Ridge Racer

Last updated
Ridge Racer
Ridge Racer series logo.svg
Genre(s) Racing
Developer(s) Namco
Bandai Namco Studios
Publisher(s) Namco
Bandai Namco Entertainment
Creator(s)Yozo Sakagami
Fumihiro Tanaka
Platform(s) Arcade, PlayStation, PlayStation 2, Nintendo 64, GameCube, i-mode, J2ME, Zeebo, Xbox, PlayStation Portable, Nintendo DS, PlayStation 3, Xbox 360, Windows, Nintendo 3DS, PlayStation Vita, iOS, Android
First release Ridge Racer
October 30, 1993
Latest releaseRidge Racer Draw & Drift
October 20, 2016

Ridge Racer [lower-alpha 1] is a racing video game series developed and published for arcade systems, home game consoles, handheld game consoles, personal computers and mobile phones by Bandai Namco Entertainment, formerly Namco. The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation one year later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being the mobile game Ridge Racer Draw & Drift (2016) and the latest mainline game, developed in-house, was Ridge Racer 7 (2006). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race. Drifting is a core aspect of the series and is used to keep speed while turning corners; Ridge Racer pioneered the real-life technique in video games. The series is considered influential to the racing game genre. [1]

Contents

History

Release timeline
1993 Ridge Racer
1994 Ridge Racer 2
1995 Rave Racer
Ridge Racer Revolution
1996 Rage Racer
Pocket Racer
1997
1998 R4: Ridge Racer Type 4
1999
2000 Ridge Racer 64
Ridge Racer V
2001
2002
2003 R: Racing Evolution
2004 Ridge Racer
Ridge Racer DS
2005 Ridge Racer 6
Critical Velocity
2006 Ridge Racer 7
Ridge Racer 2
2007
2008
2009 Ridge Racer Accelerated
2010Ridge Racer Drift
2011 Ridge Racer 3D
Ridge Racer
2012 Ridge Racer Unbounded
2013 Ridge Racer Slipstream
2014
2015
2016Ridge Racer Draw & Drift

Ridge Racer is a spiritual successor to Sim Drive (1992), a racing simulation game met with a limited release in Japanese arcades using an actual body of a Mazda Eunos Roadster. Originally meant as an F1 racing game, similar to Namco's own Pole Position and Final Lap series, it was instead replaced with racing on mountain roads, a popular trend for Japanese car enthusiasts at the time. The PlayStation version was a launch title for the console and an astounding success for both Namco, prompting the creation of several sequels for arcades and home platforms.

Earlier Ridge Racer games received critical acclaim for their graphics, gameplay, and musical score, many citing it as a contributing factor to the success of the PlayStation in its early years. Later entries were criticized for straying too far from the source material and lack of content, with Ridge Racer Vita (2011) being the first game to receive generally negative reception from critics; its base content was considered extremely lacking, with the player forced to obtain the vast majority of additional content by purchasing DLC. [2] The last mainline title, Ridge Racer Unbounded (2012) received mixed-to-average reception from critics. [3]

Games list

  • Pocket Racer (1996) is a spin-off arcade game released exclusively in Japan. Gameplay is near identical to the original Ridge Racer, but all the cars have instead been replaced with "super-deformed" Choro-Q-esc vehicles. A similar concept was included with Ridge Racer Revolution, titled Buggy Mode, which served as the inspiration for Pocket Racer.
  • R: Racing Evolution (2003) was released for the GameCube, PlayStation 2 and Xbox, serving as a spin-off of the franchise. The European release was titled R: Racing and published by Nintendo. It includes over 33 licensed vehicles from real-world car manufacturers, including the 24 Hours of Le Mans and Super GT. The game also has a story mode. Some releases of the GameCube version include Pac-Man Vs. as a free bonus.
  • Critical Velocity (2005) is a plot-based spin-off game released in Japan for the PlayStation 2. Known in development as Rune Chaser, it features Ridge Racer vehicles and settings in a more adventure-like game with a storyline.
  • Pachi-slot Ridge Racer (2008) is a pachi-slot spin-off of the series, released in Japan. A digital remake was released for the PlayStation 2 in Japan later the same year.
  • Pachi-slot Ridge Racer 2 (2009) is a direct sequel to Pachi-slot Ridge Racer, again released in Japan.
  • Drift Spirits (2013) is a plot-based touge drifting mobile game released on iOS and Android that continues to be updated as of 2024 though only in Japanese. Cars drive by themselves and the player is expected to tap the screen to drift; it features Ridge Racer's fictional vehicles.
  • Ridge Racer Draw & Drift (2016) was released for iOS and Android devices.

Common elements

Gameplay of Ridge Racer Revolution (1995). Ridge Racer Revolution gameplay.jpg
Gameplay of Ridge Racer Revolution (1995).

The basic gameplay of the Ridge Racer series has remained relatively consistent throughout each installment. The objective is to race against computer-controlled opponents to finish each track in first place — the player begins the game in last place, and have a limited number of laps around the track to complete where they can overtake opponents. Some entries have a time limit that the player must race against, with each completed lap extending the timer; if the timer reaches zero, the game ends regardless of which lap the player was on. Later entries remove the timer and instead requires the player to finish the race in a minimum-assigned place to advance to the next course.

Unlike other racing games, which usually feature closed circuits, Ridge Racer instead has races laid out on streets, beaches, cities and mountains, taking place in the fictional coastal metropolis "Ridge City" — circuit tracks are included in some entries. Nearly every entry in the series features the original tracks from Ridge Racer and Ridge Racer 2, sometimes modified to accompany for certain mechanics. Players can drift their car around corners to maintain speed, as most of the tracks were based on real-world locations that were not intended for race speeds. Ridge Racer Unbounded (2012) removes the drifting mechanic in favor of vehicular combat, similar to the Burnout franchise.

The playable cars each have their own stats and mechanics, such as a faster speed or improved drifting. Many of these are also named after older Namco video games, including Dig Dug , Xevious , NebulasRay , Rolling Thunder , Bosconian and Solvalou . The PlayStation sequel R4: Ridge Racer Type 4 introduces the concept of racing teams for the series, all being named after Dig Dug, Mappy , Pac-Man , Xevious and Galaga . Similar to Namco's own Tekken series, several games feature classic Namco arcade games as short minigames that play during loading screens, a mechanic that was later trademarked by Namco — the PlayStation home port of the original Ridge Racer features Galaxian , while Ridge Racers features New Rally-X . Completing these minigames will award the player with new tracks or cars, sometimes unlocking a full emulated version of the minigame to play. [10]

Automakers

Starting with Rage Racer , each game offers cars with fictional automakers and model names. Certain manufacturers specialize in a particular component of their cars' performance, such as top speed, grip, and acceleration:

Reiko Nagase

Reiko as she appears in R4: Ridge Racer Type 4 Reiko.jpg
Reiko as she appears in R4: Ridge Racer Type 4

Designed by Kei Yoshimizu, Reiko Nagase is a virtual idol fictional character who is the mascot and "host" of the Ridge Racer series. [11] [12] Described as a race queen from Tokyo, [13] Reiko officially first appeared and was named in Rage Racer (1996), in the game's full motion video intro directed by Kei Yoshimizu from Keica, [14] [15] also appearing in-game. [16] In R4: Ridge Racer Type 4 (1998), [17] she was given more prominence, as the opening animation, which used a song by Kimara Lovelace, was a short story starring her. [18] Type 4 also introduced a redesign to her 3D model by Kei Yoshimizu. [19] This is when Namco started giving more exposure to the character, heavily using her image to promote the game. [20] [21] She also appears in the Nintendo-developed Ridge Racer 64 (2000).

In 2000, Namco decided to replace Reiko in Ridge Racer V with newcomer Ai Fukami [22] . [23] In 2001, Namco also created an "image girl" for their Namco Sports line named Hitomi Yoshino [24] , [25] who was featured in a Ridge Racer trailer shown in the 2002 edition of the E3 [26] even as the Ridge Racer series does not belong to that line. However, since Reiko's popularity with fans remained strong, Namco decided to bring her back for 2004's Ridge Racers with a revamped 3D model. [27] [28] She further appeared with various altered looks in Ridge Racer 6 , [29] Ridge Racer 7 [30] (officially described as "the racing queen of your dreams" [31] ), [32] Ridge Racers 2 , [33] [34] Ridge Racer Accelerated , [35] Ridge Racer 3D , [36] [37] and Ridge Racer Slipstream . [38] [39]

The character also influenced Namco to create other virtual idols: the aforementioned Hitomi Yoshino, whose most notable appearance outside Japan was in MotoGP 2 and MotoGP 3; Rena Hayami of R: Racing Evolution; [40] and several characters under the name Kei Nagase [41] in the Ace Combat series, who bear a resemblance to Reiko Nagase. One of them, a selectable wingman in Ace Combat 2 (1997), was officially identified as Reiko's younger sister born. [42] Reiko also made appearances in other games – most of them featuring her in the white-and-red outfit from the R4: Ridge Racer Type 4 promotional artwork – including Anna Kournikova's Smash Court Tennis, Pac-Man Fever, [43] and as a bot in 2024's Astro Bot. [44] In March 1999, she was featured in the PlayStation 2 pre-launch real-time technology demo program as the "Ridge Racer Girl". [45] [46] The character has also been featured in other products licensed by Namco, [47] including the first and sixth wave of Namco Gals gashapon and other figurines and garage kits by various manufacturers. [48]

Reiko Nagase has been very well received by gamers and journalists alike. Japanese arcade magazine Gamest named her as the 20th best character of 1995 just for her cameo in Rave Racer. [49] German magazine Mega Fun included Reiko in R4: Ridge Racer Type 4 among the five nominees for the title of "Videogame Babe 1999". [50] Including the "stylish, sassy and supercool" Reiko among the top five "cyberbabes" (defined as female video game characters "who appeal to both boys and girls") in 1999, the Daily Mirror noted "she's become an icon" in Japan. [51] Australian Station commented on "Reiko's wholesome sexiness and huge popularity, it's undeniable that she's a symbol identified with the original PlayStation". [52] In 2000, she was IGN editor Doug Perry's personal choice for the best "Babe of Videogames", as for how for him Reiko presented "just the opposite of Lara Croft. She's sexy, she's subtle, and she has a great smile". [53] In 2014, Japanese magazine Dengeki PlayStation placed her among the 200 best characters in the 20-year history of the PlayStation brand. [54] [55]

Reception

Aggregate review scores
Game GameRankings Metacritic
Ridge Racer 81% [56] -
Ridge Racer Revolution 79% [57] -
R4: Ridge Racer Type 4 88% [58] 88 [59]
Ridge Racer 64 85% [60] 82 [61]
Ridge Racer V 80% [62] 78 [63]
Ridge Racer DS 64% [64] 63 [65]
Ridge Racers 89% [66] 88 [67]
Ridge Racer 6 70% [68] 74 [69]
Ridge Racers 2 70% [70] -
Ridge Racer 7 79% [71] 78 [72]
Ridge Racer Accelerated 52% [73] 50 [74]
Ridge Racer 3D 75% [75] 75 [76]
Ridge Racer Unbounded 69% [77] 71 [78]

The original Ridge Racer was very well received by critics for its 3D graphics, audio, and the drifting mechanics. It also received an admirable port to the PlayStation, where it became one of the best selling titles in the console's early lifetime. It is also considered as playing a part in giving Sony's system an edge over rival Sega's Saturn during 1994–1995.

Its sequels during the 1990s were also highly successful, in particular Ridge Racer Type 4, often considered the series' best. Its sequel Ridge Racer V received more mediocre reviews, but the subsequent PSP title achieved very high praise. The series' 'idol' mascot Reiko Nagase, who has appeared in most games since 1996's Rage Racer, has often been rated among the most recognizable female characters in video games.

In 1999, Next Generation listed the Ridge Racer series as number 11 on their "Top 50 Games of All Time", commenting that "there are certainly better car simulations, but when it comes to fun, Ridge Racer, the game that helped make PlayStation cool, is the one we come back to". [79]

The 2011 Vita title was negatively received for various reasons, whilst the latest console game, Ridge Racer Unbounded, was marked with a departure from the drifting style and mechanics of what the series is known for, experimenting with a more destructive style similar to the Burnout series, although Ridge Racer 3D, a launch title for the 3DS, was better received compared to Vita and Unbounded. The game was never as popular as its previous main titles and never had a Japanese release either.

Notes

  1. Japanese: リッジレーサー, Hepburn: Rijji Rēsā

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<i>Ridge Racer 64</i> 2000 video game

Ridge Racer 64 is an arcade-style racing video game developed by Nintendo Software Technology for the Nintendo 64 in 2000. It is the first title of Namco's Ridge Racer series on a Nintendo system and was produced under license; however this game was not released in Japan, which may have been attributed to poor sales of the Nintendo 64 there. In 2004, the game was ported and remade for the Nintendo DS as Ridge Racer DS, which uses the system's features such as the touch-screen and wireless multi-player. Additionally, Gina Cavalli from R: Racing Evolution replaced Reiko Nagase as the mascot in the DS version. The DS version also was not released in Japan.

<i>Ridge Racer Revolution</i> 1995 video game

Ridge Racer Revolution is a racing video game developed and published by Namco for the PlayStation in 1995. It is the sequel to the PlayStation version of Ridge Racer. Like the original Ridge Racer, the player races computer-controlled cars with the objective of winning a series of races, and supports Namco's NeGcon controller. Ridge Racer Revolution adds two hidden cars, and two-player support via the PlayStation Link cable, and took roughly the same time to develop as the first. The intention was to increase the depth and add features.

<i>R4: Ridge Racer Type 4</i> 1998 video game

R4: Ridge Racer Type 4, released without the 'R4' prefix in PAL territories, is a 1998 racing video game developed and published by Namco for the PlayStation. It is the fourth home title in the Ridge Racer series after Rage Racer (1996) and was initially released on December 3, 1998 in Japan, with global releases following in 1999.

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<i>Ridge Racer V</i> 2000 video game

Ridge Racer V is a 2000 racing game developed and published by Namco for the PlayStation 2 as a launch game for that platform, and later followed by a home-to-arcade port subtitled Arcade Battle. Ridge Racer V is the fifth main title of the Ridge Racer series following R4: Ridge Racer Type 4 and the only one to be released on PlayStation 2.

<i>Rave Racer</i> 1995 racing video game

Rave Racer is a 1995 arcade racing video game from Namco. It is the third title in the Ridge Racer series and the follow-up to Ridge Racer and Ridge Racer 2. Rave Racer runs on Namco System 22 hardware, and could be played by two people per cabinet for up to eight players total when up to four of them were linked together. Compared to Ridge Racer 2, Rave Racer adds two new tracks as well as the ability to play the original two, various handling changes, force feedback steering, and improved car and racetrack graphics. Rave Racer was a critical and commercial success; it would be the last major arcade Ridge Racer title as Namco would continue the series on home consoles with Rage Racer (1996) and R4: Ridge Racer Type 4 (1998).

<i>Rage Racer</i> 1996 video game

Rage Racer is the third title in the Ridge Racer series of racing games on the PlayStation following Ridge Racer Revolution (1995), and fifth overall title in the series. Developed and published by Namco, it was released in Japan on December 3, 1996, with releases elsewhere following in 1997. It was the first game in the series to feature a CGI animated introduction, and introduced a new "mascot", Reiko Nagase.

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Ridge Racer 6 is a 2005 racing game by Namco released. It was the sixth console game in the Ridge Racer series following Ridge Racer V (2000), but unlike the previous mainline entries, which were released for PlayStation consoles, this entry was released exclusively as a launch title for the Xbox 360.

<i>Ridge Racer 7</i> 2006 racing video game

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<i>Ridge Racer</i> (2004 video game) 2004 video game for PSP

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<i>Ridge Racer</i> (1993 video game) 1993 racing video game

Ridge Racer is a 1993 racing video game developed and published by Namco, and the first title in what would become the Ridge Racer series. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation home console in 1994. Ridge Racer was notable for being the first arcade video game with 3D texture-mapped graphics, with its System 22 hardware capable of texture mapping and Gouraud shading.

<i>Ridge Racer 2</i> (2006 video game) 2006 racing video game published by Namco and SCEE

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<i>Ridge Racer Accelerated</i> 2009 mobile game

Ridge Racer Accelerated is an arcade racing video game developed by Namco Networks for mobiles. It was released for iOS, SoftBank 006SH with 3D screen, and Amazon Kindle Fire on Android. It is part of the Ridge Racer video game series. The game was released on the App Store, Google Play and Amazon App Store and it uses micro-transactions for unlocking more courses and an extra car class. There are three cars available per class, with six cars more to be unlocked during the game's progress. The game also features an SP1 class consisting of prototype cars. The game features an Arcade, Duel, Survival and Time Attack mode. The game uses the same engine, race courses and menu system from Ridge Racer 2 (PSP). It features a full motion video opening that stars Reiko Nagase.

<i>Ridge Racer 3D</i> 2011 racing video game

Ridge Racer 3D is a 2011 arcade-style racing video game for the Nintendo 3DS, published and developed by Namco Bandai Games. It was the first Ridge Racer series title on a Nintendo platform since Ridge Racer DS (2004) and as usual for the series revolves around cars racing around high speed tracks while drifting. The game received positive reviews and was a commercial success.

<i>Ridge Racer Unbounded</i> 2012 racing video game published by Namco Bandai Games

Ridge Racer Unbounded is a 2012 racing video game developed by Bugbear Entertainment and published by Namco Bandai Games for Microsoft Windows, PlayStation 3 and Xbox 360. It is the eighth installment of the Ridge Racer franchise following Ridge Racer 7, the first mainline title not to be developed by Namco, and the first in the series overall to be released on Windows. Unbounded is also the most recent game in the series to be released on home consoles as its successors only focused on handheld devices.

<i>Ridge Racer</i> (2011 video game) 2011 racing video game

Ridge Racer, originally named Ridge Racer Vita, is a 2011 racing video game published by Namco Bandai Games for the PlayStation Vita as a launch title, originally on 17 December 2011 in Japan, and internationally from February 2012. It is the 5th handheld game in the Ridge Racer series and the first on a Sony platform since 2006's Ridge Racer 2. It was the only game was developed by Cellius. The game continues the Ridge Racer tradition of arcade racing and supports single-player as well as local and Wi-Fi multiplayer games. Upon release, Ridge Racer was mostly panned by video game critics due to the lack of a career mode and particularly the lack of content, with much of it locked as paid downloadable content.

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