Survival game

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A small shelter (left) constructed by the player in the survival game Minetest 2012-10-20-152616 800x597 scrot.png
A small shelter (left) constructed by the player in the survival game Minetest

Survival games are a subgenre of action games which are usually set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse.

Contents

Gameplay

Survival games are considered an extension of a common video game theme where the player character is stranded or separated from others and must work alone to survive and complete a goal. Survival games focus on the survival parts of these games, while encouraging exploration of an open world. [1] Some gameplay elements present in the action-adventure genre—such as resource management and item crafting—are commonly found in survival games and serve as central elements featured in games like Survival Kids . At the start of a typical survival game, the player is placed alone in the game's world with few resources. It is not uncommon for players to spend the majority or entirety of the game without encountering a friendly non-player character; since NPCs are typically hostile to the player, the emphasis is placed on avoidance, rather than confrontation. In some games, however, combat is unavoidable and provides the player with valuable resources (e.g., food, weapons, and armor).

In some games, the world is generated randomly so that the player must actively search for food and weapons, often provided with visual and auditory cues of the types of resources that may be found nearby. [2] The player character typically has a health bar and will take damage from falling, starving, drowning, contact with fire or harmful substances, and attacks by monsters that inhabit the world. Other metrics related to the player-character's vulnerability to the game world may also come into play. [3] For example, the survival game, Don't Starve , features a separate hunger gauge and a sanity meter, which will cause the death of the character if allowed to deplete. Character death may not be the end of the game, however – the player may be able to respawn and return to the game location at which their character died in order to retrieve lost equipment. Other survival games use permadeath: the character has one life, and dying requires that the game be restarted. [2] While many survival games are aimed at constantly putting the player at risk from hostile creatures or the environment, others may downplay the amount of danger the player faces and instead encourage more open-world gameplay, where player character death can still occur if the player is not careful or properly equipped. [4]

Player experience

Survival games are almost always playable as a single-player game, but many games have been designed to be played in multiplayer, with game servers hosting the persistent world that players can connect to. The open-ended nature of these games encourages players to work together to survive against the elements and other threats that the game may pose. When there are no opposing players within the same world, this dynamic is often referred to as player versus environment or PvE, whereas when opposing players are present within the same world, it is known as player versus player or PvP. This generally leads to players forming alliances, constructing fortified structures and working together to protect themselves from both the dangers presented by the game's world and the other players' characters. [5]

Crafting

Making a pickaxe through the crafting interface in Minetest Minetest crafting menu with stone pickaxe.png
Making a pickaxe through the crafting interface in Minetest

Many survival games feature crafting; by combining two or more resources, the player can make a new object, which can be used for further crafting. [2] Other games can use just one resource to make another, like Subnautica . This enables gameplay where the player collects resources to craft new tools, which in turn allow them to obtain better resources, which can then, again, be used to obtain better tools and weapons.

A common example is the creation of pick-axes of various levels of hardness: wooden pick-axes may allow stone to be mined but not metallic ores; however, a pick-axe made from collected stone can be used to mine these metallic ores. The same concept applies to weapons and armor, with better offensive and defense bonuses provided by items made from materials which are more difficult to acquire. The crafting system often includes durability factors for tools and weapons, causing the tool to break after a certain amount of usage. Crafting systems may not give the player the necessary recipes for crafting, requiring for them to be learned through experimentation or from game guides.

Objectives

There is rarely a winning condition for survival games: the challenge is to last as long as possible, though some games set a goal for survival time. As such, there is rarely any significant story in these games beyond establishing the reason why the player character has found themselves in the survival situation. Some survival games provide quests, which help the player learn the game's mechanics and lead them to more dangerous areas, where better resources can be found. Because of the open-world nature and crafting systems, some games allow for user-made structures to be built. Minecraft , for example, allows players to place blocks to construct crude shelters for protection, but as they gather more resources and readily survive, players can create massive structures from the game's building blocks, often modeling real-world and fictional buildings. Survival games typically feature non-replenishing resources, though the player can take steps to allow new resources to generate. For example, in Terraria , chopping down a tree will eliminate that tree, but the player can replant seeds, allowing new trees to grow. [6]

Presentation and mechanics

The top-down grid view of Cataclysm: Dark Days Ahead CDDA recharger.png
The top-down grid view of Cataclysm: Dark Days Ahead

Many survival games are presented in the first-person perspective to help immerse the player in the game. Other titles use other methods of presentation: games like Terraria and Starbound are presented in two-dimensional side views, while Don't Starve uses sprites rendered in a three-dimensional isometric projection. Furthermore, while survival games are considered action games, there are other genres that feature the survival theme, such as the turn-based role-playing games Dead State and NEO Scavenger , and the story-driven first-person shooter series S.T.A.L.K.E.R. . [7] Survival mechanics, particularly resource gathering, hunting, and crafting, have also been incorporated into games in other genres, such as 2013's Tomb Raider and the Far Cry series. [1]

History

In a general sense, survival elements have been around since the beginning of the video game industry. The basic concept of survival can be found in sports video games (as early as Pong in 1972), fighting games and adventure games, [8] while survival scenarios can be found in classic arcade action games (such as Space Invaders in 1978 and Pac-Man in 1980) and survival horror games (such as Resident Evil in 1996). [9] A more specific modern survival game genre began to emerge in the 1990s, but was not clearly defined until the early 21st century.

An early example of the survival game genre is UnReal World , which was created by Sami Maaranen in 1992 and is still in active development. The rogue-like game used ASCII graphics and placed the player in the harsh conditions of Finland during the Iron Age. Unlike traditional Roguelike games, where there was a goal to reach, UnReal World's only goal was to survive as long as possible against wild creatures and the dangers that the snowy weather created. [10] Another early example of the survival game genre is the Super Nintendo Entertainment System game SOS , released by Human Entertainment in 1993. [11]

Wurm Online contains elements that have ultimately influenced a number of survival games.[ citation needed ] Being a massively multiplayer online role-playing game (MMORPG), the game sets players as characters in a medieval setting, allows them to terraform the land, create buildings, and effectively develop their own kingdoms. Rolf Jansson and Markus Persson began the initial development of the game in 2003, and although Persson left around 2007,[ ambiguous ] the game is still in active development. [10] Persson became instrumental in developing Minecraft , which many[ who? ] consider to have popularised the survival game genre. [10] From its initial public release in 2009, Minecraft focuses on resource-gathering and crafting in a procedurally-generated world, and requires the player to defend themselves during night cycles while gathering resources at other times. [10]

Another key title in the survival genre was DayZ . It was originally released as a mod for ARMA 2 in 2012, but was later released as a standalone game, making over $5 million in one day once it became available. [12] The game sets the players in the aftermath of a zombie apocalypse, where they must avoid hordes of zombies while scavenging through the remains of human civilization for resources. [10] As a result of the financial success of Minecraft and DayZ, numerous titles of the survival genre were released from 2012 onward. Some[ who? ] believe that the market has become saturated with titles based on the same post-apocalyptic setting, clones of more popular titles, and titles released as a quick attempt to make money using early access models. [13] [14] The research firm SuperData estimated that survival games brought in over $400 million in revenue over the first six months of 2017, making the genre one of the largest markets in the video game industry. [15]

See also

Related Research Articles

Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.

An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.

A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a visual language to simplify the programming metaphor. Programming games broadly fall into two areas: single-player games where the programming elements either make up part of or the whole of a puzzle game, and multiplayer games where the player's automated program is pitted against other players' programs.

<span class="mw-page-title-main">Sandbox game</span> Type of video game encouraging creativity

A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it.

<i>Minecraft</i> 2011 video game

Minecraft is a 2011 sandbox game developed by Mojang Studios and originally released in 2009. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. Minecraft has become the best-selling video game in history, with over 300 million copies sold and nearly 140 million monthly active players as of 2023. It has been ported to several platforms.

<i>FortressCraft</i> 2011 video game

FortressCraft is a video game by British indie developer Projector Games, released on Xbox Live Indie Games on April 8, 2011. FortressCraft cites Minecraft, Infiniminer and Dwarf Fortress as direct inspirations for the design aspect of the game. The game utilizes textured voxels to simulate landscapes, traditionally reminiscent of other titles in the genre.

<i>Terraria</i> 2011 video game

Terraria is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria received generally positive reviews and sold over 44 million copies by 2022, making it one of the best-selling video games.

<i>Fortnite: Save the World</i> Co-op sandbox survival game developed by Epic Games

Fortnite: Save the World is a cooperative hybrid-third-person looter shooter tower defense sandbox survival video game developed and published by Epic Games, part of the game Fortnite. The game was released as a paid-for early access title for macOS, PlayStation 4, Windows, and Xbox One on July 25, 2017, with plans for a full free-to-play release announced in late 2018. Epic eventually opted to move the game to pay-to-play in June 2020. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher.

<i>Dont Starve</i> 2013 video game developed by Klei Entertainment

Don't Starve is a survival game developed by Klei Entertainment. The game was initially released for Microsoft Windows, OS X, and Linux on April 23, 2013. A PlayStation 4 port, renamed Don't Starve: Giant Edition, became available the following year. Don't Starve for iOS, renamed Don't Starve: Pocket Edition was released on July 9, 2015. An Android version was released on October 20, 2016. Downloadable content titled Reign of Giants was released on April 30, 2014, and a multiplayer standalone expansion called Don't Starve Together became free for existing users on June 3, 2015. On Steam, this game is able to be purchased with a free copy for a friend. A Nintendo Switch port came out on April 12, 2018.

Rust is a multiplayer survival video game developed by Facepunch Studios. It was first released in early access in December 2013 and received its full release in February 2018. Rust is available on Windows and macOS. Console versions for PlayStation 4 and Xbox One developed in conjunction with Double Eleven were released in May 2021. Rust was initially created as a clone of DayZ, a popular mod for ARMA 2, with crafting elements akin to those in Minecraft.

<i>The Forest</i> (video game) 2018 first-person survival horror video game

The Forest is a survival horror video game developed and published by Endnight Games. The game takes place on a remote heavily forested peninsula, where the player character Eric LeBlanc must fight off cannibalistic monsters, while searching for his son Timmy after a plane crash. The game features nonlinear gameplay in an open world environment played from a first-person perspective, with no set missions or quests, empowering the player to make their own decisions for survival. Following a four-year long early access beta phase releasing in 2014, the finished game was released for Windows in April 2018, and for the PlayStation 4 in November 2018. The game was a commercial success, selling over five million copies by the end of 2018. A sequel game, Sons of the Forest, was released in Early Access for Windows on February 23, 2023.

<span class="mw-page-title-main">Survival</span> Concept; act of surviving

Survival or survivorship, the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things, to physical object, and to abstract things such as beliefs or ideas. Living things generally have a self-preservation instinct to survive, while objects intended for use in harsh conditions are designed for survivability.

<i>Survivalcraft</i> Sandbox video game

Survivalcraft is a 2011 open sandbox video game developed by Marcin Igor Kalicinski under the brand Candy Rufus Games. Following early test versions, it was released on 16 November 2011 for the Windows Phone, and is also available for Android, iOS, and Microsoft Windows. The game is set on a deserted island in an open world, where the player collects resources and items that can be made into survival tools. The game has six different game modes: Survival, Challenging, Cruel, Harmless, Adventure, and Creative. The first four involve the player gathering necessary resources to stay alive. The Creative mode gives the player unlimited items and health, and the Adventure mode is used for quest and parkour maps.

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Creeper (<i>Minecraft</i>) Fictional Minecraft hostile creature

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<i>Core Keeper</i> 2022 video game

Core Keeper is a survival sandbox game developed by Pugstorm. Currently in early access, the game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world. It was released to Steam in early access on 8 March 2022 and received praise for its game mechanics, art style, tone, atmosphere and ease of access to multiplayer modes. The game is set to release on Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 in Summer 2024.

References

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  11. Kurt Kalata, SOS / Septentrion (プテントリオン) - Super NES (1993) Archived 2017-07-16 at the Wayback Machine , Hardcore Gaming 101
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