Soulslike

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A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level and emphasis on environmental storytelling, typically in a dark fantasy setting. It had its origin in Demon's Souls and the Dark Souls trilogy by FromSoftware, the themes and mechanics of which directly inspired several other games. The "Soulslike" name has been adopted by a number of critics and developers. However, there have also been questions whether it is a true genre or a collection of shared mechanics. A subset of these games, named Soulsborne, refer to most of the Soulslike games developed by FromSoftware.

Contents

While the description is typically applied to action role-playing games, the core concepts of high difficulty, repeated character death, driving player knowledge and mastery of the game world, sparsity of save points, and giving information to the player through indirect, environmental storytelling are sometimes seen in games of very different genres, the mechanics of which are sometimes described as Soulslike.

Gameplay

Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated), and other losses (such as experience or currency) being potentially recoverable. Soulslike games usually have means to permanently improve the player character's abilities as to be able to progress further, often by a type of currency that can be earned and spent, but may be lost or abandoned between deaths if not appropriately managed, similar to the souls in the Souls series. [1] [2] [3] The need for repeated playthroughs can be viewed as a type of self-improvement for the player, either through gradual improvement of their character, or improving their own skills and strategies within the game. [4]

Salt and Sanctuary developer James Silva said Soulslike games provided "deliberate and meaningful exploration" of the entire game, including the game world, character improvement, and combat, through learning by repeated failures. [5] Combat in Soulslike games may also be methodical, requiring the player to monitor stamina to avoid overexertion of their character, [2] and often is based on "animation priority" actions that prevent the player from cancelling movement until the animation has been played out, leaving them vulnerable to enemy attacks. [4] Souls and its related games developed by FromSoftware include multiplayer features such as the ability to write messages that can be seen and rated by other players, apparitions of other players, blood stains that allow viewing of other players' deaths, invasion of other players' worlds, and summoning of other players to one's own world for assistance.[ citation needed ]

Bonfire

A player character in Dark Souls using a bonfire Dark Souls Bonfire.png
A player character in Dark Souls using a bonfire

Many Soulslike games include the concept of a bonfire which acts as a checkpoint. As introduced in Dark Souls, bonfires are small campfires of bones marked by a coiled sword, but may be contextualized differently in other games. [6] [7]

Activating a bonfire sets it as a respawn point for the player character should they die. They can also be used to restore health and magic as well as remove status effects, but these resting actions revive most enemies within the game world. Some bonfires can be used to level up and perform other actions such as repairing weapons. Players can also generally warp or fast travel between all bonfires discovered in the game world.

Bonfires were designed by Dark Souls director Hidetaka Miyazaki, saying that they were the single addition he was most excited about in the transition from Demon's Souls to its sequel. Serving as both a recovery and respawn point, Bonfires were designed to be a "powerful" aspect of gameplay and a place where players could gather together to share experiences and emotionally communicate. It was also designed to be a "place of warmth", and one of the few "heartwarming" locations in the game's world, expressing the feeling of dark fantasy that he was trying to create. [8]

Since the introduction of the bonfires in Dark Souls, many games have adopted similar progression mechanics; serving either as a reset, leveling, or traveling beacon in games. [9] This mechanic provides a means to avoid an outright failure state, where the player must restart the game completely and lose all progress, while still providing a risk-and-reward system to make the game challenging to the player. [10]

Common themes

Soulslike games are commonly defined by their dark fantasy setting and lack of overt storytelling, as well as their deep worldbuilding, with a captivating world being cited as key to spark players' desire to explore. [11] Players are meant to discover bits and pieces of the game's lore over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the game's sense of mystery. Despite their dark themes, the settings of Soulslikes sometimes feature elements of comic relief, such as unexpected interactions (e.g. petting a cat), humorous reactions from non-player characters, peculiar outfits and weapons, and unusual, often slapstick means of death, such as being eaten by a Mimic. [12]

List

The Soulslike genre had its genesis in Demon's Souls (2009), developed by FromSoftware and directed by Hidetaka Miyazaki. It introduced the core tenets that would be followed by the Dark Souls series, such as the combat, death mechanics, multiplayer, storytelling, and dark fantasy setting. Dark Souls was released as a spiritual successor in 2011.

Games considered to be Soulsborne include Bloodborne , [13] [14] [15] Demon's Souls , the Dark Souls series, and Elden Ring . [16] [17]

Other notable Soulslike games include:

Other games outside of the genre cited to have been influenced by the Souls series include:

Similar death mechanics are used in Nier: Automata (2017), [46] Hollow Knight (2017), [2] and Fear & Hunger (2018). [47]

Reception

Interviews with developers of Soulslike games revealed that they all thought of being classified as part of the genre as a positive thing that functioned as a useful description for players. However, some believed that it could be misleading, causing players to expect certain things and be disappointed when a game does not have them. An example of this was players being disappointed that Remnant: From the Ashes was primarily a shooter, despite being characterized as a Soulslike. [12]

Austin Wood of PC Gamer criticized the Soulslike label, saying that treating Souls games as a template "misleads" players into believing that various games classified as such are similar to Souls when they are really different. He called the Soulslike label, along with the Metroidvania and roguelike labels, "jargon" that "ignores what makes [the games] unique". [11] Mark Brown of Game Maker's Toolkit also decried the Soulslikes as overly restrictive, forcing games to fall into a certain template and preventing their design from advancing. In responding to this argument, Bruno Dias of Vice disagreed, saying that Brown's comparison of Soulslikes with roguelikes was not apt because roguelikes were a hobbyist pursuit for a long time. He also said that Soulslikes did not need to advance yet as they did not have a marketability problem. [48]

Related Research Articles

FromSoftware, Inc. is a Japanese video game development and publishing company. It was founded by Naotoshi Zin in Tokyo on November 1, 1986. Initially a developer of business software, the company released their first video game, King's Field, for the PlayStation in 1994. Its success shifted FromSoftware to focus fully on games, with them producing two more King's Field games before the first release of the mecha shooter series Armored Core in 1997.

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

<i>Demons Souls</i> 2009 video game

Demon's Souls is a 2009 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 3. It was released in Japan in February 2009, in North America by Atlus in October 2009, and in PAL territories by Namco Bandai Partners in June 2010. The game is referred to as a spiritual successor to FromSoftware's King's Field series.

<i>Dark Souls</i> (video game) 2011 video game

Dark Souls is a 2011 action role-playing game developed by FromSoftware and published by Namco Bandai Games. A spiritual successor to FromSoftware's Demon's Souls, the game is the first in the Dark Souls series. The game takes place in the kingdom of Lordran, where players assume the role of a cursed undead character who begins a pilgrimage to discover the fate of their kind. A port for Windows featuring additional content, known as the Prepare to Die Edition, was released in August 2012. It was also released for consoles under the subtitle Artorias of the Abyss in October 2012.

<i>Dark Souls II</i> 2014 video game

Dark Souls II is a 2014 action role-playing game developed by FromSoftware. The second installment of the Dark Souls series, it was published by FromSoftware in Japan and Bandai Namco Games internationally. A sequel to 2011's Dark Souls, it is notable for being the sole entry in the series not directed by Hidetaka Miyazaki, who acted as supervisor on the game instead.

<span class="mw-page-title-main">Hidetaka Miyazaki</span> Japanese video game designer (born 1974)

Hidetaka Miyazaki is a Japanese video game director, designer, writer, and president of the game developer FromSoftware. He joined the company in 2004 and was a designer for the Armored Core series before receiving wider recognition for creating the Dark Souls series. Miyazaki was promoted to company president in 2014 and also serves as its representative director. Other similar games he has directed include Demon's Souls, Bloodborne, Sekiro, and Elden Ring.

<i>Salt and Sanctuary</i> 2016 video game

Salt and Sanctuary is a 2D action role-playing video game developed and published by Ska Studios. The game was released on March 15, 2016 for the PlayStation 4, with later releases for Microsoft Windows, macOS, Linux, PlayStation Vita, Xbox One, and Nintendo Switch. It is heavily inspired by the Dark Souls series by FromSoftware.

<i>Dark Souls III</i> 2016 video game

Dark Souls III is a 2016 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4, and Xbox One. The third and final entry in the Dark Souls series, the game follows an unkindled character on a quest to prevent the end of the world. It is played in a third-person perspective, and players have access to various weapons, armour, magic, and consumables that they can use to fight their enemies. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others.

Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016). It has received critical acclaim, with its high level of difficulty being among its most discussed aspects, while the first Dark Souls is often cited as one of the greatest games of all time. The series had shipped over 37 million copies outside of Japan as of 2024. Other FromSoftware games, including Demon's Souls, Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring, share several related concepts and led to the creation of the Soulslike subgenre.

Bonfire (<i>Dark Souls</i>) Video game mechanic

The bonfire is a place of rest and form of in-game checkpoint for the player character in the Dark Souls series of action role-playing games created by Hidetaka Miyazaki and Japanese developers FromSoftware. Making its debut in the 2011 video game Dark Souls and reappearing in its sequels, Dark Souls II and Dark Souls III, bonfires take the appearance of a pile of ash and bones pierced by a coiled sword and emitting an orange flame. Bonfires, which are scattered across many areas, serve as both a means to save in-game progress and as a utility area for leveling up, repairing gear, and replenishing a player's health, magic, and healing items, or "Estus Flasks". Resting at a bonfire will respawn most enemies, and, upon their death, players will return to the last one they previously used. According to Miyazaki, it was meant not only to serve utilitarian purposes but also be an area to relax in an otherwise harsh fantasy world.

<i>Star Wars Jedi: Fallen Order</i> 2019 video game

Star Wars Jedi: Fallen Order is a 2019 action-adventure game developed by Respawn Entertainment and published by Electronic Arts. The story is set in the Star Wars universe, five years after Star Wars: Episode III – Revenge of the Sith. It follows Jedi Padawan Cal Kestis, who becomes a target of the Galactic Empire and is hunted throughout the galaxy by the Imperial Inquisitors while attempting to complete his training, reconcile with his troubled past, and rebuild the fallen Jedi Order. The player can use Kestis' lightsaber and Force powers to defeat enemies, including stormtroopers, wild beasts and bounty hunters. The game adopts a Metroidvania style of level design where new areas are accessed as Cal unlocks skills and abilities.

<i>Elden Ring</i> 2022 video game

Elden Ring is a 2022 action role-playing game developed by FromSoftware. It was directed by Hidetaka Miyazaki with worldbuilding provided by American fantasy writer George R. R. Martin. It was published for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on February 25 in Japan by FromSoftware and internationally by Bandai Namco Entertainment. Set in the Lands Between, players control a customizable player character on a quest to repair the Elden Ring and become the new Elden Lord.

<i>Mortal Shell</i> 2020 video game

Mortal Shell is an action role-playing video game developed by Cold Symmetry and published by Playstack. The game was released on 18 August 2020, for PlayStation 4, Xbox One and Microsoft Windows. A remastered version titled Mortal Shell: Enhanced Edition was released on 4 March 2021 for PlayStation 5 and Xbox Series X/S, and on 18 November 2021 for Amazon Luna. A port for Nintendo Switch with all the DLC included titled Complete Edition was released on 19 December 2022. It received positive to mixed reviews from critics and has sold one million units as of September 2023.

<span class="mw-page-title-main">Ranni the Witch</span> Fictional character from the video game Elden Ring

Ranni the Witch is a character from the 2022 video game Elden Ring, and is voiced by Aimee-Ffion Edwards. A powerful witch, Empyrean, and supporting character inhabiting the body of a human-sized doll, and a major figure in the game's lore, she desires to overthrow the Two Fingers and replace the Golden Order with the power of the Dark Moon. She is most notable for being the primary catalyst to the events of Elden Ring, and the instigator of one of the game's main quest lines, culminating in the hidden "Age of Stars" ending in which the player character becomes her royal consort. Specializing in frost-based sorcery, she is also able to create powerful magical projections, one of which the player fights after wounding her mother, Queen Rennala.

<i>Steelrising</i> 2022 video game

Steelrising is an action role-playing video game developed by Spiders and published by Nacon. The game was released for Windows PC, PlayStation 5, and Xbox Series X and Series S in September 2022.

<i>Flintlock: The Siege of Dawn</i> 2024 video game

Flintlock: The Siege of Dawn is an action role-playing video game developed by A44 Games and published by Kepler Interactive. The game was released for PlayStation 5, Windows, and Xbox Series X/S on July 18, 2024. Upon release, it received mixed reviews from critics.

<i>Lies of P</i> 2023 video game

Lies of P is a 2023 action role-playing game developed by Neowiz Games and Round8 Studio and published by Neowiz. Loosely based on Carlo Collodi's 1883 novel, The Adventures of Pinocchio, the story follows the titular puppet traversing the fictional city of Krat, plagued by both an epidemic of petrification disease and a puppet uprising. Lies of P is played from a third-person perspective, with the player using melee weapons and a mechanical arm equipped with various tools to fight hostile puppets, factions, and citizens disfigured by the disease. Throughout the game, the player makes decisions at key plot points that affect the story.

<i>Lords of the Fallen</i> (2023 video game) 2023 video game

Lords of the Fallen is an action role-playing video game developed by Hexworks and published by CI Games. A successor to the 2014 video game of the same name, the game was released for PlayStation 5, Windows, and Xbox Series X/S on 13 October 2023. Upon release, it received mixed-to-positive reviews from critics and sold over one million units in the first ten days since release.

Torrent (<i>Elden Ring</i>) Fictional character

Torrent is a fictional horse in the 2022 action role-playing game and soulslike Elden Ring developed by FromSoftware. A ghostly being known as a "spectral steed", Torrent chooses the player character as his new owner. He subsequently assists the player in their quest to become Elden Lord, the restorer of a magical artifact called the Elden Ring, by letting them more easily traverse the game's world, the Lands Between. The first rideable animal, or "mount", in the Soulsborne series, he can be summoned and sent away using a special gold whistle bequeathed to the player early on in the game by the character Melina.

<i>Another Crabs Treasure</i> 2024 video game

Another Crab's Treasure is a Soulslike action-adventure video game developed and published by Aggro Crab. The game was released for PlayStation 5, Windows, Nintendo Switch, Xbox One and Xbox Series X/S on April 25, 2024.

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