PlayStation Link Cable

Last updated
The PlayStation Link Cable. Sony-PlayStation-Link-Cables.jpg
The PlayStation Link Cable.

The PlayStation Link Cable (SCPH-1040) is a peripheral cable for the 1st generation PlayStation console. Utilizing the serial I/O port found on the back of most PlayStation models, it allows for two consoles to be connected in order to play compatible multiplayer games on separate consoles. It was released in July 1995 in Japan for ¥2000, [1] and during the 1995 Christmas shopping season in the United States. [2]

Contents

The cable is a 8-pin inline serial cable [3] that plugs directly into the back of the PlayStation console and was a fully supported Sony accessory for the market life of the console. Because it was only designed for original PlayStation models, it is not compatible with the redesigned PS one, nor with succeeding PlayStation consoles such as the PlayStation 2.

The main advantage to using the cable was that a split-screen would not be necessary for multiplayer, increasing each player's screen size and potentially increasing game performance (as only one view has to be rendered per console). However, the use of this cable requires two televisions, two PlayStations (with appropriate cables), and two copies of the game being played (with the exception of Armored Core: Master of Arena , Command & Conquer: Red Alert, Command & Conquer: Red Alert: Retaliation and Mobile Suit Z Gundam/NTSC-J which require only one copy as the games come with two discs). This expense was impractical for most consumers, and by the end of 1997 most retailers were no longer carrying the PlayStation Link Cable. [4]

Notes

  1. This functionality was only present in the North American release, and was removed for the European release.
  2. Link Cable functionality is present but only accessible by a hidden menu in the original release of Wipeout 3. The functionality is fully present in the Special Edition release.

Related Research Articles

<span class="mw-page-title-main">PlayStation (console)</span> Home video game console by Sony

The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

Armored Core is a third-person shooter mecha video game series developed by FromSoftware. The series centers on a silent protagonist who takes on work as a mercenary pilot in the far future, operating large robot combat units known as Armored Cores at the behest of corporate and private clients. As the player completes missions for these clients, they gain credits to improve their Armored Core and unlock further opportunities to make money. Some games include an "Arena" mode in which the player fights other Armored Core pilots in head-to-head battles, which can reward the player with further income or prestige.

Wipeout is a series of futuristic anti-gravity racing video games developed by Studio Liverpool.

<i>Bushido Blade</i> (video game) 1997 video game

Bushido Blade is a 3D fighting video game developed by Lightweight and published by Square and Sony Computer Entertainment for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor bushidō.

<i>Wipeout 2097</i> 1996 racing video game

Wipeout 2097 is a racing video game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.

<i>Gran Turismo 2</i> 1999 video game

Gran Turismo 2 is a 1999 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the sequel to Gran Turismo, the second installment of the Gran Turismo series, and the first installment in the series without involvement from Japan Studio.

<i>V-Rally</i> (video game) 1997 video game

V-Rally is a racing video game developed by Infogrames Multimedia and released for the PlayStation console in 1997. The first game in the V-Rally series, it is based on the 1997 and 1998 World Rally Championship seasons, and features officially licensed cars and tracks inspired by real locations of rally events. Players drive rally cars through a series of stages spread over eight different locations, ranging from European countries like England, Spain or Sweden, to island countries such as Indonesia and New Zealand. As a simulation game, V-Rally places a strong emphasis on replicating the behavior physics of real cars and generally requires more practice than arcade-style racers.

<i>Armored Core</i> (video game) 1997 third-person mech shooter

Armored Core is a 1997 third-person shooter mecha video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation. It was originally released in Japan by FromSoftware in July 1997 and in North America in October 1997 and Europe in 1998 by Sony Computer Entertainment. The game is the first entry in the Armored Core series. A digital port was released in 2007 in Japan and 2015 in North America on the PlayStation Network as a part of the PSone Classics line of games.

<i>Armored Core: Project Phantasma</i> 1997 video game

Armored Core: Project Phantasma is a 1997 third-person shooter mecha video game developed by FromSoftware for the PlayStation. Project Phantasma is the second entry in the Armored Core series and a prequel to the original Armored Core. The game was not released in Europe.

<i>Armored Core 2</i> 2000 video game

Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.

<i>Armored Core 3</i> 2002 video game

Armored Core 3 is a 2002 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the sixth entry in the Armored Core series. Armored Core 3 acts as a reboot for the franchise and begins a storyline that would continue through Armored Core: Last Raven. In 2009, Armored Core 3 was ported to the PlayStation Portable.

<i>Silent Line: Armored Core</i> 2003 video game

Silent Line: Armored Core, known in Japan as Armored Core 3: Silent Line, is a 2003 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the seventh entry in the Armored Core series and a direct sequel to 2002's Armored Core 3. In 2009, Silent Line: Armored Core was ported to the PlayStation Portable.

<i>Armored Core: Nexus</i> 2004 video game

Armored Core: Nexus is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the eighth entry in the Armored Core series and a sequel to 2003's Silent Line: Armored Core. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.

<i>Extreme-G 3</i> 2001 video game

XGIII: Extreme G Racing, also known as Extreme-G 3, is a racing video game developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment for PlayStation 2 and GameCube. The game is a sequel to Extreme-G 2, and was followed by XGRA: Extreme G Racing Association.

<i>TOCA Touring Car Championship</i> 1997 video game

TOCA: Touring Car Championship is a 3D racing video game licensed by series organisers TOCA, and developed and published by Codemasters for the PlayStation and Microsoft Windows platforms in 1997-1998. It was re-released by Codemasters for the Game Boy Color in 2000. It was the first entry in the eponymous series and was followed by TOCA 2 Touring Cars in 1998. The player takes control of a driver who races for one of the eight works teams that contested the 1997 British Touring Car Championship against fifteen AI competitors on one of the nine championship circuits. A championship mode is available for players with the objective of earning points to continue competing and unlocking new features.

<i>Wipeout 3</i> 1999 video game

Wipeout 3 is a futuristic racing video game developed by Psygnosis exclusively for the PlayStation. The title is the fourth game in the Wipeout series, and was released in Europe and North America in September 1999. Players control anti-gravity ships and use weapons to force other contenders out of the race.

<i>Formula 1</i> (video game) 1996 video game

Formula 1 is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony's Formula One series.

<i>F-1 World Grand Prix</i> 1998 video game

F-1 World Grand Prix, developed by Paradigm Entertainment, is a Formula One racing game/sim first released in 1998 for the Nintendo 64 game console and to later platforms including the Sega Dreamcast, Microsoft Windows, Sony PlayStation, and Game Boy Color. The Nintendo 64 version is based on the 1997 Formula One season, featuring each of the 17 circuits from the season and all 22 drivers, with the exceptions of Jacques Villeneuve and the MasterCard Lola team.

<i>TOCA 2: Touring Cars</i> 1998 video game

TOCA 2: Touring Cars is a British racing video game developed and published by Codemasters for PlayStation and Microsoft Windows. It is the second game in the TOCA series, based on the 1998 season of the British Touring Car Championship. Mainly an annual franchise update of cars and tracks, the game added more detailed graphics, physics, multiplayer modes and other minor features. Realistic tracks were added, and support races such as Ford Fiestas, Formula Ford and others also arrived. The level of car damage possible during a race was also enhanced, which was a significant selling point compared with the likes of Gran Turismo which had no damage model at the time.

<span class="mw-page-title-main">PlayStation Mouse</span>

The PlayStation Mouse is an input device for the PlayStation that allows the player to use a mouse as a method of control in compatible games. The mouse was released in Japan on December 3, 1994, the launch date of the PlayStation.

References

  1. "Head to head - PlayStation link-up". Edge (22). Future Publishing: 30–33. July 1995.
  2. 1 2 3 "Sony's Stocking Stuffers". GamePro . No. 87. IDG. December 1995. p. 185.
  3. Amazon.co.uk listing for the PlayStation Link Cable
  4. "Letters". Next Generation . No. 33. Imagine Media. September 1997. p. 153.
  5. 1 2 3 4 5 6 7 8 "Feature: The Missing Link". Play (17). Future Publishing: 56–58. March 1997.
  6. "Armored Core: Some Hardcore Mechanized Action". Electronic Gaming Monthly . No. 99. Ziff Davis. October 1997. p. 172.
  7. Harris, Craig (20 October 1998). "Review: Armored Core: Project Phantasma". IGN . Retrieved 2 October 2022.
  8. "Review: Armored Core: Master of Arena". IGN . 28 March 2000. Retrieved 18 October 2022.
  9. "NG Alphas: Head to head". Next Generation (8). Imagine Media: 50–53. August 1995.
  10. "Review: Ayrton Senna Kart Duel". Play (14). Future Publishing: 70. December 1996.
  11. "Review: Blast Radius". Play (38). Future Publishing: 60. September 1998.
  12. "Bushido Blade: Slice, Dice and Die Really Quick". Electronic Gaming Monthly . No. 95. Ziff Davis. June 1997. p. 90.
  13. "Review: Bushido Blade 2". Play (35). Future Publishing: 66. June 1998.
  14. "Review: Total Drivin'". Play (26). Future Publishing. November 1997.
  15. Major Mike (December 1997). "Command & Conquer: Red Alert". GamePro . No. 111. IDG. p. 96.
  16. "Review: C&C Retaliation"". Play (41). Future Publishing: 80. December 1998.
  17. "Review: Cool Boarders 2: Killing Session". Play (26). Future Publishing: 44. November 1997.
  18. "Descent". Next Generation . No. 17. Imagine Media. May 1996. p. 90.
  19. "Review: Descent 2". Play (24). Future Publishing: 69. September 1997.
  20. "Rated: Dodgem Arena". PlayStation Plus. No. 41. EMAP. February 1999. p. 82.
  21. "Duke Nukem: Total Meltdown". Electronic Gaming Monthly . No. 100. Ziff Davis. November 1997. p. 70.
  22. "Preview: Dune 2000 - He Who Controls the Spice Controls the Universe". IGN . 26 June 1999. Retrieved 18 October 2022.
  23. "Review: Explosive Racing". Play (25). Future Publishing: 44. October 1997.
  24. "Review: Final Doom". Play (13). Future Publishing: 68. November 1996.
  25. "Rated: Formula 1 98". PlayStation Plus. No. 39. EMAP. December 1998. p. 84.
  26. "Protos: ID4". Electronic Gaming Monthly (90). Ziff Davis: 48. January 1997.
  27. "Krazy Ivan". Next Generation . No. 17. Imagine Media. May 1996. p. 91.
  28. "Metal Jacket". PSX Data Center. Retrieved 27 December 2018.
  29. "A-Z buyer's guide". PlayStation Official Magazine – New Zealand. No. 44. ACP Publishing. May 2001. p. 58-62.
  30. "Game info: Mobile Suit Z Gundam/NTSC-J". PSX Data Center. Retrieved 29 October 2022.
  31. "Review: Pro Pinball: Race USA". Play (45). Future Publishing: 54. February 1999.
  32. "Review: Ridge Racer Type 4". Play (47). Future Publishing: 42. April 1999.
  33. "Racingroovy". PSX Data Center. Retrieved 22 November 2019.
  34. Harris, Craig (8 October 1998). "Review: Rogue Trip: Vacation 2012". IGN . Retrieved 2 October 2022.
  35. "Review: San Francisco Rush". Play (41). Future Publishing: 68. December 1998.
  36. "Review: Streak". Play (42). Future Publishing: 54. December 1998.
  37. "Review: Test Drive 4". Play (28). Future Publishing: 36. Christmas 1997.
  38. "Review: TOCA Touring Cars 2". Play (42). Future Publishing: 42. December 1998.
  39. Perry, Douglass (1998-10-07). "Twisted Metal 3". IGN . Retrieved 2022-09-25.
  40. "Review: Wing Over". Play (27). Future Publishing: 54. December 1997.
  41. "ProReview: Wipeout". GamePro . No. 86. IDG. November 1995. p. 52.
  42. "Letters: Ask Nino". Official Australian PlayStation Magazine . No. 28. ACP Publishing. November 1999. p. 111.
  43. "Wipeout 3 Special Edition (PAL back cover art)". MobyGames. Retrieved 2023-07-15.