Developer | Sony Computer Entertainment |
---|---|
Product family | PlayStation |
Type | Gaming webcam |
Generation | Seventh |
Release date | October 2007 |
Camera | |
Connectivity | USB 2.0 (type-A) |
Platform | PlayStation 3 |
Dimensions | 80 mm × 55 mm × 65 mm (3.25" × 2.12" × 2.5") |
Predecessor | EyeToy |
Successor | PlayStation Camera |
Related | PlayStation Move, EyeToy, Xbox Live Vision, Kinect |
The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array. [2] It is the successor to the EyeToy for the PlayStation 2, which was released in 2003.
The peripheral was launched in a bundle with The Eye of Judgment in the United States on October 23, 2007, [3] in Japan and Australia on October 25, 2007 [4] [5] and in Europe on October 26, 2007. [6] [7]
The PlayStation Eye was also released as a stand-alone product in the United States, [8] Europe, [6] and Australia. [9] EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design. [10]
The device is succeeded by PlayStation Camera for PlayStation 4.
The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, [1] which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony. [11] Higher frame rate, up to 320×240@187 or 640×480@75 fps, can be selected by specific applications (FreeTrack and LinuxTrack).
The PlayStation Eye also has "two times the sensitivity" of the EyeToy, [11] with Sony collaborating with sensor chip partner OmniVision Technologies on a sensor chip design using larger sensor pixels, allowing more effective low-light operation. [10] Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set. [11]
The camera features a two-setting adjustable fixed-focus zoom lens. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56° field of view (red dot) similar to that of the EyeToy, [11] for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical gaming applications. [1]
The PlayStation Eye is capable of outputting video to the console uncompressed, [1] with "no compression artifacts"; [11] or with optional JPEG compression. [1] 8 bits per pixel is the sensor native color depth.
The PlayStation Eye features a built-in four-capsule [1] microphone array, with which the PlayStation 3 can employ [11] technologies for multi-directional voice location tracking, echo cancellation, and background noise suppression. This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset. [1] The PlayStation Eye microphone array operates with each channel processing 16-bit samples at a sampling rate of 48 kilohertz, and a signal-to-noise ratio of 90 decibels. [1]
Like its predecessor, the EyeToy, the PlayStation Eye enables natural user interface and mixed reality video game applications through the use of computer vision (CV) and gesture recognition technologies implemented in the software. Though initial PlayStation Eye software has mostly been based on the same general techniques as the EyeToy (e.g. simple edge detection and color tracking, Digimask face mapping), [fn 1] since the announcement of the forthcoming camera-based PlayStation Move and Kinect (then known as "Project Natal") control systems at the 2009 Electronic Entertainment Expo, [12] [13] Sony has been promoting a number of other technologies available for the PlayStation Eye. [14] Among these are the Vision Library, [15] which can perform advanced facial recognition/analysis and CV-based head tracking, [13] and PSVR (PlayStation Voice Recognition), a speech recognition library intended to support about 20 different languages. [16] According to Sony; the facial technology can identify features such as eyes, mouth, eyebrows, nose, and eyeglasses; read the shape of the mouth and detect a smile; [14] [fn 2] determine the position and orientation of the subject's head; and estimate the age and gender of the face. [12]
In addition to gaming-oriented uses, Sony has stated that the PlayStation Eye will also feature applications for tasks such as interactive communication and content creation (e.g. movie-making and video blogging). An AV Chat feature allows for audio-visual chat with anyone on a user's PlayStation Network friends list (up to six at once [17] ). Additional free content and activities are planned for release via the PlayStation Network. [8]
The PlayStation Eye features free EyeCreate video editing software, [6] which enables users to capture pictures, [8] video, and audio clips directly to the hard drive of the PlayStation 3 console. EyeCreate features a variety of different capturing modes, including stop motion [18] and time-lapse. [1] Through the software, users can edit, save, and share their own custom images, movies, and audio content. [8]
Videos created using the program can be exported as MPEG-4 files for use outside PlayStation 3 consoles.
First revealed on June 2, 2009, PlayStation Move is a motion control system for the PlayStation 3 based on video tracking and inertial sensors. [19] Based on a wand controller, PlayStation Move uses the PlayStation Eye to track the wand's position in three dimensions through a special illuminated orb at the end. The controller was released in the EU, UK and USA in September 2010, with an Asian release date listed as October 21, 2010.[ citation needed ]
The following are some PlayStation 3 games with camera functionality, some of which may not be specifically developed for the PlayStation Eye. The PlayStation Eye does not support EyeToy compatible PlayStation 2 games.
While there is no official support or drivers by Sony to run the PlayStation Eye on other platforms such as personal computers, there are community-supported drivers available for Mac OS, [fn 3] Linux, [fn 4] and NetBSD [fn 5] and a commercially available driver for Windows. [fn 6]
A video capture and analysis application is available for Windows. [fn 7]
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australasia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.
Yellow Dog Linux (YDL) is a discontinued free and open-source operating system for high-performance computing on multi-core processor computer architectures, focusing on GPU systems and computers using the POWER7 processor. The original developer was Terra Soft Solutions, which was acquired by Fixstars in October 2008. Yellow Dog Linux was first released in the spring of 1999 for Apple Macintosh PowerPC-based computers. The last version, Yellow Dog Linux 7, was released on August 6, 2012. Yellow Dog Linux lent its name to the popular YUM Linux software updater, derived from YDL's YUP and thus called Yellowdog Updater, Modified.
The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003 and in total, it has 6 million sales .
The XrossMediaBar is a graphical user interface developed by Sony Computer Entertainment. The interface features icons that are spread horizontally across the screen. Navigation moves the icons, instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it. They, in turn, are selectable by the up and down directions on a directional pad.
Various accessories for the PlayStation 3 video game console have been produced by Sony and third-party companies. These include controllers, audio and video input devices like microphones, video cameras, and cables for better sound and picture quality.
The Sixaxis is a wireless gamepad produced by Sony for their PlayStation 3 video game console. It was introduced alongside the PlayStation 3 in 2006 and remained the console's official controller until 2008. The Sixaxis was succeeded by the DualShock 3, an updated version of the controller that, like the DualShock and DualShock 2 controllers, incorporates haptic technology – also known as force feedback. A Sixaxis controller can also be used with PSP Go and the PlayStation TV via Bluetooth after registering the controller on a PlayStation 3 console.
Remote Play is a native functionality of Sony video game consoles that allow the PlayStation 3, PlayStation 4 and PlayStation 5 to wirelessly transmit video and audio output to a receiving device, which would also control the console. Remote Play works either nearby, when both the console and the receiver are on the same home local area network, or remotely via the Internet through Sony's servers.
OtherOS is a feature of early versions of the PlayStation 3 video game console, allowing user installed software, such as Linux or FreeBSD. The feature was removed since system firmware update 3.21, released on April 1, 2010.
The Eye of Judgment is a digital collectible card video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 3. It is the first game to utilize the PlayStation Eye camera peripheral, with which it was available in a bundle in Japan, Europe, the Middle East, and North America. Once planned for release close to the PlayStation 3 launch in November 2006, the game was eventually released on October 25, 2007 as Set 1 in Japan.
The PlayStation 3 system software is the updatable firmware and operating system of the PlayStation 3. The base operating system used by Sony for the PlayStation 3 is a fork of both FreeBSD and NetBSD known internally as CellOS or GameOS. It uses XrossMediaBar as its graphical shell.
The PlayStation Portable system software is the official firmware for the PlayStation Portable (PSP). It uses the XrossMediaBar (XMB) as its user interface, similar to the PlayStation 3 console.
PlayTV is an add-on unit for the PlayStation 3 video game console that allows it to act as a digital television receiver, and digital video recorder, using the DVB-T standard.
The PlayStation 3 technical specifications describe the various components of the PlayStation 3 (PS3) video game console.
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony.
A PlayStation 3 cluster is a distributed system computer composed primarily of PlayStation 3 video game consoles.
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, in Australia on 30 November 2000, and other regions thereafter. It is the successor to the PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 160 million units worldwide, nearly triple the combined sales of its competing consoles.
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020. Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player. The Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was generally well received by critics, but has not quite met Sony's goals for integration into the market.
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.
The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3, which was released in 2007. It is also the motion sensor used to track the PlayStation VR virtual reality headset.
The PlayStation 3 (PS3) video game console has been produced in various models during its life cycle. At launch, the PlayStation 3 was available with either a 20 or 60 GB hard disk drive in the US and Japan, respectively— priced from US$499 to US$599; and with either a 40, 60, or 80 GB hard disk drive in Europe, priced from £299 to £425. Since then, Sony has released two further redesigned models, the "Slim" and "Super Slim" models. As of March 2017, the total number of consoles sold is estimated at 87.4 million.
Some of the advantages boasted by Microsoft's Natal controller are already in the PSEye, Sony said today.
Sony boasts that the 'face-tracking and head-tracking capability already in the PS3 SDK' will offer developers 'powerful tools for new types of user interaction.'
We have a wealth of libraries available, and the chances are you won't have to develop any technology yourself.