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Comedy in video games refers to the prevalence of comedy within the medium of video games. While some critics and designers believe the genre of comedic video games suffers from a lack of development, it has been argued that incidental comedy in video games is rather common, often coming in the form of "ludo-comedic consonance", an affinity between narrative and gameplay that reinforces comedy in a similar manner to how ludonarrative dissonance is a disconnect between narrative and gameplay. [1] [2] Both comedy and video games have historically had difficulty gaining recognition and status from academic institutions, and have been called trivial by critics. They were later both determined to be worthy of study, as scholars accepted that goal-oriented gameplay was not the sole means to experience a video game. Nevertheless, it remains common for serious games to be thought of as more artistic, while the artistry necessary to create comedy in a video game has been overlooked. [2]
Comedy when applied to video games does not always mean a game specifically designed as a comedic experience. It can refer to humorous moments in narrative (such as a witty line of dialog), in gameplay (such as a glitch, explosion, or other event resulting in slapstick humor), or through interacting with the game itself (such as a streamer becoming frustrated at a game). [2] It is often a difficult combined effort between game developers of different disciplines, such as level designers and animators, to make a truly comedic situation. [3]
The theory of humor in games can be separated into three main branches - superiority, incongruity, and relief/release. In the first, similar to how Plato associated laughter with hostility towards others, video games are focused on competition and defeating one's opponent. The second revolves around how one's expectation does not match the result. The third focuses on elements of comic relief, such as sidequests that provide a break from the action. [2]
Humor is also commonly used to frame sexuality in video games without being accused of pornography, allowing for transgression of boundaries that would otherwise not be possible, although, in more problematic cases, it has been used to justify highly questionable content, such as in the controversial Custer's Revenge (1982). [2]
Stephen Totilo, writing for Slate in 2004, questioned why video games were not funny, calling them "humorless" in comparison to films and television shows. Speculating that this was caused by the difficulty of integrating comedy into gameplay, he noted that, as games moved away from text towards emphasis on graphics and action, the story and dialog was "pushed aside". He also speculated that the best solution was to make the player a "straight man". [4]
In 2011, game designer Tim Schafer claimed that studios self-censored themselves to the point that games were unable to be comedic, out of fear of causing offense. [5] In 2014, Chris Suellentrop of The New York Times stated his opinion that comedy was one of the least developed genres in video games besides romance, calling the greatest video game comedy up to that point Portal 2 (2011), a game that "competes with the best comedic work in any medium". Reviewing the game Jazzpunk (2014), he stated that it lacked "an emotional core", but cited Octodad: Dadliest Catch (2014) as an example of a successful humorous game. [1]
In 2020, William Hughes of The A.V. Club stated that video games were "still fumbling clumsily" with comedy, and were in the "angry teenager punching walls" stage of their development as an artistic medium. He called funny games "outliers" that were largely in the realm of PC gaming, citing the fact that, in most games, a written script is "considered a late-development afterthought". Calling comedy in games "a matter of deliberation and thoughtfulness", he criticized games that relied on one-liners and offensive jokes as opposed to designing the entire game to support the comedy. [3]
Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.
The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.
Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. A sequel to 1990's The Secret of Monkey Island, it is the second game in the Monkey Island series. It was the sixth LucasArts game to use the SCUMM engine, and the first game to use the iMUSE sound system. In it, pirate Guybrush Threepwood searches for the legendary treasure of Big Whoop and again faces off against the pirate LeChuck, who is now an undead corpse.
Timothy John Schafer is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry.
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Video game design is the process of designing the rules and content of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.
A punch line concludes a joke; it is intended to make people laugh. It is the third and final part of the typical joke structure. It follows the introductory framing of the joke and the narrative which sets up for the punch line.
Pyst is an adventure computer game released in October 1996. It was created as a parody of the highly successful adventure game Myst. Pyst was written by Peter Bergman, a co-founder of the Firesign Theatre, and was published by Parroty Interactive, with Bergman, Stallone, Inc. as co-publisher. Mindscape began distributing the game on August 20, 1997. The parody features full motion video of actor John Goodman as "King Mattruss", the ruler of "Pyst Island". Versions of the game were produced for both the Windows PC and Apple Macintosh operating systems.
Psychonauts is a 2005 platform video game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.
Sly 2: Band of Thieves is an action stealth video game developed by Sucker Punch Productions and published by Sony Computer Entertainment. It was released in 2004 for PlayStation 2. It is the sequel to the game Sly Cooper and the Thievius Raccoonus and part of the Sly Cooper video game series. The game received critical acclaim and is often considered to be one of the greatest PlayStation 2 games of all time.
Host Master and the Conquest of Humor is a free Flash adventure game, written by Klint Honeychurch and game developer Tim Schafer, with gameplay and art by Honeychurch and music by Bert Chang. The game was published by Double Fine Productions, of which Schafer is president, and was originally playable on their website.
GLaDOS is a fictional character from the video game series Portal. The character was created by Erik Wolpaw and Kim Swift and voiced by Ellen McLain. GLaDOS is depicted in the series as an artificially superintelligent computer system responsible for testing and maintenance in the Aperture Science Computer-Aided Enrichment Center in all titles. While GLaDOS initially appears in the first game to simply be a voice that guides the player, her words and actions become increasingly malicious as she makes her intentions clear. The second game, as well as the Valve-created comic Lab Rat, reveals that she was mistreated by the scientists and used a neurotoxin to kill the scientists in the laboratory before the events of the first Portal. She is apparently destroyed at the end of the first game but returns in the sequel, in which she is supplanted by her former intelligence dampener and temporarily stuck on a potato battery, while her past as the human Caroline is also explored.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.
You Don't Know Jack is a 2011 party video game developed by Jellyvision Games and published by THQ. It was Jellyvision's first entry in the You Don't Know Jack series after an eight-year hiatus. The game was released in North America on February 8, 2011, for Microsoft Windows, Nintendo DS, PlayStation 3, Wii and Xbox 360 platforms. The game took advantage of online connectivity and other features of modern gaming consoles. A single player iOS port was released about two months later, but was later pulled in anticipation of a more robust client based on the Facebook version of the game.
Klint Honeychurch is an American graphic designer, video game designer, programmer, and writer. He designed Double Fine's free Adobe Flash games: the graphic adventure Host Master and the Conquest of Humor, sports game parody My Game About Me: Olympic Challenge, puzzle-platform game Tasha's Game, and fighting game Epic Saga: Extreme Fighter.
Game & Wario is a 2013 party video game developed by Nintendo and Intelligent Systems and published for the Wii U console, named after LCD Game & Watch titles. It is the eighth installment in the WarioWare series and part of the larger Mario franchise. The story stars Wario and his friends, who take advantage of a newly released video game console with two separate screens by making games for monetary gain. Game & Wario consists of 16 minigames that exclusively utilize the Wii U GamePad and its functions. Additional modes and collectibles are also unlockable. The majority of the minigames are single-player, although some are designed for multiplayer only.
Annie VanderMeer is an American video game designer specializing in role-playing video games, best known for her narrative work on 2021's Unpacking and her design work on the 2012's Guild Wars 2.
Host Master Deux: Quest for Identity is the sequel to Host Master and the Conquest of Humor. It is a free Flash Adventure platformer, created Benedikt Hummel and Marius Fietzek, and starring game developer Tim Schafer. The game was published by Double Fine Productions, of which Schafer is president, and was originally playable on their website.
Video game writing is the art and craft of writing scripts and narratives for video games. Similar to screenwriting, it is typically a freelance profession. It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors. There are many differing types of text in video games in comparison to stage shows or movies, including written text, foreign or made-up languages, and often situation-based information. Especially when developing Triple A games, more than one writer will be required to create the game, split into different roles.
The Milkman Conspiracy is a level in the 2005 video game Psychonauts. It is a world that takes place in the mind of Boyd Cooper, a paranoid security guard of an asylum, which the protagonist Raz explores. The area has unusual gravity, causing Raz to be pulled towards different roads when he is near and walking at unusual angles. Multiple games have been compared to this level, including Jazzpunk, We Happy Few, and Super Mario Galaxy.