Ridge Racer Unbounded

Last updated

Ridge Racer Unbounded
Ridge Racer Unbounded cover.png
North American PlayStation 3 cover art
Developer(s) Bugbear Entertainment
Publisher(s) Namco Bandai Games [a]
Producer(s) Joonas Laakso, Kimmo Kari
Designer(s) Karri Kiviluoma
Programmer(s) Fred Sundvik
Composer(s) Hiroshi Okubo, Akitaka Tohyama, Rio Hamamoto, Shinji Hosoe, Ayako Saso, Nobuyoshi Sano
Series Ridge Racer
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release
  • NA: 27 March 2012 [1]
  • NA: 29 March 2012 (PC)
  • EU: 30 March 2012
  • AU: 5 April 2012
  • JP: 31 July 2012
Genre(s) Racing
Mode(s) Single-player, multiplayer

Ridge Racer Unbounded [b] is a 2012 racing video game developed by Bugbear Entertainment and published by Namco Bandai Games. It was released for Microsoft Windows, PlayStation 3 and Xbox 360. It is the eighth installment of the Ridge Racer franchise following Ridge Racer 7 , the first mainline title not to be developed by Namco, and the first in the series overall to be released on Windows. Unbounded is also the most recent game in the series to be released on home consoles as its successors only focused on handheld devices.

Contents

Unbounded marks a departure from the traditional Ridge Racer drifting style, and moved to a more combat-oriented and destructive style, similar to the Burnout series and Split/Second , as well as implementing customizations. [2] The game received average reviews.

Gameplay

Plot

Set in a fictional city called Shatter Bay, racers gather to compete in no-rules, all-out street races. Competing for money and superiority in fast-paced blasts through the streets dodging traffic and tearing through any obstacles that get in their way. A mysterious team led by a Japanese Hashiriya master, called "The Unbounded", appears playing a major role in the racing activity throughout Shatter Bay.

Development

Ridge Racer Unbounded offers a number of changes that depart from traditional Ridge Racer gameplay. Additions to the game include the ability to design and share tracks and a new emphasis on vehicular combat.

While Unbounded was originally scheduled for release in North America and Europe in early March 2012, [3] it was delayed just before the planned release, as Namco Bandai wanted to allow more time "to pack the disc with features that will truly make the game sing". [1] The game was released in March the same year in North America and Europe and later in April in Australia on all platforms. The game was never released in Japan. Despite this, it seems to borrow inspiration from an earlier Namco game, Critical Velocity (クリティカルベロシティ, Kuritikaruberoshiti), also a vehicular combat video game, released in 2005 only in Japan.

Ridge Racer Driftopia

A free-to-play version called Ridge Racer Driftopia was made. [4] [ citation needed ] A beta version was released for Windows and PlayStation 3 in August 2013. [5] [6] Driftopia was later cancelled, with the beta servers shut down on 15 August 2014. [7]

Reception

Ridge Racer Unbounded received "average" reviews on all platforms according to the review aggregation website Metacritic. [8] [9] [10]

411Mania gave the PlayStation 3 version a score of eight out of ten, calling it a welcome addition in the series. [26] The Digital Fix gave the Xbox 360 version a score of eight out of ten, considering the game as reinvention in the franchise. [27] The Guardian gave the same console version a similar score of four stars out of five, criticizing some elements as frustrating. [28] The Daily Telegraph likewise gave the same console version four stars out of five, but considered the game and its handling too similar to Burnout series. [24]

In contrast, Digital Spy gave the same console version three stars out of five, criticizing the lack of tutorial material, sometimes problematic cars to control, the rubberband AI and weak destruction elements. [25] Destructoid gave the Xbox 360 version 5.5 out of ten, praising its "surprisingly good map editor", but criticizing the level design and the poor lighting conditions during sunset scenes, also suggesting players to play the 2010 Need for Speed: Hot Pursuit game instead.

Related Research Articles

Ridge Racer is a series of racing video games created by Namco and owned by Bandai Namco Entertainment. The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation one year later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being the mobile game Ridge Racer Draw & Drift (2016) and the latest mainline game, developed in-house, was Ridge Racer 7 (2006). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race. Drifting is a core aspect of the series and is used to keep speed while turning corners; Ridge Racer pioneered the real-life technique in video games. The series is considered influential to the racing game genre.

<i>Burnout Revenge</i> 2005 video game

Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360.

<i>Ridge Racer 6</i> 2005 video game

Ridge Racer 6 is a racing video game developed and published by Namco for the Xbox 360. It is an installment in the Ridge Racer series. Unlike the previous mainline entries, which were released for either PlayStation or Nintendo consoles, this entry was released exclusively as a launch title for the Xbox 360 in 2005, marking the series' debut on Xbox consoles. Electronic Arts distributed physical copies of the game in Europe in 2006 while Namco released the game on Xbox Marketplace in the region.

<i>Ridge Racer 7</i> 2006 racing video game

Ridge Racer 7 is a 2006 racing video game developed and published by Namco Bandai Games for the PlayStation 3. An installment in the Ridge Racer series, it is an enhanced version of Xbox 360 exclusive Ridge Racer 6 with more content, releasing as a launch title for the console

<i>Mercenaries 2: World in Flames</i> 2008 video game

Mercenaries 2: World in Flames is an action-adventure video game developed by Pandemic Studios and published by Electronic Arts for PlayStation 2, PlayStation 3, Xbox 360 and Microsoft Windows. It is the sequel to 2005's Mercenaries: Playground of Destruction. The game is a third-person shooter with an open world, set in a fictionalized war-torn Venezuela. The game's primary objective is to kill the President of Venezuela whose betrayal of the protagonist mercenary acted as a stepping stone to their current position.

<i>Beautiful Katamari</i> 2007 puzzle-action video game published by Namco Bandai Games

Beautiful Katamari, released in Japan as Beautiful Katamari Damacy, is a video game by Namco Bandai Games for the Xbox 360. Beautiful Katamari is the fourth game in the Katamari series of games following Katamari Damacy, We Love Katamari, and Me & My Katamari.

<i>NHL 08</i> 2007 video game

NHL 08 is a video game released on September 11, 2007 in North America; the Xbox 360 version was supposed to be released on the same date as the Microsoft Windows, PlayStation 2 and PlayStation 3 versions, but was postponed for a day due to shipping issues. This was the first installment to be released on the PlayStation 3.

<i>Pure</i> (video game) 2008 off-road racing video game

Pure is an off-road, quad-bike trick-racing video game for Xbox 360, PlayStation 3 and Windows published by Disney Interactive Studios and developed by Black Rock Studio. The game was announced on 14 February 2008. The game incorporates a trick system that rewards the player with speed boosts for successfully pulling off tricks.

<i>Splatterhouse</i> (2010 video game) 2010 video game

Splatterhouse is a horror-themed beat 'em up hack and slash video game developed and published by Namco Bandai Games in 2010 for PlayStation 3 and Xbox 360. It is a reimagining and a reboot of the original Splatterhouse which was released in 1988.

<i>Stormrise</i> 2009 video game

Stormrise is a real-time tactics video game developed by Creative Assembly's Australian studio and published by Sega for Microsoft Windows, PlayStation 3, and Xbox 360. It is set in a post-apocalyptic world.

<i>MotoGP 08</i> 2008 video game

MotoGP 08 is a motorcycle racing video game. It is available for Microsoft Windows, Xbox 360, PlayStation 2, PlayStation 3, and Wii. For 2008, the rights to develop video games representing the MotoGP brand have been granted to a single publisher: Capcom. For the first time since MotoGP 4, the game includes the addition of playable 125cc and 250cc support classes. The Wii version of the game gives the player the option of using the Wii Remote as a handlebar, adding some lifelike control realism to the title.

<i>G-Force</i> (video game) 2009 video game

G-Force is an action platform video game based on the film of the same name. It was released in July 2009 for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360, iOS and mobile phones.

<i>Dragon Ball: Raging Blast</i> 2009 video game

Dragon Ball: Raging Blast is a video game based on the manga and anime franchise Dragon Ball. It was developed by Spike and published by Namco Bandai for the PlayStation 3 and Xbox 360 game consoles in North America; internationally it was published under the Bandai label. It was released in Japan, North America, Europe, and Australia during the second week of November 2009. In Europe, a limited edition pack of the game was also released that included bonus collector material.

<i>Clash of the Titans</i> (video game) 2010 video game

Clash of the Titans is a 2010 video game developed by Game Republic and published by Namco Bandai Games and Warner Bros. Interactive Entertainment for the PlayStation 3 and Xbox 360. It is based on the film of the same title. An abridged version for the BlackBerry developed by Glu Mobile was released three months earlier.

<i>Majin and the Forsaken Kingdom</i> 2010 video game

Majin and the Forsaken Kingdom is an action-adventure video game developed by Game Republic and published by Namco Bandai Games. It was released in November 2010 internationally and January 2011 in Japan.

<i>Inversion</i> (video game) 2012 video game

Inversion is a third-person shooter video game developed by Saber Interactive and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 3 and Xbox 360. It was released on June 5, 2012 in North America, July 12, 2012 in Australia and on July 13, 2012 in Europe for PlayStation 3 and Xbox 360. It was later released for Windows on June 8, 2012 in Europe, July 12, 2012 in Australia and July 26, 2012 in North America. It features gravity manipulation and destructible environments.

<i>F1 2011</i> (video game) 2011 video game

F1 2011 is a video game developed by Codemasters based on the 2011 Formula One season. The game was released in 2011 on Microsoft Windows, the Nintendo 3DS, PlayStation 3, and Xbox 360, with a 2012 release on the PlayStation Vita as a launch title for the system. The game engine is based on EGO 2.0 engine.

<i>Burnout Crash!</i> 2011 video game

Burnout Crash! is a downloadable action racing video game in the Burnout series. It is developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, iOS via PlayStation Network, Xbox Live Arcade, and iTunes App Store.

<i>SkyDrift</i> 2011 video game

SkyDrift is a 2011 airplane racing video game developed by Digital Reality. It was self-published by the developer on the Microsoft Windows and PlayStation 3 platforms. The Xbox 360 version was published by Bandai Namco Partners.

<i>Pro Evolution Soccer 2013</i> 2012 video game

Pro Evolution Soccer 2013 is an association football video game, developed and published by Konami. The game was announced by Konami on April 18, 2012. For the first time of the series, all 20 teams from the Brazilian national league, Campeonato Brasileiro Serie A, are included in the game series. The UEFA Champions League and UEFA Europa League features in the game. PES 2013 was the last game in the series available on a Nintendo home console and was succeeded by Pro Evolution Soccer 2014.

References

  1. 1 2 GameSpot staff (6 March 2012). "Ridge Racer Unbounded delayed to 'later in 2012'". GameSpot . Retrieved 10 April 2017.
  2. Charles Webb (2 April 2012). "Review: 'Ridge Racer Unbounded', or When 'Burnout' and 'Split/Second' Make a Baby". MTV. Archived from the original on 30 March 2016.
  3. Brendan Sinclair (3 November 2011). "Ridge Racer Unbounded on March 6". GameSpot. Retrieved 10 April 2017.
  4. Eddie Makusch (12 April 2013). "Free-to-play Ridge Racer revealed". GameSpot. Retrieved 10 April 2017.
  5. Katie Williams (7 August 2013). "Get in on Ridge Racer Driftopia's PC beta". PC Gamer UK . Future plc . Retrieved 10 April 2017.
  6. David Scammell (27 August 2013). "Ridge Racer Driftopia beta starts today on PS3". VideoGamer.com. Retrieved 10 April 2017.
  7. Wesley Yin-Poole (19 June 2014). "Bandai Namco to shut down F2P Ridge Racer Driftopia servers". Eurogamer. Retrieved 19 June 2014.
  8. 1 2 "Ridge Racer Unbounded for PC Reviews". Metacritic .
  9. 1 2 "Ridge Racer Unbounded for PlayStation 3 Reviews". Metacritic. Retrieved 15 April 2012.
  10. 1 2 "Ridge Racer Unbounded for Xbox 360 Reviews". Metacritic. Retrieved 15 April 2012.
  11. Alasdair Duncan (3 April 2012). "Review: Ridge Racer Unbounded (X360)". Destructoid . Retrieved 11 April 2017.
  12. Edge staff (May 2012). "Ridge Racer Unbounded review (X360)". Edge . No. 240. Archived from the original on 30 March 2012. Retrieved 10 April 2017.
  13. Tom Bramwell (29 March 2002). "Ridge Racer Unbounded Review (Xbox 360)". Eurogamer. Retrieved 11 April 2017.
  14. 1 2 Kyle Hilliard (16 May 2012). "Ridge Racer Unbounded (PS3, X360): Driving Into A Wall At Full Speed". Game Informer . Archived from the original on 11 April 2017. Retrieved 11 April 2017.
  15. Daniel R. Bischoff (13 April 2012). "Ridge Racer Unbounded Review (X360)". Game Revolution . Retrieved 11 April 2017.
  16. Mark Walton (11 April 2012). "Ridge Racer Unbounded Review (PC)". GameSpot. Retrieved 11 April 2017.
  17. 1 2 Mark Walton (29 March 2012). "Ridge Racer Unbounded Review (PS3, X360)". GameSpot. Retrieved 11 April 2017.
  18. "Ridge Racer Unbounded Review (X360)". GameTrailers. 4 April 2012. Archived from the original on 25 July 2012. Retrieved 11 April 2017.
  19. Robert Workman (4 April 2012). "Ridge Racer Unbounded review (PS3)". GameZone. Archived from the original on 18 April 2012. Retrieved 11 April 2017.
  20. 1 2 3 Cam Shea (30 March 2012). "Ridge Racer Unbounded Review". IGN . Retrieved 11 April 2017.
  21. Cameron Lewis (2 April 2012). "Ridge Racer Unbounded review". Official Xbox Magazine . Archived from the original on 7 April 2012. Retrieved 11 April 2017.
  22. Graham Smith (1 May 2012). "Ridge Racer Unbounded review". PC Gamer UK. Future plc. Retrieved 11 April 2017.
  23. "Review: Ridge Racer Unbounded". PlayStation: The Official Magazine . July 2012. p. 79.
  24. 1 2 Tom Hoggins (2 April 2012). "Ridge Racer Unbounded review (X360)". The Daily Telegraph . Retrieved 10 April 2017.
  25. 1 2 Andrew Laughlin (1 April 2012). "'Ridge Racer: Unbounded' review (Xbox 360)". Digital Spy . Retrieved 10 April 2017.
  26. Mark Salmela (9 May 2012). "Ridge Racer Unbounded (PS3) Review". 411Mania. Archived from the original on 11 April 2017. Retrieved 10 April 2017.
  27. Kevin Luff (8 April 2012). "Ridge Racer Unbounded (X360)". The Digital Fix. Archived from the original on 11 April 2017. Retrieved 10 April 2017.
  28. Steve Boxer (4 April 2012). "Ridge Racer Unbounded - review (X360)". The Guardian . Retrieved 10 April 2017.
  1. Released under the Namco brand name.
  2. Japanese: リッジレーサー アンバウンデッド, Hepburn: Rijji Rēsā Anbaundeddo