D.I.C.E. Award for Racing Game of the Year

Last updated

D.I.C.E. Award for Racing Game of the Year
CountryUnited States
Presented by Academy of Interactive Arts & Sciences
First awarded 1998
Currently held by Forza Motorsport
Website www.interactive.org

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". [1] All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. [2] It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing , which was developed by Rare and published by Nintendo. [3]

Contents

The award's most recent winner is Forza Motorsport , developed by Turn 10 Studios and published by Xbox Game Studios.

Winners and nominees

1990s

Table key
Indicates the winner
YearGameDeveloper(s)Publisher(s)Ref.
1997/1998
(1st)
Diddy Kong Racing Rare Nintendo [4] [5]
Mario Kart 64 Nintendo EAD Nintendo
Moto Racer Delphine Software International Electronic Arts
NASCAR 98 Stormfront Studios
1998/1999
(2nd)
Gran Turismo Polyphony Digital Sony Computer Entertainment [6] [7]
Extreme-G 2 Probe Entertainment Acclaim Entertainment
F-Zero X Nintendo EAD Nintendo
Need for Speed III: Hot Pursuit EA Canada, EA Seattle Electronic Arts
1999/2000
(3rd)
Star Wars: Episode I Racer LucasArts LucasArts [8]
Crash Team Racing Naughty Dog Sony Computer Entertainment
Driver Reflections Interactive GT Interactive
Gran Turismo 2 Polyphony Digital Sony Computer Entertainment

2000s

YearGameDeveloper(s)Publisher(s)Ref.
2000
(4th)
SSX EA Canada Electronic Arts [9] [10]
F355 Challenge Sega AM2 Sega
Ridge Racer V Namco Namco
San Francisco Rush 2049 Midway Games Midway Games
2001
(5th)
Gran Turismo 3: A-Spec Polyphony Digital Sony Computer Entertainment [11] [12]
[13] [14]
NASCAR Thunder 2002 EA Tiburon Electronic Arts
Project Gotham Racing Bizarre Creations Microsoft Game Studios
Splashdown Rainbow Studios Infogrames
2002
(6th)
Need for Speed: Hot Pursuit 2 EA Black Box Electronic Arts [15] [16]
ATV Offroad Fury 2 Rainbow Studios Sony Computer Entertainment
MotoGP: Ultimate Racing Technology Climax Brighton THQ
NASCAR Thunder 2003 EA Tiburon Electronic Arts
RalliSport Challenge DICE Microsoft Game Studios
2003
(7th)
Need for Speed: Underground EA Black Box Electronic Arts [17] [18]
[19] [20]
Burnout 2: Point of Impact Criterion Games Acclaim Entertainment
F-Zero GX Amusement Vision Nintendo
Mario Kart: Double Dash Nintendo EAD
Project Gotham Racing 2 Bizarre Creations Microsoft Game Studios
2004
(8th)
Burnout 3: Takedown Criterion Games Electronic Arts [21] [22]
RalliSport Challenge 2 DICE Microsoft Game Studios
2005
(9th)
Need for Speed: Most Wanted EA Canada , EA Black Box Electronic Arts [23] [24]
[25] [26]
Burnout Revenge Criterion Games Electronic Arts
Forza Motorsport Turn 10 Studios Microsoft Game Studios
Mario Kart DS Nintendo EAD Nintendo
Project Gotham Racing 3 Bizarre Creations Microsoft Game Studios
2006
(10th)
Burnout Revenge [lower-alpha 1] Criterion Games Electronic Arts [27] [28]
Excite Truck Monster Games Nintendo
Full Auto 2: Battlelines Pseudo Interactive Sega
Need for Speed: Carbon EA Canada, EA Black Box Electronic Arts
Test Drive Unlimited Eden Games Atari
2007
(11th)
MotorStorm Evolution Studios Sony Computer Entertainment [29] [30]
Colin McRae: Dirt Codemasters Codemasters
Forza Motorsport 2 Turn 10 Studios Microsoft Game Studios
Need for Speed: ProStreet EA Black Box Electronic Arts
Project Gotham Racing 4 Bizarre Creations Microsoft Game Studios
2008
(12th)
Burnout Paradise Criterion Games Electronic Arts [1] [31]
Race Driver: Grid Codemasters Codemasters
Mario Kart Wii Nintendo EAD Nintendo
MotorStorm: Pacific Rift Evolution Studios Sony Computer Entertainment
Pure Black Rock Studio Disney Interactive Studios
2009
(13th)
Forza Motorsport 3 Turn 10 Studios Microsoft Game Studios [32] [33] [34]
Colin McRae: Dirt 2 Codemasters Codemasters
Need for Speed: Shift Slightly Mad Studios Electronic Arts

2010s

YearGameDeveloper(s)Publisher(s)Ref.
2010
(14th)
Need for Speed: Hot Pursuit Criterion Games Electronic Arts [35] [36] [37]
Gran Turismo 5 Polyphony Digital Sony Computer Entertainment
ModNation Racers United Front Games, San Diego Studio
Split/Second Black Rock Studio Disney Interactive Studios
2011
(15th)
Forza Motorsport 4 Turn 10 Studios Microsoft Game Studios [38] [39] [40]
Mario Kart 7 Nintendo EAD Nintendo
Real Racing 2 HD Firemint Electronic Arts
2012
(16th)
Need for Speed: Most Wanted Criterion Games Electronic Arts [41] [42]
Forza Horizon Playground Games Microsoft Studios
LittleBigPlanet Karting United Front Games, San Diego Studio Sony Computer Entertainment
MotorStorm: RC Evolution Studios
Trials Evolution RedLynx Microsoft Studios
2013
(17th)
Forza Motorsport 5 Turn 10 Studios Microsoft Studios [43] [44]
Gran Turismo 6 Polyphony Digital Sony Computer Entertainment
Grid 2 Codemasters Codemasters
Need for Speed Rivals Ghost Games Electronic Arts
Real Racing 3 Firemonkeys Studios
2014
(18th)
Mario Kart 8 Nintendo EAD Nintendo [45] [46]
The Crew Ivory Tower Ubisoft
Forza Horizon 2 Playground Games Microsoft Studios
2015
(19th)
Forza Motorsport 6 Turn 10 Studios Microsoft Studios [47] [48]
Need for Speed Ghost Games Electronic Arts
Project CARS Slightly Mad Studios Bandai Namco Entertainment
2016
(20th)
Forza Horizon 3 Playground Games Microsoft Studios [49] [50]
Driveclub VR Evolution Studios Sony Interactive Entertainment
2017
(21st)
Mario Kart 8 Deluxe Nintendo EPD Nintendo [51] [52]
Dirt 4 Codemasters Codemasters
Forza Motorsport 7 Turn 10 Studios Microsoft Studios
Gran Turismo Sport Polyphony Digital Sony Interactive Entertainment
Project CARS 2 Slightly Mad Studios Bandai Namco Entertainment
2018
(22nd)
Forza Horizon 4 Playground Games Microsoft Studios [53] [54]
F1 2018 Codemasters Codemasters
Wreckfest Bugbear Entertainment THQ Nordic
2019
(23rd)
Mario Kart Tour DeNA , Nintendo EPD Nintendo [55] [56]
Crash Team Racing Nitro-Fueled Beenox Activision
Dirt Rally 2.0 Codemasters Codemasters
F1 2019
Trials Rising RedLynx, Ubisoft Kyiv Ubisoft

2020s

YearGameDeveloper(s)Publisher(s)Ref.
2020
(24th)
Mario Kart Live: Home Circuit Valen Studios Nintendo [57] [58]
Dirt 5 Codemasters Codemasters
F1 2020
2021
(25th)
Forza Horizon 5 Playground Games Xbox Game Studios [59] [60]
F1 2021 Codemasters EA Sports
Hot Wheels Unleashed Milestone Milestone
2022
(26th)
Gran Turismo 7 Polyphony Digital Sony Interactive Entertainment [61] [62] [63]
F1 22 Codemasters Electronic Arts
Need for Speed Unbound Criterion Games
2023
(27th)
Forza Motorsport Turn 10 Studios Xbox Game Studios [64] [65] [66]
F-Zero 99 Nintendo Software Technology Nintendo
Hot Wheels Unleashed 2: Turbocharged Milestone Milestone
Lego 2K Drive Visual Concepts 2K

Multiple nominations and wins

Developers and publishers

Criterion Games and Turn 10 Studios have developed the most racing game awards winners. Codemasters has the most nominations as a developer, but has never actually won the award outright. Electronic Arts has published the most finalists and the most winners. Electronic Arts has also published five consecutive award winners from 2003 to 2007. EA Black Box is the only developer with back-to-back wins for Need for Speed: Hot Pursuit 2 in 2003 and Need for Speed: Underground in 2004. Nintendo and Microsoft Studios also have back-to-back wins as publishers: Microsoft Studios won with Forza Motorsport 6 in 2016 and Forza Horizon 3 in 2017, and Nintendo won with Mario Kart Tour in 2020 and Mario Kart Live: Home Circuit in 2021.

Franchises

The three most nominated and award-winning franchises, Forza , Need for Speed , and Mario Kart , all have back-to-back wins for Racing Game of the Year:

Franchises
FranchiseNominationsWins
Forza 138
Need for Speed 125
Mario Kart 94
Gran Turismo 73
Burnout 53
MotorStorm 31
Dirt 50
F1 50
Project Gotham Racing 40
F-Zero 30
NASCAR 30
Crash Team Racing 20
Grid 20
Hot Wheels 20
Project CARS 20
RalliSport Challenge20
Real Racing20
Trials 20

Notes

  1. Xbox 360 version

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The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

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The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

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The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, and game design to create a cohesive experience. This award recognizes the role of the creative director and game director - in guiding all elements of a title and shaping the final outcome of a game". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

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