Archenemy

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Sherlock Holmes wrestling against archenemy Professor Moriarty. Sherlock Holmes and Professor Moriarty at the Reichenbach Falls.jpg
Sherlock Holmes wrestling against archenemy Professor Moriarty.

In literature, an archenemy (sometimes spelled as arch-enemy) or archnemesis is the main enemy of someone. [1] [2] [3] In fiction, it is a character who is the protagonist's, commonly a hero's, most prominent and most-known enemy.

Contents

Etymology

The word archenemy originated around the mid-16th century, from the words arch- [3] (from Greek ἄρχω archo meaning 'to lead') and enemy. [1]

An archenemy may also be referred to as an archrival, [4] archfoe, [5] archvillain, [6] or archnemesis. [7] However, an archenemy may also be distinguished from a nemesis, with the latter being an enemy whom the hero cannot defeat (or who defeats the hero), even while not being a longstanding or consistent enemy to the hero. [8]

Historical & Literary Appearance

First prevalent in historical myths, creating formidable adversaries for heroes. Examples of archenemies include Hector, the Greek hero Achilles' main enemy during the Trojan War, and Sir Mordred, responsible for the death of Arthurian legend's King Arthur.

In literature, archenemies serve as catalysts for conflict and character development. In classic literature, characters like Sherlock Holmes and Professor Moriarty showcase the most traditional archenemy dynamic. It is a dynamic brought to life by the brilliant detective pitted against an equally intelligent and formidable antagonist, which adds depth and intrigue to the narrative. More contemporary comic books, like that of the Batman series epitomize archenemies through Batman and Joker, with the latter constantly challenging the hero's moral codes.

Purpose

The narrative structure for an archenemy typically resonates with audiences due to its reflection of real-world personal or societal struggles. These characters are often used to explore themes of duality, morality, through the inherent conflict of near-equally powerful opposing forces. The resolution of the archenemy conflict often symbolizes personal growth, redemption, or the triumph of good over evil for the hero.

See also

Related Research Articles

<span class="mw-page-title-main">Hero</span> Person or character who combats adversity through ingenuity, courage, or strength

A hero is a real person or a main fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or strength. The original hero type of classical epics did such things for the sake of glory and honor. Post-classical and modern heroes, on the other hand, perform great deeds or selfless acts for the common good instead of the classical goal of wealth, pride, and fame. The antonym of hero is villain. Other terms associated with the concept of hero may include good guy or white hat.

Nemesis is a Greek mythological spirit of divine retribution against those who succumb to hubris. Nemesis may also refer to:

<span class="mw-page-title-main">Protagonist</span> Main character of a creative work

A protagonist is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist.

<span class="mw-page-title-main">Plot (narrative)</span> Cause-and-effect sequence of events in a narrative

In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector "and so". Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot or imbroglio.

<span class="mw-page-title-main">Novella</span> Fictional prose narrative form

A novella is a narrative prose fiction whose length is shorter than most novels, but longer than most short stories. The English word novella derives from the Italian novella meaning a short story related to true facts.

A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work.

<span class="mw-page-title-main">Antihero</span> Type of fictional character

An antihero or antiheroine is a main character in a story who may lack some conventional heroic qualities and attributes, such as idealism, courage, and morality. Although antiheroes may sometimes perform actions that most of the audience considers morally correct, their reasons for doing so may not align with the audience's morality. An antihero typically exhibits one of the "Dark triad" personality traits, which include narcissism, psychopathy, and machiavellianism.

<span class="mw-page-title-main">Villain</span> Evil character or person

A villain is a stock character, whether based on a historical narrative or one of literary fiction. Random House Unabridged Dictionary defines such a character as "a cruelly malicious person who is involved in or devoted to wickedness or crime; scoundrel; or a character in a play, novel, or the like, who constitutes an important evil agency in the plot". The antonym of a villain is a hero.

<span class="mw-page-title-main">Antagonist</span> Character of a work actively opposing the protagonist

An antagonist is a character in a story who is presented as the main enemy and rival of the protagonist.

<span class="mw-page-title-main">Conflict (narrative)</span> Literary element of challenge that stands in the way of a goal

Traditionally, conflict is a major element of narrative or dramatic structure that creates challenges in a story by adding uncertainty as to whether the goal will be achieved. In works of narrative, conflict is the challenge main characters need to solve to achieve their goals. However, narrative is not limited to a single conflict. In narrative, the term resolution refers to the closure or conclusion of the conflict, which may or may not occur by the story's end.

<i>Hamartia</i> Protagonists error in Greek dramatic theory

The term hamartia derives from the Greek ἁμαρτία, from ἁμαρτάνειν hamartánein, which means "to miss the mark" or "to err". It is most often associated with Greek tragedy, although it is also used in Christian theology. The term is often said to depict the flaws or defects of a character and portraying these as the reason of a potential downfall. However, other critics point to the term's derivation and say that it refers only to a tragic but random accident or mistake, with devastating consequences but with no judgment implied as to the character.

<span class="mw-page-title-main">General (DC Comics)</span> Comics character

General is a fictional character appearing in American comic books published by DC Comics. Created by Chuck Dixon as an adversary of Batman, the character first appeared in Detective Comics #654, published in December 1992. Named for the character's gimmick for military strategy and prowess with small arms, stories involving the character often include historic military references and themes.

<span class="mw-page-title-main">Epilogue</span> Literary device

An epilogue or epilog is a piece of writing at the end of a work of literature, usually used to bring closure to the work. It is presented from the perspective of within the story. When the author steps in and speaks directly to the reader, that is more properly considered an afterword. The opposite is a prologue—a piece of writing at the beginning of a work of literature or drama, usually used to open the story and capture interest. Some genres, for example television programs and video games, call the epilogue an "outro" patterned on the use of "intro" for "introduction".

<span class="mw-page-title-main">Glossary of literary terms</span> Terms and concepts used in language, literature, and literary analysis

This glossary of literary terms is a list of definitions of terms and concepts used in the discussion, classification, analysis, and criticism of all types of literature, such as poetry, novels, and picture books, as well as of grammar, syntax, and language techniques. For a more complete glossary of terms relating to poetry in particular, see Glossary of poetry terms.

<span class="mw-page-title-main">Superpower (ability)</span> Superhuman ability of a fictional character

A superpower is a special or extraordinary superhuman ability that is greater than what is considered normal. Superpowers are typically displayed in science fiction and fantasy comic books, television programs, video games, and films as the key attribute of a superhero. The concept originated in American comic books and pulp magazines of the 1930s and 1940s, and has gradually worked its way into other genres and media.

The following outline is provided as an overview of and topical guide to fiction:

In the lineal kinship system used in the English-speaking world, a niece or nephew is a child of an individual's sibling or sibling-in-law. A niece is female and a nephew is male, and they would call their parents' siblings aunt or uncle. The gender-neutral term nibling has been used in place of the common terms, especially in specialist literature.

<span class="mw-page-title-main">Enemy</span> Individual or a group that is considered as forcefully adverse or threatening

An enemy or a foe is an individual or a group that is considered as forcefully adverse or threatening. The concept of an enemy has been observed to be "basic for both individuals and communities". The term "enemy" serves the social function of designating a particular entity as a threat, thereby invoking an intense emotional response to that entity. The state of being or having an enemy is enmity, foehood or foeship.

<span class="mw-page-title-main">Rivalry</span> Competitive situation

A rivalry is the state of two people or groups engaging in a lasting competitive relationship. Rivalry is the "against each other" spirit between two competing sides. The relationship itself may also be called "a rivalry", and each participant or side a rival to the other. Someone's main rival may be called an archrival. A rivalry can be defined as "a perceptual categorizing process in which actors identify which states are sufficiently threatening competitors". In order for the rivalry to persist, rather than resulting in perpetual dominance by one side, it must be "a competitive relationship among equals". Political scientist John A. Vasquez has asserted that equality of power is a necessary component for a true rivalry to exist, but others have disputed that element.

<span class="mw-page-title-main">The Chosen One (trope)</span> Narrative trope

The Chosen One, also known as The One or The Chosen, is a narrative trope where one character, usually the protagonist, is framed as the inevitable hero or antihero of the story, as a result of destiny, unique gifts, and/or special lineage. The trope is similar to the hero's journey template, where the main difference is that The Chosen One usually doesn't have a choice because of destiny. Chosen One narratives often incorporate Bildungsroman, following the growth of a character from childhood to adulthood. The character's gifts, lineage or destiny are often unknown at the start of the plot or presented to the audience as dramatic irony. The Chosen One trope is rooted in religion and mythology, and often appears in speculative fiction that uses elements of mythology. The Chosen One trope has been compared to the religious concept of messiah.

References

  1. 1 2 "archenemy definition". Dictionary.com. Archived from the original on 5 October 2008. Retrieved 7 September 2008.
  2. "archenemy – Definition from the Merriam-Webster Online Dictionary". Merriam-Webster . Retrieved 26 June 2008.
  3. 1 2 Wicaksono, Rachel. "BBC World Service | Learning English | Ask about English". BBC. Retrieved 26 June 2008.
  4. "Definition of ARCHRIVAL". merriam-webster.com. Retrieved 11 October 2019.
  5. "Definition of ARCHFOE". merriam-webster.com.
  6. "Definition of ARCHVILLAIN". merriam-webster.com. Retrieved 11 October 2019.
  7. "Definition of ARCHNEMESIS". merriam-webster.com.
  8. Sage Michael, How to Become a Superhero: the Ultimate Guide to the Ultimate You! (2011), p. 228.