Archimedean Dynasty

Last updated
Archimedean Dynasty
Archimedean Dynasty Coverart.jpg
Developer(s) Massive Development
Publisher(s) Blue Byte Software
Series AquaNox
Platform(s) DOS, Windows
Release
  • NA: November 16, 1996 [1]
  • EU: November 1996
Genre(s) First-person shooter
Submarine simulator
Mode(s) Single player

Archimedean Dynasty (German: Schleichfahrt, meaning silent running) is the first of the AquaNox series of computer games, developed by Massive Development and published by Blue Byte in 1996. On July 29, 2015, after years of commercial non-availability, the game was re-released on the digital distributor gog.com with Windows support. [2]

Contents

Plot

By the middle of the 27th century, Earth has become a desolate wasteland, with surface polluted by the worldwide nuclear war and continents submerged due to the ice caps melting. Humanity was forced to flee into the depths of the ocean. Here, in a world called Aqua, the democratic Atlantic Federation, the oligarchy of the Indo-Arabic Clansunion, the totalitarian monarchist Sino-Russo-Japanese Shogunate in the western Pacific, and the lawless Tornado Zone in the eastern Pacific along the coastline of South America stand as the remnants of a fractured civilization.

The plot develops around a mercenary named Emerald "Deadeye" Flint, who takes up a seemingly simple task to escort a cargo ship, transporting the nearly worthless delivery of sulfur, through quiet waters. Shortly after the beginning of the voyage, the protagonist becomes the sole hostage after an anarchistic group of Shogunate mercenaries raid the convoy. However, he is released by their leader, Hóng Lóng, who is a well-known arch-enemy of, and has formed a love–hate relationship with the protagonist after helping him escape prison.

Emerald "Deadeye" Flint is soon picked up by a freighter and dropped off in Magellan where his first mission is to bring himself and an attache to Emerald's boss, El Topo's base in a rusty old ship named 'Hiob'. After the player completes several missions as repayment to El Topo for the failure of the escort mission, the player is ordered to move to another location to look for a mercenary to assist him in obtaining the black box of the submarine Big Fat Mama.

Eventually the player's ship is replaced by a faster scout called the 'Gator'. As the player continues to progress through the main story line his ship is replaced two more times, first by the slightly sluggish Atlantic Federation bomber 'Zorn', which introduces the player to a ship with significantly greater firepower. Finally the player ends up in a prototype EnTrOx bomber called 'Succubus', which is the fastest and most advanced submarine in Aqua. The Succubus gets confiscated from EnTrOx after their CEO is impeached and the company dissolved to end their monopoly on and control over Aqua's energy, transport, and oxygen resources.

After several other missions, the player encounters a mysterious mothership during a simple recon mission that is traveling at higher speeds than any other submarine in Aqua. As the game progresses, they encounter more and more scouts of similar make, dubbed Bionts, due to the ships being of a bionic build where pilot and machine are fused together. In one mission, the player is required to paralyse a Biont scout (using EMP weapons) and allow the group to analyse the ship. Near the end of the game a great war breaks out between the Bionts and humans. During the war, the player's last mission is to escort Hóng Lóng who sacrifices herself in order to destroy the main control entity of the Bionts called Survion.

Gameplay

The game splits up into a series of primary and secondary missions, which allow the player to proceed in the storyline as well as earn additional funds. Those 'credits' can then be used to upgrade the various vessels owned by Emerald 'Deadeye' Flint with a huge array of offensive and defensive upgrades, such as additional, and/or more powerful primary weapons, torpedoes and torpedo storage and turret command software, generators, hull plating, Buzzers (technically underwater flares to break a torpedo's lock on the player's ship), noise reduction technology, a booster, and a fixer.

The control of the game is designed for the use of a joystick. The player is confronted with maneuvering through narrow canyons, deep sea currents and enemy fire. They can also use their keyboard; W is forward A is back or brake. Hitting W twice will give the player a boost in acceleration if they have the 'Booster' installed.

Reception

Chris Hudak of GameSpot praised the game's open-endedness, also noting that this, combined with the sheer number of tactical options available could be very confusing to some players. [3] PC Multimedia & Entertainment said Archimedean Dynasty "simply oozes perfection in almost every way", applauding the realistic physics and complex graphics of the 3D engine, the detailed storyline and game world, the compelling sound effects, and the strong combat. He cited the lack of a multiplayer mode as the one glaring omission. [5] Next Generation likewise hailed the 3D engine for its realism and beauty, and the storyline for its depth. The reviewer commented, "Rather than feeling like you're just flying around a fishbowl, you really feel like you're underwater, in a single-seated attack submarine." [4]

The game was commercially unsuccessful in the US. [6]

Archimedean Dynasty was nominated as Computer Games Strategy Plus 's 1996 "Science-Fiction Simulation" of the year, although it lost to Terra Nova: Strike Force Centauri . [7] In 2000, Computer Games Strategy Plus named Archimedean Dynasty one of the "10 Best Sci-Fi Simulations" of all time. [6]

Reviews

Related Research Articles

<i>Silent Hunter</i> (video game) 1996 submarine simulator

Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy. Most contemporary US submarines and Japanese warships are featured along with some generic merchant ships.

<i>Silent Hunter III</i> 2005 submarine simulator

Silent Hunter III is a submarine simulation developed by Ubisoft Bucharest and published by Ubisoft. It was released for Windows on March 15, 2005. Like Silent Hunter II, it places the player in command of a German U-boat during the Battle of the Atlantic in World War II.

<i>I-War</i> (1997 video game) 1997 video game

I-War is a space combat simulator developed by Particle Systems and published by Infogrames. The game was first published in November 1997 in Europe, and in late August of 1998 in North America.

<i>Tachyon: The Fringe</i> 2000 video game

Tachyon: The Fringe is a Space combat simulation video game developed and published in 2000 by Novalogic. It features the voice acting of Bruce Campbell as main character Jake Logan in a 3-D space simulator. Tachyon was developed by Randy Casey, who had previously written two other titles for Novalogic: F-22 Lightning II and F-22 Raptor.

<i>War Wind</i> 1996 science fantasy real-time strategy computer game

War Wind is a science fantasy real-time strategy game developed by DreamForge Intertainment and published by Strategic Simulations, Inc. (SSI). It was released in 1996 for Microsoft Windows and used DirectX 2.0. The game features four unique playable alien races on the fictional planet of Yavaun, each with their own histories, ideologies, and story campaigns consisting of seven scenarios each and an ending unique to that race. The story explores themes of authoritarianism, slavery, revolution, and mysticism. The game also features a map and scenario editor, as well as netplay with up to seven additional players.

<i>Janes AH-64D Longbow</i> 1996 video game


AH-64D Longbow is a realistic combat flight simulator of the AH-64D Apache Longbow attack helicopter. Released on June 3, 1996, for the PC, this simulation was developed at Origin Systems. AH-64D Longbow was the second simulator released under the Jane's Combat Simulators line from Electronic Arts.

<i>X-COM: Interceptor</i> 1998 video game

X-COM: Interceptor is the fourth main game in the X-COM series, developed and published by MicroProse in 1998. The game is a combination of many genres, including space flight simulation, business simulation game and strategy game elements. More specifically, the player's role includes managing a number of X-COM space stations, piloting starfighters during hostile encounters whilst co-ordinating wingmen, and managing resources and research. X-COM Interceptor, although released as the fourth game, is actually set before X-COM: Apocalypse, thus making it the third game in the chronological order. The game was re-released in 2008 for Steam and GamersGate, and again in 2016 on GOG.com.

<i>Wing Commander: Privateer</i> 1993 video game

Wing Commander: Privateer is an adventure space trading and combat simulator computer game released by Origin Systems in September 1993. Privateer and its storyline is part of the Wing Commander series. The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed.

AquaNox is a series of submarine-based first-person shooter/simulation video games set in the distant future. The collection includes AquaNox, AquaNox 2: Revelation and AquaNox: The Angel's Tears. The predecessor and the starter of the series is the MS-DOS title Archimedean Dynasty.

<i>Tom Clancys SSN</i> 1996 video game

Tom Clancy's SSN is a submarine simulator of the 688i. The game player is in command of USS Cheyenne in a limited war against China over the Spratly Islands. Gameplay is limited to a 15 mission single-player campaign in which the player carries out anti-submarine, anti-surface ship roles, intelligence gathering activities, and the launch of submarine based cruise missiles. Tom Clancy also wrote a book by the same name as a tie-in.

<i>Naval Ops: Commander</i> 2002 video game

Kurogane no Houkou 2: Warship Commander is a 2002 vehicle simulation game computer game for Microsoft Windows. It was ported to the PlayStation 2 in 2004; this port was localized and titled Naval Ops: Commander.

<i>Super Battleship</i> 1993 video game

Super Battleship is a naval simulator video game released for the Genesis and Super NES in 1993. The game is strictly single-player and is primarily a strategy game with some real-time elements. It is based on the Battleship board game by the Milton Bradley Company.

<i>MechWarrior 2: Mercenaries</i> 1996 video game

MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision. In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions.

<i>Destroyer</i> (video game) 1986 video game

Destroyer is a naval combat simulation video game published by Epyx in 1986 for the Amiga, Apple II, Commodore 64, and IBM PC compatibles.

<i>Star Wars: TIE Fighter</i> 1994 video game

Star Wars: TIE Fighter is a 1994 Star Wars space flight simulator and space combat video game, a sequel in the Star Wars: X-Wing series. It places the player in the role of an Imperial starfighter pilot during events that occur between The Empire Strikes Back and Return of the Jedi.

<i>Jagged Alliance: Deadly Games</i> 1996 video game

Jagged Alliance: Deadly Games is a 1996 tactical role-playing game developed and published by Sir-Tech and a sequel to Jagged Alliance.

<i>Janes Longbow 2</i> 1997 video game

Longbow 2 is the sequel to Jane's AH-64D Longbow from Jane's Combat Simulations. The game was developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 13, 1997.

<i>Red Storm Rising</i> (video game) 1988 video game

Red Storm Rising is a simulation video game based on Tom Clancy's 1986 novel Red Storm Rising and released in 1988 by MicroProse. The player is put in charge of an American SSN submarine in the Norwegian Sea Theater with the overall role of a hunter killer performing various missions in the context of the global conflict described in the book representing a campaign. Its original Commodore 64 version was co-designed and co-programmed by the famous game designer Sid Meier.

<i>Submarine Commander</i> 1982 video game

Submarine Commander is a simulation video game for the Atari 8-bit family written by Dean Lock and published by Thorn EMI Computer Software in 1982. A VIC-20 port by Gary York was released in 1983, and an Apple II version by Patrick Buckland the same year. The Atari version was re-released in 1985 on cassette on the Sparklers budget label. A version for the TI-99/4 was announced but was not released until 1986 when a third party bought the rights.

<i>TigerShark</i> 1997 video game

TigerShark is a 1997 video game published by GT Interactive for the PlayStation and Windows, and the first game to be released by its developer, n-Space.

References

  1. "Online Gaming Review". 1997-02-27. Archived from the original on 1997-02-27. Retrieved 2023-04-16.
  2. Exklusive bei GOG: Ab heute stehen neue Ubisoft-Klassiker bereit on Winfuture.com (John Woll, 29.07.2015)
  3. 1 2 Hudak, Chris (1997-01-14). "Archimedean Dynasty Review". GameSpot. Retrieved 2011-01-21. Archimedean Dynasty gives computer gaming a good name even when you don't know what the hell is going on.
  4. 1 2 "Archimedean Dynasty". Next Generation . No. 28. Imagine Media. April 1997. p. 126.
  5. 1 2 "Review: Archimedean Dynasty". PC Multimedia & Entertainment. March 16, 1997. Archived from the original on June 24, 1997.
  6. 1 2 Bauman, Steve (January 28, 2000). "10 Best Sci-Fi Simulations". Computer Games Strategy Plus . Archived from the original on February 4, 2005.
  7. Staff (March 25, 1997). "Computer Games Strategy Plus announces 1996 Awards". Computer Games Strategy Plus . Archived from the original on June 14, 1997. Retrieved November 2, 2010.