R4: Ridge Racer Type 4 | |
---|---|
Developer(s) | Namco |
Publisher(s) |
|
Producer(s) | Shigeru Yokoyama |
Programmer(s) | Masatoshi Kobayashi |
Artist(s) | Kazutoki Kono |
Composer(s) | Kohta Takahashi Hiroshi Okubo Asuka Sakai |
Series | Ridge Racer |
Platform(s) | PlayStation |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
R4: Ridge Racer Type 4 [a] , released without the 'R4' prefix in PAL territories, is a 1998 racing video game developed and published by Namco for the PlayStation. It is the fourth home title in the Ridge Racer series after Rage Racer (1996) and was initially released on December 3, 1998 in Japan, with global releases following in 1999.
Maintaining the arcade-style gameplay of its predecessors, R4: Ridge Racer Type 4 introduces a new Grand Prix, named Real Racing Roots '99, consisting of four teams that the player may join, with associated sponsorships that can also be chosen, each offering different effects to the driving. Additionally, every team also has its own story mode, accompanied with a manager that interacts with the player during the season. The number of car models has been expanded to over three hundred.
It received a highly positive reception with praise going to its presentation, art, driving, and soundtrack, though some criticism went to its cars' overly light drifting compared to earlier titles in the series. Considered by some as one of the greatest PlayStation titles, R4: Ridge Racer Type 4 was later re-released on the PlayStation Network in 2011, in 2023 for PlayStation 4 and PlayStation 5, and came pre-loaded on the PlayStation Classic in 2018. [2] It was followed by Ridge Racer V in 2000, which moved the series on to next generation hardware.
R4: Ridge Racer Type 4 is an arcade-style racing game with a strong emphasis on powersliding around corners. Vehicles use one of two styles of powersliding depending on the make of car they select: Drift and Grip. Drift cars require players to tap the brake once while turning to break into a smooth powerslide while Grip cars requires players to alternate between brakes and gas while turning to powerslide. [3]
Vehicles are earned by playing through the game's Grand Prix mode. Players select one of four teams; R.C Micro Mouse Mappy (France), Pac Racing Club (Japan), Racing Team Solvalou (Italy), and Dig Racing Team (United States), who each have varying difficulties, and one of four manufacturers; Age Solo (France), Lizard (United States), Assoluto (Italy), and Terrazi (Japan), which determines the style of car and powerslide type the player will use. In each race, the player must attempt to reach a qualifying position, with later stages requiring players to place in higher positions to qualify. Depending on the qualifying position in each race, players will be awarded a new vehicle, or an upgrade to their current one, based on their team and manufacturer, with better cars earned for reaching consistently higher positions (i.e. the best cars are earned by placing 1st in each match while the least impressive cars are earned by just clearing the minimum qualifying positions). There are a total of 320 vehicles earned by racing with every combination of team, manufacturer and qualifying position. If the players unlock all 320 cars, they will unlock an additional one modelled after Pac-Man, for a total of 321 vehicles. [3]
The game also features Time Attack mode, in which players can attempt to get the fastest time on each course, and VS. Battle, a split-screen mode for two players (the first to appear in the home console series) and an undocumented PlayStation Link Cable mode, allowing four players to play simultaneously. Players can also create their own car decors and participate in Extra Trials against powerful prototype cars. The game is also compatible with the PocketStation device in Japan, which allows players to trade cars with friends. [3] [4]
The project for R4: Ridge Racer Type 4 began in May 1997. All the 33 staff members had also worked previously on the original Ridge Racer. [5] The game was also the first Ridge Racer on the PlayStation to use Gouraud shading on polygons. Developmental staff members commented that much "waste" was removed in order to make Gouraud shading and high polygon counts possible. Similarly to the critically acclaimed Gran Turismo at the time, R4: Ridge Racer Type 4 made use of SCE's Performance Analyser devkit. [5] The team initially didn't expect to achieve all graphical advances but eventually succeeded in doing them, and even added additional features during development. Ace Combat 2 was used by the art director for inspiration regarding the sky effects in the game. [5] The opening movie, featuring series mascot Reiko Nagase, took over six months to make including planning. [5]
Hiroshi Okubo served as the sound director and lead composer of the game's soundtrack, with Kohta Takahashi and Asuka Sakai also contributing several tracks, and Tetsukazu Nakanishi and Koji Nakagawa contributing two tracks each. Whereas previous games had music inspired by rave and hardcore, R4 instead explores music styles encompassing funk, breakbeat, acid jazz, UK garage, progressive house, and neo soul. [6] Okubo himself described R4's music as "more mature, more fashionable" compared to the past. [5]
Okubo had previously composed additional tracks for Ridge Racer Revolution with Nobuhide Isayama and the whole soundtrack of Rage Racer with Nakanishi, both of which roughly retain the original's rave sound. A handful of tracks in the game, including the theme song "Ridge Racer (One More Win)", feature vocals by American singer Kimara Lovelace. Okubo first discovered her at a club event in Nishi-Azabu in May 1998; he was impressed by her powerful voice, and felt she fitted the game direction's keywords of "urban" and "cool". [7]
The music was designed to correspond with the game's human drama, so the composers aimed to evoke emotions of sadness and tension in their tracks. Both Takahashi and Sakai previously did not have much knowledge or interest in club music; initial tracks they composed for the game were frequently rejected by Okubo for not fitting into the club sound or being "game like". Takahashi described him as "the gatekeeper to club sound hell", [8] while Okubo took piano parts from one of Sakai's tracks and reworked it into "Quiet Curves", [7] much to her annoyance. [9] Nakagawa, who was working on the soundtrack for Techno Drive at the time, was asked by Okubo to contribute due to his experience with composing techno music, while Nakanishi was involved towards the end of the project. [10]
A soundtrack for the game, R4: Ridge Racer Type 4 Direct Audio was released by Media Factory on January 27, 1999. [6] On March 21, 2019, SuperSweep released R4: The 20th Anniv. Sounds, consisting of two CDs: the first includes new remixes by a variety of artists, and the second including a remastered version of the original soundtrack. [11]
A peripheral, the Jogcon, was released alongside the game, packaged in special editions. The device features a steering wheel type device in the middle of the controller to provide accurate control. R4: Ridge Racer Type 4 was also released with a bonus disc containing a High-Spec version of the original Ridge Racer, running at 60 frames per second like its arcade counterpart. The disc also contains demos for LiberoGrande , Tales of Destiny , Tekken 3 , and Klonoa. [12]
Aggregator | Score |
---|---|
Metacritic | 88/100 [13] |
Publication | Score |
---|---|
AllGame | [14] |
Edge | 8/10 [15] |
Electronic Gaming Monthly | 8/9/9.5/8.5 [16] |
Famitsu | 35/40 [17] |
Game Informer | 8.25/10 [18] |
GamePro | [19] |
GameRevolution | B [20] |
GameSpot | 8.7/10 [21] |
IGN | 9.4/10 [22] |
Next Generation | [23] |
PlayStation Official Magazine – UK | 9/10 [24] |
Official U.S. PlayStation Magazine | [25] |
The game received "generally favorable reviews" according to the review aggregation website Metacritic. [13]
Jeff Gerstmann of GameSpot [21] and Next Generation gave positive reviews to the game. [23]
Keith Stuart of Official UK PlayStation Magazine in its preview gave a strongly positive reception to the game design such as light and shadow effects. [5] He also added in comparison to other racers: "Not everyone enjoyed the obsessive intricacy and detail of Gran Turismo, but many found sub-arcade fare like Motorhead lacking in substance. With R4's combination of immediate gameplay and real depth, players get the best of both worlds." [5]
In Japan, Famitsu gave it a score of 35 out of 40. [17]
James O'Neill of Push Square noted it as the best of the PS1 Ridge Racer games. [26] Jeremy Peeples of Hardcore Gamer said in 2018 that "R4 remains a high mark for the series and no entry has quite topped it yet." In 2023, Time Extension ranked the game first on their "Best Ridge Racer Games" list. [27] Polygon and GamesRadar have ranked the game among the best PS1 games. [28] [29] Den of Geek included the game on their list of "20 PlayStation One Games That Were Way Ahead of Their Time" for getting the balance of "arcadey" and "realistic" right, also noting it as one of the best-looking PS1 titles. [30]
It was a commercial success in Japan, and various European territories. [31] It was the 18th best-selling video game in Japan in 1998, having been on the market for under a month before the year end. [32] The game sold a total of 759,527 units in Japan [33] and 297,564 units in the United States, [34] for a total of 1,057,091 units sold in Japan and the United States.
Ridge Racer is a series of racing video games created by Namco and owned by Bandai Namco Entertainment. The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation one year later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being the mobile game Ridge Racer Draw & Drift (2016) and the latest mainline game, developed in-house, was Ridge Racer 7 (2006). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race. Drifting is a core aspect of the series and is used to keep speed while turning corners; Ridge Racer pioneered the real-life technique in video games. The series is considered influential to the racing game genre.
Daytona USA is a 1994 arcade racing game developed by Sega AM2. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Released by Sega in March 1994, Daytona USA is one of the highest-grossing arcade games of all time.
Ridge Racer Revolution is a racing video game developed and published by Namco for the PlayStation. It is the sequel to the PlayStation version of Ridge Racer. Like the original Ridge Racer, the player races computer-controlled cars with the objective of winning a series of races, and supports Namco's NeGcon controller. Ridge Racer Revolution adds two hidden cars, and two-player support via the PlayStation Link cable, and took roughly the same time to develop as the first. The intention was to increase the depth and add features.
The NeGcon, stylized as neGcon, is a motion-based game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the "symbol" buttons on the original PlayStation controller with two "A" and "B" buttons, as well as "I" and "II" buttons that allowed for analogue control. A black variant was released exclusively in Japan.
Ridge Racer V is a 2000 racing video game developed and published by Namco for the PlayStation 2. It was released as a launch title for the console and later followed by an arcade version subtitled Arcade Battle. Ridge Racer V is the fifth main title of the Ridge Racer series following R4: Ridge Racer Type 4 and the only one to be released on PlayStation 2.
Rave Racer is a 1995 arcade racing video game from Namco. It is the third title in the Ridge Racer series and the follow-up to Ridge Racer and Ridge Racer 2. Rave Racer runs on Namco System 22 hardware, and could be played by two people per cabinet for up to eight players total when up to four of them were linked together. Compared to Ridge Racer 2, Rave Racer adds two new tracks as well as the ability to play the original two, various handling changes, force feedback steering, and improved car and racetrack graphics. Rave Racer was a critical and commercial success; it would be the last major arcade Ridge Racer title as Namco would continue the series on home consoles with Rage Racer (1996) and R4: Ridge Racer Type 4 (1998).
Rage Racer is a racing video game developed and published by Namco for the PlayStation. It is the fifth installment in the Ridge Racer series and the third on the PlayStation following Ridge Racer Revolution (1995). It was released in Japan on December 3, 1996, with releases elsewhere following in 1997. It was the first game in the series to feature a CGI animated introduction, and introduced a new "mascot", Reiko Nagase.
Ridge Racer 6 is a racing video game developed and published by Namco for the Xbox 360. It is an installment in the Ridge Racer series. Unlike the previous mainline entries, which were released for either PlayStation or Nintendo consoles, this entry was released exclusively as a launch title for the Xbox 360 in 2005, marking the series' debut on Xbox consoles. Electronic Arts distributed physical copies of the game in Europe in 2006 while Namco released the game on Xbox Marketplace in the region.
Yuu Miyake is a Japanese composer and sound engineer who formerly worked at Bandai Namco Entertainment. His most known work surfaced with Katamari Damacy soundtracks, on which he served as a sound director. Other notable works include various tracks in the Tekken and Ridge Racer series.
Ridge Racer 7 is a 2006 racing video game developed and published by Namco Bandai Games for the PlayStation 3. An installment in the Ridge Racer series, it is an enhanced version of Xbox 360 exclusive Ridge Racer 6 with more content, releasing as a launch title for the console
Ridge Racer, released in Japan as Ridge Racers, is a 2004 racing video game developed and published by Namco for the PlayStation Portable. An installment in the Ridge Racer series, it was released as a global launch title for the system, on 12 December 2004 in Japan and overseas in 2005. Ridge Racer has been described as a 'compilation' of the series, featuring tracks, cars and remixed soundtrack from previous titles of the 1990s. Gameplay-wise, it marked the change from the "classic" style last seen in Ridge Racer V to the new drifting mechanic and nitrous boost that the series would incorporate from there on, including on Ridge Racer 6 and Ridge Racer 7.
Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.
Ridge Racer is a 1993 racing video game developed and published by Namco for arcades. It is the first installment in Namco's Ridge Racer series. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation home console in 1994. Ridge Racer was notable for being the first arcade video game with 3D texture-mapped graphics, with its System 22 hardware capable of texture mapping and Gouraud shading.
Ridge Racer 2, released in Japan as Ridge Racers 2, is a 2006 racing video game developed and published by Namco Bandai Games for the PlayStation Portable. It is the twelfth main installment in the Ridge Racer series. It is a sequel to Ridge Racer, which was released as a launch title for the console. It adds more extra content with additional tracks recycled from older titles of the series, as well as two new game modes called Duel and Survival.
Driving Emotion Type-S is a racing game developed by Escape and published by Square. It was published in Japan on March 30, 2000 and was Square's first release for the PlayStation 2 console. After criticisms of the game's handling, the international versions feature revised controls and additional contents, and were released in January 2001 by Square Electronic Arts in North America and Electronic Arts in Europe.
The PlayStation Link Cable (SCPH-1040) is a peripheral cable for the first generation PlayStation console. Utilizing the serial I/O port found on the back of most PlayStation models, it allows for two consoles to be connected in order to play compatible multiplayer games on separate consoles and displays. The cable is a 8-pin inline serial cable and was a fully supported Sony accessory for the market life of the console. It is not compatible with the redesigned PS one or newer PlayStations.
Powerslide is a post-apocalyptic Microsoft Windows racing game by Australian developer Ratbag Games. It was released in Australia, United States and Europe in 1998. Powerslide was praised for its graphics and AI in particular. A sequel, Powerslide: Slipstream, was in development as of 2004, but Ratbag couldn't find a suitable publisher, and shortly after the company was shut down. Powerslide was re-released on GOG.com in 2012.
Shinji Hosoe, also known as Megaten and Sampling Masters MEGA, is a Japanese video game composer and musician most famous for scoring Ridge Racer, Street Fighter EX and many Namco arcade games between 1987 and 1996. He also runs the music production and publishing company SuperSweep, alongside long time collaborator Ayako Saso.
Ridge Racer 3D is a 2011 racing video game developed and published by Namco Bandai Games for the Nintendo 3DS. It is the first Ridge Racer series title on a Nintendo platform since Ridge Racer DS (2004) and as usual for the series revolves around cars racing around high speed tracks while drifting. The game received positive reviews and was a commercial success.
Kohta Takahashi is a Japanese composer. He is best known for his work on Namco games, including multiple Ridge Racer and Klonoa titles, as well as Ace Combat 2 and the console version of Tekken 5.