The series logo since 2017
|First release|| Mass Effect |
November 20, 2007
|Latest release|| Mass Effect: Andromeda |
March 21, 2017
Mass Effect is a military science fiction media franchise based on the third-person role-playing shooter series developed by BioWare and released for the Xbox 360, PlayStation 3, and Microsoft Windows, with the third installment also released on the Wii U. The fourth game was released on Windows, PlayStation 4 and Xbox One in March 2017.
The original trilogy largely revolves around a soldier named Commander Shepard, whose mission is to save the galaxy from a race of powerful mechanical beings known as the Reapers and their agents, including the first game's antagonist Saren Arterius. The first game, released in 2007, sees Shepard investigating Saren, whom Shepard slowly comes to understand is operating under the guidance of Sovereign, a Reaper left behind in the Milky Way 50,000 years before, when the Reapers exterminated all sentient organic life determined to have met or exceeded a threshold of technological advancement in the galaxy as part of a recurrent cycle of genocide for an unknown purpose. Sovereign's purpose is to trigger the imminent return of the Reaper fleet hibernating in extra-galactic dark space, restarting the process of extermination. The second game takes place two years later and sees Shepard battling the Collectors, an alien race abducting entire human colonies in a scheme to aid the Reapers' return to the Milky Way. The final game of Shepard's trilogy centres on the war being waged against the Reapers. The fourth installment takes place in the Andromeda Galaxy and features a new cast of characters.
The original trilogy was all met with commercial success as well as universal acclaim. The series is highly regarded for its narrative, character development, voice acting, the universe, and emphasis on player choice affecting the experience.
The Mass Effect original trilogy takes place in a fictional version of the Milky Way towards the end of the 22nd century. In 2148, humanity discovered an alien outpost on Mars, and learn that Charon is actually an alien artifact known as a "mass relay" that enables faster-than-light travel to other mass relays located across the galaxy. Humanity comes into contact with numerous other space-faring alien species, some far more advanced than humans. Humanity's first encounter resulted in the First Contact War, but the Council, a ruling body for the galaxy, intervened to achieve peace and welcomed humanity. Among the main species humanity meets include: the Asari, a race of monogendered beings closely resembling blue-skinned human women; the Salarians, an amphibious species with considerable technological prowess; and the Turians, a heavily militaristic race of raptor-like humanoids who fought humanity in the First Contact War. The center of the Council's governing power is the Citadel, an artifact that, like the mass relays, were made by a race known as the Protheans believed to be the progenitor race for all species but long since disappeared. Over the next few decades, humanity is given access to new technology, allowing them to colonize new planets, and they are made part of the Citadel Security (C-Sec) forces, a highly regarded position that other species had been long waiting for and take resentment over. Numerous other inter-species conflicts remain active at the time of the first game, results of past wars and conflicts.
The first three games center on the character of Commander Shepard (whose gender and personality are determined by the player), a leading member in Earth's Systems Alliance military forces. After an Earth colony discovers a new Prothean artifact, it is attacked by an unknown vessel, and the Council names Shepard its first human SPECTRE (SPECial Tactics and REconnaissance), an elite agent with associated authority, to investigate the incident. Shepard comes in contact with the artifact and has a vision of war and death across the galaxy. Following their vision, Shepard discovers that the strange craft is one of thousands of artificial lifeforms called Reapers, and learns that every fifty-thousand years, the Reapers scour through the Milky Way and eliminate all higher forms of life, leaving the younger species to advance and thrive until the next cycle as to prevent constant war and chaos, part of what the Protheans had left behind along with their artifacts. The appearance of the Reapers in this cycle is being manipulated by numerous forces, including a human-centrist terrorist organization known as Cerberus led by the Illusive Man who believe they can control the Reapers and use them for humanity's benefit. Shepard and their allies discover the Citadel is key to determining to ending the Reapers' cycle and setting the fate of the galaxy.
The fourth game takes place in the Heleus Cluster of the Andromeda galaxy, 634 years after the events of its predecessor. In the midst of events of the first three games, the combined races of the Milky Way sent a number of ships to Andromeda to establish the Nexus, a space-borne operations base and a number of colonies to accept future colonists once contact is established. After over 600 years of travel in suspended animation, they arrive to find the Heleus Cluster in brutal conflict between two native races: the Kett, a barbaric race obsessed with assimilating the traits of other sentient species through a process known as "exaltation"; and the Angara, a humanoid species whose civilization has recently been targeted and nearly decimated by the Kett. The Heleus Cluster is also the location of a series of ruins predating an advanced, spacefaring race known as the Jardaan. The Jardaan made use of powerful terraforming technologies to colonize worlds in the Heleus Cluster, which was otherwise extremely hazardous and naturally unsustainable for life. They later fled from the Heleus Cluster three centuries before the arrival of the Milky Way races, when a protracted battle against an unknown enemy faction resulted in the usage of a weapon of mass destruction aboard a Jardaan space station. The weapon's activation unleashed a cataclysmic energy phenomenon known as the Scourge, which spread across the cluster and greatly damaged the Jardaan's terraforming systems. After the Jardaan left, the Angara, genetically engineered creations of the elder race, began to develop their own civilization before falling under attack by the encroaching Kett. With the Milky Way species' arrival, it becomes the responsibly of Pathfinder Ryder (who, like Shepard, is also customizable by the player) and their allies to shut down the malfunctioning terraforming systems, deal with the Kett and Angara attacks, and make planets habitable for colonization.
While various features of gameplay varied across the series, the Mass Effect games are action role-playing games. The player customizes their version of the game's main character (Shepard for the first three games, and Ryder for Mass Effect: Andromeda) based on physical appearance, background, and one of six character classes, each class centered around one or two specializations in combat, technology, or "biotic" (magic-like) skills. This establishes a skill tree that the player can advance through as their character gains experience levels through completing missions. Each game generally follows a main story pathway with points of branching narratives and multiple side missions, allowing the player to proceed through the game as they desire. Both story and optional mission most often involve using their ship to travel via the mass relay to remote star systems and explore planets to find target objectives.
When exploring planets, the player has the option to bring up to two of their crew members with them, who generally act autonomously but can be given specific orders by the player. In missions, the player can explore an area to find information, discover lootable objects with new gear or in-game currency, non-playable characters to talk to, and key mission items that are to be recovered. Frequently, the player will enter combat, which plays out as a third-person shooter, with the player and their allies using a combination of their weapons and combat, tech, and biotic powers along with tactic use of the environment to defeat opponents. There are five different types of weapons: assault rifles, sniper rifles, shotguns, pistols, and in later games, heavy weapons (i.e. grenade launchers, rocket launchers, flamethrowers, or heavy machine guns). Due to these weapons being very collapsible, it is possible for a player to carry all five weapons at once and alternate between them depending on their position, enemy type, and situation. Melee weapons include fists, the butt of a gun, or in later games, a condensed holographic dagger called an Omni-blade.
Through story encounters and missions, the player meets a number of non-player characters and engages in dialogue trees with them to learn information and progress the story. This is presented through what BioWare called a Dialogue Wheel, with the player-character reply options shown as choices extending radially outward from a circle at the bottom of the screen. Most of these choices are simple questions and responses, but in some dialogues, they offer additional choices that either influence how the game plays out from there, or are as a result from those previous choices. In the first three games, these choices influenced the player-character's morality, putting them on the path of a Paragon or Renegade, indicated by color and positioning on the Dialogue Wheel. With the second and third game, it became possible to select these choices during the non-player's character dialog, resulting in an interruption of the action that could have even larger ramifications. The player's choices of Paragon or Renegade could change how some parts of the story progressed and could limit choices of allies they could gain later in the game or the ability to access powerful gear. Cinematic designer John Ebenger stated in 2020 that only about 8% of the players chose the Renegade route across the first three games, and jokingly lamented about the amount of effort they had put into some of the Renegade cinematics.In Andromeda, BioWare replaced the Paragon/Renegade distinctions, which were tied more to the Shepard character, to a new system based on four ideals of emotional, logical, casual, and professional attitudes.
Among notable side missions in the series include the various romancing options with the main character's crewmates: these included both hetero- and homosexual relationships since the player-character's gender was selectable, as well as intra-species options. Players could work to improve their relationship with these characters through dialogue options, providing them gifts, or completing various side missions specific to each character. Successfully romancing a character would typically lead to scenes leading up to a sexual encounter though otherwise not showing anything inappropriate for the game's rating. These options had created some controversy for the first game on release with mainstream reporters critical of the sexual content of the game.
|2007||Mass Effect 1||BioWare||Microsoft Windows, PlayStation 3, Xbox 360|
|2009||Mass Effect Galaxy||iOS|
|2010||Mass Effect 2 2||Microsoft Windows, PlayStation 3, Xbox 360|
|2012||Mass Effect Infiltrator||IronMonkey Studios||iOS, Android, Windows Phone, BlackBerry 10|
|Mass Effect 3 3||BioWare||Microsoft Windows, PlayStation 3, Xbox 360, Wii U|
|Mass Effect Datapad4||iOS|
|2017||Mass Effect: Andromeda||Microsoft Windows, PlayStation 4, Xbox One|
|Mass Effect: Andromeda APEX HQ||iOS, Android|
|2010||Mass Effect 2|
|Mass Effect 2 expansions|
|2012||Mass Effect 3|
|Mass Effect 3 expansions|
|2013||Mass Effect 3: Citadel|
|2017||Mass Effect: Andromeda|
Mass Effect (2007), the first game in the series, was originally created as an exclusive title for the Xbox 360 but was later ported to Microsoft Windows by Demiurge Studios, and to the PlayStation 3 by Edge of Reality. The game focuses on the protagonist, Commander Shepard, and their quest to stop the rogue Spectre Saren Arterius from leading an army of sentient machines, called the Geth, to conquer the galaxy. During pursuit of Saren, Shepard develops key relationships with other characters, primarily their squad team members, all while learning of a far greater threat in the form of the Reapers. Saren has been mentally enslaved by the Reaper vanguard Sovereign, and sent into Citadel Space to initiate the purge of all advanced organic life in the galaxy, a cycle repeated by the Reapers every 50,000 years.
Mass Effect 2, the second main game in the series, was released on January 26, 2010, in North America and January 29 in Europe.A great deal of secrecy surrounded the game prior to launch, with few details emerging other than Casey Hudson, Project Director for BioWare, stating that "players should keep their save files, because decisions made by the player in the first game will continue to have influences on their character in the sequel". The game takes place two years after the events of Mass Effect. Human colonies are being attacked, their colonists disappearing without a trace. The game's protagonist, Commander Shepard, is forced into an uneasy alliance with the pro-Human paramilitary organization, Cerberus, in an effort to discover the cause. Evidence emerges pointing to the "Collectors", an advanced, enigmatic race of insect-like humanoids. Adding to the threat is the revelation that the Collectors are working for the Reapers. Shepard sets out on a "suicide mission" to stop the Collectors, accompanied by a hand-picked team of soldiers, assassins, mercenaries, and specialists. Mass Effect 2 has received overwhelming critical and public praise since its release, for its characters, storyline, voice acting, and refined combat and gameplay with many critics calling it a major improvement over the original and an easy Game of the Year contender despite its January release. At Gamescom 2010, it was announced that a PlayStation 3 version would become available, which was released on January 18, 2011.
Mass Effect 3, the third installment in the Mass Effect trilogy, was released on March 6, 2012.Casey Hudson commented that Mass Effect 3 "will be easier [to develop] because we don't have to worry about continuity into the next one". However, decisions are routinely imported from the two previous titles to Mass Effect 3 in order to maintain continuity within the series. In the final chapter of the trilogy, the Reapers have returned in force, and have begun their purge of the galaxy, attacking Earth. During this attack Commander Shepard is on Earth and forced to flee. After fleeing Earth, Commander Shepard must hurry and rally the advanced races of the galaxy to make one final stand, not only to save Earth, but also to break a cycle that has continued for millions of years. The first official trailer was unveiled on December 11, 2010, during the Spike TV Video Game Awards.
Mass Effect: Andromeda, the first game in a new series, and the fourth major installment overall in the franchise, was revealed at E3 2015. It was released on March 21, 2017.The title utilizes EA DICE's Frostbite 3 engine and was released for Microsoft Windows, PlayStation 4 and Xbox One. Andromeda is the first game in the series to feature an open world environment. Set during the 29th century, the player's character is either Sara or Scott Ryder, designated as a Pathfinder – an operative tasked with discovering new planets in the Andromeda Galaxy.
Mass Effect Galaxy (2009): This is a backstory set between the events of Mass Effect and Mass Effect 2 and exclusively on the iOS platform. The story is focused around two characters who appear as squad members in Mass Effect 2: Jacob Taylor and Miranda Lawson. When the passenger liner Arcturian Jade is attacked by Batarian raiders with Jacob on it, he takes on the task of defending the ship. After safely arriving at their destination on the Citadel, Jacob's former CO contacts him about an undercover Alliance operation in the Nemean Abyss to investigate the Batarians' increasingly aggressive activities.
Mass Effect Infiltrator (2012): A third-person shooter released on the Android, BlackBerry 10, iOS and Windows Phone 8 platforms. The story for Infiltrator involves Randall Ezno, a Cerberus agent, who discovers Cerberus's cruelty and goes rogue, killing Cerberus troopers and freeing prisoners from a hostile base. Players will "receive rewards" for collecting evidence of Cerberus' crimes. According to EA, "Every completed rescue and intelligence discovery in Infiltrator will increase a player's Galactic Readiness rating directly through the 'Galaxy at War' system in Mass Effect 3 ."
Mass Effect: Datapad (2012): A free app for iOS devices. Datapad allows players to check the status of the galaxy map in Mass Effect 3 and receive messages from characters. Datapad contains information about the characters, races, vehicles, weapons, and storyline of the Mass Effect universe, as well as mini-games that interact with the Mass Effect 3 'Galaxy at War' system. It has since been removed from the iOS App Store and the Google Play Store.
APEX HQ is the official companion app for the Mass Effect: Andromeda multiplayer. Supported by iOS and Android devices, APEX HQ was released on March 15 in Canada, Ireland, Romania and Singapore, and worldwide on March 20, 2017. Through APEX HQ, players can view their progress in multiplayer, equip characters, assign skill points, manage Strike Teams, and access their friend list. The app cannot be used while signed into the game.
Main trilogy tie-in novels published by Del Rey Books:
Mass Effect: Andromeda tie-in novels published by Titan Books:
Mass Effect: Pick Your Path (2012) is an unofficial, popular interactive fiction novel written by Mike Kayatta that runs parallel to the events of Mass Effect 2. It follows the exploits of an unnamed Citadel merchant who chases Commander Shepard around the galaxy to gain an endorsement for his shop. Encouraged by The Illusive Man for unknown reasons, the merchant becomes haplessly entangled with the dangerous aftermath of Shepard's various adventures. The story, considered similar to the Choose Your Own Adventure series of books, features the same choice-driven format of the games, allowing the reader to choose between "paragon" or "renegade" actions, drastically affect the ending, and even romance a selection of unique party members. The full story was published by The Escapist in March 2012.
All published by Dark Horse Comics:
Mass Effect: Assignment (2012) is a fan film set in the same timeline as the Mass Effect game series, but following a group of original characters. The film follows the story of two N7 Soldiers, Meer and Hale, who are hunting down Defoe, a smuggler whose cargo is of great interest to a lot of parties. The film was produced by filmmaking duo Sneaky Zebra and marks the first fan film set in the Mass Effect universe. The film features the unique element of being interactive much like the games series allowing the viewer to choose the path of the plot to four possible endings.Three character-based teaser trailers were released in December via Machinma with the full short being released in February 2012.
Red Sand (2012) is a fan film that serves as a prequel to the Mass Effect series. It is set 35 years before the plot of the games and tells the story of the discovery of the ancient Prothean ruins of Mars. The film stars Mark Meer, voice of the male version of Commander Shepard in the games, as Colonel Jon Grissom. It was produced by the students and faculty of the Digital Video Program at the University of Advancing Technology in Tempe, Arizona.
Two series of action figures were released by DC Direct and Big Fish Toys for Mass Effect 2 and Mass Effect 3 . Series one included action figures of Commander Shepard, Grunt, Tali, and Thane. Series two included Garrus, Legion, Miranda, and Mordin. Each figure features game-accurate accessories and can be found in game and hobby shops and various online retailers. The figures tied to Mass Effect 3 include bonus downloadable content, which is exclusive and different for each character.
Risk: Mass Effect Galaxy at War Edition (2013) was announced by USAopoly and was released in Fall 2013.
Monopoly: Mass Effect (2015)
Two Mass Effect art books have been released: 2007's Art of Mass Effect,published by Prima Games and 2012's The Art of the Mass Effect Universe, published by Dark Horse Comics. The former book showcases the design sketches and concept art which was created for the original Mass Effect game, while the latter includes art, sketches and paintings for the entire trilogy, including several pieces originally published in the first book.
|Mass Effect||(X360) 91 |
|Mass Effect 2||(X360) 96 |
|Mass Effect 3||(X360) 93 |
|Mass Effect: Andromeda||(XONE) 76 |
The Mass Effect series, particularly the second game, has received universal acclaim.Colin Moriarty stated that "the Mass Effect series is one of the defining video game franchises of [the seventh] generation". GamesRadar called Mass Effect the best new franchise of the (then seventh) generation, saying "The galaxy was so well-constructed that it felt like a decades-old franchise and represented a high-water mark for video games as a story-telling medium." IGN rated the Mass Effect trilogy the best Xbox 360 game(s) out of a list of 25, despite being multiplatform.
Mass Effect 2 is widely considered to be one of the greatest games of all time. It garnered numerous game of the year awards and is critically the most successful game in the series. It received over 70 perfect review scores.
While Mass Effect 3 also garnered critical acclaim, controversy surrounded its release due to the public's reaction and refusal to accept the game's (and the trilogy's) ending.This eventually led to BioWare releasing an "extended cut" patch to the ending of Mass Effect 3 which would expand upon, but not replace it.
The fourth installment, Mass Effect: Andromeda received mixed critical reception and was considered not up to par with the original trilogy.
Two weeks after the game was released, Mass Effect 2 shipped two million copies to retailers.The game sold over 500,000 copies in the month of release, despite being released at the end of the month. Before the release of the third game, the series sold a total of 7 million copies worldwide.
Mass Effect 3 sold over 800,000 copies in its first 24 hours,and its opening month sales were twice that of its predecessor's, selling over 900,000 copies on the Xbox 360 version, outselling the PlayStation 3 version 4 to 1 and bringing in over $200 million in revenue. Mass Effect 3 was the most commercially successful game of the series, selling over twice as many copies as Mass Effect 2 in their respective launch months and generating lifetime sales of over six million copies.
By July 5, 2014, the Mass Effect series had sold a total of 14 million units.By the end of March 2018, at least 2.5 million retail copies of Mass Effect: Andromeda had also been shipped for $110 million in revenue; additionally, $53 million in net sales from digital and special editions for Andromeda were generated in March but deferred to a later date, putting total lifetime shipments for the franchise at 16.5 million.
Mass Effect is an action role-playing video game developed by BioWare and published by Microsoft Game Studios. Originally released for the Xbox 360 video game console in 2007, it is the first game of the Mass Effect series. The game takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The gameplay requires the player to complete multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters.
Commander Shepard is the player character in BioWare's Mass Effect game series: Mass Effect, Mass Effect 2, and Mass Effect 3. A veteran soldier of the Systems Alliance Navy military and N7-graduate of the Interplanetary Combatives Training (ICT) program, and the first human Citadel Council Spectre, Shepard works to stop the Reapers, a sentient synthetic-machine race dedicated to wiping out all advanced organic life. Shepard's gender, class, first name and facial appearance are chosen and customised by the player. Mark Meer provides the voice for default male Shepards, while Jennifer Hale voices female Shepards. Since the player can choose the gender of Shepard, much of the dialogue revolving around the character is gender-neutral with only a few exceptions, however in some other Mass Effect media, Shepard is called "he" regardless of player choice for the gender.
Mass Effect 2 is an action role-playing video game developed by BioWare and published by Electronic Arts. It was released for Microsoft Windows and Xbox 360 in 2010, and PlayStation 3 in 2011. Mass Effect 2 is the second installment of the Mass Effect series and a sequel to the original Mass Effect. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insectoid species known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must construct and gain the loyalty of a diverse team and stop the enemy in a suicide mission. With the use of a completed saved game of its predecessor, the player can impact the story of the game in numerous ways.
Mass Effect 3 is an action role-playing video game developed by BioWare and published by Electronic Arts. The final installment of the Mass Effect trilogy, it was first released in March 2012 for Microsoft Windows, Xbox 360, and PlayStation 3. A Wii U version of the game, entitled Mass Effect 3: Special Edition, was later released in November 2012. Mass Effect 3 is set within the Milky Way Galaxy in 2186, where galactic civilization is invaded by a highly advanced machine race of synthetic-organic starships known as Reapers. It concludes the story of Commander Shepard, an elite human soldier who is tasked with forging alliances between species for the war.
Mass Effect: Redemption is a four-part comic book mini-series. Set in the Mass Effect universe, Redemption takes place two years before the events of the video game Mass Effect 2.
The Illusive Man is a fictional character in BioWare's Mass Effect video game franchise. He is the leader of the pro-human group Cerberus. The Illusive Man wears an open suit that connotes both futuristic style and the "casual swagger of a charming billionaire". His eye implants make him appear slightly inhuman. He is normally seen in an empty office with no indication of his living arrangements. He is voiced by Martin Sheen.
Kaidan Alenko is a fictional character in BioWare's Mass Effect franchise, who acts as a party member in the first and third games in the series. Kaidan is born with the ability to "manipulate dark energy and create mass effect fields" called biotics, allowing for telekinesis and other abilities.
Garrus Vakarian is a fictional character in BioWare's Mass Effect franchise, who acts as a party member in each of the three games in the original trilogy. Garrus is a turian, one of the various alien species in Mass Effect, and is voiced by Brandon Keener.
Urdnot Wrex is a fictional character in BioWare's Mass Effect franchise, who serves as a party member in the first game of the Mass Effect trilogy. He is a krogan, an alien race near-sterilised by other galactic races for their violence and high population growth. Introduced as an experienced krogan mercenary, his role changes in Mass Effect 2 and Mass Effect 3 where he becomes leader of an expanding krogan clan and eventual head of state for the krogan as a whole. After over 1000 years of aimless apathy, Wrex seeks to bring back hope to his people and reverse the genocidal-plague placed upon them.
Thane Krios is a fictional character in BioWare's Mass Effect franchise, who first appeared in Mass Effect 2 as a party member. The character is a drell, a race of extraterrestrial reptilian humanoids who form a sociopolitical alliance with the hanar, a species of jellyfish-like entities known for their strict adherence to polite speech and proper etiquette. He is a highly skilled professional assassin who utilizes a mixture of stealth, firearms, hand-to-hand combat techniques, and biotic powers.
Mordin Solus is a fictional character in BioWare's Mass Effect franchise, who serves as a party member in Mass Effect 2. A salarian physician and life scientist, Mordin strengthened a weakening artificial sterility plague, named the genophage, used against the krogan—a fast-breeding warlike alien race. Fast-talking and affable, Mordin is guided by scientific principles and logic rather than morals. He returns in Mass Effect 3, where he has developed a cure for the genophage and intends to distribute it in the atmosphere of Tuchanka, the krogan homeworld. The character is also featured in the ninth issue of Mass Effect: Foundation, which explores his creation of and the distribution of the strengthened genophage.
Geth Platform 2A93 "Legion" is a fictional character in BioWare's Mass Effect franchise, who serves as a party member in Mass Effect 2. The character was briefly seen in the first teaser trailer for Mass Effect 2 released in 2009, and was later fully revealed in the "Mass Effect 2 Enemies" trailer. After Mass Effect 2, Legion returns in Mass Effect 3 as a supporting non-player character. He is formed from the gestalt consciousness of 1,183 networked artificial intelligence entities known as the geth, which inhabits a robot body.
Tali'Zorah is a fictional character in BioWare's Mass Effect franchise, who serves as a party member in all three games in the Mass Effect trilogy. She is of the quarian alien race. Within the series, she is a skilled technician and the daughter of Rael'Zorah, a member of the quarian judicial review Admiralty Board. Ash "Liz" Sroka voices Tali in each of her appearances. Outside of the trilogy, Tali appears in Mass Effect: Homeworlds, a comic series with individual issues on each of several Mass Effect 3 squadmates.
Mass Effect 3: Leviathan is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2012 action role-playing video game Mass Effect 3. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 in August 28, 2012, with a delayed release in Europe on the PS3 platform set for August 29, 2012. The pack follows Commander Shepard and the crew of the SSV Normandy SR-2 starship as they investigate the truth about the origins of the Reapers.
Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts. The fourth major entry in the Mass Effect series, it was released in March 2017 for Microsoft Windows, PlayStation 4, and Xbox One. The game is set within the Andromeda Galaxy during the 29th century, where humanity is planning to populate new home worlds as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 634-year journey. Events transpire that result in Ryder becoming humanity's Pathfinder, who is tasked with finding a new home world for humanity while also dealing with an antagonistic alien race known as the Kett, and uncovering the secrets of a mysterious synthetic race known as the Remnant.
Dr. Liara T'Soni is a fictional character in BioWare's Mass Effect franchise, who serves as a party member in Mass Effect and Mass Effect 3. She is an asari, a non-binary gendered sapient homeotherm species with a pansexual-panromantic orientation and are naturally inclined towards biotics, the ability to "manipulate dark energy and create mass effect fields through the use of electrical impulses from the brain", allowing for telekinesis and other abilities. Liara is noted for being the galactic scientific community's foremost expert in the field of Prothean archaeology and technology, specifically evidence concerning the demise of the ancient Protheans, believed by the galactic community to be the pre-eminent civilization in the Milky Way galaxy until their sudden disappearance fifty thousands years before the events of the Mass Effect trilogy.
Mass Effect 3: Omega is a major downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2012 action role-playing video game Mass Effect 3. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 27, 2012, with a delayed release in Europe on the PlayStation 3 platform set for November 28, 2012. The pack follows Commander Shepard and the asari pirate queen Aria T'Loak as they attempt to liberate the space station Omega from the anthropocentric terrorist group Cerberus. Omega expanded beyond the developers' original plan during its development cycle, both in response to a mandate of freedom by BioWare management and as a result of the development team's desire to develop the experience they wanted, and incorporates cut content from the main game.
Mass Effect: Foundation is a Canadian science fiction comic book series published by Dark Horse Comics featuring several secondary characters from the original Mass Effect trilogy. A direct tie-in to 2013's Mass Effect 3: Citadel downloadable content, the story of Foundation explores the characters' backstories prior to their meeting with Commander Shepard. Much of its narrative is framed as reconnaissance by the antagonist of Citadel, Maya Brooks, as the point-of-view character.