MotoGP 2 | |
---|---|
Developer(s) | Namco |
Publisher(s) |
|
Producer(s) | Takashi Fukawa |
Programmer(s) | Satoru Ouchi |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Racing, sports |
Mode(s) | Single-player, multiplayer |
MotoGP 2 is a 2001 racing video game developed and published by Namco for the PlayStation 2. It is an officially licensed MotoGP game and is the sequel to MotoGP (2000). It was followed by MotoGP 3 in 2003.
MotoGP 2 is based on the 2001 Grand Prix motorcycle racing season. [1] New to the sequel is the legends mode where the player races against famous riders from the past. [2] Other modes are arcade, season, time trial, challenge, and versus. [3] All of the five tracks from the previous game are included, alongside five new ones: Barcelona-Catalunya, Assen, Le Mans, Mugello, and Sachsenring. A new addition is the ability to race in wet weather. One new tuning option has been added. The rider models have more polygons and they have improved animations compared to previous game in the series. [1] MotoGP's graphical problems with aliasing and flickering have been improved. [4]
Aggregator | Score |
---|---|
GameRankings | 78% [5] |
Metacritic | 71/100 [6] |
Publication | Score |
---|---|
GamePro | 4.0/5 [2] |
GameSpot | 8.0/10 [1] |
GameSpy | 84% [7] |
GameZone | 8.0/10 [8] |
IGN | 7.8/10 [4] |
MotoGP 2 received generally positive reviews from critics. GameSpot concluded that "[...] MotoGP 2 is a great addition for racing fans who missed the original MotoGP among the sea of more popular launch games such as SSX and Ridge Racer V, and those who do own the original will certainly appreciate all the new changes that this sequel incorporates." [1] IGN said that "MotoGP2 is more like an add-on to the original, with slight tweaks in every category, but retaining the design, feel, and balance of the first." [4] GameSpy summarized: "Challenging superbike races and plenty of variety make MotoGP an enjoyable contest with durable replay value." [7] GameZone said that "[o]verall, the game is definitely a blast to play, but despite the five additional tracks it still gets boring too quickly." [8] GamePro recommended the game "for serious motorcycle sim fans only". [2]
Ridge Racer is a racing video game series developed and published for arcade systems, home game consoles, handheld game consoles, personal computers and mobile phones by Bandai Namco Entertainment, formerly Namco. The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation one year later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being the mobile game Ridge Racer Draw & Drift (2016) and the latest mainline game, developed in-house, was Ridge Racer 7 (2006). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race. Drifting is a core aspect of the series and is used to keep speed while turning corners; Ridge Racer pioneered the real-life technique in video games. The series is considered influential to the racing game genre.
Mr. Driller is a puzzle video game franchise created by Yasuhito Nagaoka and Hideo Yoshizawa for Namco. The eponymous first game was released in 1999 for arcades and several home consoles, such as the PlayStation. Gameplay in the series consists of controlling Susumu Hori, the titular Mr. Driller, or one of his friends and destroying colorful formations of blocks to make it to the bottom of a well. In order to survive, players need to collect air capsules to replenish their depleting oxygen and avoid being crushed by falling blocks.
Mario Kart Arcade GP is a sub-series of arcade games in Nintendo's Mario Kart series developed specifically for arcades in collaboration with Namco. To date, four entries have been released—Mario Kart Arcade GP (2005), Mario Kart Arcade GP 2 (2007), Mario Kart Arcade GP DX (2013), and Mario Kart Arcade GP VR (2017). The first three entries are considered to be relatively rare outside of Japan, with the fourth title not seeing a release outside of Japan at all. The games have been generally been well-received by critics, who have praised the game's transition of traditional Mario Kart gameplay into an arcade game format, while lamenting that none of the entries have been released outside of the arcade format onto any of Nintendo's home video game consoles.
Tourist Trophy is a motorcycle racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2. It is one of only four PS2 titles capable of 1080i output, another being Gran Turismo 4, the game engine of which is also used by Tourist Trophy.
SpyHunter is a vehicular combat game released for the PlayStation 2 in 2001. It is a reboot and sequel of the 1983 arcade game of the same name. It was later ported to GameCube, Xbox, Game Boy Advance, Windows, Mac OS X, and Tapwave Zodiac. In the game, the player drives the G-6155 Interceptor, an advanced, weaponized spy vehicle. Unlike the original's top-down view, the remake is played with a chase camera, similar to a racing game. The PlayStation 2 version received positive reviews while reception for the ports was mixed. A sequel, SpyHunter 2, was released in 2003.
MotoGP '07 is the fifth game of the MotoGP game series for the PlayStation 2 and the first published by Capcom.
Moto Racer Advance is a motocross racing game developed by Adeline Software International, produced by Delphine Software International and published by Ubisoft for the Game Boy Advance. It was released in 2002 in PAL regions on October 4 and in North America on December 4. It is part of the Moto Racer series and was the last game to be developed by Adeline Software and also the last with any involvement from Delphine Software.
MotoGP 09/10 is a racing video game, part of the MotoGP series. It is available on Xbox 360 and PlayStation 3. It is the first of two MotoGP games developed by Monumental Games.
Moto Racer 3 is an arcade style motorcycle racing game developed by Delphine Software International for Microsoft Windows. It is part of the Moto Racer series and is the sequel to Moto Racer 2.
Superbike 2001 is a motorcycle racing video game developed by Milestone srl, published by Electronic Arts (EA), and released in 2000 for Microsoft Windows. It is part of EA's Superbike video game series.
MotoGP: Ultimate Racing Technology 3 is a motorcycle video game released in 2005. It is similar to MotoGP 2 but represents the 2004 Grand Prix motorcycle racing season. The game also features an Extreme Mode which is completely different from MotoGP class Counterparts featuring fictional road motorcycles and fictional representations of real-life locations & cities of respective MotoGP Circuits(like Autobahn Germany, Tokyo, Copacabana Rio de Janeiro, Barcelona City etc.) however the grid slots reduced from 20 to 10 bikes in the race. New Unlocking System has been introduced called Seed system in which, Players have to complete all 100 seeds to fulfill unlockables through championship career mode to be used in every game models other than single race mode where each and everything is unlocked. This game also introduces revamped career mode customization features with variety of liveries, leathers, helmets & decal designs to be applied on every bike unlike previous two installments where each bike had their own liveries.
MotoGP is a racing video game developed and published by Namco for the PlayStation 2. The game is based on Namco's 1998 arcade game 500GP and the company's first MotoGP game.
MotoGP 4 is a racing video game developed and published by Namco the PlayStation 2. It is the fourth and last MotoGP game to be released on the PlayStation 2.
Jet Moto is a 1996 racing video game developed by Sony Interactive Studios America and SingleTrac and published by Sony Computer Entertainment for the PlayStation. It was released in North America on October 31, 1996; in 1997 for Europe in February and Japan on August 7. A Windows version was released only in North America on November 13, 1997 by Sony Interactive Studios America. Jet Moto was made available for the PlayStation Portable and PlayStation 3 via the PlayStation Network in February 2007. Developers chose fictional hovering bikes instead of wheeled motorcycles initially to resolve performance concerns. Other performance concerns led the team to develop two different physics systems—one for the player, and one for the 19 computer racers.
MotoGP is a 2006 racing video game developed and published by Namco Bandai Games for the PlayStation Portable. It is the last MotoGP game to be released under the license offered to Namco, Namco Bandai's predecessor. MotoGP was developed by Namco Bandai Games and was released in 2006. The game received average reviews with most critics focusing towards the graphics and gameplay.
Moto Racer World Tour is a 2000 racing video game developed by Delphine Software International for the PlayStation. Sony Computer Entertainment released it in Europe while Infogrames released it in North America.
MotoGP 14 is a video game developed by Milestone.
MotoGP: Ultimate Racing Technology 2 is a Grand Prix motorcycle racing video game developed by Climax Brighton for the Xbox, Microsoft Windows, and mobile phones. It was the second title in THQ's MotoGP series and based on the 2002 Grand Prix motorcycle racing season. Players can take part in a single race on three choosable circuits Suzuka, Phakisa, Jerez or participate in a full season, eventually unlocking more circuits to be raced on. Players could ride as most of the MotoGP riders from 2002, except for a couple of riders including Valentino Rossi, Max Biaggi and a few other riders. They are unlocked by achieving a specific number of points in Stunt Mode. Stunt mode is when the player races a one lap race performing different stunts as wheelies, burnouts and powerslides for points. Points are also rewarded when overtaking another rider, driving clean sections, or ramming other riders so they crash. However, recently gained points are lost if the player drives outside the track or crashes. Also if the player fails to reach goal within the timelimit, all rewarded points are lost. The menu theme music is Psynn 2 by Shawn Hargreaves, who created a new version of Psynn, version used in MotoGP.
MotoGP: Ultimate Racing Technology, known in the United States as simply MotoGP, is a Grand Prix motorcycle racing video game for Game Boy Advance, Xbox, Microsoft Windows, mobile phones, and N-Gage. It is based on the 2001 Grand Prix motorcycle racing season.
MotoGP 3 is a 2003 racing video game developed and published by Namco for the PlayStation 2. It is the third in Namco's series of MotoGP video games, which coincided with the THQ series for a number of years.