D.I.C.E. Award for Outstanding Achievement in Story

Last updated

D.I.C.E. Award for Outstanding Achievement in Story
CountryUnited States
Presented by Academy of Interactive Arts & Sciences
First awarded 1999
Currently held by Baldur's Gate 3
Website www.interactive.org

The D.I.C.E. Award for Outstanding Achievement in Story is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a game world — whether an original creation, one adapted from existing material, or an extension of an existing property which best exemplifies the coalescence of setting, character, and plot". [1] Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award. [2] It was first offered at the 2nd Annual Interactive Achievement Awards, with its first winner being Pokémon Red and Blue .

Contents

The award's most recent winner is Baldur's Gate 3 , developed and published by Larian Studios.

History

The award was originally presented as Outstanding Achievement in Character or Story Development, recognizing "the individual or team whose work has furthered the interactive experience through the creation of a memorable character or a memorable story within an interactive title." [3] This was renamed to Outstanding Achievement in Story and Character Development for the 2006 Awards, and then simplified to Outstanding Achievement in Story Development for the 2008 Awards. [4] [5] The award was separated into Outstanding Achievement in Original Story and the Outstanding Achievement in Adapted Story for the 2009 Awards; Original Story for the "creation of an original game world", and Adapted Story for "a game based on previously existing material" which "can be an adaptation or an extension of existing licensed property or brand". [6] [7] The two categories were eventually merged back into one category at the 2011 Awards.

Winners and nominees

1990s

Table key
Indicates the winner
YearGameDeveloper(s)Publisher(s)Ref.
1998/1999
(2nd)
Pokémon Red and Blue Game Freak Nintendo [8] [9]
Grim Fandango LucasArts LucasArts
Half-Life Valve Sierra On-Line
King's Quest: Mask of Eternity Sierra On-Line
Metal Gear Solid Konami Konami
Sanitarium DreamForge Intertainment ASC Games
The Legend of Zelda: Ocarina of Time Nintendo EAD Nintendo
The X-Files Game HyperBole Studios Fox Interactive
1999/2000
(3rd)
Age of Empires II: The Age of Kings Ensemble Studios Microsoft Games [10]
Thief: The Dark Project Looking Glass Studios Eidos Interactive
Nox Westwood Studios Westwood Studios, Electronic Arts
Omikron: The Nomad Soul Quantic Dream Eidos Interactive
Planescape: Torment Black Isle Studios Interplay Entertainment

2000s

YearGameDeveloper(s)Publisher(s)Ref.
2000
(4th)
Baldur's Gate II: Shadows of Amn BioWare Interplay Entertainment [11] [12]
Final Fantasy IX SquareSoft Square Electronic Arts
Shenmue Sega AM2 Sega
Skies of Arcadia Overworks
2001
(5th)
Ico Japan Studio Sony Computer Entertainment [13] [14]
[15] [16]
Black & White Lionhead Studios Electronic Arts
Conker's Bad Fur Day Rare Rare
Metal Gear Solid 2: Sons of Liberty Konami Konami
Myst III: Exile Presto Studios Ubisoft
2002
(6th)
Eternal Darkness: Sanity's Requiem Silicon Knights Nintendo [17] [18]
Grand Theft Auto: Vice City Rockstar North Rockstar Games
Kingdom Hearts SquareSoft Square Electronic Arts
Syberia Microids The Adventure Company
The Mark of Kri San Diego Studio Sony Computer Entertainment
2003
(7th)
Star Wars: Knights of the Old Republic BioWare LucasArts [19] [20]
[21] [22]
Beyond Good & Evil Ubisoft Pictures, Ubisoft Milan Ubisoft
Prince of Persia: The Sands of Time Ubisoft Montreal
Ratchet & Clank: Going Commando Insomniac Games Sony Computer Entertainment
The Legend of Zelda: The Wind Waker Nintendo EAD Nintendo
2004
(8th)
Fable Lionhead Studios Microsoft Game Studios [23] [24]
Forgotten Realms: Demon Stone Stormfront Studios Atari
Grand Theft Auto: San Andreas Rockstar North Rockstar Games
Half-Life 2 Valve Vivendi Universal Games
Psi-Ops: The Mindgate Conspiracy Midway Games Midway Games
2005
(9th)
Call of Duty 2: Big Red One Treyarch Activision [4] [25] [26]
Brothers in Arms: Earned in Blood Gearbox Software Ubisoft
Gun Neversoft Activision
King Kong Ubisoft Montpellier Ubisoft
Sly 3: Honor Among Thieves Sucker Punch Productions Sony Computer Entertainment
2006
(10th)
The Legend of Zelda: Twilight Princess Nintendo EAD Nintendo [27] [28]
24: The Game Guerrilla Cambridge 2K Games
Dreamfall: The Longest Journey Funcom Aspyr
Saints Row Volition THQ
Sam & Max Episode 1: Culture Shock Telltale Games Telltale Games
2007
(11th)
BioShock 2K Boston, 2K Australia 2K Games [5] [29]
Drawn to Life 5th Cell THQ
Mass Effect BioWare Microsoft Game Studios
The Darkness Starbreeze Studios 2K Games
Uncharted: Drake's Fortune Naughty Dog Sony Computer Entertainment
2008
(12th)
Outstanding Achievement in Original Story [6] [30]
Fallout 3 Bethesda Game Studios Bethesda Softworks
Brothers in Arms: Hell's Highway Gearbox Software Ubisoft
Fable II Lionhead Studios Microsoft Game Studios
Grand Theft Auto IV Rockstar North Rockstar Games
Professor Layton and the Curious Village Level-5 Nintendo
Outstanding Achievement in Adapted Story [7] [30]
Star Wars: The Force Unleashed LucasArts LucasArts
Lego Batman: The Videogame Traveller's Tales Warner Bros. Interactive Entertainment
Mortal Kombat vs. DC Universe Midway Games Midway Games
Naruto: The Broken Bond Ubisoft Montreal Ubisoft
007: Quantum of Solace Treyarch Activision
2009
(13th)
Outstanding Achievement in Original Story [31] [32] [33]
Uncharted 2: Among Thieves Naughty Dog Sony Computer Entertainment
Assassin's Creed II Ubisoft Montreal Ubisoft
Brütal Legend Double Fine Productions Electronic Arts
Professor Layton and the Diabolical Box Level-5 Nintendo
Ratchet & Clank Future: A Crack in Time Insomniac Games Sony Computer Entertainment
Outstanding Achievement in Adapted Story [34] [32] [33]
Batman: Arkham Asylum Rocksteady Studios Warner Bros. Interactive Entertainment
Ghostbusters: The Video Game Terminal Reality Atari Interactive
Marvel Ultimate Alliance 2 Vicarious Visions Activision

2010s

YearGameDeveloper(s)Publisher(s)Ref.
2010
(14th)
Mass Effect 2 BioWare Electronic Arts , Microsoft Game Studios [1] [35] [36]
Alan Wake Remedy Entertainment Microsoft Game Studios
Enslaved: Odyssey to the West Ninja Theory Namco Bandai Games
Heavy Rain Quantic Dream Sony Computer Entertainment
Metro 2033 4A Games THQ
2011
(15th)
The Elder Scrolls V: Skyrim Bethesda Game Studios Bethesda Softworks [37] [38] [39]
Bastion Supergiant Games Warner Bros. Interactive Entertainment
L.A. Noire Team Bondi Rockstar Games
Portal 2 Valve Valve
Uncharted 3: Drake's Deception Naughty Dog Sony Computer Entertainment
2012
(16th)
The Walking Dead Telltale Games Telltale Games [40] [41]
Dishonored Arkane Studios Bethesda Softworks
Journey Thatgamecompany Sony Computer Entertainment
Sleeping Dogs United Front Games Square Enix
Spec Ops: The Line Yager Development 2K Games
2013
(17th)
The Last of Us Naughty Dog Sony Computer Entertainment [42] [43]
Beyond: Two Souls Quantic Dream Sony Computer Entertainment
BioShock Infinite Irrational Games 2K Games
The Novelist Orthogonal GamesOrthogonal Games
Tomb Raider Crystal Dynamics Square Enix Europe
2014
(18th)
Middle-earth: Shadow of Mordor Monolith Productions Warner Bros. Interactive Entertainment [44] [45]
South Park: The Stick of Truth Obsidian Entertainment, South Park Digital Studios Ubisoft
The Wolf Among Us Telltale Games Telltale Games
This War of Mine 11 Bit Studios 11 Bit Studios
Valiant Hearts: The Great War Ubisoft Montpellier Ubisoft
2015
(19th)
The Witcher 3: Wild Hunt CD Projekt Red CD Projekt [46] [47]
Fallout 4 Bethesda Game Studios Bethesda Softworks
Her Story Sam Barlow Sam Barlow
Rise of the Tomb Raider Crystal Dynamics Square Enix Europe
Tales from the Borderlands Telltale Games Telltale Games
2016
(20th)
Uncharted 4: A Thief's End Naughty Dog Sony Interactive Entertainment [48] [49]
Firewatch Campo Santo Campo Santo
Inside Playdead Playdead
Oxenfree Night School Studio Night School Studio
That Dragon, Cancer Numinous GamesNuminous Games
2017
(21st)
Horizon Zero Dawn Guerrilla Games Sony Interactive Entertainment [50] [51]
Hellblade: Senua's Sacrifice Ninja Theory Ninja Theory
Night in the Woods Infinite Fall, Secret Lab Finji
What Remains of Edith Finch Giant Sparrow Annapurna Interactive
Wolfenstein II: The New Colossus Machine Games Bethesda Softworks
2018
(22nd)
God of War Santa Monica Studio Sony Interactive Entertainment [52] [53]
Assassin's Creed Odyssey Ubisoft Quebec Ubisoft
Florence Mountains Annapurna Interactive
Marvel's Spider-Man Insomniac Games Sony Interactive Entertainment
Return of the Obra Dinn Lucas Pope 3909
2019
(23rd)
Disco Elysium ZA/UMZA/UM [54] [55]
Control Remedy Entertainment 505 Games
Outer Wilds Mobius Digital Annapurna Interactive
Telling Lies Sam Barlow, Furious Bee
The Outer Worlds Obsidian Entertainment Private Division

2020s

YearGameDeveloper(s)Publisher(s)Ref.
2020
(24th)
The Last of Us Part II Naughty Dog Sony Interactive Entertainment [56] [57]
13 Sentinels: Aegis Rim Vanillaware Atlus, Sega
Ghost of Tsushima Sucker Punch Productions Sony Interactive Entertainment
Hades Supergiant Games Supergiant Games
Kentucky Route Zero Cardboard Computer Annapurna Interactive
2021
(25th)
Marvel's Guardians of the Galaxy Eidos-Montréal Square Enix Europe [58] [59]
Before Your Eyes GoodbyeWorld Games Skybound Games
Inscryption Daniel Mullins Games Devolver Digital
Psychonauts 2 Double Fine Productions Xbox Game Studios
The Forgotten City Modern StorytellerDear Villagers
2022
(26th)
God of War Ragnarök Santa Monica Studio Sony Interactive Entertainment [60] [61] [62]
Elden Ring FromSoftware Bandai Namco Entertainment
I Was a Teenage Exocolonist Northway Games Finji
Immortality Half Mermaid ProductionsHalf Mermaid Productions
Norco Geography of Robots Raw Fury
2023
(27th)
Baldur's Gate 3 Larian Studios Larian Studios [63] [64] [65]
Alan Wake 2 Remedy Entertainment Epic Games
Dave the Diver Mintrocket Mintrocket
Thirsty Suitors Outerloop Games Annapurna Interactive
Venba Visai GamesVisai Games

Multiple nominations and wins

Developers and publishers

Sony has currently published the most nominees and winners, with its developer Naughty Dog having developed the most nominees and winners. Sony is also the only publisher to publish back-to-back winners. The only other developers to have developed more than one winner are BioWare, Bethesda Game Studios, and Sony's Santa Monica Studio. Ubisoft has published the most nominees without a single winner.

Franchises

Uncharted is the most nominated franchise, and is one of five franchises to have won more than once; the other four being Baldur's Gate , God of War , The Last of Us , and Star Wars . Grand Theft Auto is the most nominated franchise that has never won.

Franchises
FranchisesNominationsWins
Uncharted 42
Baldur's Gate 22
God of War 22
Star Wars 22
The Last of Us 22
The Legend of Zelda 31
Batman 21
BioShock 21
Fable 21
Fallout 21
Mass Effect 21
Grand Theft Auto 30
Alan Wake20
Assassin's Creed 20
Brothers in Arms 20
Half-Life 20
Metal Gear 20
Professor Layton 20
Ratchet & Clank 20
Tomb Raider 20

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<span class="mw-page-title-main">D.I.C.E. Awards</span> Annual video game award show

The D.I.C.E. Awards is an annual awards show in the video game industry, and commonly referred to as the video game equivalent of the Academy Awards. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognizes games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

The D.I.C.E. Award for Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. It is given in honor of "the single game, without regard to system or delivery mechanism, voted by the membership of the Academy of Interactive Arts & Sciences that best utilizes the chosen medium to entertain users". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The 9th Annual Interactive Achievement Awards was the 9th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2005. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on February 9, 2006. It was also held as part of the Academy's 2006 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Adventure Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles in which "players are challenged with real-time action activities where timing, skill, and accuracy are necessary to succeed. Puzzle-solving, resource management and exploration often drive the quest oriented narrative rather than primarily combat mechanics". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being Final Fantasy VII for console and Blade Runner for computer. There have been numerous mergers and additions of adventure-related games throughout the history of the awards ceremony. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Super Mario Galaxy.

The D.I.C.E. Award for Sports Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games that "offer the user the opportunity to virtually reproduce a sporting experience: either a realistic portrayal of an actual sport or games that reproduce for the user experience of participating in an existing competitive sport". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being International Superstar Soccer 64 for console and FIFA: Road to World Cup 98 for computer. There have been numerous mergers and additions of sports-related games during the early years of the annual awards ceremony. The current version was established in 2006, with its winner being SSX on Tour.

The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.

The D.I.C.E. Award for Racing Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "titles that allow the user to participate in a contest in which the objective is to convey an object through a course of virtual physical progress as quickly as possible. Racing games may involve competition against other user-controlled competitors or against system controlled competitors. Racing games must simulate vehicular motion". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally presented as Console Racing Game of the Year, with its first winner being Diddy Kong Racing, which was developed by Rare and published by Nintendo.

The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. It was originally titled Console Fighting Game of the Year, before it was simplified to just Fighting Game of the Year. It is one of two categories, the other being Online Game of the Year, that is not limited to release within the calendar year but must be supported by significant new content.

The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was Ultima Online at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that also has been offered as a genre award and craft award.

The D.I.C.E. Award for Outstanding Achievement in Art Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in designing a unified graphic look for an interactive title". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Audio Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in creating a unified audio experience. The quality of the individual sound effects, voice over, music, technology, and other audio elements will be considered in addition to the overall audio mix of the title". Creative/technical Academy members with expertise as a game designer, producer, audio designer, or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Animation is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in bringing a character or characters to life. This award will consider the fluidity of movement, and interaction with the environment in addition to contextual realism ". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Original Music Composition is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work represents the highest level of achievement in original musical composition for an interactive title. Both the quality of the score and the integration of the score into the title will be considered when determining the recipient of the award". Creative/technical Academy members with expertise as an audio designer or musician are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement in Character is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the individual or team whose work has furthered the interactive experience through the creation of a memorable character within an interactive title. Outstanding character takes into consideration the marriage of voice acting and performance, character design and execution, and writing". All creative/technical members of the Academy are qualified to vote in this category, regardless of their field of expertise. There were originally separate awards for female and male characters, but eventually merged into one category at the 11th Annual Interactive Achievement Awards in 2008.

The D.I.C.E. Award for Mobile Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes a game "for a mobile device platform such as a mobile phone or tablet. These games demonstrate a skilled usage of the device's software and hardware features to offer a unique and addictive play experience. All game genres are eligible. Mobile platforms include, but are not limited to iOS or Android". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Achievement in Game Direction is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This recognizes "the individual or small group of individuals who are responsible for directing and driving an interactive game and its team through a combination of skills that include vision, management execution, and game design to create a cohesive experience. This award recognizes the role of the creative director and game director - in guiding all elements of a title and shaping the final outcome of a game". Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.

The D.I.C.E. Award for Outstanding Achievement for an Independent Game is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This is "awarded to a game that embodies the independent spirit of game creation, representing a higher degree of risk tolerance and advances our media with innovative gameplay and experiences". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category.

The D.I.C.E. Award for Outstanding Technical Achievement is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. The award "celebrates the highest level of technical achievement through the combined attention to gameplay engineering and visual engineering. Elements honored include but are not limited to artificial intelligence, physics, engine mechanics, and visual rendering". Creative/technical Academy members with expertise as an artist, animator or programmer are qualified to vote for this award.

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