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Ridge Racer 2 | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Composer(s) | Shinji Hosoe, Ayako Saso, Nobuyoshi Sano, Takayuki Aihara [1] |
Series | Ridge Racer |
Platform(s) | Arcade |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Arcade system | Namco System 22 |
Ridge Racer 2 [lower-alpha 1] is an arcade racing game that was released by Namco in 1994 for their System 22 hardware. Despite its name, Ridge Racer 2 is more of an updated version of Ridge Racer (which had been released in the previous year), than an actual sequel.
The gameplay is very much like that of the original, but unlike the vanilla version of Ridge Racer (which was a single-player game), in Ridge Racer 2 up to eight players can play simultaneously when four two-player cabinets are linked together. A player's number determines their car.
There also are six new songs, including remixed ones from the original, that can be selected with the gear shifter at the start. The enormous television screen above the entrance to the first tunnel shows footage from Namco's 1979 title Galaxian (in the original, it was playing Mappy ). All the billboards are for earlier Namco games, there is a rear-view mirror at the top of the screen, so a player can see other cars coming from behind). There is also a change in daylight from day to night (a car driven into the track's tunnel during the day will come out the other end at night).
In 1995 Ridge Racer/Ridge Racer 2 was followed by two true sequels: an arcade sequel, named Rave Racer , which was developed for Namco's System 22 hardware and a home console sequel, named Ridge Racer Revolution , for the PlayStation (which inherited Ridge Racer 2's soundtrack).
In Japan, Game Machine listed Ridge Racer 2 on their August 15, 1994 issue as being the fourth most-successful upright/cockpit arcade game of the month. [2] In North America, RePlay reported the game to be the fourth most-popular deluxe arcade game at the time. [3] Play Meter also listed the title to be the thirty-seventh most-popular arcade game at the time. [4] Next Generation reviewed the arcade version of the game, rating it four stars out of five, and stated that "eight-user multi-player link-up has been added to enable Ridge Racer 2 to compete on equal footing with Sega's Daytona USA and Namco's new Ace Driver." [5] In 2023, Time Extension ranked the game 11th on their "Best Ridge Racer Games" list. [6]
Pole Position is an arcade racing simulation video game released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. It is considered one of the most important titles from the golden age of arcade video games. Pole Position was an evolution of Namco's earlier arcade racing electro-mechanical games, notably F-1 (1976), whose designer Sho Osugi worked on the development of Pole Position.
Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation two years later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being the mobile game Ridge Racer Draw & Drift (2016) with the latest mainline game being Ridge Racer 7 (2006). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race. Drifting is a core aspect of the series, and is used to keep speed while turning corners.
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Ridge Racer is a 1993 racing video game developed and published by Namco. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation console in 1994. It is the first title in the Ridge Racer series released for arcades and home consoles.
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F-1 is a 1976 electro-mechanical arcade racing game developed and published by Nakamura Manufacturing Company (Namco), and distributed in North America by Atari, Inc. The player uses a steering wheel to control a Formula One racer, which must avoid collision with other vehicles. The game uses a miniature diorama with small, plastic cars to represent the player's car and opponents on a physical, rotating track, while also featuring a projector system and lighting tricks to create the illusion of racing.
Monaco GP is an arcade racing game released by Sega in November 1979 in Japan, and January 1980 worldwide. An upgraded version, Pro Monaco GP, was released later in 1980. One of the last Sega games to use TTL chips instead of a microprocessor CPU, the game has players race against a clock and pass rival racers while attempting to earn points driving through five areas.
Winning Run is a first-person arcade racing simulation game developed and published by Namco in late December 1988 in Japan, before releasing internationally the following year. The player pilots a Formula One racer, with the objective being to complete each race in first place, all while avoiding opponents and other obstacles, such as flood-hit tunnels, pits and steep chambers. It was the very first game to run on the Namco System 21 arcade hardware, capable of 3D shaded polygons.
Air Combat is a 1993 combat flight simulator arcade video game developed by Namco. The arcade game was released in 1993 for the polygon-powered Namco System 21 arcade hardware, and received praise for its 3D graphics and technological capabilities. The game was a commercial success at Japanese and American arcades in the 1990s, and inspired several later Namco games, including the arcade sequel Air Combat 22, the PlayStation game Air Combat, and the Ace Combat series.