PocketStation

Last updated
PocketStation
PocketStation logo.svg
Sony-PocketStation.jpg
Developer Sony Computer Entertainment
Manufacturer Sony
Type Peripheral
Generation Fifth generation era
Release date
  • JP: January 23, 1999
[1] [2]
Lifespan1999–2002
Discontinued
  • JP: July 2002 (2002-07)
Media PlayStation CD-ROM (used for content transfer)[ citation needed ]
CPU ARM7T (32 bit RISC Processor)
Memory2  KB
Input
  • 5× Digital buttons
Power1 CR-2032 lithium battery
Dimensions64 mm (2.5 in) (h)
42 mm (1.7 in) (w)
13.5 mm (0.53 in) (d)
Mass30 grams (1.1 oz)
Successor PlayStation Portable

The PocketStation is a Memory Card peripheral by Sony Computer Entertainment for the PlayStation home video game console. [3] Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant, the device features a monochrome liquid crystal display (LCD), infrared communication capability, a real-time clock, built-in flash memory, and sound capability. To use the device's memory card functionality, it must be connected to a PlayStation through a memory card slot. It was released exclusively in Japan on January 23, 1999. [2] [1]

Peripheral hardware device which attaches to a computer and which provided input, output, storage or communication facilities

A peripheral or peripheral device is "an ancillary device used to put information into and get information out of the computer".

PlayStation (console) Fifth-generation and first home video game console developed by Sony Interactive Entertainment

The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was first released on 3 December 1994 in Japan, on 9 September 1995 in North America, on 29 September 1995 in Europe, and on 15 November 1995 in Australia, and was the first of the PlayStation lineup of video game consoles. As a fifth generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

Personal digital assistant

A personal digital assistant (PDA), also known as a handheld PC, is a variety mobile device which functions as a personal information manager. PDAs were displaced by the widespread adoption of highly capable smartphones, in particular those based on iOS and Android.

Contents

Software for the PocketStation was typically distributed as extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation console. The software is then transferred to the PocketStation for use. A built-in infrared data interface allows direct transfer of data such as game saves between PocketStation units, as well as multiplayer gaming.

CD-ROM pre-pressed compact disc

A CD-ROM is a pre-pressed optical compact disc that contains data. Computers can read—but not write to or erase—CD-ROMs, i.e. it is a type of read-only memory.

The original Japanese ship date for the PocketStation was set for December 23, 1998, but it was delayed a full month. [1] Sony only shipped an initial 60,000 units of the peripheral when it was released on January 23, 1999. [4] It was initially available in two case colors: white and clear. [5] It proved extremely popular, selling out all over the region. Sony planned to release the PocketStation outside Japan, engaging in promotional activity in Europe and North America, but the release did not occur. [6] SCEA cited an inability meeting Japanese demand as the reason for the PocketStation's absence. [7] [8] Despite this, a few games, such as Final Fantasy VIII and SaGa Frontier 2 , retained PocketStation functionality in their localized versions. [9] [10]

<i>Final Fantasy VIII</i> 1999 role-playing video game

Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the Final Fantasy series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by Ultimecia, a sorceress from the future who wishes to compress time. During the quest to defeat Ultimecia, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly.

<i>SaGa Frontier 2</i> 1999 video game

SaGa Frontier 2 is a role-playing video game developed by Square for the PlayStation. It is the eighth original game in their SaGa series. Initially released in Japan in April 1999, an English version was made available in North America in January 2000 by Square Electronic Arts and in PAL regions the following March by Square. Development for the title was headed by series creator Akitoshi Kawazu, with music by Masashi Hamauzu. The game features an art style unique to the series at the time it was released, utilizing hand-painted watercolor backdrops and characters to give the game a storybook feel. Like other SaGa games, gameplay is largely non-linear, giving the player multiple paths to follow in order to complete the game.

The PocketStation's most popular game was Dokodemo Issho, which sold over 1.5 million copies in Japan and is the first game to star Sony's mascot Toro. [11] The PocketStation was discontinued in July 2002 after having shipped nearly five million units. [12]

On November 5, 2013, it was announced that the PocketStation would be revived as an application for the PlayStation Vita, allowing users to play PocketStation format minigames for any classic PlayStation games that they own. [13] Originally it was only available to PlayStation Plus members, it was later released to the general public. It remains an exclusive to the Japanese PlayStation Vitas.

PlayStation Vita handheld game console manufactured and marketed by Sony Computer Entertainment

The PlayStation Vita is a handheld video game console developed and released by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011, with releases in North America, Europe, and other worldwide regions starting on February 22, 2012. It primarily competed with the Nintendo 3DS as part of the eighth generation of video game consoles.

The PocketStation also shares similarities with Sega's VMU for the Dreamcast.

VMU Dreamcast storage device

The Visual Memory Unit (VMU), also referred to as the Visual Memory System (VMS) in Japan and Europe, is the primary memory card produced by Sega for the Dreamcast home video game console. The device features a monochrome liquid crystal display (LCD), multiplayer gaming capability, second screen functionality, a real-time clock, file manager, built-in flash memory, and sound capability. Prior to the launch of the Dreamcast, a special Godzilla edition VMU, preloaded with a virtual pet game, was released on July 30, 1998 in Japan.

Dreamcast video game console

The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's 18 years in the console market.

Technical specifications

Compatible games

See also

Related Research Articles

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<i>Chocobo Racing</i> 1999 video game

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PlayStation Portable handheld game console made by Sony

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<i>Jumping Flash!</i> 1995 video game

Jumping Flash! is a first-person platform video game co-developed by Exact and Ultra and published by Sony Computer Entertainment. The first installment in the Jumping Flash! series, it was first released for the PlayStation on 28 April 1995 in Japan, 29 September 1995 in Europe and 1 November 1995 in North America. It was re-released through the PlayStation Network store on PlayStation 3 and PlayStation Portable in 2007.

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Toro Inoue

Toro (トロ), full name Toro Inoue, also known as the Sony Cat, is a fictional character created by Sony Interactive Entertainment. He is an anthropomorphized cat who participates in numerous events and tries to act like a human.

<i>Final Fantasy Fables: Chocobos Dungeon</i> video game

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<i>Mainichi Issho</i> video game

Mainichi Issho is a November 11, 2006 Sony Computer Entertainment online game for the PlayStation 3. It is based on the Toro franchise, a cartoon character which is a mascot for SCEJ. This game is exclusively for the Japanese market. Its international title is Everyday Together! as seen romanized in the Mainichi Issho Store. A PlayStation Portable port called Mainichi Issho Portable was released on October 15, 2008 and a sequel to the very first Dokodemo Issho game titled Toro to Morimori was released on the PlayStation 3 on July 23, 2009.

PlayStation 2 sixth-generation and second home video game console developed by Sony Interactive Entertainment

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<i>Pocket MuuMuu</i> 1999 video game

Pocket MuuMuu (ポケットムームー) is a 3D action game for the Sony PlayStation. It was developed by Sugar and Rockets and published by Sony Computer Entertainment and released exclusively in Japan in 1999. It is a spin-off game in the Jumping Flash! series. The game requires use of the Sony PocketStation peripheral.

References

  1. 1 2 3 "PocketStation delayed in Japan". Computer and Video Games . Future Publishing. 1998-12-09. Retrieved 2008-08-28. Sony has delayed the Japanese release of its PocketStation PDA from December 23 to January 23, 1999.
  2. 1 2 "超小型PDA「PocketStation」1月23日に発売延期" (PDF) (in Japanese). Sony Computer Entertainment. December 9, 1998. p. 3. Archived from the original (PDF) on 2006-09-13. Retrieved 2007-10-30.
  3. 1 2 プレイステーションの楽しみをさらに広げる (PDF) (in Japanese). Sony Computer Entertainment. 1998-10-08. Archived from the original (PDF) on 2009-10-10. Retrieved 2008-08-28.
  4. IGN staff (January 28, 1999). "PocketStation Shortages Rock Japan". IGN. Retrieved 2009-12-02.
  5. IGN staff (October 8, 1998). "TGS: Sony's Next Stop: Pocket Station". IGN. Retrieved 2009-12-05.
  6. Mark J. P. Wolf (2008). The video game explosion: a history from PONG to Playstation and beyond. ABC-CLIO. p. 148. ISBN   978-0-313-33868-7 . Retrieved 16 August 2011.
  7. Commodore Wheeler (May 13, 1999). "Pocketstation Cancelled in the US". RPGFan. Retrieved 2009-12-02.
  8. IGN staff (May 13, 1999). "PocketStation Slips Indefinitely". IGN. Retrieved 2009-12-02.
  9. 1 2 Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 38–40. SLUS-00892.
  10. 1 2 Square Electronic Arts, ed. (2000). SaGa Frontier 2 North American instruction manual. Square Electronic Arts. p. 26. SLUS-00933.
  11. Fennec Fox (July 19, 2002). "Sony Discontinues PocketStation". GamePro. Archived from the original on 2011-06-07. Retrieved 2009-12-02.
  12. GameSpot staff (July 19, 2002). "Sony ceases PocketStation production". GameSpot. Archived from the original on September 8, 2012. Retrieved 2009-12-02.
  13. 2013-11-04, Play Chocobo World On Vita, PocketStation Is A Downloadable App In Japan, Siliconera
  14. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 "International Previews: PocketStation". Official U.S. PlayStation Magazine. 2 (7): 80–82. April 1999.
  15. Genki, ed. (1999). Jade Cocoon Japanese instruction manual. Genki. p. 37. SLPS-01729.
  16. IGN staff (November 30, 2009). "IGN: New Legend of Dragoon Info". IGN. Retrieved 2009-05-17.
  17. 携帯型ゲーム機コンプリートガイド[The Complete Guide to Handheld Consoles] (in Japanese). Shufu no Tomo Infos. 2013. p. 102. ISBN   978-4072879290.
  18. 1 2 3 4 Parish, Jeremy (2006). "Forgotten Gem: Jumping Flash!". 1UP.com. Archived from the original on 2007-09-27. Retrieved 2008-11-23.
  19. IGN staff (January 11, 1999). "Import Watch: Pocket MuuMuu". IGN. Retrieved 2008-11-23.
  20. "IGN: Pocket Tuner". IGN. Retrieved 2009-05-17.