24th Annual D.I.C.E. Awards

Last updated
24th Annual D.I.C.E. Awards
24th Annual D.I.C.E. Awards poster.png
DateApril 22, 2021 (2021-04-22)
Hosted by Jessica Chobot, Greg Miller, and Kahleif Adams
Highlights
Most awards Hades (5)
Most nominations The Last of Us Part II (11)
Game of the Year Hades
  23rd  · D.I.C.E. Awards ·  25th  

The 24th Annual D.I.C.E. Awards was the 24th edition of the D.I.C.E. Awards ("Design Innovate Communicate Entertain"), an annual awards event that honored the best games in the video game industry during 2020. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held on April 22, 2021. [1] Due to the COVID-19 pandemic, the event was held virtually. Winners of the D.I.C.E. Awards are determined by ballot of industry experts and AIAS members. [2] The show was hosted by Greg Miller, Jessica Chobot, and Kahlief Adams. [1] The nominees were announced on January 26, 2021. [2] [3] [4] It was originally scheduled for April 8. [2]

Contents

The award for Portable Game of the Year was replaced with Mobile Game of the Year. [5] This was also the first year without any winners for the Academy's Special Awards. [6]

The Last of Us Part II and its developer Naughty Dog received the most nominations, and Hades and its developer Supergiant Games won the most awards, including Game of the Year. Ghost of Tsushima and its developer Sucker Punch Productions came in second in both receiving the most nominations and awards won. Sony Interactive Entertainment was the most nominated and award-winning publisher, as well as publishing the most nominated and award-winning games.

Winners and nominees

Winners are listed first, highlighted in boldface, and indicated with a double dagger (). [7] [8] [9]

Game of the Year Awards

Immersive Reality Awards

  • Half-Life: Alyx (Valve)
    • Mario Kart Live: Home Circuit (Valen Studios/Nintendo) – Yosuke Tamori, Hiroshi Matsunaga, Nicholas Ruepp, and Dan Doptis
    • Museum of Other Realities (MOR Museum, Inc.) – Colin Northway, Robin Stethem, Lindsay Jorgensen, Stephen Gray, Adam Madojemu, and Adiba Muzaffar
    • Paper Beast (Pixel Reef/Plug In Studios) – Eric Chahi, François Sahy, Sebastien Cardona, and Olivier Fouques
    • The Under Presents - Tempest (Tender Claws Studio) – Danny Cannizzaro and Samantha Gorman

Craft Awards

Genre Awards

Multiple nominations and awards

Multiple nominations

Multiple awards

Games that received multiple awards
AwardsGame
5 Hades
4 Ghost of Tsushima
2 Half-Life: Alyx
The Last of Us Part II

Related Research Articles

<span class="mw-page-title-main">D.I.C.E. Awards</span> Annual video game award show

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

<span class="mw-page-title-main">25th Annual D.I.C.E. Awards</span> Video game award ceremony

The 25th Annual D.I.C.E. Awards was the 25th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2021. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS). The nominees were announced on January 13, 2022. It was also held as part of the Academy's 2022 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller. The winners were announced in a ceremony at the Mandalay Bay Resort in Las Vegas on February 24, 2022.

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Role-Playing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. "This award honors a title, single-player or multi-player, where an individual assumes the role of one or more characters and develops those characters in terms of abilities, statistics, and/or traits as the game progresses. Gameplay involves exploring, acquiring resources, solving puzzles, and interacting with player or non-player characters in the persistent world. Through the player's actions, his/her virtual characters' statistics or traits demonstrably evolve throughout the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being Final Fantasy VII for console and Dungeon Keeper for computer. Throughout the history of this category, there have been numerous mergers and changes for role-playing related games. The current version was established at the 21st Annual D.I.C.E. Awards in 2018, which was awarded to Nier: Automata.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

References

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  2. 1 2 3 Nunneley, Stephanie (January 26, 2021). "2021 DICE Awards: Ghost of Tsushima and The Last of Us: Part 2 lead with the most nominations". VG247 . videogaming247 Ltd. Archived from the original on January 27, 2021. Retrieved January 27, 2021.
  3. Plant, Logan (January 27, 2021). "The Last of Us Part II Leads DICE 2021 Awards, Followed by Ghost of Tsushima and Hades". IGN . Ziff Davis. Archived from the original on January 27, 2021. Retrieved January 27, 2021.
  4. Denzer, TJ (January 26, 2021). "The D.I.C.E. Awards 2021 categories & nominees". Shacknews . Gamerhub. Archived from the original on January 27, 2021. Retrieved January 27, 2021.
  5. "24th Annual D.I.C.E. Awards Rules & Procedures" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on November 23, 2020. Retrieved 15 February 2024.
  6. "Academy of Interactive Arts & Sciences Special Awards". Academy of Interactive Arts & Sciences. Academy of Interactive Arts & Sciences. Retrieved 11 June 2022.
  7. "24th Annual D.I.C.E. Awards Finalists Revealed". Academy of Interactive Arts & Sciences. Archived from the original on January 30, 2021. Retrieved 9 February 2024.
  8. "24th Annual D.I.C.E. Awards - Winners Revealed". Academy of Interactive Arts & Sciences. Archived from the original on April 22, 2021. Retrieved 9 February 2024.
  9. Skrebels, Joe. "D.I.C.E. Awards 2021: All the Winners". IGN. IGN. Retrieved 11 January 2023.