List of genres

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This is a list of genres of literature and entertainment (film, television, music, and video games), excluding genres in the visual arts.

Contents

Genre is the term for any category of creative work, which includes literature and other forms of art or entertainment (e.g. music)—whether written or spoken, audio or visual—based on some set of stylistic criteria. Genres are formed by conventions that change over time as new genres are invented and the use of old ones are discontinued. Often, works fit into multiple genres by way of borrowing and recombining these conventions.

Literary genres

Action

An action story is similar to adventure, and the protagonist usually takes a risky turn, which leads to desperate situations (including explosions, fight scenes, daring escapes, etc.). Action and adventure are usually categorized together (sometimes even as "action-adventure") because they have much in common, and many stories fall under both genres simultaneously (for instance, the James Bond series can be classified as both).

Adventure

An adventure story is about a protagonist who journeys to epic or distant places to accomplish something. It can have many other genre elements included within it, because it is a very open genre. The protagonist has a mission and faces obstacles to get to their destination. Also, adventure stories usually include unknown settings and characters with prized properties or features.

Comedy

Comedy is a story that tells about a series of funny, or comical events, intended to make the audience laugh. It is a very open genre, and thus crosses over with many other genres on a frequent basis.

Speculative evolution is a subgenre of Speculative Fiction and Science Fiction focuses into hypotethical forms of Biology,Evolution and Zoology.

Crime and mystery

A crime story is often about a crime that is being committed or was committed, but can also be an account of a criminal's life. A mystery story follows an investigator as they attempt to solve a puzzle (often a crime). The details and clues are presented as the story continues and the protagonist discovers them and by the end of the story the mystery is solved. For example, in the case of a crime mystery, the perpetrator and motive behind the crime are revealed and the perpetrator is brought to justice. Mystery novels are often written in series, which facilitates a more in-depth development of the primary investigator. [2] [3]

Death game

The death game genre is a race where participants compete against each other for their lives in a series of escalating challenges until the fittest survivor(s) are left. [4] The genre has been widely popularized in films such as The Hunger Games (2008), Saw (2004) and Battle Royale (2000); TV series such as The Squid Game (2021), Alice in Borderland (2020) and Mirai Nikki (2012), reality TV shows such as Physical 100 (2023) and Survivor (1992), video games such as Danganronpa (2010) and literature such as Lord of the Flies (1954). The death game genre is a metaphor for the value ascribed to human life against the power dynamics in-play throughout human civilization. [5]

Fantasy

The Whirlwind Seizes the Wreath The Whirlwind Seizes the Wreath.jpg
The Whirlwind Seizes the Wreath

A fantasy story is about magic or supernatural forces, as opposed to technology as seen in science fiction. Depending on the extent of these other elements, the story may or may not be considered to be a "hybrid genre" series; for instance, even though the Harry Potter series canon includes the requirement of a particular gene to be a wizard, it is referred to only as a fantasy series.

Historical

A story about a real person or event. There are also some fiction works that purport to be the "memoirs" of fictional characters as well, done in a similar style, however, these are in a separate genre. Often, they are written in a text book format, which may or may not focus on solely that.

Historical fiction

The historical fiction genre includes stories that are about the past. It takes place in the real world, with real world people, but with several fictionalized or dramatized elements. To distinguish historical fiction from any fiction that is written about an era in the past, the criterion is that the book must have been written about a time that occurred in a historical context in relation to the author of the book. [7] [8] The criterion that the story be set before the middle of the previous century is sometimes added. [8] Historical fiction stories include historical details and includes characters that fit into the time period of the setting, whether or not they are real historical people. [7] This may or may not crossover with other genres; for example, fantasy fiction or science fiction may play a part, as is the case for instance with the novel George Washington's Socks , which includes time travel elements.

  • Alternate history: A more extreme variant of historical fiction that posits a "what if" scenario in which some historical event occurs differently (or not at all), thus altering the course of history; for instance, "What if Nazi Germany had won World War II?" is an alternate history concept that has had treatment in fiction, such as in The Man in the High Castle (1962). Alternate History is sometimes (though not universally) referred to as a subgenre of science fiction or speculative fiction, and like historical fiction, may include more fantastical elements (e.g., the Temeraire series uses the fantasy element of dragons to create an Alternate History plot set during the Napoleonic Era).
    • Counterfactual history (aka virtual history): This is a recent form of historiography that attempts to answer counterfactual "what if" questions. It seeks to explore history and historical incidents by means of extrapolating a timeline in which certain key historical events did not happen or had a different outcome. This exercise ascertains the relative importance of the event, incident or person the counter-factual hypothesis negates.
  • Period piece: This type features historical places, people, or events that may or not be crucial to the story. Because history is merely used as a backdrop, it may be fictionalized to various degrees, but the story itself may be regarded as "outside" history. Genres within this category are often regarded as significant categories in themselves.

Horror

An Illustration of Poe's 'The Raven' by Gustave Dore Paul Gustave Dore Raven1.jpg
An Illustration of Poe's 'The Raven' by Gustave Doré

A horror story is told to deliberately scare or frighten the audience, through suspense, violence or shock. H. P. Lovecraft distinguishes two primary varieties in the "Introduction" to Supernatural Horror in Literature : 1) Physical Fear or the "mundanely gruesome;" and 2) the true Supernatural Horror story or the "Weird Tale". The supernatural variety is occasionally called "dark fantasy", since the laws of nature must be violated in some way, thus qualifying the story as "fantastic".

Romance

The term romance has multiple meanings; for example, historical romances like those of Walter Scott would use the term to mean "a fictitious narrative in prose or verse; the interest of which turns upon marvellous and uncommon incidents". [11]

Most often, however, a romance is understood to be "love stories", emotion-driven stories that are primarily focused on the relationship between the main characters of the story. Beyond the focus on the relationship, the biggest defining characteristic of the romance genre is that a happy ending is always guaranteed, [12] [13] perhaps marriage and living "happily ever after", or simply that the reader sees hope for the future of the romantic relationship. [13]

Due to the wide definition of romance, romance stories cover a wide variety of subjects and often fall into other genre categories in addition to romance. [12] [13] Subgenres include:

Satire

In satire, human or individual vices, follies, abuses, or shortcomings are held up to censure by means of ridicule, derision, burlesque, irony, or other methods, ideally with the intent to bring about improvement.

Satire is usually meant to be funny, but its purpose is not primarily humour as an attack on something the author disapproves of, using wit. A common, almost defining feature of satire is its strong vein of irony or sarcasm, but parody, burlesque, exaggeration, juxtaposition, comparison, analogy, and double entendre all frequently appear in satirical speech and writing. The essential point, is that "in satire, irony is militant". This "militant irony" (or sarcasm) often professes to approve (or at least accept as natural) the very things the satirist actually wishes to attack.

Often strictly defined as a literary genre or form, though in practice it is also found in the graphic and performing arts.

Science fiction

Science fiction (once known as scientific romance) is similar to fantasy, except stories in this genre use scientific understanding to explain the universe that it takes place in. It generally includes or is centered on the presumed effects or ramifications of computers or machines; travel through space, time or alternate universes; alien life-forms; genetic engineering; or other such things. The science or technology used may or may not be very thoroughly elaborated on.

Cyberpunk and derivatives

Cyberpunk is a speculative subgenre of scifi that involves stories with a futuristic storyline dealing with people who have been physically or mentally enhanced with cybernetic components, often featuring cyborgs or the singularity as a major theme, and generally somewhat cynical or dystopian (hence the "punk" portion of the name). This is often confused or placed with techno-thriller, which is actually a separate and less specialized genre.

  • Postcyberpunk: a sub-subgenre that some critics suggest has evolved from cyberpunk. Like its predecessor, postcyberpunk focuses on technological developments in near-future societies, typically examining the social effects of a ubiquitous datasphere of computerized information, genetic engineering, modification of the human body, and the continued impact of perpetual technological change. Unlike "pure" cyberpunk, the works in this category feature characters who act to improve social conditions or at least protect the status quo from further decay.

A category of several different subgenres have been derived from cyberpunk, normally characterized by distinct technologies and sciences. The themes tend to be cynical or dystopian, and typically involve a person, or group of people, fighting the corruption of the government.

  • Retropunk: As a wider variety of writers began to work with cyberpunk concepts, new subgenres of science fiction emerged, playing off the cyberpunk label, and focusing on technology and its social effects in different ways. Many derivatives of cyberpunk are retro-futuristic, based either on the futuristic visions of past eras, or more recent extrapolations or exaggerations of the actual technology of those eras.
    • Atompunk: relates to the pre-digital, cultural period of 1945–1965, which includes: mid-century Modernism; the 'Atomic' and 'Space' Ages; post-war Communism and paranoia in the US along with Soviet styling; underground cinema; Googie architecture; the Space Race, Sputnik, and the Apollo 11 Moon landing; the golden-age of superhero comics; the rise of the American military–industrial complex; and radioactivity and the fall-out of Chernobyl. Communist analog atompunk is an ultimate lost world. The Fallout series of computer games is an example of atompunk.
    • Dieselpunk: Initially proposed as a genre by the creators of the role-playing game Children of the Sun , dieselpunk refers to fiction inspired by mid-century pulp stories, based on the aesthetics of the interbellum period through World War II (c. 1920–1945). Seemingly similar to steampunk in its themes of alternate history, dieselpunk is specifically characterized by the rise of petroleum power and technocratic perception, incorporating neo-noir elements and sharing themes more clearly with cyberpunk than steampunk. Some literature considered to be dieselpunk include The Man in the High Castle (1962), Fatherland (1992), The Plot Against America (2004), and Harry Turtledove's The War That Came Early series.
    • Steampunk: A story that takes place around the time steam power was first coming into use. The industrial revolution is a common time setting for steam punk stories, and the steam technology is often actually more advanced than the real technology of the time (for instance, the manga Steam Detectives features steam-powered robots). The most immediate form of steampunk subculture is the community of fans surrounding the genre. Others move beyond this, attempting to adopt a "steampunk" aesthetic through fashion, home decor and even music.
    • Clockpunk: This term has occasionally referred to a subgenre of speculative fiction that is similar to steampunk, but deviates in its technology. As with steampunk, it portrays advanced technology based on pre-modern designs, but rather than the steam power of the Industrial Age, the technology used is based on springs, clockwork and similar. Clockpunk is based very intensively on the works of Leonardo da Vinci and as such, it is typically set during the Renaissance. It is regarded as being a type of steampunk.
    • Mannerpunk: Also known as fantasy of manners, this subgenre combines tropes from traditional fantasy and the comedy of manners. Commonly shorthanded as "Jane Austen meets J.R.R. Tolkien," mannerpunk stories take place within an elaborate social hierarchy, with themes of class warfare and political intrigue, and battles of wits are more frequent than battles of arms. Magic and futuristic technology is rare or nonexistent in a typical mannerpunk setting, with fantastical trappings such as dragons and airships integrated into ordinary society. Swordspoint (1987) by Ellen Kushner was the first work to be labeled as mannerpunk.
  • Biopunk: A story that is about genetics and biological research (often falling under the horror category). It often focuses on some harmful effects characters have created when they change an animal's code to (unintentionally) create a violent monster. Biopunk emerged during the 1990s and depicts the underground of the biotechnological revolution that was expected to start having a profound impact on humanity in the first half of the 21st century. Biopunk fiction typically describes the struggles of individuals or groups, often the product of human experimentation, against a backdrop of totalitarian governments or megacorporations that misuse biotechnologies for social control or profiteering. Unlike cyberpunk, it builds not on information technology but on synthetic biology.
    • Nanopunk: similar to bio-punk, but depicts a world where the use of biotechnologies are limited or prohibited, so only nanotechnologies in wide use (while in biopunk bio- and nanotechnologies often coexist). Currently the genre is more concerned with the artistic and physiological impact of nanotechnology, than of aspects of the technology itself, which is still in its infancy. Unlike the cyberpunk, a low-life yet technologically advanced character, the personification of a nanopunk can be set 'hard' or 'soft', depending on your views of the impact nanotechnology will have on our future.
  • Solarpunk: A genre that envisions how the future might look if humanity succeeded in solving major contemporary challenges with an emphasis on sustainability problems such as climate change and pollution. Although solarpunk is highly concerned with technology, it also embraces low-tech ways of living sustainably such as gardening, positive psychology, and DIY culture.
  • ~Punk: Other Punk settings can be described by taking many of the core themes of technological success of Steampunk and Cyberpunk, and replacing the theme's core item of interest, around which the story revolves. Examples Include Crystalpunk, Skypunk, and the afore mentioned Nanopunk.

Speculative

Speculative fiction speculates about worlds that are unlike the real world in various important ways. In these contexts, it generally overlaps one or more of the following: science fiction, fantasy fiction, horror fiction, supernatural fiction, superhero fiction, utopian and dystopian fiction, apocalyptic and post-apocalyptic fiction, and alternate history.

Suppositional fiction is a subcategory in which stories and characters are constrained within an internally consistent world, but this category is not necessarily associated with any particular genre. [14] [15] [16] A work of suppositional fiction might be science fiction, alternate history, mystery, horror, or even suppositional fantasy, depending on the intent and focus of the author.

Thriller

A common theme in thrillers involves innocent victims dealing with deranged adversaries, as seen in Hitchcock's film Rebecca (1940), where Mrs. Danvers tries to persuade Mrs. De Winter to leap to her death RebeccaTrailer.jpg
A common theme in thrillers involves innocent victims dealing with deranged adversaries, as seen in Hitchcock's film Rebecca (1940), where Mrs. Danvers tries to persuade Mrs. De Winter to leap to her death

A thriller is a story that is usually a mix of fear and excitement. It has traits from the suspense genre and often from the action, adventure or mystery genres, but the level of terror makes it borderline horror fiction at times as well. It generally has a dark or serious theme, which also makes it similar to drama.

Isekai

Isekai (Japanese: 異世界, transl. "different world" or "otherworld") is a Japanese genre of speculative fiction—both portal fantasy and science fiction are included. It includes novels, light novels, films, manga, anime and video games that revolve around a displaced person or people who are transported to and have to survive in another world, such as a fantasy world, virtual world, or parallel universe. Isekai is one of the most popular genres of anime, and Isekai stories share many common tropes – for example, a powerful protagonist who is able to beat most people in the other world by fighting. This plot device typically allows the audience to learn about the new world at the same pace as the protagonist over the course of their quest or lifetime. [17]

Other

Western: Stories in the Western genre are set in the American West, between the time of the Civil war and the early 20th century. [18] The setting of a wilderness or uncivilized area is especially important to the genre, and the setting is often described richly and in-depth. They focus on the adventure of the main character(s) and the contrast between civilization or society and the untamed wilderness, often featuring the characters working to bring civilization to the wilderness. [18] [19]

This genre periodically overlaps with historical fiction, and while a more traditional definition of westerns is that of stories about lone men facing the frontier, more modern definitions and writings are often expanded to include any person or persons in this time period that feature a strong tone of the contrast between civilization and wilderness and emphasize the independence of the main character(s). [18]

Film and television genres

While many genres of film and television originally derive from literature, genres in film and TV are also distinctly informed by audiovisual qualities, budgets, formats, and technologies. For that reason, film and TV genres may include additional categorical characteristics to consider, even diverging in some way from their literary counterparts altogether at times.

Scripted

Action and adventure

  • Action: works in this genre are generally defined by risk and stakes. Action films tend to feature a resourceful character struggling against life-threatening situations which generally conclude in victory for the hero. Subgenres include:
  • Adventure: features the hero in action scenes that display and explore exotic locations. Main plot elements include quests for lost continents, a jungle or desert settings, characters going on a treasure hunts and heroic journeys into the unknown. Adventure films are mostly set in a period background and may include adapted stories of historical or fictional adventure heroes within the historical context. Kings, battles, rebellion or piracy are commonly seen in adventure films. Adventure films may also be combined with other movie genres such as, science fiction, fantasy and sometimes war films. Subgenres of adventure films include:

Animation

Although animation is listed under "genres" and is classified as a genre by many film critics and streaming services, there is an ongoing debate between the animation community and the general public whether animation is a genre or a medium; and that the genres in the "Live-action scripted" genre can also be portrayed in an animated format, and the below kinds of animation are not types of stories, but simply types of ways that a film can be animated.

The American Film Institute defines animated as "a genre in which the film's images are primarily created by computer or hand and the characters are voiced by actors". [20] This classification includes:

  • Traditional animation (aka cel animation): A way of animating a cartoon by drawing and painting pictures by hand. Examples include: Beauty and the Beast and Spirited Away .
  • Animated series: A work created or adapted with a common series title, usually related to one another and can appear as much as up to once a week or daily during a prescribed time slot. Animated cartoon series are also sometimes created outside of broadcast television, as was the case for the Tom and Jerry short films that appeared in movie theaters from 1961 to 1962. Series can have either a finite number of episodes like a miniseries, a definite end, or be open-ended, without a predetermined number of episodes. Examples include: SpongeBob SquarePants , The Simpsons , and Avatar: The Last Airbender .
  • Computer-generated imagery (CGI): A genre of animation that includes animating a cartoon on a computer modeling program. Models of characters or props are created on the computer, and then programmed to do something specific. Then, when the animation is completely programmed, the computer can play a completely computer generated movie. CGI is often used for the visual effects in Live Action films as well. Examples include: Up (2009) or Toy Story (1995).
  • Stop motion: similar to traditional animation; instead of using hand drawn pictures, stop motion films are made with small figurines or other objects that have their picture taken many times over a sequence of small movements to create animation frames. Examples include: The Nightmare Before Christmas (1993), Coraline (2009), and Corpse Bride (2005).
    • Claymation: A form of stop motion animation, except the subjects used are built specifically out of clay. Examples include: Chicken Run (2000) and Early Man (2018)
  • Puppetry: It is technically live action, but puppetry is a different way of "animating" a movie, and puppets are often used in lieu of live actors. Usually, there are small figurines or figures (similar to stop motion), but these are controlled and filmed in real time. Like CGI, puppetry can be found in live-action films as a method of achieving a special effect. Examples include: The Muppets , The Dark Crystal , and Thunderbirds .

Comedy

Devotional

Also known as bhakti films, these are based on the lives of historical or legendary devotees. [25] [26] A sub-type of this genre is the amman film, revolving around characters' worship to Amman, an incarnation of Shakti. [27]

Drama

Within film, television, and radio (but not theatre), drama is a genre of narrative fiction (or semi-fiction) intended to be more serious than humorous in tone, [28] focusing on in-depth development of realistic characters who must deal with realistic emotional struggles. A drama is commonly considered the opposite of a comedy, but may also be considered separate from other works of some broad genre, such as a fantasy.

Given the broad definition of the genre, listed below are subgenres of drama that are not as likely to be associated with an additional genre (such as comedy-drama befitting the comedy genre).

Hindu mythology

Refers to films based on Hindu mythology, literature and the Puranas. Also known as the puranic genre. Up to 1923, 70% of Indian films belonged to this genre. However, after a number of such films started failing, the film industry began experimenting with other genres such as historical dramas and "socials" – films with contemporary settings. [29] [30] [31]

Historical

This genre includes works that deal with historical accounts or fictional narratives placed inside a historical setting. Subgenres include:

  • Alternate history: A genre defined by the rewriting of historical events for the sake of speculative outcomes. Examples include films like Inglourious Basterds (2009) and shows like The Man in the High Castle .
  • Biopic: A story detailing the life of a real-life person, either spanning a large portion of the subject's life or focussing on a particular period of significance in that person's life. Examples include: A Beautiful Mind (2001) and Catch Me If You Can (2002)
  • Historical epic: The dramatized account of a large-scale event that has an attached historical account, often providing assumptions that fill in gaps in the account and/or revising the account in some way. Examples include: Ben-Hur (1959) and Troy (2004)
  • Historical event: focuses on a story that creates a dramatized depiction of an event that exists in popular accounts of history. One example is Apollo 13 (1995).
  • Historical fiction: A fictional story that takes place during a historical time period, commonly taking a more liberal approach to representing history for the sake of drama and entertainment. This subgenre may use real-life events and people to build context, but they are meant to be accepted as a supposition rather than serve as an accurate historical account. Examples include Titanic (1997).
    • Costume drama: A type of drama that especially relies on lavish costumes and designs. This type crosses over with many other genres.
  • Historical period drama (aka period piece): a film or show that is set in, and accurately depicts, a time period, rather than depicting specific real-life characters or events. A period piece may be set in a vague or general era such as the Middle Ages or a specific period such as the Roaring Twenties. Examples includes films like The Age of Innocence (1993) and Barry Lyndon (1975), as well as shows like Mad Men and The Alienist .

Horror

Horror is a genre in which works seek to elicit a negative emotional reaction from viewers by playing on the audience's primal fears.

Subgenres include:

Horror subgenres originating from specific countries include:

Science fiction

Subgenres include:

  • Cyberpunk: This subgenre is defined by a mixture of a desperate society oversaturated with the crime that takes place in a high-tech world that includes cybernetic organisms, virtual reality, and artificial intelligence. Examples include films like Blade Runne r (1982) and Elysium (2013), as well as shows like Altered Carbon.
  • Dieselpunk: A derivative of cyberpunk, dieselpunk refers to fiction inspired by mid-century pulp stories, based on the aesthetics of the interbellum period through World War II (c. 1920–45). Seemingly similar to steampunk in its themes of alternate history, dieselpunk is specifically characterized by the rise of petroleum power and technocratic perception, incorporating neo-noir elements and sharing themes more clearly with cyberpunk than steampunk. Though the notability of dieselpunk as a genre is not entirely uncontested, installments ranging from the retro-futuristic film Sky Captain and the World of Tomorrow to the 2001 Activision video game Return to Castle Wolfenstein have been suggested as quintessential dieselpunk works of fiction.
  • Dystopian: A story that features a world or society that serves as a contradiction to an idyllic world. Often there is a centralized and oppressive government or religion that dictates the value of citizens on a dehumanizing level, and may or may not incorporate a destructive event that drove the creation of that centralized institution. Examples include Children of Men (2006) and Equilibrium (2002).
  • Military: A story defined by a strict focus on the military conflict in a speculative or future setting. As opposed to films that merely include space warfare, a military sci-fi story is limited to themes and events directly tied to military service and battle. Examples include Starship Troopers (1997) and Arrival (2016).
  • Post apocalyptic: Stories based around the occurrence, effects, and struggle generated by an apocalyptic event. Examples include: 12 Monkeys (1995).
  • Space opera: Defined by a mixture of space warfare, travel, adventure, and romance. Examples include films like The Fifth Element (1997), shows like Star Blazers , and media franchises like Star Wars and Star Trek .
    • Science fiction Western: stories in which elements of science fiction are introduced in a Western setting. It is the complement of the 'space Western', which transposes Western elements into the setting of outer space. One example of a sci-fi Western would be Cowboys & Aliens (2011).
    • Planetary romance: the bulk of the action consists of adventures on one or more exotic alien planets, characterized by distinctive physical and cultural backgrounds. Some planetary romances take place against the background of a future culture where travel between worlds by spaceship is commonplace; others, particularly the earliest examples of the genre, do not, and invoke flying carpets, astral projection, or other methods of getting between planets. In either case, the planetside adventures are the focus of the story, not the mode of travel.
    • Space Western: transposes themes of the American-Western genre to a backdrop of futuristic space frontiers. It is the complement of the 'science fiction Western', which transposes science fiction themes onto an American Western setting. One example of this genre is the show Firefly .
  • Steampunk: This subgenre is inspired by technology created during the 19th century and the industrial revolution, and may be set in a speculative future, alternate universe, or revision of the 1800s. Examples include films like Howl's Moving Castle (2004) and Mortal Engines (2018), and shows like The Wild Wild West .
  • Tech noir: Defined by technology as the main source behind humanity's struggle and partial downfall; it is a hybrid of other works of fiction combining the film noir and science fiction or cyberpunk genres. It is a form of Neo-noir concentrating more on science fiction themes. The Terminator films are an example of this.
  • Utopian: This genre is defined by an idyllic world, generally with such themes as peace, harmony, and a world without hunger or homelessness. Examples include: Gattaca (1997) and Tomorrowland (2015)
  • Sci-fi comedy
  • Fantastique
  • Science fantasy
  • Gothic sci-fi
  • Sci-fi horror
  • New Wave sci-fi
  • Parallel universe
  • Tokusatsu

Western

This genre set in the American West and embody the spirit, the struggle and the demise of the new frontier. [20]

Subgenres include:

  • Epic Western: A story that emphasizes and incorporates many if not all of the elements of western genre, on a grand scale.
  • Empire Western: A story that follows a protagonist or a group of protagonists as they forge a large-scale business based on natural resources and land. It can also follow the creation of the railroad, or large-scale settlement.
  • Marshal Western: A story that follows a lawman as they attempt to track down, apprehend, and punish a criminal or group of gangsters.
  • Outlaw Western: A story that follows a criminal or group of criminals.
  • Revenge Western: A western where the protagonist seeks revenge.
  • Revisionist Western: A story that challenges and/or aims to disprove the notions propped up by traditional westerns.
  • Science fiction Western: stories in which elements of science fiction are introduced in a Western setting. It is the complement of the 'space Western', which transposes Western elements into the setting of outer space. One example of a sci-fi Western would be Cowboys & Aliens (2011).
  • Space Western: transposes themes of the American-Western genre to a backdrop of futuristic space frontiers. It is the complement of the 'science fiction Western', which transposes science fiction themes onto an American Western setting. One example of this genre is the show Firefly .
  • Spaghetti Western: Western movie subgenre which began in the mid-1960s and is characterized by novel cinematography and cost-saving overseas production techniques. These films were made in Europe, primarily Italy and Spain, and set in the American Old West. These films were typically helmed by an Italian producer and director, and made for a significantly lower budget than was possible domestically in the United States.

Unscripted

By format and audience

  • Amateur: The low-budget hobbyist art of film practised for passion and enjoyment and not for business purposes. A notable historical example is the Zapruder film (1963).
  • Children's series: Aimed at children and families.
  • Documentary: A feature-length or near-feature-length film depicting a real-world event or person, told in a journalistic style. (If told in a literary narrative style the result is often a docudrama.) Examples: Hoop Dreams and The Thin Blue Line (1988).
  • Educational: helps kids learn their basics to go through school.
  • Factual television: non-fiction television programming that documents actual events and people. These type of programs are also described as documentary, television documentary, observational documentary, fly on the wall, docudrama, and reality television. The genre has existed in various forms since the early years of television, but the term factual television has most commonly described programs produced since the 1990s.
  • Infomercials and Direct response TV (DRTV): These are television commercials that generally include a phone number or website. Long-form infomercials are typically between 15 and 30 minutes long, and short-form infomercials are typically 30 seconds to 120 seconds long. Infomercials are also known as paid programming (or teleshopping in Europe). This phenomenon started in the United States where infomercials were typically shown overnight (usually 2:00 a.m. to 6:00 a.m.), outside of prime time commercial broadcasting peak hours. Some television stations chose to air infomercials as an alternative to the former practice of signing off. As of 2009, most US infomercial spending is during early morning, daytime, and evening hours.
  • Instructional: the use of television programs in the field of distance education. Educational television programs on instructional television may be less than one half hour long (generally 15 minutes in length) to help their integration into the classroom setting. These shows are often accompanied by teachers' guides that include material to help use this program in lessons. Instructional television programs are often shown during the daytime on PBS stations in the United States. However, fewer public television stations devote their airtime to ITV today than they do in the past; these days, ITV programs are either seen on a digital subchannel of non-commercial educational public television station, or passed on to a local educational-access television channel run by a public, educational, and government access (PEG) cable TV organization.
  • Reality film and reality television: A purportedly unscripted work (though evidence suggests that some scripting or manipulation occurs) featuring non-actors interacting with each other or dealing with invented or contrived challenges, such as competing against others for a prize. Produced in a similar fashion as the documentary film genre, but with more emphasis on the showing of interpersonal conflict, emotional reactions, or unusual occurrences. The genre has numerous widely varying subgenres.
  • Talk show: A television show in which one person (or a group of people) discuss various topics put forth by a talk show host. Usually, guests on a talk show consist of a group of people who are learned or who have great experience in relation to whatever issue is being discussed on the show for that particular episode. There are several major formats of talk shows, each subgenre generally predominating during a specific programming block during the broadcast day which informs the shows' overall style and themes. (Spoof talk shows are excluded from this list, as they are primarily scripted.)
    • Breakfast television: morning shows that generally alternate between news summaries, political coverage, feature stories, celebrity interviews, and musical performances.
      • Sunday morning talk shows: generally focus on political news and interviews with elected political figures and candidates for office, commentators, and journalists.
    • Daytime television: a block of TV shows that take place during the late-morning and afternoon on weekdays. Examples include The Ellen Degeneres Show .
      • "Lifestyle" or self-help: programs that generally feature a host or hosts of medical practitioners, therapists, or counselors and guests who seek intervention, describe medical or psychological problems, or offer advice. One example is The Dr. Oz Show . [35]
    • Tabloid talk show: a subgenre of the talk show genre in which the host invites a guest (either "ordinary" people, celebrities, political commentators, etc.), or a group of guests, to discuss provocative topics, including their own interpersonal issues. With topics ranging from marital infidelity to more outlandish subjects, guests are encouraged to make public confessions, and even resolve their issues via on-camera "group therapy". [36] These shows typically air during the day, though such criteria are not necessary for a talk show to be considered "tabloid". Examples include The Jerry Springer Show , Dr. Phil , and Maury .
    • Panel-discussion shows: evening (or late-night) programmes involving a group of people (often celebrities, comedians, politicians, experts, or other public figures) and usually a host/moderator, gathered to discuss a topic in front of an audience, usually with a focus on news, politics, and/or popular culture. Examples include After Dark , Real Time with Bill Maher , Loose Women . [37]
    • Late-night talk shows: talk shows that air or release (for web series) during the late evening/night, and focus primarily on topical comedy and variety entertainment. Most traditionally open with a monologue by the host, with jokes relating to current events. Other segments typically include interviews with celebrity guests, recurring comedy sketches, as well as performances by musicians or other stand-up comics.
    • Aftershows: feature in-depth discussion about a program that aired just before on the same network. These shows often have guests, who can include cast members and crew of the given show, as well as fans of the show. Example: Talking Dead (follows The Walking Dead ).
  • Variety show: Also known as variety arts or variety entertainment, this is an entertainment made up of a variety of acts (hence the name), especially musical performances and sketch comedy, and normally introduced by a compère (master of ceremonies) or host. Other types of acts include magic, animal and circus acts, acrobatics, juggling and ventriloquism. Variety shows were a staple of anglophone television from its early days into the 1970s, and lasted into the 1980s. In several parts of the world, variety TV remains popular and widespread.
  • Television special

By subject

  • Concert film
  • Cooking show: A television program that presents food presentation in a kitchen television studio. Over the course of the program, the show's host, who is usually a celebrity chef, prepares one or more dishes over the course of the episode. The chef takes the viewing audience through the food's inspiration, preparation, and stages of cooking.
  • Game show: depicting a real contest, typically a trivia competition or physical challenge, with rewards in prizes or money. More often the participants are ordinary "everyday" people, such as Let's Make a Deal , Wheel of Fortune , Jeopardy! , and The Price Is Right . The players may include celebrities, who can be found on such game shows as Match Game , Hollywood Squares , Hollywood Game Night and Celebrity Name Game .
  • Music television: where viewers listen to music on the television, commonly having a visual or complete music video. It is similar to a radio station apart from the visual components.
  • News program: television news broadcasting depicting real, up-to-date events
  • Political commentary
    • Public affairs: This refers to radio or television programs that focus on politics and public policy. Among commercial broadcasters, such programs are often only to satisfy U.S. Federal Communications Commission (FCC) regulatory expectations and are not scheduled in prime time. Public affairs television programs are usually broadcast at times when few listeners or viewers are tuned in (or even awake) in the US, in time slots known as graveyard slots; such programs can be frequently encountered at times such as 5–6 a.m. on a Sunday morning.
  • Religious: produced by religious organizations, usually with a religious message. It can include church services, talk/variety shows, and dramatic movies. Within the last two decades, most religious programming is found on religious television networks.
  • Stand-up comedy: A style in which a comedian performs in front of a live audience, speaking directly to them. The performer is commonly known as a comic, stand-up comic, stand-up comedian or simply a stand-up. In stand-up comedy the comedian usually recites a fast-paced succession of humorous stories, short jokes called "bits", and one-liners, which constitute what is typically called a monologue, routine or act. Some stand-up comedians use props, music or magic tricks to enhance their acts. Stand-up comedy is often performed in comedy clubs, bars, neo-burlesques, colleges, and theaters. Outside of live performance, stand-up is often distributed commercially via television, DVD, and the internet.
  • Sports TV: The coverage of sports as a television program, on radio and other broadcasting media. It usually involves one or more sports commentators describing the events as they happen, which is called "colour commentary".

Video game genres

Genres in video games are formulated somewhat differently than other forms of media. Unlike film or television, which are typically distinguished by visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this is the primary quality from which one experiences a video game. [38] [39] [40] In other words, the narrative setting does not impact gameplay; a role-playing game is still a role-playing game, whether it takes place in a magical kingdom or in outer space. [41] [42]

Most genres from all other types of media can be applied to video games, but are secondary to the genre types described below, which are those unique to video games.

Action and adventure

Action

Action games are those defined by physical challenges, including hand-eye coordination and reaction-time.

  • Beat 'em ups
  • Fighting: games in which two or more playable characters fight, each character usually having their own unique moves. Often, the goal of the game is to be the last man standing. Mortal Kombat and Street Fighter are generally credited with popularizing the fighting game.
  • Platform: games in which the core objective is for the player character to move (including jump and climb) between points in a rendered environment and avoid obstacles. These games tend to feature much uneven terrain, vertical environments, and player characters able to jump many times their own height. Some of the most well-known examples of this genre are the Super Mario and Sonic the Hedgehog franchises.
  • Shooter: Where the main purpose is to fight using guns.
    • First-person shooter (FPS): A variant of the shooting game. In the game, the camera is actually in place of the character's eyes, so that you are playing the game from the character's view, looking down the barrel of a gun.
      • Massively multiplayer online First-person shooter (MMOFPS): An online gaming genre set in a persistent world with a large number of simultaneous players in a first-person shooter fashion. These games provide large-scale, sometimes team-based combat.
    • Hero
    • Light gun
    • Shoot 'em up
    • Tactical (aka soldier sim): have higher degrees of realism than other shooters, trying to simulate the feeling of being in combat. Example: Arma .
    • Third-person shooter: A shooting game where the camera angle is actually hovering behind the playable character as you play.
  • Stealth: The player must proceed through an environment or complete an objective without being seen, as in the Metal Gear series of games.
  • Survival

Adventure and action-adventure

Role-playing game

Role-playing game (RPG) is one in which the player controls the actions of a character or characters immersed in some well-defined world. This is also similar to non-video game forms of gaming that involve roleplaying, including play-by-post gaming and tabletop roleplaying games. Most of these games cast the player in the role of a character that grows in strength and experience over the course of the game. The most exemplary of this genre are the Pokémon and Final Fantasy franchises.

Simulation

Simulation games are designed to closely simulate real-world activities.

Strategy

Strategy: A game centered around controlling or commanding a large group of characters, such as an army. Gameplay is centered around getting them to perform tasks or build structures so as to increase their power or numbers. Often the player's opponent has an army of their own, and in order to win the player needs to use their abilities in a strategic way so as to capture rival territory or destroy enemy structures.

Other

Technical categories

By platform and interface

Platforms are particular combinations of hardware and associated software through which video games are operated. As such, games are sometimes categorized by platform or interface, as differences in technology can lead to distinct gameplay and aesthetic features, etc. (Games are typically designed to be played on a limited number of platforms.)

By mechanics or other feature

Though some terms generally describe game mechanics rather than referring to a specific genre, they are often used to describe games as if it were in fact a defining genre.

By intent

Though video games are typically developed for the function of entertainment, there are some games developed for additional purposes. These include:

  • Advergame: promotional game or gaming software specifically made to advertise a product, organization, or viewpoint. Example: Pepsiman.
  • Art: games that are designed to emphasize art and/or are structured around the intent to evoke a non-ludological reaction in its audience
  • Casual: designed for ease of accessibility, simple-to-understand gameplay, quick-to-grasp rule sets, and generally low-intensity elements. They are aimed at mass market audiences rather than hardcore gamers. [49] [50] Example: Angry Birds (2009)
  • Christian: games created to spread the Christian faith, as well as to provide Christian gamers with a common pool of games.
  • Educational: games adapted for educational purposes, to be used at home or school.
  • Esports game: a multiplayer game that are typically played competitively at the professional level.
  • Exergame: games designed to provide exercise, often designed to use with an ancillary exercise input device. Example: Wii Fit (which uses the Wii Balance Board)
  • Serious games

Music genres

Popular music: any musical style accessible to the general public and disseminated by the mass media.

Latin and Caribbean-influenced

Other

By time period

Related Research Articles

<span class="mw-page-title-main">Comedy film</span> Genre of film which emphasizes humour

A comedy film is a film genre that emphasizes humor. These films are designed to amuse audiences and make them laugh. Films in this genre typically have a happy ending, with dark comedy being an exception to this rule. Comedy is one of the oldest genres in film, and it is derived from classical comedy in theatre. Some of the earliest silent films were slapstick comedies, which often relied on visual depictions, such as sight gags and pratfalls, so they could be enjoyed without requiring sound. To provide drama and excitement to silent movies, live music was played in sync with the action on the screen, on pianos, organs, and other instruments. When sound films became more prevalent during the 1920s, comedy films grew in popularity, as laughter could result from both burlesque situations but also from humorous dialogue.

Fantasy comedy or comic fantasy is a subgenre of fantasy that is primarily humorous in intent and tone. Typically set in imaginary worlds, fantasy comedy often involves puns on, and parodies of, other works of fantasy.

<span class="mw-page-title-main">Fantasy film</span> Film genre

Fantasy films are films that belong to the fantasy genre with fantastic themes, usually magic, supernatural events, mythology, folklore, or exotic fantasy worlds. The genre is considered a form of speculative fiction alongside science fiction films and horror films, although the genres do overlap. Fantasy films often have an element of magic, myth, wonder, escapism, and the extraordinary.

<span class="mw-page-title-main">Film genre</span> Classification of films based on similarities in narrative elements

A film genre is a stylistic or thematic category for motion pictures based on similarities either in the narrative elements, aesthetic approach, or the emotional response to the film.

<span class="mw-page-title-main">Genre fiction</span> Fictional works written with the intent of fitting into a specific literary genre

Genre fiction, also known as formula fiction or popular fiction, is a term used in the book-trade for fictional works written with the intent of fitting into a specific literary genre in order to appeal to readers and fans already familiar with that genre.

<span class="mw-page-title-main">Campaign setting</span> Fictional environment setting for a role-playing game

A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game or a specific genre of game. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.

<span class="mw-page-title-main">Romance film</span> Film genre

Romance films involve romantic love stories recorded in visual media for broadcast in theatres or on television that focus on passion, emotion, and the affectionate romantic involvement of the main characters. Typically their journey through dating, courtship or marriage is featured. These films make the search for romantic love the main plot focus. Occasionally, romance lovers face obstacles such as finances, physical illness, various forms of discrimination, psychological restraints or family resistance. As in all quite strong, deep and close romantic relationships, the tensions of day-to-day life, temptations, and differences in compatibility enter into the plots of romantic films.

Urban fantasy is a subgenre of fantasy, placing supernatural elements in an approximation of a contemporary urban setting. The combination provides the writer with a platform for classic fantasy tropes, quixotic plot-elements, and unusual characters—without demanding the creation of an entire imaginary world.

<span class="mw-page-title-main">Adventure film</span> Film genre

An adventure film is a form of adventure fiction, and is a genre of film. Subgenres of adventure films include swashbuckler films, pirate films, and survival films. Adventure films may also be combined with other film genres such as action, comedy, drama, fantasy, science fiction, family, horror, war, or the medium of animation.

<span class="mw-page-title-main">Paranormal romance</span> Subgenre of romantic fiction and speculative fiction

Paranormal romance is a subgenre of both romantic fiction and speculative fiction. Paranormal romance focuses on romantic love and includes elements beyond the range of scientific explanation, from the speculative fiction genres of fantasy, science fiction, and horror. Paranormal romance range from traditional romances with a paranormal setting to stories with a science fiction or fantasy-based plot with a romantic subplot included. Romantic relationships between humans and vampires, shapeshifters, ghosts, and other entities of a fantastic or otherworldly nature are common.

<span class="mw-page-title-main">Science fiction Western</span>

A science fiction Western is a subgenre or cross-genre that uses traditional Western plots and settings, while incorporating science fiction elements such as futuristic technology or aliens. The post-apocalyptic Western and steampunk Western fall within this subgenre.

<span class="mw-page-title-main">Weird West</span> Term applied to three hybrid genres of the Western

Weird West is a term used for the hybrid genres of fantasy Western, horror Western and science fiction Western. The term originated with DC's Weird Western Tales in 1972, but the idea is older as the genres have been blended since the 1930s, possibly earlier, in B-movie Westerns, comic books, movie serials and pulp magazines. Individually, the hybrid genres combine elements of the Western genre with those of fantasy, horror and science fiction respectively.

Fantasy television is a genre of television programming featuring elements of the fantastic, often including magic, supernatural forces, or exotic fantasy worlds. Fantasy television programs are often based on tales from mythology and folklore, or are adapted from fantasy stories in other media. The boundaries of fantasy television often overlap with science fiction and horror but also realistic fiction.

<span class="mw-page-title-main">Fantasy</span> Genre of speculative fiction

Fantasy is a genre of speculative fiction involving magical elements, typically set in a fantasy world and usually inspired by mythology or folklore. The term "fantasy" can also be used to describe a "work of this genre", usually literary.

<span class="mw-page-title-main">Fantasy cartography</span> Study and creation of maps of imagined places or events

Fantasy cartography,fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres. Stefan Ekman says that, "a [regular] map re-presents what is already there; a fictional map is often primary – to create the map means, largely, to create the world of the map."

<span class="mw-page-title-main">Drama (film and television)</span> Film and television genre

In film and television, drama is a category or genre of narrative fiction intended to be more serious than humorous in tone. The drama of this kind is usually qualified with additional terms that specify its particular super-genre, macro-genre, or micro-genre, such as soap opera, police crime drama, political drama, legal drama, historical drama, domestic drama, teen drama, and comedy-drama (dramedy). These terms tend to indicate a particular setting or subject matter, or they combine a drama's otherwise serious tone with elements that encourage a broader range of moods. To these ends, a primary element in a drama is the occurrence of conflict—emotional, social, or otherwise—and its resolution in the course of the storyline.

<span class="mw-page-title-main">Outline of science fiction</span> Overview of and topical guide to science fiction

The following outline is provided as an overview of and topical guide to science fiction:

<span class="mw-page-title-main">Outline of fantasy</span> Overview of and topical guide to fantasy

The following outline is provided as an overview of and topical guide to fantasy:

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