MotoGP: Ultimate Racing Technology

Last updated
MotoGP: Ultimate Racing Technology
MotoGP URT.jpg
Developer(s) Visual Impact (GBA)
Climax Brighton (Windows, Xbox)
Cybiko (Mobile)
THQ (N-Gage)
Publisher(s) THQ
Platform(s) Game Boy Advance, Xbox, Microsoft Windows, Mobile game, N-Gage
ReleaseGame Boy Advance
  • EU: February 15, 2002
  • NA: March 4, 2002 [1]
Xbox
  • NA: May 20, 2002 [2]
  • EU: May 24, 2002
Windows
  • EU: June 28, 2002
Mobile
June 13, 2003
N-Gage
  • EU: November 10, 2003
  • NA: November 14, 2003
Genre(s) Racing
Mode(s) Single-player, multiplayer

MotoGP: Ultimate Racing Technology, known in the United States as simply MotoGP, is a Grand Prix motorcycle racing video game for Game Boy Advance, Xbox, [3] Microsoft Windows, mobile phones, and N-Gage. It is based on the 2001 Grand Prix motorcycle racing season.

Contents

The game's features include weather effects, a dynamic replay mode and custom soundtracks. The game includes 10 real-world race tracks and all the riders and bikes from the 2001 MotoGP season. The menu theme music is Psynn by Shawn Hargreaves  [ pl ].

An online-enabled demo of MotoGP shipped with Xbox Live starter kits in 2002. [4] Players who didn't own the full game could access 23 riders and three courses while players who did own the full game could access all the content they had unlocked. [5]

Reception

The Xbox version received "favorable" reviews, and the Game Boy Advance version received "average" reviews, while the N-Gage version received "unfavorable" reviews, according to the review aggregation website Metacritic. [10] [11] [12] In Japan, where the GBA version was ported and published by MTO on October 25, 2002, Famitsu gave it a score of 27 out of 40. [17]

MotoGP was nominated for GameSpot's annual "Best Graphics (Technical)" and "Best Driving Game" among Xbox games, and was a runner-up for the publication's "Best Driving Game on Game Boy Advance" prize. [40] The game was also a nominee for "Console Racing Game of the Year" at the AIAS' 6th Annual Interactive Achievement Awards, which ultimately went to Need for Speed: Hot Pursuit 2 . [41]

Related Research Articles

<i>The Simpsons: Road Rage</i> Vehicular combat video game

The Simpsons: Road Rage is a 2001 racing video game based on the animated television series The Simpsons, and is part of a series of games based on the show. It was released for PlayStation 2, Xbox and GameCube. A Game Boy Advance version was released in 2003.

<i>All-Star Baseball 2003</i> Baseball video game

All Star Baseball 2003 is a baseball video game published by Acclaim Entertainment in 2002. The game features Derek Jeter on the cover.

<i>Tetris Worlds</i> 2001 video game

Tetris Worlds is a version of the video game Tetris. Originally released in 2001 for Microsoft Windows and Game Boy Advance, it was later released for Xbox, GameCube, and PlayStation 2 in 2002. In 2003, an Xbox Live version titled "Tetris Worlds Online" and a single-disc compilation version were released for the Xbox. The latter was bundled with Xbox systems.

<i>MotoGP 06</i> 2006 video game

MotoGP '06 is a Grand Prix motorcycle racing video game for the Xbox 360. It is based on the 2005 and 2006 MotoGP seasons.

<i>Tak 2: The Staff of Dreams</i> 2004 video game

Tak 2: The Staff of Dreams is an action-adventure platform video game developed by Avalanche Software and published by THQ for the GameCube, Game Boy Advance, PlayStation 2 and Xbox. It is the sequel to Tak and the Power of Juju and is the second installment to the Tak and the Power of Juju series. The PS2 version was ported to PlayStation Network as a "PS2 Classic" on November 29, 2011, but it was later taken off the store due to THQ's bankruptcy in 2013.

<i>Ford Racing 3</i> 2004 video game

Ford Racing 3 is a racing video game published by Empire Interactive, 2K, and ZOO Digital. It is the third game in the Ford Racing series, and was released in Europe in October 2004, for Microsoft Windows, PlayStation 2 and Xbox. In the United States, the game was released on the same platforms the following year, followed by releases later that year for the Game Boy Advance and Nintendo DS. Visual Impact Productions developed the GBA and DS versions, while Razorworks developed the other versions. The game received mixed reviews, critics were divided in its soundtrack, physics and overall content and gameplay.

<i>Drome Racers</i> 2002 video game

Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after Lego Racers 2, which was also developed by Attention to Detail.

<i>Lotus Challenge</i> 2001 video game

Lotus Challenge is a racing game developed by Kuju Entertainment and published in 2001 for PlayStation 2 by Virgin Interactive. Versions followed for Windows, GameCube, Xbox, and mobile phones from different publishers.

<i>MLB Slugfest 2004</i> 2003 video game

MLB Slugfest 2004 is a baseball video game published by Midway Sports in 2003. It is the second game in the MLB Slugfest series. Jim Edmonds from the St. Louis Cardinals is the cover athlete.

<i>Neighbours from Hell</i> 2003 video game

Neighbours from Hell, known in the United States as Neighbors from Hell, is a puzzle strategy game developed and published by JoWood Productions. It was originally released for Windows in 2003, with later releases for GameCube, Xbox, Nintendo DS, Android and iOS.

<i>World Series of Poker</i> (video game) 2005 video game

World Series of Poker is a video game based on the popular gambling tournament World Series of Poker. It is succeeded by World Series of Poker: Tournament of Champions and World Series of Poker 2008: Battle for the Bracelets. It was released for the GameCube, PlayStation 2, Xbox, PlayStation Portable, and Windows.

<i>Tak: The Great Juju Challenge</i> 2005 video game

Tak: The Great Juju Challenge is a platform video game developed by Avalanche Software and published by THQ for the GameCube, Game Boy Advance, Nintendo DS, PlayStation 2 and Xbox in 2005. It is the sequel to Tak 2: The Staff of Dreams and the third installment to the Tak and the Power of Juju series.

<i>World Series of Poker: Tournament of Champions</i> 2006 video game

World Series of Poker: Tournament of Champions is a video game based on the popular gambling tournament World Series of Poker and the second licensed WSOP video game released for home video game systems, after the World Series of Poker video game. It was released for Xbox 360, PlayStation 2, Wii, PlayStation Portable and Microsoft Windows.

<i>Splashdown</i> (video game) 2001 video game

Splashdown is a water racing video game developed by Rainbow Studios and published by Infogrames originally for the PlayStation 2 and was later ported to the Xbox. It was released under the Atari brand name.

<i>World Series of Poker 2008: Battle for the Bracelets</i> 2007 video game

World Series of Poker 2008: Battle for the Bracelets is a video game based on the popular gambling tournament World Series of Poker. It is the sequel to World Series of Poker: Tournament of Champions and is available for the Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable, Nintendo DS and Microsoft Windows. There are many well-recognized professional poker players in this game, such as Scotty Nguyen, Phil Hellmuth, Chris Ferguson, and Johnny Chan.

<i>GT Advance 3: Pro Concept Racing</i> 2002 video game

GT Advance 3: Pro Concept Racing, known in Japan as Advance GT 2, is a racing game developed by MTO and published by THQ for the Game Boy Advance. It is the sequel to GT Advance 2: Rally Racing, based heavily on the gameplay from GT Advance Championship Racing, and the third game in the GT Advance series.

<i>NFL Blitz 2003</i> 2002 video game

NFL Blitz 2003 is a video game published by Midway Sports for Game Boy Advance, GameCube, PlayStation 2 and Xbox in 2002.

<i>MotoGP: Ultimate Racing Technology 2</i> 2003 video game

MotoGP: Ultimate Racing Technology 2 is a Grand Prix motorcycle racing video game developed by Climax Brighton for the Xbox, Microsoft Windows, and mobile phones. It was the second title in THQ's MotoGP series and based on the 2002 Grand Prix motorcycle racing season. Players can take part in a single race on three choosable circuits Suzuka, Phakisa, Jerez or participate in a full season, eventually unlocking more circuits to be raced on. Players could ride as most of the MotoGP riders from 2002, except for a couple of riders including Valentino Rossi, Max Biaggi and a few other riders. They are unlocked by achieving a specific number of points in Stunt Mode. Stunt mode is when the player races a one lap race performing different stunts as wheelies, burnouts and powerslides for points. Points are also rewarded when overtaking another rider, driving clean sections, or ramming other riders so they crash. However, recently gained points are lost if the player drives outside the track or crashes. Also if the player fails to reach goal within the timelimit, all rewarded points are lost. The menu theme music is Psynn 2 by Shawn Hargreaves, who created a new version of Psynn, version used in MotoGP.

<i>MX 2002 featuring Ricky Carmichael</i> 2001 video game

MX 2002 featuring Ricky Carmichael is a video game developed by Pacific Coast Power & Light and published by THQ for the PlayStation 2, Xbox and Game Boy Advance in 2001. It is the third motocross racing game published by THQ to be endorsed by professional motorcross racer Ricky Carmichael, after Championship Motocross featuring Ricky Carmichael and its sequel, Championship Motocross 2001 Featuring Ricky Carmichael, as well as the first game in THQ's MX trilogy, a follow-up series to the Championship Motorcross duology that would eventually become part of its MX vs. ATV crossover racing franchise. A sequel, MX Superfly, was released in 2002 and also endorsed by Carmichael.

References

  1. "PR - 3/4/02 - THQ SHIPS MotoGP FOR GAME BOY ADVANCE". 2004-04-16. Archived from the original on 2004-04-16. Retrieved 2023-03-19.
  2. "PR - 5/20/02 - THQ SHIPS MotoGP FOR XBOX". 2004-04-16. Archived from the original on 2004-04-16. Retrieved 2023-03-19.
  3. "THQ Announces MotoGP: Ultimate Racing Technology for Xbox". Business Wire . Berkshire Hathaway. January 17, 2002. Archived from the original on January 31, 2002. Retrieved June 30, 2019 via Yahoo.com.
  4. Dubin, Jayson (4 May 2012). ""MotoGP: Online Demo" and "Whacked!" to Ship with Xbox Live Starter Kits". GameZone. Retrieved 18 July 2022.
  5. "THQ Announces MotoGP: Online Demo to Ship With Xbox Live Starter Kit; Trial Version Allows Xbox Live Owners to Experience the Thrill of MotoGP Online Racing". www.theautochannel.com. Retrieved 18 July 2022.
  6. "MotoGP for Game Boy Advance". GameRankings . CBS Interactive. Archived from the original on August 9, 2019. Retrieved March 9, 2020.
  7. "MotoGP for N-Gage". GameRankings. CBS Interactive. Archived from the original on August 9, 2019. Retrieved March 9, 2020.
  8. "MotoGP: Ultimate Racing Technology for PC". GameRankings. CBS Interactive. Archived from the original on May 11, 2019. Retrieved March 9, 2020.
  9. "MotoGP for Xbox". GameRankings. CBS Interactive. Archived from the original on August 9, 2019. Retrieved March 9, 2020.
  10. 1 2 "MotoGP for Game Boy Advance Reviews". Metacritic . CBS Interactive. Retrieved March 9, 2020.
  11. 1 2 "Moto GP [sic] (ngage: 2003): Reviews". Metacritic. CNET. Archived from the original on September 13, 2008. Retrieved March 9, 2020.
  12. 1 2 "MotoGP for Xbox Reviews". Metacritic. Retrieved August 9, 2019.
  13. Edge staff (July 2002). "MotoGP: Ultimate Racing Technology (Xbox)". Edge . No. 112. Future plc. p. 97. Retrieved March 10, 2020.
  14. EGM staff (November 2003). "MotoGP (N-Gage)". Electronic Gaming Monthly . No. 172. Ziff Davis. p. 37.
  15. EGM staff (July 2002). "MotoGP (Xbox)". Electronic Gaming Monthly. No. 156. Ziff Davis. p. 124.
  16. Bramwell, Tom (June 27, 2002). "Moto GP [sic]: Ultimate Racing Technology (Xbox)". Eurogamer . Gamer Network . Retrieved March 10, 2020.
  17. 1 2 "MotoGP [GBA]". Famitsu (in Japanese). Enterbrain . Retrieved March 9, 2020.
  18. "Moto GP [sic] (GBA)". Game Informer . No. 110. FuncoLand. June 2002. p. 87.
  19. Brogger, Kristian (July 2002). "Moto GP [sic] (Xbox)". Game Informer. No. 111. FuncoLand. p. 88. Archived from the original on February 13, 2009. Retrieved March 10, 2020.
  20. DJ Dinobot (December 9, 2003). "MotoGP Review for N-Gage on GamePro.com". GamePro . IDG Entertainment. Archived from the original on March 10, 2005. Retrieved March 11, 2020.
  21. Varanini, Giancarlo (April 10, 2002). "MotoGP Review (GBA) [date mislabeled as "May 17, 2006"]". GameSpot . CBS Interactive . Retrieved March 9, 2020.
  22. Tracy, Tim (January 6, 2004). "MotoGP Review (N-Gage)". GameSpot. CBS Interactive. Retrieved March 9, 2020.
  23. Ajami, Amer (May 17, 2002). "MotoGP Review (Xbox) [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved March 9, 2020.
  24. Osborne, Scott (April 23, 2002). "MotoGP (GBA)". GameSpy . IGN Entertainment. Archived from the original on February 17, 2005. Retrieved March 10, 2020.
  25. Freeman, Matthew (October 20, 2003). "GameSpy: MotoGP (NNG)". GameSpy. IGN Entertainment. Archived from the original on February 25, 2007. Retrieved March 10, 2020.
  26. Aparcar, Gabe (June 25, 2002). "GameSpy: MotoGP (Xbox)". GameSpy. IGN Entertainment. Retrieved March 10, 2020.
  27. Hollingshead, Anise (April 14, 2002). "MotoGP - GBA - Review". GameZone. Archived from the original on March 1, 2005. Retrieved March 11, 2020.
  28. Knutson, Michael (December 8, 2003). "Moto GP [sic] - NG - Review". GameZone. Archived from the original on March 29, 2008. Retrieved March 11, 2020.
  29. McElfish, Carlos (July 3, 2002). "MotoGP - XB - Review". GameZone. Archived from the original on June 3, 2008. Retrieved March 11, 2020.
  30. Harris, Craig (April 2, 2002). "MotoGP (GBA)". IGN . Ziff Davis. Retrieved March 9, 2020.
  31. Buchanan, Levi (July 14, 2003). "MotoGP (Cell)". IGN. Ziff Davis. Retrieved March 9, 2020.
  32. Chambers, Chadd (December 18, 2003). "MotoGP Review (NNG)". IGN. Ziff Davis. Retrieved March 9, 2020.
  33. Goldstein, Hilary (June 3, 2002). "MotoGP Review (Xbox)". IGN. Ziff Davis. Retrieved March 9, 2020.
  34. la_redaction (March 19, 2002). "Test: Moto GP [sic] (GBA)". Jeuxvideo.com (in French). Webedia. Retrieved March 11, 2020.
  35. Killy (November 26, 2003). "Test: Moto GP [sic] (N-Gage)". Jeuxvideo.com (in French). Webedia. Retrieved March 11, 2020.
  36. pilou (July 15, 2002). "Test: MotoGP: Ultimate Racing Technology (PC)". Jeuxvideo.com (in French). Webedia. Retrieved March 11, 2020.
  37. pilou (June 19, 2002). "Test: Moto GP [sic] (Xbox)". Jeuxvideo.com (in French). Webedia. Retrieved March 11, 2020.
  38. "MotoGP". Nintendo Power . Vol. 155. Nintendo of America. April 2002. p. 152.
  39. "MotoGP". Official Xbox Magazine . Imagine Media. July 2002. p. 83.
  40. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot . Archived from the original on February 7, 2003.
  41. "6th Annual Interactive Achievement Awards: Winners". Academy of Interactive Arts & Sciences . Archived from the original on June 3, 2004. Retrieved February 4, 2022.