R: Racing Evolution

Last updated
R: Racing Evolution
Racingbox.jpg
European GameCube cover art featuring protagonist Rena Hayami
Developer(s) Namco
Publisher(s)
Director(s) Hideo Teramoto
Designer(s) James Lisle
Kazuya Maruyama
Hisashi Kawamura
Masaya Kobayashi
Kazuo Yamamoto
Fumihiro Tanaka
Programmer(s) Satoru Ouchi
Artist(s) Yoshinori Wagatsuma
Kiyotake Fujii
Shoji Imamura
Writer(s) Masaya Kobayashi
Composer(s) Yuu Miyake
Hiroshi Okubo
Akitaka Tohyama
Platform(s) GameCube, PlayStation 2, Xbox
Release
  • JP: 27 November 2003
  • NA: 9 December 2003
  • EU: 2 April 2004
Genre(s) Racing, Simcade
Mode(s) Single-player, multiplayer

R: Racing Evolution, released as R: Racing in PAL territories, is a 2003 racing video game produced by Namco released on the GameCube, PlayStation 2 and Xbox. The GameCube release was bundled with Pac-Man Vs. [3] It is a spin-off of the Ridge Racer series, released over three years after Ridge Racer V ; unlike the main series, R: Racing Evolution is a simulator or simcade, and uses licensed racecars rather than fictional vehicles. The game centers around the character Rena Hayami in her career as a professional racing driver, and her rivalry with veteran driver Gina Cavalli, in a cinematic and story-driven plot. It received generally mixed reviews from critics.

Contents

Gameplay

R:Racing Evolution gameplay screenshot R Racing Evolution.png
R:Racing Evolution gameplay screenshot

R: Racing Evolution is a racing game featuring over 33 licensed cars from various motorsports series (such as the JGTC, WRC, and the 24 Hours of Le Mans), and in-depth configuration options such as adjusting the brakes, front-wheel stabilizers, and car weight. Other features concerning gameplay include drifts, Nitro adjustments, and individual classes and attributes for every car. The game also features a system referred to as the pressure meter, a gauge that is displayed above every car which fills up as the player gets closer to a rival car; the higher the meter, the greater the likelihood that the AI will make a critical mistake. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full, with the opponent slowly feeling the pressure, ending up, most likely, screaming out of control.

The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport. The mode features 14 chapters, in which the player earns new cars, RP points for new purchases, and views pre-rendered cutscenes preceding every chapter. Other modes include the usual racing game fare: single races, time attacks, a versus mode, and car customization.

Plot

Rena Hayami is introduced as a Japanese ambulance driver. On one afternoon, she responds to an accident at Twin Ring Motegi. Pressed for time, Rena pushes her driving skills to the limit in order to deliver the injured racer to the hospital. Along for the ride with his injured team member, the former racing engineer and now team manager Stephan Garnier is impressed enough to offer Rena a chance to become a racing driver herself. She accepts and joins Stephan's team, oblivious to the fact that the team is sponsored by a shadowy corporation called GVI, which determines the placing of the racers in the race, as shown in one of the chapters, when Rena (the player) is forced to place second, not first. At first, Rena benefits from the company's influence and is given equipment and opportunities to race in major events. However, she quickly develops a bitter rivalry with independent Spanish veteran racer Gina Cavalli. It is later revealed that Gina despises GVI, and her contempt for the company spills over to Rena, whom Gina considers to be their pawn. Later, when the first rally race chapter was introduced, Stephan's team mechanic Eddie is introduced, and it is revealed that Stephan was once a very good team manager until an accident occurred involving one of his racers, he was forced to resign. Towards the end of Rena's rookie season, Eddie comes up with a plan to leave GVI with Stephan and Rena. Months later, they form a new team without GVI's influence and Gina finds new respect for Rena, and the two become friends while continuing their rivalry on the racetrack.

Development

R:Racing Evolution was announced at E3 2003. [4]

The soundtrack of the game was composed by Yuu Miyake, Hiroshi Okubo, and Akitaka Tohyama, with additional contributions by Koji Nakagawa, Satoru Kosaki, and Keiki Kobayashi. Almost 11 years after the game's initial release, it was released as R: Racing Evolution Direct Audio by SuperSweep Records on September 19, 2014. [5]

The original Japanese box cover displayed a De Tomaso Pantera GT5. For the North American release, the box art was tailored to the domestic audience by changing the image to a Dodge Viper. Similarly, for the European release the image was again changed to a regional supercar, the McLaren F1 GTR.

Reception

The game received "average" reviews on all platforms according to the review aggregation website Metacritic. [6] [7] [8] In Japan, Famitsu gave it a score of all four eights on each platform for a total of 32 out of 40. [12]

The gameplay was described as a compromise between simulation and arcade, one of the most notable criticisms being the poor driving physics due to the sheer difficulty in handling each and every vehicle regardless of tuning setups. The story was considered interesting enough to keep the player interested in an otherwise dull series of races. Graphically, the game was more or less identical on all platforms. On the other hand, the game was found lacking in comparison to other racing titles on the Xbox. [16] Michael "Major Mike" Weigand of GamePro said of the Xbox version, "Solid play mechainics, combined with an in-depth story mode (complete with cinemas) and other play facets, give R a solid edge over the competition." [24] [b] However, GameZone gave the PlayStation 2 version 6.5 out of 10, calling it "a solid, but very vanilla racer[ sic ]." [25]

Notes

  1. Three critics of Electronic Gaming Monthly gave all console versions each a score of 6.5/10, 6/10, and 4/10.
  2. GamePro gave the Xbox version two 4.5/5 scores for graphics and fun factor, 3.5/5 for sound, and 4/5 for control.

Related Research Articles

<i>Wreckless: The Yakuza Missions</i> 2002 video game

Wreckless: The Yakuza Missions, known in Japan as Double S.T.E.A.L., is a 2002 racing video game originally released on the Xbox and later for GameCube and PlayStation 2. The game is set in Hong Kong, in which the player completes missions.

<i>Need for Speed: Underground</i> 2003 racing video game

Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series following Hot Pursuit 2 (2002). It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance. An arcade version developed by Global VR and co-published by Konami came out two years later.

<i>Midnight Club: Street Racing</i> 2000 video game

Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. Two distinct versions of the game were released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.

<i>4x4 Evo</i> 2000 video game

4x4 Evo is a video game developed by Terminal Reality for the Windows, Macintosh, Sega Dreamcast, and PlayStation 2 platforms. It is one of the first console games to have cross-platform online play where Dreamcast, Macintosh, and Windows versions of the game appear online at the same time. The game can use maps created by users to download onto a hard drive as well as a Dreamcast VMU. All versions of the game are similar in quality and gameplay although the online systems feature a mode to customize the players' own truck and use it online. The game is still online-capable on all systems except for PlayStation 2. This was Terminal Reality's only video game to be released for the Dreamcast.

<i>NASCAR Thunder 2003</i> 2003 Racing simulator video game developed by EA Sports and Budcat Creations

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 18, 2002, and for Microsoft Windows on October 21. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>4x4 Evo 2</i> 2001 video game

4x4 Evo 2, also known as 4x4 Evolution 2, is a racing video game developed by Terminal Reality for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Mac. It is the sequel to 4x4 Evolution and features more trucks and more racing tracks than the original game.

<i>NHL Hitz 2002</i> 2001 video game

NHL Hitz 2002 is an arcade-style ice hockey video game released by Midway. It is the first game of the NHL Hitz series. Midway launched this game along with NFL Blitz.

<i>Sega Soccer Slam</i> 2002 video game

Sega Soccer Slam, also known as simply Soccer Slam, is a sports game released for GameCube, Xbox, and PlayStation 2 in 2002.

<i>Mission: Impossible – Operation Surma</i> 2003 video game

Mission: Impossible – Operation Surma is an action-adventure stealth video game developed by Paradigm Entertainment and published by Atari for Game Boy Advance, Xbox, PlayStation 2 and GameCube. The game takes place between Mission: Impossible 2 and Mission: Impossible III.

<i>Extreme-G 3</i> 2001 video game

XGIII: Extreme G Racing, also known as Extreme-G 3, is a racing video game developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment for the PlayStation 2 and GameCube. This game serves as a sequel to Extreme-G 2 and is followed by XGRA: Extreme-G Racing Association.

<i>Street Racing Syndicate</i> 2004 video game

Street Racing Syndicate is an open world multiplatform racing video game produced by Eutechnyx, and released by Namco on August 31, 2004, for the PlayStation 2, GameCube, Xbox and Windows-based personal computers. A separate version of the game was also released for the Game Boy Advance on October 4, 2005. During its release, it was meant to compete against Need for Speed: Underground 2, the sequel to the critically acclaimed first game released in 2003.

<i>NHL Hitz 2003</i> 2002 video game

NHL Hitz 2003 is an ice hockey video game published by Midway Sports. One version was developed by Black Box Games and released on the Xbox, PlayStation 2, GameCube in 2002. The other was developed by Exient Entertainment and released on the Game Boy Advance. It is the second game of the NHL Hitz series. The Game Boy Advance version can be linked with up to three other systems for four-player play.

<i>Drome Racers</i> 2002 video game

Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after Lego Racers 2, which was also developed by Attention to Detail. An Xbox version was announced for fall 2003 but cancelled.

<i>ESPN MLS ExtraTime 2002</i> 2001 video game

ESPN MLS ExtraTime is a sports video game released in 2001-2002 by Konami. It is available for PlayStation 2, Xbox, and GameCube. Clint Mathis is on the cover. The original ExtraTime was released for PS2 seven months after ESPN MLS GameNight on the PlayStation, with the GameCube and Xbox versions released in 2002 afterward as ESPN MLS ExtraTime 2002. MLS ExtraTime was the last in the series as the MLS sold its video game license to EA Sports' FIFA series.

<i>Lotus Challenge</i> 2001 video game

Lotus Challenge is a racing game developed by Kuju Entertainment and published in 2001 for PlayStation 2 by Virgin Interactive. Versions followed for Windows, GameCube, Xbox, and mobile phones from different publishers.

<i>NCAA Football 2003</i> 2002 video game

NCAA Football 2003 is a video game of the sports genre released in 2002 by EA Tiburon. Its cover athlete is former Oregon Ducks quarterback Joey Harrington.

<i>NASCAR Heat 2002</i> 2001 video game

NASCAR Heat 2002, sometimes mislabeled as NASCAR Heat, is a NASCAR video game produced by Infogrames for the Xbox, PlayStation 2, and Game Boy Advance consoles. It is the successor to the 2000 game NASCAR Heat, and the predecessor to NASCAR: Dirt to Daytona. NASCAR Heat 2002 can have up to 24 (PS2) or 43 racers on one of 19 official NASCAR tracks, and the game was released in June 2001 for PlayStation 2. A port for the Xbox was released in November 2001. Developed by Crawfish Interactive, a distinct version for Game Boy Advance was released in May 2002.

<i>MX Superfly</i> 2002 video game

MX Superfly featuring Ricky Carmichael, released as MX Super Fly in PAL regions, is a motocross racing game developed by Pacific Coast Power & Light and published by THQ for the Xbox, PlayStation 2, and GameCube. It is the second installment of THQ's MX trilogy and a sequel to MX 2002 featuring Ricky Carmichael, garnering professional motocross racer Ricky Carmichael's endorsement like its predecessor.

<i>MX 2002 featuring Ricky Carmichael</i> 2001 video game

MX 2002 featuring Ricky Carmichael is a video game developed by Pacific Coast Power & Light and published by THQ for the PlayStation 2, Xbox and Game Boy Advance in 2001. It is the third motocross racing game published by THQ to be endorsed by professional motocross racer Ricky Carmichael, after Championship Motocross featuring Ricky Carmichael and its sequel, Championship Motocross 2001 Featuring Ricky Carmichael, as well as the first game in THQ's MX trilogy, a follow-up series to the Championship Motocross duology that would eventually become part of its MX vs. ATV crossover racing franchise. A sequel, MX Superfly, was released in 2002 and also endorsed by Carmichael.

References

  1. Burnes, Andrew (27 November 2023). "EA To Publish R: Racing In Europe". IGN . Ziff Davis. Archived from the original on 29 February 2024. Retrieved 11 June 2024.
  2. GamesRadar+ staff (3 February 2004). "Pac-Man Vs to come free with R: Racing on Cube". GamesRadar+ . Future plc. Archived from the original on 19 February 2023. Retrieved 11 June 2024.
  3. GamesRadar_ US (2004-02-03). "Pac-Man Vs to come free with R: Racing on Cube". gamesradar. Retrieved 2024-09-09.
  4. I. G. N. Staff (2003-05-09). "E3 2003: R: Racing Evolution Announced". IGN. Retrieved 2024-09-09.
  5. "SRIN-1120 | R:RACING EVOLUTION direct audio - VGMdb". vgmdb.net. Retrieved 2024-09-09.
  6. 1 2 "R: Racing Evolution critic reviews (GC)". Metacritic . Fandom. Archived from the original on 16 May 2022. Retrieved 11 June 2024.
  7. 1 2 "R: Racing Evolution critic reviews (PS2)". Metacritic. Fandom. Archived from the original on 14 February 2019. Retrieved 11 June 2024.
  8. 1 2 "R: Racing Evolution critic reviews (Xbox)". Metacritic. Fandom. Archived from the original on 22 May 2019. Retrieved 11 June 2024.
  9. Edge staff (February 2004). "R: Racing Evolution (GC)". Edge . No. 133. Future Publishing. p. 102.
  10. 1 2 3 Sewart, Greg; Hsu, Dan "Shoe"; Chou, Che (January 2004). "R: Racing Evolution" (PDF). Electronic Gaming Monthly . No. 174. Ziff Davis. p. 124. Archived from the original on 29 December 2003. Retrieved 12 June 2024.
  11. 1 2 Bramwell, Tom (22 March 2004). "R: Racing (GC, PS2)". Eurogamer . Gamer Network. Archived from the original on 4 March 2016. Retrieved 12 June 2024.
  12. 1 2 3 4 Flame (19 November 2003). "PSO EP III FAMITSU SCORES 8,8,8,8 32/40". PSO World. Archived from the original on 7 March 2018. Retrieved 12 June 2024.
  13. "R: Racing Evolution (GC)". Game Informer . No. 130. GameStop. February 2004. p. 105.
  14. Helgeson, Matt (January 2004). "R: Racing Evolution (PS2)". Game Informer. No. 129. GameStop. p. 121. Archived from the original on 27 March 2005. Retrieved 26 March 2017.
  15. 1 2 3 G-Wok (26 January 2004). "R: Racing Evolution Review". GameRevolution . CraveOnline. Archived from the original on 12 October 2015. Retrieved 12 June 2024.
  16. 1 2 3 4 Gerstmann, Jeff (9 December 2003). "R: Racing Evolution Review". GameSpot . Fandom. Archived from the original on 1 November 2004. Retrieved 12 June 2024.
  17. O'Donnell, Ryan (12 December 2003). "GameSpy: R: Racing Evolution (PS2)". GameSpy . IGN Entertainment. Archived from the original on 10 November 2005. Retrieved 26 March 2017.
  18. 1 2 3 Rodriguez, Tyrone (10 December 2003). "R: Racing Evolution". IGN. Ziff Davis. Archived from the original on 12 June 2024. Retrieved 12 June 2024.
  19. "R: Racing Evolution". Nintendo Power . Vol. 176. Nintendo of America. February 2004. p. 148.
  20. Shughart, Ty (9 December 2003). "R: Racing Evolution". Nintendo World Report. NINWR, LLC. Archived from the original on 1 September 2023. Retrieved 12 June 2024.
  21. Davison, John (January 2004). "R: Racing Evolution". Official U.S. PlayStation Magazine . No. 76. Ziff Davis. Archived from the original on 9 December 2003. Retrieved 26 March 2017.
  22. "R: Racing Evolution". Official Xbox Magazine . Future US. January 2004. p. 60.
  23. Speer, Justin (3 February 2004). "'R: Racing Evolution' (PS2) Review". X-Play . TechTV. Archived from the original on 5 February 2004. Retrieved 12 June 2024.
  24. Weigand, Michael "Major Mike" (January 2004). "R: Racing Evolution (Xbox)" (PDF). GamePro . No. 184. IDG. p. 112. Archived from the original on 14 February 2005. Retrieved 12 June 2024.
  25. The Bearer (21 December 2003). "R: Racing Evolution - PS2 - Review". GameZone. Archived from the original on 4 December 2008. Retrieved 26 March 2017.