Business simulation game

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OpenTTD (2004) is a business simulation game in which the player tries to earn money by transporting passengers and freight via road, rail, water and air Openttd interface.png
OpenTTD (2004) is a business simulation game in which the player tries to earn money by transporting passengers and freight via road, rail, water and air

Business simulation games, [1] [2] also known as economic simulation games [3] [4] or tycoon games, are games that focus on the management of economic processes, [5] usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, [2] and can thus be called simulations. [2] Indeed, micromanagement is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics. [2] The interest in these games lies in accurate simulation of real-world events using algorithms, [6] as well as the close tying of players' actions to expected or plausible consequences and outcomes. [6] [7] An important facet of economic simulations is the emergence of artificial systems, gameplay and structures. [8]

Contents

There are many games in this genre which have been designed around numerous different enterprises and different simulations. Theme Park can be called a business simulation because the goal of the game is to attract customers and make profits, but the game also involves a building aspect that makes it a construction and management simulation. [2] This genre also includes many of the "tycoon" games such as Railroad Tycoon and Transport Tycoon . Another similar example of a business simulation (that models a startup business) is "SimVenture Classic".

Trevor Chan is a notable developer of business simulation games, [9] having developed the 1995 game Capitalism which has been described as the "best business simulation game". [1] A sequel was released entitled Capitalism II in 2001. An expanded version of Capitalism II, called Capitalism Lab, [10] was released in 2012 and continues to be updated regularly with new features and improvements.

Active development of Internet technologies and the growth of the Internet audience in recent years gave a powerful impetus to the development of the industry of online games, and in particular, online business simulations. [11] There are many varieties of online business simulations – browser-based and downloadable, single-player and multiplayer, real-time and turn-based. Some online simulations are aimed primarily at the leisure market while others have real world applications in training, education and modelling.

Real-world applications

Because business simulations simulate real-world systems, they are often used in management, marketing, economics and hospitality education. [11] [12] Some benefits of business simulations are that they permit students to experience and test themselves in situations before encountering them in real life, [13] they permit students to experiment and test hypotheses, [13] [14] and that subjects seem more real to them than when taught passively from the blackboard. [13] They are also used extensively in the professional world to train workers in the financial industries, [15] [16] hospitality and management, [16] and to study economic models [17] (an association of professionals, ABSEL, exists for the sole purpose of promoting their use [15] ), with some simulations having in excess of 10,000 variables. [17] Economic simulations have even been used in experiments, such as those done by Donald Broadbent on learning and cognition that revealed how people often have an aptitude for mastering systems without necessarily comprehending the underlying principles. [18] Other games are used to study the consumer behavior. [19]

History

The Sumerian Game (1964), a text-based early mainframe game designed by Mabel Addis, based on the ancient Sumerian city-state of Lagash, was the first economic simulation game. [20]

An early economic sim by Danielle Bunten Berry, M.U.L.E. , released in 1983, foreshadowed events that would transpire later in video gaming history, especially in the massively multiplayer online game market, with regard to player cooperation and simulated economies. [21] The game was Electronic Arts' most highly awarded game, despite selling only 30,000 copies. [22] That same year, Epyx released the business sim Oil Barons . [23]

See also

Related Research Articles

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<i>Capitalism</i> (video game) 1995 video game

Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan.

<i>Fast Food Tycoon</i> 1999 computer game

Pizza Syndicate, is a business simulation game released in 1999 by Software 2000 and licensed to Activision Value Publishing. Similar to its predecessor Pizza Tycoon, Pizza Syndicate lets the player manage a pizza restaurant-chain business.

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<i>Hamurabi</i> (video game) 1968 video game

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<i>Sid Meiers Railroads!</i> 2006 video game

Sid Meier's Railroads! is a business simulation game developed by Firaxis Games on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software. Railroads! was the first game in the series since the original to have direct input from Sid Meier himself. After a visit to Miniatur Wunderland in Hamburg, Germany, Meier was inspired to reinvent his original creation. A version for the Mac OS X was published by Feral Interactive on November 1, 2012, under the latter's Feral Legends label. A mobile version was released in April 2023.

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<span class="mw-page-title-main">Sandbox game</span> Type of video game encouraging creativity

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A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange". Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game with those of a simulation. A game is a simulation game if its rules refer to an empirical model of reality". A properly built simulation game used to teach or learn economics would closely follow the assumptions and rules of the theoretical models within this discipline.

<span class="mw-page-title-main">Virtonomics</span>

Virtonomics is a massively multiplayer business simulation video game developed by Cyprus indie developer Gamerflot. It allows the players to be in charge of fictional start-ups in several industries. There are three different versions available: Entrepreneur, Business War and Tycoon.

<i>The Sims 2: Open for Business</i> Expansion pack for The Sims 2

The Sims 2: Open for Business is an expansion pack for the 2004 life simulation video game The Sims 2, developed by Maxis and published by Electronic Arts. It was released 2 March 2006 as the third expansion pack for the game. Open for Business adds tycoon elements to the base game, allowing sims to run businesses from their homes or community lots. Multiple new advancement systems are added, such as talent badges, which track sims' progress in business skills; business ranks, which measure a business's success based on its company loyalty; and business perks, gifts or skills granted to a sim for running a successful business. The expansion pack also expands upon elements introduced by previous expansions, such as restaurants and romantic chemistry, and expands the base game's building options.

References

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  9. IGN: Joan of Arc Interview
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  11. 1 2 Online Business Simulations
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