R: Racing Evolution

Last updated
R: Racing Evolution
Racingbox.jpg
European GameCube cover art
Developer(s) Namco
Publisher(s) Namco [lower-alpha 1]
Director(s) Hideo Teramoto
Designer(s) James Lisle
Kazuya Maruyama
Hisashi Kawamura
Masaya Kobayashi
Kazuo Yamamoto
Fumihiro Tanaka
Programmer(s) Satoru Ouchi
Artist(s) Yoshinori Wagatsuma
Kiyotake Fujii
Shoji Imamura
Writer(s) Masaya Kobayashi
Composer(s) Yuu Miyake
Hiroshi Okubo
Akitaka Tohyama
Platform(s) GameCube, PlayStation 2, Xbox
Release
  • JP: 27 November 2003
  • NA: 9 December 2003
  • EU: 2 April 2004
Genre(s) Racing, Simcade
Mode(s) Single-player, multiplayer

R: Racing Evolution (R: Racing in Europe) is a racing video game released on the GameCube, PlayStation 2 and Xbox by Namco. It is a spin-off of the Ridge Racer series. Unlike the latter, the game uses licensed racecars rather than fictional vehicles featured in the franchise. The Xbox version is not compatible with Xbox 360. The GameCube version features Pac-Man VS as a separate disc.

Contents

Gameplay

R-Racing: Evolution is a racing game featuring over 33 licensed cars from various motorsports series (such as the JGTC, WRC, and the 24 Hours of Le Mans), and in-depth configuration options such as adjusting the brakes, front-wheel stabilizers, and car weight. Other features concerning gameplay include drifts, Nitro adjustments, and individual classes and attributes for every car. The game also features a system referred to as the pressure meter, a gauge that is displayed above every car which fills up as the player gets closer to a rival car; the higher the meter, the greater the likelihood that the AI will make a critical mistake. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full, with the opponent slowly feeling the pressure, ending up, most likely, screaming out of control.

The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport. The mode features 14 chapters, in which the player earns new cars, RP points for new purchases, and views pre-rendered cutscenes preceding every chapter. Other modes include the usual racing game fare: single races, time attacks, a versus mode, and car customization.

Plot

Rena Hayami is introduced as a Japanese ambulance driver. On one afternoon, she responds to an accident at Twin Ring Motegi. Pressed for time, Rena pushes her driving skills to the limit in order to deliver the injured racer to the hospital. Along for the ride with his injured team member, the former racing engineer and now team manager Stephan Garnier is impressed enough to offer Rena a chance to become a racing driver herself. She accepts and joins Stephan's team, oblivious to the fact that the team is sponsored by a shadowy corporation called GVI, which determines the placing of the racers in the race, as shown in one of the chapters, when Rena (the player) is forced to place second, not first. At first, Rena benefits from the company's influence and is given equipment and opportunities to race in major events. However, she quickly develops a bitter rivalry with independent Spanish veteran racer Gina Cavalli. It is later revealed that Gina despises GVI, and her contempt for the company spills over to Rena, whom Gina considers to be their pawn. Later, when the first rally race chapter was introduced, Stephan's team mechanic Eddie is introduced, and it is revealed that Stephan was once a very good team manager until an accident occurred involving one of his racers, he was forced to resign. Towards the end of Rena's rookie season, Eddie comes up with a plan to leave GVI with Stephan and Rena. Months later, they form a new team without GVI's influence and Gina finds new respect for Rena, and the two become friends while continuing their rivalry on the racetrack.

Development

The soundtrack of the game was composed by Yuu Miyake, Hiroshi Okubo, and Akitaka Tohyama, with additional contributions by Koji Nakagawa, Satoru Kosaki, and Keiki Kobayashi. Almost 11 years after the game's initial release, it was released as R: Racing Evolution Direct Audio by SuperSweep Records on September 19, 2014.

The original Japanese box cover displayed a De Tomaso Pantera GT5. For the North American release, the box art was tailored to the domestic audience by changing the image to a Dodge Viper. Similarly, for the European release the image was again changed to a regional supercar, the McLaren F1 GTR.

Reception

The game received "average" reviews on all platforms according to the review aggregation website Metacritic. [2] [3] [4] In Japan, Famitsu gave it a score of all four eights on each platform for a total of 32 out of 40. [8]

The gameplay was described as a compromise between simulation and arcade. The story was considered interesting enough to keep the player interested in an otherwise dull series of races. Graphically, the game was more or less identical on all platforms. On the other hand, the game was found lacking in comparison to other racing titles on the Xbox. [13]

Related Research Articles

<i>Madden NFL 2004</i> 2003 video game

Madden NFL 2004 is the 15th installment of the Madden NFL series of American football video games. Former Atlanta Falcons quarterback Michael Vick is on the cover.

<i>Need for Speed: Underground</i> 2003 racing video game

Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series. It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance. An arcade version was additionally developed by Global VR, and was published by Konami with assistance from Electronic Arts.

<i>Need for Speed: Hot Pursuit 2</i> 2002 video game

Need for Speed: Hot Pursuit 2 is a 2002 racing video game, the sixth installment in the Need for Speed series and the sequel to 1998's Need for Speed III: Hot Pursuit. It was developed by EA Black Box for the PlayStation 2, and by EA Seattle for GameCube, Xbox, and Microsoft Windows. It features cars from various high-performance and exotic car manufacturers. Players can compete in races using these cars, or opt to play as a police officer and pursue speeders.

<i>Need for Speed: Underground 2</i> 2004 racing video game

Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Microsoft Windows, GameCube, PlayStation 2, and Xbox. Game Boy Advance and Nintendo DS versions were developed by Pocketeers, and a PlayStation Portable version, titled Need for Speed: Underground Rivals, was developed by Team Fusion. Another version for mobile phones was also developed. Like its predecessor, it was also commercially successful, selling around 11 million copies worldwide and breaking sales records in the United Kingdom.

<i>SSX 3</i> 2003 snowboarding video game by EA Canada

SSX 3 is a snowboarding video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. The game was originally released on October 21, 2003, for the PlayStation 2, Xbox, and GameCube. It was later ported to the Game Boy Advance by Visual Impact on November 11, 2003, and to the Gizmondo by Exient Entertainment on August 31, 2005, as a launch title. It is the third installment in the SSX series.

<i>Burnout</i> (video game) Crash-oriented racing video game released in 2001

Burnout is a racing video game developed by Criterion Games and published by Acclaim Entertainment for the PlayStation 2, GameCube and Xbox.

<i>Burnout 2: Point of Impact</i> 2002 video game

Burnout 2: Point of Impact is a racing video game developed by Criterion Games and published by Acclaim Entertainment for PlayStation 2, GameCube and Xbox. It is the sequel to the 2001 video game Burnout and the second title in the Burnout series. It was the last Burnout game to be released on the GameCube and the series would not see a release on a Nintendo platform until the release of Burnout Legends in 2005. The game also marked Acclaim's last entry in the Burnout series, as Acclaim would go bankrupt in 2004; the rest of the series would be published by Electronic Arts.

<i>Midnight Club 3: Dub Edition</i> 2005 video game

Midnight Club 3: Dub Edition is a 2005 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the third installment in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving. The name is derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.

<i>Burnout Revenge</i> 2005 video game

Burnout Revenge is a racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360.

<i>Auto Modellista</i> 2002 video game

Auto Modellista (アウトモデリスタ) is a racing game developed and published by Capcom, first released on PlayStation 2, later ported to GameCube and Xbox.

<i>NASCAR Thunder 2003</i> 2003 Racing simulator video game developed by EA Sports and Budcat Creations

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Sports and Budcat Creations and published by Electronic Arts. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 19, 2002, and for Microsoft Windows on October 16. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>Street Racing Syndicate</i> 2004 video game

Street Racing Syndicate is an open world multiplatform racing video game produced by Eutechnyx, and released by Namco on August 31, 2004, for the PlayStation 2, GameCube, Xbox and Windows-based personal computers. The game was also released for the Game Boy Advance on October 4, 2005. During its release, it was meant to compete against Need for Speed: Underground 2, the sequel to the critically acclaimed first game released in 2003.

<i>SpyHunter</i> 2001 video game

SpyHunter is a vehicular combat game. It is a remake and sequel of the 1983 arcade game of the same name first released for PlayStation 2 in 2001. It has since been ported to GameCube, Xbox, Game Boy Advance, Microsoft Windows, OS X, and Tapwave Zodiac. In the game, the player drives the G-6155 Interceptor, an advanced, weaponized spy vehicle. Unlike the original's top-down view, the remake is played with a chase camera, similar to a racing game.

<i>Speed Kings</i> 2003 video game

Speed Kings is a racing video game developed by Climax London and published by Acclaim Entertainment for GameCube, PlayStation 2 and Xbox.

<i>Freaky Flyers</i> 2003 video game

Freaky Flyers is an air racing video game developed internally by Midway San Diego for the Xbox and PlayStation 2, while the version for the GameCube was developed by Point of View, Inc. and published by Midway Games.

<i>Drome Racers</i> 2002 video game

Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after Lego Racers 2, which was also developed by Attention to Detail.

<i>MX Superfly</i> 2002 video game

MX Superfly featuring Ricky Carmichael, released as MX Super Fly in PAL regions, is a motorcross racing game developed by Pacific Coast Power & Light and published by THQ for the Xbox, PlayStation 2, and GameCube. It is the second installment of THQ's MX trilogy and a sequel to MX 2002 featuring Ricky Carmichael, garnering professional motorcross racer Ricky Carmichael's endorsement like its predecessor.

<i>FIFA Football 2003</i> 2002 video game

FIFA Football 2003, known as FIFA Soccer 2003 in North America, and simply FIFA 2003 is a football simulation video game produced by Electronic Arts and released by EA Sports. It was released in 2002.

<i>Ford Racing 2</i> 2003 video game

Ford Racing 2 is a 2003 racing video game developed by Razorworks and published by Empire Interactive and Gotham Games. The game was released for Windows, Macintosh, PlayStation 2 (PS2), and Xbox. It is the sequel to Ford Racing (2000), and is the second game in the Ford Racing series. It received mixed reviews from critics.

<i>IndyCar Series</i> (video game) 2003 video game

IndyCar Series is a racing simulator developed by Codemasters. The game was released in 2003 for Microsoft Windows, PlayStation 2, and Xbox. The game is based on the 2002 Indy Racing League. A sequel to the game, IndyCar Series 2005, was released in 2004 for PlayStation 2, Xbox, and Windows based on the 2003 IndyCar Series. For PC, the recommended requirements are Windows 98, Millennium, 2000 and XP, but the game also works with Windows Vista and Windows 7.

References

  1. "Pac-Man Vs to come free with R: Racing on Cube". 3 February 2004.
  2. 1 2 "R: Racing Evolution for GameCube Reviews". Metacritic . Retrieved 26 March 2017.
  3. 1 2 "R: Racing Evolution for PlayStation 2 Reviews". Metacritic. Retrieved 26 March 2017.
  4. 1 2 "R: Racing Evolution for Xbox Reviews". Metacritic. Retrieved 26 March 2017.
  5. Edge staff (February 2004). "R: Racing Evolution (GC)". Edge . No. 133. p. 102.
  6. 1 2 3 EGM staff (January 2004). "R: Racing Evolution". Electronic Gaming Monthly . No. 174. p. 124. Archived from the original on 29 December 2003. Retrieved 26 March 2017.
  7. 1 2 Bramwell, Tom (22 March 2004). "R: Racing (GC, PS2)". Eurogamer . Retrieved 26 March 2017.
  8. 1 2 3 4 "PSO EP III FAMITSU SCORES 8,8,8,8 32/40". PSO World. 19 November 2003. Retrieved 26 March 2017.
  9. "R: Racing Evolution (GC)". Game Informer . No. 130. February 2004. p. 105.
  10. Helgeson, Matt (January 2004). "R: Racing Evolution (PS2)". Game Informer. No. 129. p. 121. Archived from the original on 27 March 2005. Retrieved 26 March 2017.
  11. Major Mike (9 December 2003). "R: Racing Evolution Review for Xbox on GamePro.com". GamePro . Archived from the original on 14 February 2005. Retrieved 26 March 2017.
  12. 1 2 3 G-Wok (26 January 2004). "R: Racing Evolution Review". Game Revolution . Retrieved 26 March 2017.
  13. 1 2 3 4 Gerstmann, Jeff (9 December 2003). "R: Racing Evolution Review". GameSpot . Retrieved 26 March 2017.
  14. O'Donnell, Ryan (12 December 2003). "GameSpy: R: Racing Evolution (PS2)". GameSpy. Archived from the original on 10 November 2005. Retrieved 26 March 2017.
  15. The Bearer (21 December 2003). "R: Racing Evolution - PS2 - Review". GameZone. Archived from the original on 4 December 2008. Retrieved 26 March 2017.
  16. 1 2 3 Rodriguez, Tyrone (10 December 2003). "R: Racing Evolution". IGN . Retrieved 26 March 2017.
  17. "R: Racing Evolution". Nintendo Power . Vol. 176. February 2004. p. 148.
  18. Davison, John (January 2004). "R: Racing Evolution". Official U.S. PlayStation Magazine . Archived from the original on 9 December 2003. Retrieved 26 March 2017.
  19. "R: Racing Evolution". Official Xbox Magazine . January 2004. p. 60.
  1. Published in North America by Namco Hometek and in Europe by Electronic Arts. [1]