The game's features include weather effects, a dynamic replay mode and custom soundtracks. The game includes 10 real-world race tracks and all the riders and bikes from the 2001 MotoGP season. The menu theme music is Psynn by Shawn Hargreaves[pl].
An online-enabled demo of MotoGP shipped with Xbox Live starter kits in 2002.[4] Players who didn't own the full game could access 23 riders and three courses while players who did own the full game could access all the content they had unlocked.[5]
The Xbox version received "favorable" reviews, and the Game Boy Advance version received "average" reviews, while the N-Gage version received "unfavorable" reviews, according to the review aggregation website Metacritic.[10][11][12] In Japan, where the GBA version was ported and published by MTO on October 25, 2002, Famitsu gave it a score of 27 out of 40.[17]
↑ Brogger, Kristian (July 2002). "Moto GP [sic] (Xbox)". Game Informer. No.111. FuncoLand. p.88. Archived from the original on February 13, 2009. Retrieved March 10, 2020.
↑ Osborne, Scott (April 23, 2002). "MotoGP (GBA)". GameSpy. IGN Entertainment. Archived from the original on February 17, 2005. Retrieved March 10, 2020.
↑ Freeman, Matthew (October 20, 2003). "GameSpy: MotoGP (NNG)". GameSpy. IGN Entertainment. Archived from the original on February 25, 2007. Retrieved March 10, 2020.
↑ Aparcar, Gabe (June 25, 2002). "GameSpy: MotoGP (Xbox)". GameSpy. IGN Entertainment. Retrieved March 10, 2020.
↑ Hollingshead, Anise (April 14, 2002). "MotoGP - GBA - Review". GameZone. Archived from the original on March 1, 2005. Retrieved March 11, 2020.
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