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January 1995 cover
|First issue||January 1995|
|January 2002 |
|Based in||Brisbane, CA|
Next Generation (also known as NextGen) was a video game magazine that was published by Imagine Media (now Future US).It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.
Next Generation initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony Playstation and Sega Saturn. Unlike competitors GamePro and Electronic Gaming Monthly , the magazine was directed towards a different readership by focusing on the industry itself rather than individual games.
The magazine was first published by GP Publications up until May 1995 when the publisher was acquired by Imagine Media.
In September 1999, Next Generation was redesigned, its cover name shortened to simply NextGen. This would start what was known as "Lifecycle 2" of the magazine.[ citation needed ] A year later, in September 2000, the magazine's width was increased from its standard 8 inches to 9 inches, however this wider format lasted less than a year. Subscribers of Next-Gen Magazine received issues of PlayStation Magazine when the magazine's life-cycle was terminated.
The brand was resurrected in 2005 by Future Publishing USA as an industry-led website, Next-Gen.biz. It carries much the same articles and editorial as the print magazine, and in fact reprints many articles from Edge, the UK-based sister magazine to Next-Gen. In July 2008, Next-Gen.biz was rebranded as Edge-Online.com.
Next Generation's content didn't focus on screenshots, walkthroughs, and cheat codes. Instead the content was more focused on game development from an artistic perspective. Interviews with people in the video game industry often featured questions about gaming in general rather than about the details of the latest game or game system they were working on.
Next Generation was first published prior to the North American launch of the Sega Saturn and Sony PlayStation, and much of the early content was in anticipation of those consoles.
Apart from the regular columns, the magazine did not use bylines. The editors explained that they felt the magazine's entire staff should share the credit or responsibility for each article and review, even those written by individuals.
The review ranking system was based on a number of stars (1 through 5) that ranked games based on their merits overall compared to what games were already out there.
Next Generation had a few editorial sections like "The Way Games Ought To Be" (originally written every month by game designer Chris Crawford) that would attempt to provide constructive criticism on standard practices in the video game industry.
The magazine's construction and design was decidedly simple and clean, its back cover having no advertising on it initially, a departure from most other gaming magazines. The first several years of Next Generation had a heavy matte laminated finish cover stock, unlike the glossy paper covers of its competitors. The magazine moved away from this cover style in early 1999, only for it to return again in late 2000.
|Lifecycle 1||Lifecycle 2|
Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. Players control Nights flying through Elliot and Claris's dreams to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed.
The Nintendo 64 (officially abbreviated as N64, hardware model number pre-term: NUS, stylized as NINTENDO64) is a home video game console developed and marketed by Nintendo. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, and March 1997 in Europe and Australia. It was the last major home console to use the cartridge as its primary storage format until the Nintendo Switch in 2017. The Nintendo 64 was discontinued in 2002 following the launch of its successor, the GameCube, in 2001.
The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was first released on 3 December 1994 in Japan, on 9 September 1995 in North America, on 29 September 1995 in Europe, and on 15 November 1995 in Australia, and was the first of the PlayStation lineup of video game consoles. As a fifth generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.
The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games.
Virtua Fighter is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. It was released in October 1993 in Japan, Europe, And UK and November 28, 1993 in North America. It is the first game in the Virtua Fighter series, and the first arcade fighting game to feature fully 3D polygon graphics. The game has been ported to several platforms including the Sega Saturn, Sega 32X, and Microsoft Windows. A critically acclaimed and hit game, Virtua Fighter was highly regarded for its in-depth fighting engine and real world fighting techniques, and has been revolutionary and highly influential in the evolution of the genre and video games in general.
The fifth-generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.
Sega Rally Championship is a 1994 racing video game developed by Sega AM3 and published by Sega. Originally released for arcades using the Sega Model 2 board, it was ported over to the Sega Saturn in 1995 and Windows in 1997. The unique selling point of Sega Rally Championship was the ability to drive on different surfaces, with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre. It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer.
Daytona USA is a racing video game developed by Sega AM2 and released by Sega, with a limited release in 1993 followed by a full release in 1994. It was the first Sega game to debut on the Sega Model 2 arcade system board. Daytona USA is a stock car racing game where players race opponents and a clock on one of three tracks, including the Daytona International Speedway. Sega claims it is one of the highest-grossing arcade games of all time.
Sega AM Research & Development No. 3, known as Hitmaker Co., Ltd. from 2000 to 2004, is a defunct division of Sega, a Japanese video game company. Established by 1993, AM3 was managed by Hisao Oguchi and developed a number of arcade titles for Sega. Series introduced by AM3 include Virtual On, Sega Rally, Crazy Taxi, and Virtua Tennis. AM3's main focus was on arcade games until the release of the Dreamcast. Additionally, developers Tetsuya Mizuguchi and Kenji Sasaki developed Sega Rally Championship with AM3 before departing to form AM Annex, which later split into Sega AM9 and Sega AM5.
Sega Net Link is an attachment for the Sega Saturn game console to provide Saturn users with internet access and access to email through their console. The unit was released in October 1996. The Sega Net Link fit into the Sega Saturn cartridge port and consisted of a 28.8 kbit/s modem, a custom chip to allow it to interface with the Saturn, and a browser developed by Planetweb, Inc. The unit sold for US$199, or US$400 bundled with a Sega Saturn. In 1997 Sega began selling the NetLink Bundle, which included the standard NetLink plus the compatible games Sega Rally Championship and Virtual On: Cyber Troopers NetLink Edition, for $99.
Edge is a multi-format video game magazine published by Future plc in the United Kingdom, which publishes 13 issues of the magazine per year.
Wipeout 2097 (stylised wipE'out"2097; released as Wipeout XL in North America) is a futuristic racing game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.
Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.
Gungriffon is a series of video games developed by Game Arts and designed by Takeshi Miyaji. Gungriffon and Gungriffon II originally appeared for the Sega Saturn console in 1996, with more recent appearances in Gungriffon Blaze for the PlayStation 2 and Gungriffon: Allied Strike for the Xbox. The Gungriffon games are focused on piloting mecha—large, usually bipedal military vehicles. This game series refers to these machines as Armored Walking Gun Systems (AWGS). With the exception of the High-MACS design, the mecha in this series have a distinctly realistic design philosophy.
Puzzle Bobble 2 is a tile-matching video game by Taito. The first sequel to Puzzle Bobble, it was titled in Europe and North America as Bust-A-Move Again on the arcade and Bust-A-Move 2 Arcade Edition on the home consoles. Released into the arcades in 1995, PlayStation, Sega Saturn, Nintendo 64 and Windows conversions followed. The game was included in Taito Legends 2, but the US arcade version was included on the US PS2 version instead.
Wipeout is a futuristic racing video game developed and published by Psygnosis. It is the first game in the Wipeout series. It was originally released in 1995 for PlayStation and MS-DOS, and later in 1996 for Sega Saturn, being a launch title for the PlayStation. It was re-released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007.
Paragon Publishing Ltd was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003.
Sega Corporation is a Japanese multinational video game developer and publisher headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California, and London. Sega's arcade division existed as Sega Interactive Co., Ltd. from 2015 to 2020. Sega is a subsidiary of Sega Group Corporation, which is in turn a part of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles.
Online console gaming involves connecting a console to a network over the Internet for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services.
The history of Sega, a Japanese multinational video game developer and publisher, has roots tracing back to Standard Games in 1940 and Service Games of Japan in the 1950s. The formation of the company known today as Sega is traced back to the founding of Nihon Goraku Bussan, which became known as Sega Enterprises, Ltd. following the acquisition of Rosen Enterprises in 1965. Originally an importer of coin-operated games to Japan and manufacturer of slot machines and jukeboxes, Sega began developing its own arcade games in 1966 with Periscope, which became a surprise success and led to more arcade machine development. In 1969, Gulf and Western Industries bought Sega, which continued its arcade game business through the 1970s.