Submarine simulator

Last updated
Periscope screenshot from the 2003 game Danger from the Deep Danger from the deep screenshot 1.jpg
Periscope screenshot from the 2003 game Danger from the Deep
A submarine in Second Life Yellow Submarine Second Life.png
A submarine in Second Life

A submarine simulator is a video game in which the player commands a submarine. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink surface ships and to survive counterattacks by destroyers.[ citation needed ] Submarine simulators are notable for the highly-variable pace of the game;[ citation needed ] it may take hours of simulated time to get into position to attack a well-defended convoy,[ citation needed ] and sub simulators typically include an option for players to adjust the ratio of real time to simulated time up and down as desired.[ citation needed ]

Contents

Most submarine simulators use World War II as the setting; its submarine warfare was lengthy and intense, the historical material is extensive, and the limited capabilities of the period's submarines place a high premium on game playing skill. Games usually feature either US submarines in the Pacific Ocean, or German U-boats in the Atlantic Ocean. Another popular category is modern attack submarines, especially those of the Los Angeles class also known as "688s" after the hull identification number of the first vessel of the class.

Game displays generally include an overhead map or "radar" view, showing the submarine and any ships whose position can be detected, the periscope view if the sub is close enough to the surface, a set of gauges showing depth and course, and a boat plan showing torpedo availability, damage to various subsystems and other in-game issues that may arise.

The first submarine simulator available to the civilian public was Thorn EMI's Submarine Commander of 1982.[ citation needed ]

Titles

NameYear
1914 Shells of Fury 2007
Battle Submarine 1995
688 Attack Sub 1988
688(I) Hunter/Killer 1997
Aces of the Deep 1994
AquaNox series1996–2020
Archimedean Dynasty 1996
Barotrauma 2023
Cold Waters 2017
Command: Aces of the Deep 1995
Dangerous Waters 2005
Danger from the Deep 2003
Das Boot: German U-Boat Simulation 1990–91
Deadly Tide 1996
Depthcharge 1977
Deep Fighter: The Tsunami Offensive 2000
Dive to the Titanic [1] 2010
Enigma: Rising Tide 2003/2005
Fast Attack: High Tech Submarine Warfare 1996
GATO 1984
Harpoon 1989
The Hunt for Red October 1987–90
Hunter Killer 1989
Iron Lung 2022
Operation Neptune 1991
Periscope 1966
Radar Mission (Mode B)1990
Red Storm Rising 1988
Sea Wolf 1976
Silent Depth: Submarine Simulation [lower-alpha 1] [2] [3] 2016
Silent Depth 2: Pacific [4] [5] TBA [lower-alpha 2]
Silent Service 1985
Silent Service II 1990
Silent Hunter 1996
Silent Hunter II 2001
Silent Hunter III 2005
Silent Hunter 4: Wolves of the Pacific 2007
Silent Hunter 5: Battle of the Atlantic 2010
Silent Steel 1995
SSN-21 Seawolf 1994
Steel Diver 2011
Submarine Commander 1982
Sub Battle Simulator 1987
Sub Command 2001
Sub Culture 1997
Sub Hunt 1982
Sub Mission 1986
SubRoc-3D 1982
Subwar 2050 1994
Tom Clancy's SSN 1996
U-boat 1994
Uboat 2024
Up Periscope! [6] 1986
Under the Ice 1987
Virtual Sailor 1999
Wolfpack 1990

The adventure game Codename: ICEMAN (1989) by Sierra On-line contained a submarine simulator portion.

The vehicle simulator game Naval Ops: Warship Gunner 2 (2006) by Koei features submarine hulls & puts the player through several submarine piloting missions, though several other missions are also restricted against submarine use.

AUV simulators

There are also a number of simulators available for underwater robots such as AUVs. These simulators are commonly used by research institutes for testing robot control and coordination algorithms before or during the development of a submarine. One of them is UWSim, the Underwater Simulator, which was developed in the IRSLab for marine robotics research and development. UWSim started with the RAUVI and TRIDENT research projects as a tool for testing and integrating perception and control algorithms before running them on the real robots and has continued its development until today. [7]

Related Research Articles

<span class="mw-page-title-main">Simulation</span> Imitation of the operation of a real-world process or system over time

A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.

<span class="mw-page-title-main">Remotely operated underwater vehicle</span> A tethered underwater mobile device operated by a remote crew

A remotely operated underwater vehicle (ROUV) or remotely operated vehicle (ROV) is a free-swimming submersible craft used to perform underwater observation, inspection and physical tasks such as valve operations, hydraulic functions and other general tasks within the subsea oil and gas industry, military, scientific and other applications. ROVs can also carry tooling packages for undertaking specific tasks such as pull-in and connection of flexible flowlines and umbilicals, and component replacement. They are often used to visit wrecks at great depths beyond the capacities of submersibles for research purposes, such as the Titanic, amongst others.

<span class="mw-page-title-main">Stewart platform</span> Type of parallel manipulator

A Stewart platform is a type of parallel manipulator that has six prismatic actuators, commonly hydraulic jacks or electric linear actuators, attached in pairs to three positions on the platform's baseplate, crossing over to three mounting points on a top plate. All 12 connections are made via universal joints. Devices placed on the top plate can be moved in the six degrees of freedom in which it is possible for a freely-suspended body to move: three linear movements x, y, z, and the three rotations.

<span class="mw-page-title-main">Computer simulation</span> Process of mathematical modelling, performed on a computer

Computer simulation is the running of a mathematical model on a computer, the model being designed to represent the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics, astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions.

<span class="mw-page-title-main">TORCS</span>

TORCS is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in C++ and is licensed under the GNU GPL. TORCS is designed to enable pre-programmed AI drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input.

In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. Most simulators use discrete event simulation in which the modeling of systems in which state variables change at discrete points in time. The behavior of the network and the various applications and services it supports can then be observed in a test lab; various attributes of the environment can also be modified in a controlled manner to assess how the network/protocols would behave under different conditions.

<span class="mw-page-title-main">Autonomous underwater vehicle</span> Uncrewed underwater vehicle with autonomous guidance system

An autonomous underwater vehicle (AUV) is a robot that travels underwater without requiring continuous input from an operator. AUVs constitute part of a larger group of undersea systems known as unmanned underwater vehicles, a classification that includes non-autonomous remotely operated underwater vehicles (ROVs) – controlled and powered from the surface by an operator/pilot via an umbilical or using remote control. In military applications an AUV is more often referred to as an unmanned undersea vehicle (UUV). Underwater gliders are a subclass of AUVs.

<span class="mw-page-title-main">Underwater glider</span> Type of autonomous underwater vehicle

An underwater glider is a type of autonomous underwater vehicle (AUV) that employs variable-buoyancy propulsion instead of traditional propellers or thrusters. It employs variable buoyancy in a similar way to a profiling float, but unlike a float, which can move only up and down, an underwater glider is fitted with hydrofoils that allow it to glide forward while descending through the water. At a certain depth, the glider switches to positive buoyancy to climb back up and forward, and the cycle is then repeated.

SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until successor programs came online well into the 1990s.

<span class="mw-page-title-main">Unmanned underwater vehicle</span> Submersible vehicles that can operate underwater without a human occupant

Unmanned underwater vehicles (UUV), also known as uncrewed underwater vehicles and underwater drones, are submersible vehicles that can operate underwater without a human occupant. These vehicles may be divided into two categories: remotely operated underwater vehicles (ROUVs) and autonomous underwater vehicles (AUVs). ROUVs are remotely controlled by a human operator. AUVs are automated and operate independently of direct human input.

AquaNox is a series of submarine-based first-person shooter/simulation video games set in the distant future. The collection includes AquaNox, AquaNox 2: Revelation and AquaNox: The Angel's Tears. The predecessor and the starter of the series is the MS-DOS title Archimedean Dynasty.

Hardware-in-the-loop (HIL) simulation, also known by various acronyms such as HiL, HITL, and HWIL, is a technique that is used in the development and testing of complex real-time embedded systems. HIL simulation provides an effective testing platform by adding the complexity of the process-actuator system, known as a plant, to the test platform. The complexity of the plant under control is included in testing and development by adding a mathematical representation of all related dynamic systems. These mathematical representations are referred to as the "plant simulation". The embedded system to be tested interacts with this plant simulation.

<span class="mw-page-title-main">Microsoft Robotics Developer Studio</span>

Microsoft Robotics Developer Studio is a discontinued Windows-based environment for robot control and simulation that was aimed at academic, hobbyist, and commercial developers and handled a wide variety of robot hardware. It requires a Microsoft Windows 7 operating system or later.

<span class="mw-page-title-main">Robotics simulator</span> Simulator to create applications for physical robots

A robotics simulator is a simulator used to create an application for a physical robot without depending on the physical machine, thus saving cost and time. In some case, such applications can be transferred onto a physical robot without modification.

Vortex Studio is a simulation software platform developed by CM Labs Simulations. It features a real-time physics engine that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation which is accessed through a desktop editor via a GUI. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery and robotics design and testing, haptics devices, immersive and virtual reality (VR) environments.

Peral was the first successful submarine to be entirely powered by electric batteries and the first fully military-capable submarine in history. It was built by the Spanish engineer and sailor Isaac Peral for the Spanish Navy at the Arsenal de la Carraca, the submarine was launched on 8 September 1888.

<span class="mw-page-title-main">Astronaut training</span> Preparing astronauts for space missions

Astronaut training describes the complex process of preparing astronauts in regions around the world for their space missions before, during and after the flight, which includes medical tests, physical training, extra-vehicular activity (EVA) training, wilderness survival training, water survival training, robotics training, procedure training, rehabilitation process, as well as training on experiments they will accomplish during their stay in space.

<span class="mw-page-title-main">AdventHealth Nicholson Center</span>

The AdventHealth Nicholson Center is a medical research and training center with locations in Celebration and Orlando, Florida. Founded in 2001, it operates within the AdventHealth network and trains physicians on foundational surgical techniques, including robotic surgery and laparoscopic surgery, using tools like robotic simulators, wet and dry labs. Using emerging robotic, laparoscopic and orthopedic surgical techniques, the Nicholson Center is researching to develop modified ways to operate.

<span class="mw-page-title-main">Qiskit</span> Open-source software development kit

Qiskit is an open-source software development kit (SDK) for working with quantum computers at the level of circuits, pulses, and algorithms. It provides tools for creating and manipulating quantum programs and running them on prototype quantum devices on IBM Quantum Platform or on simulators on a local computer. It follows the circuit model for universal quantum computation, and can be used for any quantum hardware that follows this model.

Gazebo is an open-source 2D/3D robotics simulator that began development in 2002. In 2017, development forked into two versions, known as "Gazebo", the original monolithic architecture, and "Ignition", which had moved to becoming a modernized collection of loosely coupled libraries. Following a trademark obstacle in 2022 regarding their use of the name "Ignition", Open Robotics took the opportunity to switch the version names, dubbing the original fork "Gazebo Classic" and the new, modern fork "Gazebo".

References

  1. Known as Silent Depth: 3D Submarine Simulation on the PC
  2. Early access version was released in 2024
  1. Noble, McKinley (26 August 2011). "OMFG Review: Dive to the Titanic". GamePro . International Data Group. Archived from the original on 28 August 2011. Retrieved 12 September 2024.
  2. Sowden, Emily (6 December 2016). "After several years in the making the submarine simulator Silent Depth is out on iOS". Pocket Gamer . Steel Media. Archived from the original on 12 September 2024. Retrieved 12 September 2024.
  3. Vega, Sin (14 September 2018). "Unknown Pleasures: By Land, Air, and Sea". Rock Paper Shotgun . Gamer Network. Archived from the original on 8 March 2021. Retrieved 12 September 2024.
  4. Domeradzka, Zuzanna (19 October 2023). "MicroProse Surprises With Double Announcement: Silent Depth 2: Pacific and Rise of Piracy". Gamepressure . Gry-Online S.A. Archived from the original on 24 October 2023. Retrieved 12 September 2024.
  5. Smith, Ed (16 July 2024). "Legendary strategy dev launches new submarine milsim Silent Depth 2". PCGamesN . Network N. Archived from the original on 16 July 2024. Retrieved 12 September 2024.
  6. Ballard, Jim (February 1984). "ScreenTest - Dragon". Personal Computer Games . No. 3. Verenigde Nederlandse Uitgeverijen. pp. 62–63.
  7. Prats, Mario; Perez, Javier; Fernandez, J. Javier; Sanz, Pedro J. (2012). "An open source tool for simulation and supervision of underwater intervention missions". 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems. pp. 2577–2582. doi:10.1109/IROS.2012.6385788. ISBN   978-1-4673-1736-8. S2CID   14879440.