A photography game is a video game genre in which taking photographs using the in-game camera system is a key game mechanic. Photography games often employ mechanics similar to a first-person shooter, but rather than using a gun to kill enemies, the goal is to use a camera to take photographs of things in the game world. [1] Depending on the game, the act might incapacitate or defeat enemies, or the player might receive points or experience according to the composition of the photograph. [1] [2] The earliest game in the genre is Nessie, published for the Commodore 64 in 1984 [3] and in 1985 for Atari 8-bit computers, [4] in which the goal is to take a photo of the Loch Ness Monster.
Photography elements can be the only significant mode of gameplay, as in Pokémon Snap or Afrika , or they can be used in combination with other gameplay modes such as action-adventure in Beyond Good & Evil or survival horror in Fatal Frame and Dead Rising . [2] [5]
The first known photography game is Nessie, published in 1984 for the Commodore 64 and in 1985 for the Atari 8-bit computers. It was written by Tom R. Halfhill and published as a type-in program in Compute!'s second book of Commodore 64 Games [3] and in COMPUTE's Atari Collection Volume 1. [4] [6] The accompanying article describes the concept:
The game was inspired by a TV documentary on Loch Ness which recounted the hundreds of attempts to photograph the monster. Almost all of these attempts have failed; there exist only a few controversial photos showing parts of fins, shadowy shapes, and blurred figures. The game simulates some of the difficulties faced by would-be photographers of Nessie. [4]
In Nessie, the player has a camera with a 20-exposure roll of film and multiple lenses to choose from. The goal is to get a clear photo of the Loch Ness monster and not be fooled by other creatures in the water such as fish and eels. After taking 20 shots, the film is developed and can be reviewed.
In Gekibo: Gekisha Boy , released in 1992 for the PC Engine, [2] the player controls a reticle representing a camera viewfinder moving over the screen. Another early photography game was the 1995 full-motion video game Paparazzi!: Tales of Tinseltown , although the limitations of the FMV format meant players had little control over what they photographed. [2]
The 1999 game Pokémon Snap for the Nintendo 64 – a photography game in the Pokémon universe using rail shooter mechanics – sold well and was critically acclaimed. [2] It inspired other safari and scuba diving photography games such as Endless Ocean (2007), Afrika (2008), Beyond Blue (2020) and a sequel New Pokémon Snap (2021). [7] Pictures from Pokémon Snap could be copied from the cartridge and printed at branches of Blockbuster Video, [8] while players of Firewatch could have the photographs on their in-game camera "developed" and delivered to their home. [2]
In survival horror, the Fatal Frame series (also known as Project Zero) debuted in 2001 and turned photography into an attacking move. Players are tasked with photographing aggressive ghosts, with well focused and composed shots doing more damage. The series has six instalments including one augmented reality game, Spirit Camera , that uses the real camera on the Nintendo 3DS. [2] Phasmophobia and the Outlast series are other survival horror games that give players cameras but no weapons – the aim is to record the monsters and escape without being killed. [9]
Several games with photojournalist protagonists implemented photography sidequests. These include Beyond Good & Evil (2003), Dead Rising (2006) and Spider-Man 3 (2007). [2] [5] The Touhou Project series games Shoot the Bullet , Double Spoiler and Violet Detector used photojournalist protagonists to combine photography and bullet hell mechanics, with points awarded for the number of bullets in a photo. [10]
Some experimental indie games have used photography mechanics to change the level itself – photographs taken in one part of the level can be pasted elsewhere in order to create new paths and objects. Such games include the 2D Snapshot and the 3D Viewfinder (formerly Polaroid Effect). [2] [11]
The genre saw a resurgence in the 2020s with the release of mostly independent games such as Sludge Life, Eastshade (which applies photography game mechanics to landscape painting), Shutter Stroll, Umurangi Generation , Nuts and Season. These fuse photography mechanics with the walking simulator genre to produce slow-paced games, often with environmental themes, as a response to the fast-paced and violent nature of shooter games. [1] An earlier predecessor in the same vein is Infra , from 2016, in which the player character is a structural engineer doing survey work. The camera can be used to photograph either decaying infrastructure in need of repair, or documents connected to a background story about corruption.
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International. It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for US$595. Preceded by the VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes(65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware.
The Loch Ness Monster, also known as Nessie, is a mythical creature in Scottish folklore that is said to inhabit Loch Ness in the Scottish Highlands. It is often described as large, long-necked, and with one or more humps protruding from the water. Popular interest and belief in the creature has varied since it was brought to worldwide attention in 1933. Evidence of its existence is anecdotal, with a number of disputed photographs and sonar readings.
In Canadian folklore, the Ogopogo is a lake monster said to inhabit Okanagan Lake in British Columbia, Canada. Some scholars have charted the entity's development from First Nations folklore and widespread water monster folklore motifs. The Ogopogo now plays a role in the commercial symbolism and media representation of the region.
Rescue On Fractalus! is a space combat simulator video game created by Lucasfilm Games. It was originally released in 1985 for the Atari 8-bit computers and Atari 5200 console, then ported to the Apple II, ZX Spectrum, Amstrad CPC, Tandy Color Computer 3, and Commodore 64. The player flies a space fighter near the surface of a planet, with the goal of rescuing downed pilots. The terrain is generated via fractals, from which the eponymous planet and game title are taken.
Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.
Pokémon Snap is a 1999 first-person photography game with rail shooter style gameplay mechanics developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan in March 1999 and was later released in July 1999 in North America and in September 2000 for PAL regions. It is a spin-off game in the Pokémon series, being one of the first console-based games for it, and featuring many Pokémon rendered for the first time in real-time 3D. The game was re-released for the Wii's Virtual Console in December 2007, for the Wii U's Virtual Console in 2016, and for the Nintendo Switch Online + Expansion Pack in June 2022.
Mail Order Monsters is an action-strategy computer game created by Paul Reiche III, Evan Robinson, and Nicky Robinson. It was published by Electronic Arts for the Commodore 64 in 1985, then released for Atari 8-bit computers in 1986. Players create monsters which they can use to battle multiplayer or against computer-controlled opponents.
Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.
Compute!, often stylized as COMPUTE!, was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's PET Gazette, one of the first magazines for the Commodore PET computer. In its 1980s heyday, Compute! covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was Compute!'s Gazette, which catered to VIC-20 and Commodore 64 computer users.
Frederick "Ted" William Holiday (1921–1979) was an English journalist, who wrote books about angling and also the Loch Ness monster, developing a hypothesis about its nature.
Incident at Loch Ness is a 2004 mockumentary starring, produced by and written by Werner Herzog and Zak Penn, while also serving as the latter's directorial debut. The small cast film follows Herzog and his crew while working on the production of a movie project on the Loch Ness Monster titled Enigma of Loch Ness. Incident at Loch Ness won the New American Cinema Award at the 2004 Seattle International Film Festival.
Ballblazer is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with Rescue on Fractalus!, it was one of the initial pair of releases from Lucasfilm Games, Ballblazer was developed and first published for the Atari 8-bit computers. The principal creator and programmer was David Levine. The game was called Ballblaster during development; some pirated versions bear this name.
Wizard of Wor is an arcade video game released in 1981 by Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit computers, Commodore 64, Commodore Max, Atari 2600, and Atari 5200 and renamed to The Incredible Wizard for the Bally Astrocade. The original cartridge came with a cash prize offer to the first person to complete the game.
Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.
BMX Simulator is a racing video game designed by Richard Darling and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit computers, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Commodore Plus/4 and Commodore 16.
The Loch Ness Horror is a 1981 independent monster movie directed by Larry Buchanan. The film was written by Buchanan and Lyn Schubert.
Marmaduke Arundel "Duke" Wetherell was a British–South African actor, screenwriter, producer, film director and big-game hunter. He was responsible for the hoax "surgeon's photograph" of the Loch Ness Monster.
New Pokémon Snap is an on-rails first-person photography game developed by Bandai Namco Studios and published by Nintendo and The Pokémon Company for the Nintendo Switch. It is a sequel to the 1999 Nintendo 64 game Pokémon Snap. Announced in June 2020, it was released on April 30, 2021. Players explore an archipelago in an autopilot hovercraft and photograph Pokémon in order to conduct research about their ecology.
Umurangi Generation is a first-person photography simulation video game developed by Origame Digital and released for Microsoft Windows in May 2020. Ports for Nintendo Switch and Xbox One followed in June 2021 and May 2022, respectively. Versions for PlayStation 4 and PlayStation 5 released in April 2024, alongside a virtual reality version for the PlayStation VR2 and Meta Quest platforms.