Destruction Derby | |
---|---|
Developer(s) | Reflections Interactive [lower-alpha 1] |
Publisher(s) | Psygnosis |
Director(s) | Martin Edmondson |
Producer(s) | Tony Parks |
Designer(s) | Martin Edmondson |
Composer(s) | Tim Swan |
Platform(s) | MS-DOS, PlayStation, Saturn |
Release | |
Genre(s) | Vehicular combat, racing |
Mode(s) | Single-player, multiplayer |
Destruction Derby is a 1995 vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis for MS-DOS, PlayStation and Sega Saturn. Based on the sport of demolition derby, the game tasks the player with racing and destroying cars to score points. The developers implemented simulated physics to make the results of collisions easier to predict, and they kept the game's tracks small to increase the number of wrecks. Critics found Destruction Derby enjoyable and praised its graphics and car damage system, although the Saturn release received mixed reviews. The game started the Destruction Derby series, beginning with its 1996 sequel, Destruction Derby 2 .
Destruction Derby is a vehicular combat racer based on the sport of demolition derby. [5] [6] The game contains three vehicles. [7] Collisions in the game affect the controls of each car, limiting their steering and maximum speed. [8] [9] Frontal collisions risk damage to the car's radiator, which causes the car to overheat and stop running. [8] Four game modes are available: Destruction Derby, Wreckin' Racing, Stock Car Racing and Time Trial. In Destruction Derby, the player earns points by destroying other cars in a large, trackless arena called The Bowl; [6] [8] in Stock Car Racing, the player must finish in first place, and no points are awarded for destroying cars. Wreckin' Racing is a hybrid of the two, in which the player earns points both by winning the race and by destroying other cars. Time Trial is a solo time attack mode. [6] The PlayStation version features system link play for two players, [10] while the MS-DOS version has an online multiplayer mode. [8]
The British development studio Reflections Interactive began creating Destruction Derby for the PlayStation in late 1994. [10] [11] It was published by Sony Computer Entertainment's Psygnosis branch, which allowed Reflections to receive PlayStation development kits long before that console's release. [12] The game debuted at the May 1995 Electronic Entertainment Expo, [13] and its initial title was variously reported as Demolition Derby and Demolish 'em Derby. Writers for Edge and Next Generation commented that the game could "trounce" Ridge Racer upon the PlayStation's release. [10] [13]
To make the results of car collisions easier to predict, Reflections implemented simulated physics into Destruction Derby. Director Martin Edmondson believed that the game would otherwise be "completely unplayable", as with "pool when the collisions are all off". Producer Tony Parks noted that the physics were simplified to improve performance and to compensate for the PlayStation's digital controller, and that the team sought a balance between "realism and playability". Performance was also improved by optimising the game's graphics, and by reducing the level of detail of objects in the distance. Destruction Derby's game engine supports up to twenty cars on screen simultaneously, which no console racing game, other than Daytona USA , had achieved until that time. However, a single wire-frame model, differentiated by texture maps, was used for every vehicle. Damage to vehicles is modelled in real-time, based on the speed and angle of the cars involved. [12] The team made the game's tracks small to "keep the density of the cars on the track very high", which allowed for large-scale wrecks. [13] Plans were made to support up to eight players with the PlayStation Link Cable. [9]
Destruction Derby was officially released on 20 October 1995 on PlayStation and then MS-DOS. Perfect Entertainment worked on the port to Sega Saturn; this version lacks transparencies. GameFan's Ryan Lockhart estimated that the port was "80% ready" in the magazine's August 1996 issue, [14] and it was released in August 1996, [15] in Europe and Japan only. [16] [17] The PlayStation version was re-released through the PlayStation Network store in 2007, [18] and then was included in the PlayStation Classic in 2018. [19]
The game sold more than 1 million copies by August 1996. [20]
Publication | Score |
---|---|
Computer and Video Games | 90% (PC), [21] 3/10 (SAT) [22] |
Edge | 7/10 (PS1) [23] |
Famitsu | 25/40 (PS1, SAT) [24] [25] |
GameSpot | 7.1/10 (PC) [26] |
IGN | 7/10 (PS1) [27] |
Next Generation | (PS1, PC) [28] [29] |
PC Gamer (US) | 88% (PC) [8] |
The Electric Playground | 9/10 (PS1) [7] |
Dimension-3 | 93% (PC) [30] |
Sega Saturn Magazine | 68% (SAT) [31] |
Writing for GamePro , Captain Squideo called Destruction Derby "the most raucous racing experience of the fall". He believed that its "graphics are almost all you could want for a game" of this type, but wrote that "nothing here stands out as graphically spectacular". He complained that the game does not let players customise cars, and he disliked its lack of split-screen multiplayer. He summarised, "Limited options keep Destruction Derby out of the winner's circuit, but this rowdy stock-car racer still generates a stadium full of thrashin' fun." [32] Victor Lucas of The Electric Playground stated that "the beauty of the game" is the strategy involved in making "calculated strikes" against enemy vehicles, and he wrote, "If you go all out and try to make big noise on the track, more than likely you'll be limping to the scrap yard in seconds." He believed that the game's Stock Car racing mode "is no match for the white knuckle inertia of either Wipeout or Ridge Racer", and that the demolition derbies in The Bowl were "most fun to be had" in the game. He praised the game's graphics and physics, and concluded, "Destruction Derby is a winner in every capacity." [7] A reviewer for Next Generation was extremely pleased with the concept of smashing into other cars, saying it taps into a near-universal fantasy. He remarked the single-player mode is indefinably "lacking" but the multiplayer offers unqualified enjoyment. [28] The IGN reviewer commented that the controls are "way, way too loose". [27]
The PC port was also well received. Lee Buchanan of PC Gamer US praised "the spectacular visuals that bring to life the most jarring collisions I've seen on a computer", and he noted that "[car] damage is depicted beautifully". Like Lucas, he wrote that the player "can't just mindlessly smash into other cars; this is thinking man's destruction". Although he found the game too easy "even at the toughest difficulty level", he found this to be a minor issue that did not detract from the experience. He considered the game's online play to be a high point, and he finished, "Destruction Derby is a blast, and a welcome change of pace from high-end driving simulations." [8] Peter Olafson of Computer Gaming World called the game "a great simulation" of demolition derbies, and he wrote that the wrecks are "convulsive and realistic". He believed that the game "has never-before-seen quality that will instantly make it a showpiece game to demonstrate to open-mouthed friends and relatives", and he considered the car damage to be "especially marvelous—and unprecedented for this sort of game". However, he found that its "useful life span is surprisingly short" and he hoped for a track editor in its sequel. He summarised, "Despite its limitations, this is a great game, but it has a lot more potential." [5] A reviewer for Next Generation remarked that while the game is a straight port of the PlayStation version, it is an impeccably accurate one. He applauded the authentic modelling of vehicle crashes, multiple modes, smoothness of gameplay, and inclusion of both network and modem options, and found the game's only downside is that the camera zooms out so little that it can be difficult to see nearby cars. [29] Computer & Video Games said that the port is an "incredible conversion of the PS game which runs easily as fast and with as much detail." [21]
Reviewing the game's Sega Saturn version, Kim Randell of Computer & Video Games noted its "inferior graphics" that do not have "the sheen and glossiness of its PlayStation counterpart". Randell believed that it was made "much too late to cause the kind of sensation that WipEout did. Comparisons with the PlayStation version are inevitable, and the rather haphazard conversion means that the Saturn version lacks the polish of its rival." [22] Rob Allsetter's review in Sega Saturn Magazine (from the same publisher as Computer & Video Games) recycled most of the text from Randell's review, including the closing remarks. [31]
Mike Channell of Top Gear in 2021 called Destruction Derby "technologically impressive" for its time. He further praised the strategic side to the "chaos": "You'd need to use reverse gear for as long as possible to avoid hobbling your radiator immediately". [33] In a 2023 article by IGN as part of their '90s Week, Peer Schneider selected the game as one of three "forgotten launch gems" of the PlayStation, stating "you couldn't ask for a better tech demo to dazzle your friends than showing off 20 cars on screen, peeling out and crashing into each other." [34]
Destruction Derby received two sequels on the PlayStation: Destruction Derby 2 (1996) and Destruction Derby Raw (2000). There was also a Nintendo 64 exclusive title, Destruction Derby 64 (1999). The only PlayStation 2 title, and the last in the series, was Destruction Derby Arenas (2004).
Sega Rally Championship is a 1995 racing game developed and published by Sega. Originally released for arcades using the Sega Model 2 board, ports were published for the Sega Saturn in 1995 and Microsoft Windows in 1997. The Sega Rally Championship simulates driving on different surfaces, with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre. It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer.
Discworld is a point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions and published by Psygnosis. It is based on Terry Pratchett's novels of the same name. Players assume the role of Rincewind the "wizzard", voiced by Eric Idle, as he becomes involved in exploring the Discworld for the means to prevent a dragon terrorising the city of Ankh-Morpork. The game's story borrows elements from several Discworld novels, with its central plot loosely based on the events in Guards! Guards!
Daytona USA is a 1994 arcade racing game developed by Japanese studio Sega AM2. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Released by Sega in March of 1994, Daytona USA is one of the highest-grossing arcade games of all time.
Virtua Racing or V.R. for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1". The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.
Wipeout 2097 is a 1996 racing video game developed and published by Psygnosis for the PlayStation, the second installment of the Wipeout series following the original game released the previous year. It was ported the following year to Microsoft Windows and the Sega Saturn, and later also to Amiga and Macintosh.
Street Racer is a racing video game published by Ubi Soft for various systems. It was released for the Super Nintendo Entertainment System in 1994, Sega Mega Drive in 1995, PlayStation, Sega Saturn and Game Boy in 1996 and PC and Amiga in 1997. Marketed as a "cross between Mario Kart and Street Fighter", the go-kart themed game combined racing with comedy and beat 'em up influenced violence. The game was a success on the SNES and Mega Drive and received mixed reviews across platforms.
3D Lemmings is a 1995 puzzle video game developed by Clockwork Games and published by Psygnosis. The gameplay, like the original Lemmings game, requires the player to lead all the lemmings to their exit by giving them the appropriate "skills". It was the first Lemmings game to be rendered in 3D. It was released for DOS, PlayStation, and Sega Saturn.
Hi-Octane is a 1995 vehicular combat and racing video game published by Electronic Arts for MS-DOS, PlayStation, and Sega Saturn. It was developed by Bullfrog Productions based upon their earlier Magic Carpet game code. The tracks are wider and more open than most racing games. Hi-Octane was not as well received as the thematically similar Wipeout by Psygnosis and was criticized for the short view distance. Bullfrog also released an expansion pack with three new tracks and new game modes.
Manx TT Super Bike is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It is a motorcycle racing game built for the Sega Model 2 arcade board. Up to 8 players can race in this game if enough arcade cabinets are linked together, following on from Daytona USA. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment.
Destruction Derby 2 is a 1996 vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis for PlayStation and Microsoft Windows. The sequel to Destruction Derby (1995) and developed by the same team, players race with the goal of earning points by damaging opponent cars. Standard races and matches based in arenas with the goal of remaining the last player driving are also available.
Wipeout is a 1995 racing video game developed and published by Psygnosis, originally released for PlayStation and DOS, followed by Sega Saturn the next year. It was a launch title for the PlayStation in Europe. Wipeout was re-released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007.
The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE.
Formula 1 is a 1996 racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony's Formula One series.
Indy 500 is a 1995 arcade racing game developed by Sega AM1. Based on the IndyCar Series, the game possesses a license from the Indianapolis Motor Speedway, home of the Indianapolis 500, and includes the speedway as one of its courses. Indy 500 was AM1's second game developed using 3D computer graphics and their first to utilize color textures. While planned as a Model 3 arcade system board release, delays in the hardware's completion led to use of the Model 2 instead. A Sega Saturn port was planned, but later canceled. Reception to Indy 500 was mixed, with some critical comparison to other games such as Sega AM2's Daytona USA and Namco's Ace Driver and Rave Racer.
Destruction Derby 64 is a vehicular combat racing video game developed by Looking Glass Studios and published by THQ, under license from Psygnosis. It is the third installment in the Destruction Derby series, released on 30 September 1999 in North America and 12 October 1999 in Europe for the Nintendo 64.
Scorcher is a futuristic racing video game by Danish developer Zyrinx, released in 1996 for the PC and in 1997 for the Sega Saturn. Originally announced under the name "Vertigo", the game focuses on special motorcycles that reach up to 450 km/h racing through dangerous tracks in a dystopian year 2021.
Destruction Derby Raw is a 2000 vehicular combat racing video game for the PlayStation. Developed by Studio 33, it is the third main installment in Psygnosis's Destruction Derby series following Destruction Derby 2 (1996), and fourth overall after the Nintendo 64 exclusive Destruction Derby 64 (1999).
ESPN Extreme Games is a game released for the PlayStation in 1995. A version was released for MS-DOS a short time later. The game featured all the sports included in the Summer X-Games of 1995, but it did not feature events such as the half pipe in skateboarding. It was similar to Road Rash, which was a game published by Electronic Arts. The game was followed by two sequels, 2Xtreme and 3Xtreme.
Andretti Racing is a video game developed by American studios High Score Productions and Stormfront Studios and published by EA Sports for the PlayStation and Sega Saturn in 1996, and for Windows in 1997. The game's title refers to legendary racing drivers Mario Andretti and Michael Andretti.
Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.
{{cite magazine}}
: Cite magazine requires |magazine=
(help){{cite magazine}}
: Cite magazine requires |magazine=
(help); Missing or empty |title=
(help)