for example, Cervantes disapproved of Alonso Fernández de Avellaneda's use of his characters in Second Volume of the Ingenious Gentleman Don Quixote of La Mancha, an unauthorized sequel. In response, Cervantes very firmly kills the protagonist at the end of the Second Part to discourage any more such creative liberties. [33] Another example is Samuel Richardson, an 18th-century author who responded particularly strongly against the appropriation of his material by unauthorized third parties. Richardson was extremely vocal in his disapproval of the way the protagonist of his novel Pamela was repeatedly incorporated into unauthorized sequels featuring particularly lewd plots. The most famous of these is Henry Fielding's parody, entitled Shamela . [34]
In To Renew Their Former Acquaintance: Print, Gender, and Some Eighteenth Century Sequels, Betty Schellenberg theorizes that whereas for male writers in the 18th century sequels often served as "models of paternity and property", for women writers these models were more likely to be seen as transgressive. Instead, the recurring readership created by sequels let female writers function within the model of "familiar acquaintances reunited to enjoy the mutual pleasures of conversation", and made their writing an "activity within a private, non-economic sphere". Through this created perception women writers were able to break into the economic sphere and "enhance their professional status" through authorship. [30]
Dissociated from the motives of profit and therefore unrestrained by the need for continuity felt by male writers, Schellenberg argues that female-authored sequel fiction tended to have a much broader scope. [29] He says that women writers showed an "innovative freedom" that male writers rejected to "protect their patrimony". For example, Sarah Fielding's Adventures of David Simple and its sequels Familiar Letters between the Principal Characters in David Simple and David Simple, Volume the Last are extremely innovative and cover almost the entire range of popular narrative styles of the 18th century. [35]
The cost of developing triple-A video games has increased significantly over recent years, [36] [37] [38] often reaching tens or even hundreds of millions of dollars due to high expectations for detailed graphics, expansive worlds, and advanced gameplay. Video game companies have turned to sequels as a dependable business strategy. [39] Sequels are now a dominant trend in the industry, making up a large proportion of new releases from major publishers . [40]
One reason seso prevalent is their ability to provide a stable revenue stream in a volatile market. Building on an existing brand with an established fan base, sequels are perceived as safer investments than new intellectual properties (IP). They allow companies to capitalize on previous successes, ensuring a built-in audience and reducing the financial risk associated with launching a new and unproven concept . Additionally, sequels of a formula that players already enjoy, balancing familiarity with new features or improvements, which can increase player retention and positive reception . [40]
In some cases, the characters or the settings of an original film or video game become so valuable that they develop into a series, lately referred to as a media franchise. Generally, a whole series of sequels is made, along with merchandising. Multiple sequels are often planned well in advance, and actors and directors may sign extended contracts to ensure their participation. This can extend into a series/franchise's initial production's plot to provide story material to develop for sequels called sequel hooks. Examples of major media franchises include the Marvel Cinematic Universe, Pokemon, Harry Potter, and Disney Princess. [41]
Movie sequels do not always do as well at the box office as the original, but they tend to do better than non-sequels, according to a study in the July 2008 issue of the Journal of Business Research. The shorter the period between releases, the better the sequel does at the box office. Sequels also show a faster drop in weekly revenues relative to non-sequels. [42] A quantitative mega-analysis of box office earnings from all the major movie studios revealed that franchise movies dominate the highest grossing films lists, establishing sequels as reliable kinds of movies to make. All studios have come to rely on releasing sequels as they increase the studios' profitability, yield to the consumer demand for simultaneous novelty and familiarity, and help manage risk and uncertainty within studio production and release. [43]
Sequels are most often produced in the same medium as the previous work (e.g. a film sequel is usually a sequel to another film). Producing sequels to a work in another medium has also become common, especially when the new medium is less costly or time-consuming to produce. [44]
A sequel to a popular but discontinued television series may be produced in another medium, thereby bypassing whatever factors led to the series' cancellation such as Serenity (sequel to Firefly (TV series)), Downton Abbey: A New Era (sequel to Downton Abbey), and Veronica Mars (sequel to Veronica Mars). [44]
Some highly popular movies and television series have inspired the production of multiple novel sequels, sometimes rivaling or even dwarfing the volume of works in the original medium. [45]
For example, the 1956 novel The Hundred and One Dalmatians , its 1961 animated adaptation and that film's 1996 live-action remake each have a sequel unrelated to the other sequels: respectively The Starlight Barking (1967), 101 Dalmatians II: Patch's London Adventure (2003, direct to video) and 102 Dalmatians (2000). [46]
Sometimes sequels are produced without the consent of the creator of the original work. These may be dubbed unofficial, informal, unauthorized, or illegitimate sequels. In some cases, the work is in the public domain, and there is no legal obstacle to producing sequels. An example would be books and films serving as sequels to the book The Wonderful Wizard of Oz, which is in the public domain (as opposed to its 1939 film adaptation). In other cases, the original creator or their heirs may assert copyrights, and challenge the creators of the sequels. [47]
Star Wars is an American epic space opera media franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop culture phenomenon. The franchise has been expanded into various films and other media, including television series, video games, novels, comic books, theme park attractions, and themed areas, comprising an all-encompassing fictional universe. Star Wars is one of the highest-grossing media franchises of all time.
A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work.
A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, web site, role-playing game or literary property. Tie-ins are authorized by the owners of the original property, and are a form of cross-promotion used primarily to generate additional income from that property and to promote its visibility.
In serial fiction, the term "reboot" signifies a new start to an established fictional universe, work, or series. A reboot usually discards continuity to re-create its characters, plotlines and backstory from the beginning. It has been described as a way to "rebrand" or "restart an entertainment universe that has already been established".
Stargate is a military science fiction media franchise based on the film directed by Roland Emmerich, which he co-wrote with producer Dean Devlin. The franchise is based on the idea of an alien wormhole device that enables nearly instantaneous travel across the cosmos. The franchise began with the film Stargate, released on October 28, 1994, by Metro-Goldwyn-Mayer and Carolco, which grossed US$197 million worldwide. In 1997, Brad Wright and Jonathan Glassner created a television series titled Stargate SG-1 as a sequel to the film. This show was joined by Stargate Atlantis in 2004, Stargate Universe in 2009, and a prequel web series, Stargate Origins, in 2018. Also consistent with the same story are a variety of books, video games and comic books, as well as the direct-to-DVD movies Stargate: Children of the Gods, Stargate: The Ark of Truth, and Stargate: Continuum, which concluded the first television show after 10 seasons.
The canon of a work of fiction is "the body of works taking place in a particular fictional world that are widely considered to be official or authoritative; [especially] those created by the original author or developer of the world". Canon is contrasted with, or used as the basis for, works of fan fiction and other derivative works.
The term expanded universe, sometimes called an extended universe, is generally used to denote the "extension" of a media franchise with other media, generally comics and original novels. This typically involves new stories for existing characters already developed within the franchise, but in some cases entirely new characters and complex mythology are developed. This is not necessarily the same as an adaptation, which is a retelling of the same story that may or may not adhere to the accepted canon. It is contrasted with a sequel that merely continues the previous narrative in a linear sequence. Nearly every media franchise with a committed fan base has some form of expanded universe.
Friday the 13th is an American horror franchise that comprises twelve slasher films, a television series, novels, comic books, video games, and tie‑in merchandise. The franchise mainly focuses on the fictional character Jason Voorhees, who was thought to have drowned as a boy at Camp Crystal Lake due to the negligence of the camp staff. Decades later, the lake is rumored to be "cursed" and is the setting for a series of mass murders. Jason is featured in all of the films, as either the killer or the motivation for the killings. The original film was written by Victor Miller, produced and directed by Sean S. Cunningham, and released by Paramount Pictures. The films have grossed over $468 million at the box-office.
A spiritual successor is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their preceding material, but are generally a distinct intellectual property.
The Universal Monsters media franchise includes characters based on a series of horror films produced by Universal Pictures and released between 1913–1956.
Underworld is an action horror film series created by Kevin Grevioux, Len Wiseman, and Danny McBride. It follows characters who are caught up in a war between vampires and werewolves. Most of the films star Kate Beckinsale as Selene. The first film, Underworld (2003), introduces Selene, an elite vampire-warrior who defies her orders, and Michael Corvin, a human who gets caught up in the war. The second film, Underworld: Evolution (2006), follows Selene and Michael as they are hunted by their enemies. The third film, Underworld: Rise of the Lycans (2009), is the prequel to the series, chronicling the origins of the vampire-lycan war. The fourth film, Underworld: Awakening (2012), is the sequel to Underworld: Evolution. In this film, humans have discovered the existence of vampires and lycans, and are trying to eradicate both species. A fifth film, titled Underworld: Blood Wars (2016), focuses on Selene who tries to stop a new war between vampires and lycans.
A shared universe or shared world is a fictional universe from a set of creative works where one or more writers independently contribute works that can stand alone but fits into the joint development of the storyline, characters, or world of the overall project. It is common in genres like science fiction. It differs from collaborative writing in which multiple artists are working together on the same work and from crossovers where the works and characters are independent except for a single meeting.
Star Wars has been expanded to media other than the original films. This spin-off material is licensed and moderated by Lucasfilm, though during his involvement with the franchise Star Wars creator George Lucas reserved the right to both draw from and contradict it in his own works. Such derivative works have been produced concurrently with, between, and after the original, prequel, and sequel trilogies, as well as the spin-off films and television series. Commonly explored Star Wars media include books, comic books, and video games, though other forms such as audio dramas have also been produced.
The Exorcist is an American horror media franchise that originated with William Peter Blatty's 1971 horror novel of the same name and most prominently featured in a 1973 film adaptation of the novel, and many subsequent prequels and sequels. All of these installments focus on fictional accounts of people possessed by Pazuzu, the main antagonist of the series, and the efforts of religious authorities to counter this possession.
The Conjuring Universe is an American horror franchise and shared universe centered on a series of supernatural horror films. The franchise is produced by New Line Cinema, Atomic Monster, and the Safran Company, and distributed by Warner Bros. Pictures. The films present a dramatization of the supposed real-life adventures of Ed and Lorraine Warren, paranormal investigators and authors associated with prominent yet controversial cases of haunting. The main series follows their attempts to assist people who find themselves harassed by spirits, while the spin-off films focus on the origins of some of the entities the Warrens have encountered.
A standalone film is a film that does not have any relation with other films. In the late 1990s, it was typical to create standalone films with no plans for sequels. The term "standalone film" appeared when prequels, sequels, spin-offs, and franchises became normal from the mid-2000s onwards.
John Wick is an American neo-noir action film series and media franchise created by Derek Kolstad. It centers on the titular character portrayed by actor Keanu Reeves. Wick is a legendary hitman who is reluctantly drawn back into the criminal underworld after retiring. The franchise began with the release of John Wick in 2014, followed by three sequels: Chapter 2 in 2017, Chapter 3 – Parabellum in 2019, and Chapter 4 in 2023.
Star Trek 4 is the working title of an American science fiction film in development at Paramount Pictures based on the television series Star Trek by Gene Roddenberry. It is intended to be the 15th feature film in the Star Trek film franchise and the 5th of the franchise's reboot films. There have been several different iterations of the film in development since 2015.
The Army of the Dead franchise consists of American zombie-action horror installments, which serve as spiritual sequels to the 2004 re-imagining of Dawn of the Dead (1978). The franchise consists of a streaming release film that was also released in theaters for a limited time, and a spin-off prequel film, with future installments in various degrees of development.
The Strangers film series consists of American psychological horror films. Based on an original story by Bryan Bertino, the plot centers around three masked psycho-sociopathic home invaders that prey on the innocent owners. Though the first film was marketed as "based on a true story", this was a slight misdirect as the filmmaker stated that he wrote the concept from a series of break-in burglaries that took place in his neighborhood when he was growing up, as well as borrowing elements from the Manson Family Tate murders. Continuing this marketing technique, a "based on a true story" tag was also included at the beginning of the sequels.
Prequels focus on the action that took place before the original narrative. For instance, in Star Wars: Episode III – Revenge of the Sith the audience learns about how Darth Vader originally became a villain. A prequel assumes that the audience is familiar with the original—the audience must rework the narrative so that they can understand how the prequel leads up to the beginning of the original.
{{cite web}}
: CS1 maint: unfit URL (link)[T]he Del Whitby trilogy... intriguingly tells the same noisy tale of interstellar intrigue and revolution from three partial points of view; none of the protagonists (orphans or impostors all) knows the whole story.
[Coppola] told [Paramount Pictures] he wanted to name it 'The Godfather Part II,' an idea he'd gotten from the Russians who'd done 'Ivan the Terrible' in two parts, at a time when no one had done a numbered sequel in Hollywood. The studio thought he was nuts, that people would think it was the same movie they'd already seen. But Coppola threatened to walk off the project if he didn't get his way. 'So I'm the jerk that started numbers on movies,' he says. 'I'm embarrassed, and I apologize to everyone.'
Of particular interest to me in this essay is the shift from a text-based to an author-based culture, accompanied by a developing elevation of the original author over the imitative one.
The trajectory line for triple-A games ... goes up tenfold every 10 years and has since at least 1995 or so ...