Chocolatier (video game)

Last updated
Chocolatier
Chocolatier logo big splash.jpg
Developer(s) Big Splash Games LLC
Publisher(s) PlayFirst
SeriesChocolatier
Engine Playground SDK
Platform(s)
ReleaseMay 1, 2007 [1]
Genre(s) Business simulation, action
Mode(s) Single-player

Chocolatier is a casual strategy video game with action game elements, developed by American studio Big Splash Games and published by PlayFirst. The game was released for download on May 1, 2007, and was followed by a CD-ROM release on September 27, 2007. Players assume the role of a young chocolatier, who must navigate 14 cities around the globe while buying ingredients, manufacturing chocolate confections, and selling them to chocolate shops. Two modes of play are available: in story mode the player must rebuild an almost-bankrupt chocolate empire and acquire 64 chocolate recipes from around the world; in free mode players start out with scant resources and must become successful chocolatiers.

Contents

Chocolatier was the first game developed by Big Splash Games, founded a trio of video game designers who developed a prototype game in their spare time while still employed by an unknown publisher. This prototype was rejected by publishers, but after coming up with the premise of Chocolatier, the team was signed up by PlayFirst and completed the title. The game received a mostly positive reception: reviewers enjoyed the action minigame which is played when chocolates are manufactured, as well as the game's graphics, sound, and Victorian-era presentation.

Gameplay

The player assumes the role of a young chocolatier in 1880, during the Victorian era. The game has two modes of play: story and free play. Story mode involves a number of quests, including delivering specific chocolates and restoring the fictional Baumeister chocolate empire to its former glory. [2] The player is enlisted by Evangeline Baumeister to rebuild the Baumeister chocolate empire, which has been ruined by Evangeline's younger sister, who scattered chocolate recipes around the world. [3] The player must locate the 64 lost recipes, visit 14 different cities around the globe, purchase six closed Baumeister factories, establish business relationships with outlets and suppliers, and manufacture chocolates to stay in business. [3] Free play mode allows the player to travel, manufacture, and trade without undertaking quests. [4] This mode starts the player with a small amount of cash and all chocolate recipes unlocked for use. [5] In story mode, the player begins with a single factory and a recipe for simple chocolate bars. The player must visit the market to purchase ingredients and begin the manufacturing process. [2]

The chocolate manufacturing process is an action minigame and a departure from the main game's economic simulation gameplay. Chocolatier gameplay manufacturing.jpg
The chocolate manufacturing process is an action minigame and a departure from the main game's economic simulation gameplay.

Each city has a chocolate shop where the player may sell chocolate and a market where ingredients can be purchased. Factories manufacturing chocolates produce a set amount of product every turn, as long as the required ingredients are in stock. [5] During story mode, quests are given by non-player characters; these typically involve producing a particular volume and type of chocolate and delivering it to another non-player character, who is either traveling or can be found at a set location. Quest rewards take the form of a high price for the chocolates or a new recipe. [2] Some encounters with characters give the player an opportunity to gamble a large amount of money on a dice roll. [6] Market owners can be bargained with, though this carries the risk of them becoming irritated and raising prices rather than lowering them. [5]

When producing a particular chocolate for the first time, a minigame is played where ingredients are fired from a cannon to fill circular trays which revolve around the cannon. [6] The ingredients and quantities needed vary, depending on the recipe. [6] Each time a circle is filled with the correct ingredients, it is removed and an empty circle put in its place. [6] The trays spin faster as more circles are filled. If too many ingredients are wasted by misfiring the cannon, production is brought to a halt and the minigame must be attempted again. [5] The minigame ends when the timer runs out; the number of completed circles is equal to the number of chocolates produced by that factory every week. [6] The minigame cannot be played unless the player owns the correct ingredients. It can be replayed if the player wishes to try to improve the efficiency of the factory. [7]

Development

Tucson, Arizona based Big Splash Games was formed in late 2005 by three veterans of the videogame industry: Jon Blossom, Stephen Lewis and Michael Wyman. [8] [9] They came together to produce a prototype video game for the casual market. They worked on this for a few months when they were not working (they still held jobs within the industry to support themselves). This prototype was pitched to a few publishers in order to gain feedback. PlayFirst, though not interested in the prototype, issued the team a request for proposal for an economic simulation game, hoping that Big Splash could produce another proposal. The next morning, Big Splash co-founder Stephen Lewis remembered that he had been told that some people, in particular women, "have an almost religious connection with chocolate". Taking this idea he quickly wrote a proposal and forwarded it to his two partners. After brainstorming the idea the team decided that it satisfied PlayFirst's request for proposal, forwarded a copy of the idea and received word from the publisher that they "had hit the nail on the head". [10]

Chocolatier was designed to appeal to women aged between 35 and 55, a different market compared to the games previously developed by the trio. [9] In order to immerse themselves in the subject matter during development, Big Splash's staff tasted as many variety of chocolates as they could find and took the Scharffen Berger Chocolate Maker factory tour, where they witnessed the full "bean to bar" process. [11] The factory mini-game was developed in order to give players a break from the economic side of the game, which involves buying low and selling high. It took approximately the same time to produce the mini-game as it did to create the rest of the game, which drained the developer's resources, though Stephen Lewis believed this was "the right decision". [10] Journalists were sent Chocolatier-branded chocolate bars and "golden tickets" which allowed them to download the game for free, in order to promote the game's release. [12] The game's sequel, Chocolatier 2: Secret Ingredients was first released on November 27, 2007. Chocolatier: Decadence by Design is the third installment, released in 2009. [13] The Great Chocolate Chase: A Chocolatier Twist was later released by PlayFirst. [14]

Reception

Chocolatier was awarded Gamezebo's Zeeby award for best strategy game of 2007. [15] GameZone's Anise Hollingshead found the game too easy, noting "there really isn’t a whole lot of thinking involved." [2] Other reviewers called it "a delightfully challenging business tycoon game", [3] and "challenging but not frustratingly so." [7] The game's graphics and sound received praise: [2] Marc Saltzman noted "the game's wonderful art style and delightful music". [4]

Reviewers praised the amount of freedom given to players. [6] [3] Didi Cardoso of website Grrl Gamer enjoyed the flexibility, but noted that sometimes she felt lost and was unsure of how to find the location of the next recipe. [6] The chocolate manufacturing mini-game was also praised as "fun". [6] Peter Cohen of Macworld noted that some fans of business simulators might find the mini-game "off-putting", but also suggested that it helped break up gameplay. [3] Marc Saltzman expressed the same opinion, [4] while Anise Hollingshead found the mini-game to be too easy to play. [2]

Related Research Articles

<i>Cooking Mama</i> (video game) 2006 video game

Cooking Mama is a cookery simulation-styled minigame compilation video game for the Nintendo DS, and later ported to iOS as Cooking Mama: Lets Cook!. It was developed by Office Create and published by Taito, Majesco Entertainment, and 505 Games. It was awarded IGN's "Best Of E3" award for 2006. It is the start of the Cooking Mama series, with 4 more main series titles on DS and Nintendo 3DS, two spin offs on Wii, and a spin off on 3DS. It also spins off into the Gardening Mama series. For later titles in the series, the publishers and Office Create joined together to form Cooking Mama Limited, which was made exclusively to develop the Cooking Mama series.

A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They don't expect familiarity with a standard set of mechanics, controls, and tropes.

<i>Cooking Mama: Cook Off</i> 2007 video game

Cooking Mama: Cook Off is a video game for the Wii that was developed by Office Create and published by Taito in Japan, Majesco Entertainment in North America, and 505 Games in Europe and Australia. It is a spin off of the Nintendo DS game Cooking Mama. The game was released in Japan on February 8, 2007 and in North America on March 20, 2007. In Europe, it was released on May 11, 2007, with an Australian release closely following on May 18, 2007. The Wii sequel to this game, Cooking Mama: World Kitchen was released in the US in November 2008.

<i>Winnie the Poohs Rumbly Tumbly Adventure</i> 2005 video game

Winnie the Pooh's Rumbly Tumbly Adventure is a 2005 action-adventure game developed by French company Phoenix Studio and published by Ubisoft and Disney Interactive. Intended towards younger audiences, the game is based on the Disney version of the Winnie the Pooh character. The game was re-released as a PS2 Classic on the PlayStation Store in 2013.

<i>Cooking Mama 2: Dinner with Friends</i> 2007 video game

Cooking Mama 2: Dinner with Friends is the sequel to the Nintendo DS video game Cooking Mama and its Wii spin off, Cooking Mama: Cook Off. The game has twice as many minigames as the original, new recipes, and a new multiplayer "Cook Off" mode. The game includes voice clips similar to the ones used in Cooking Mama: Cook Off.

<i>Azada</i> (video game) 2007 video game

Azada is an adventure-puzzle casual game developed by Big Fish Studios Europe, and distributed by Big Fish Games.

PlayFirst, Inc. is a Delaware based publisher of casual games founded in 2004 by industry veterans. PlayFirst produced the Diner Dash series, which won the 2008 Annual Casual Game Awards. and has seen over 550 million downloads. The popularity of Diner Dash series prompted spin-off series like Wedding Dash and Cooking Dash. The company’s game portfolio also includes the retro-style strategy-based Chocolatier series, and the adventure/hidden object-mixing Dream Chronicles series.

Blue Tea Games is a casual computer games development studio, founded on January 24, 2003 by Steven Zhao.

Gamezebo is a website that focuses on editorial coverage of the mobile gaming industry, offering interviews, reviews, previews, strategy guides, and news. It had been centered on casual games, but after a redesign in 2014, the site changed direction to primarily highlight mobile games.

<i>Mystery Case Files</i> American video game series

Mystery Case Files is a video game series originally developed by the internal studios of Big Fish Games. Some installments were developed by Eipix Entertainment between 2015 and 2019 and Elephant Games who developed sequels from 2013 to 2014. The newest installments were developed by GrandMA Studios. The Mystery Case Files series is known for its hidden object puzzles where, in order to progress through a game, the player plays the role of a Master Detective and must find a certain number of items hidden somewhere on a painted scene.

<i>Neighborhood Games</i> 2009 video game

Neighborhood Games, known in PAL regions as Big Family Games, is a party video game developed by Canadian studio Jet Black Games and published by THQ. It was released for the Wii in North America on January 12, 2009.

<i>Dream Chronicles</i> (video game) 2007 video game

Dream Chronicles is a 2007 adventure, hidden object, and puzzle casual game developed by KatGames and published by PlayFirst. It is the first installment in the series.

<i>Nancy Drew Dossier: Resorting to Danger</i> 2009 video game

Nancy Drew Dossier: Resorting to Danger is a hidden object game PC game, developed and published by Her Interactive. In the game, detective Nancy Drew is sent to the Redondo Centre for Rejuvenation to determine who has been setting a series of non-lethal but damage-causing bombs around the resort. The player must complete a series of mini-games, including hidden-object challenges, matching games, and puzzles, as well as performing tasks around the resort and interrogating guests. The game features six possible endings, depending on the player's answers to questions earlier in the game.

<span class="mw-page-title-main">Boomzap Entertainment</span> Video game developer

Boomzap Entertainment is a casual games developer registered in Singapore with a virtual office environment. It was formed in 2005 and has released 50 games to date that are ported on various platforms. Boomzap has developed for Microsoft Windows, Mac OS X, Nintendo DS, Wii, iOS, and Android. Its games are available on games portals such as Big Fish Games, Yahoo!, WildTangent, GameHouse, Google Play, Amazon, iTunes, Steam and others.

<i>Chocolatier: Decadence by Design</i> 2009 video game

Chocolatier: Decadence by Design is a casual strategy video game, developed by Big Splash Games LLC and published by PlayFirst. The game was released on January 22, 2009 for the Mac OS X and Windows. In 2011 it was released on the iOS platform. In Chocolatier: Decadence by Design, players are able to create their own chocolate by combining ingredients and designing their own chocolate. It is the third video game in the Chocolatier series.

<span class="mw-page-title-main">Candy making</span>

Candy making or candymaking is the preparation and cookery of candies and sugar confections. Candy making includes the preparation of many various candies, such as hard candies, jelly beans, gumdrops, taffy, liquorice, cotton candy, chocolates and chocolate truffles, dragées, fudge, caramel candy, and toffee.

<i>Cooking Mama 5: Bon Appétit!</i> 2013 video game

Cooking Mama 5: Bon Appétit!, released in Japan as Cooking Mama 5 and in Europe and Australia as Cooking Mama: Bon Appétit!, is the sequel to the Nintendo 3DS video game Cooking Mama 4: Kitchen Magic and is the fifth installment to the Cooking Mama series, the second on the Nintendo 3DS. It was released in Japan on November 21, 2013. It then released in North America on September 16, 2014 and in Europe on March 6, 2015. It contains over 60 recipes and new household activities/games.

<i>Crazy Penguin Catapult</i> 2008 mobile video game

Crazy Penguin Catapult is an action-adventure mobile game developed by Sumea and published by Digital Chocolate for Java ME mobile devices in 2007, and later ported to Microsoft Windows and iOS. The game revolves around courageous penguins fending off their territories from invading polar bears using a catapult. It is reminiscent of Yetisports and is believed to have inspired the famous Angry Birds mobile game which it predates by two years.

<i>Chocolatier 2: Secret Ingredients</i> 2008 video game

Chocolatier 2: Secret Ingredients is a casual strategy video game, developed by Big Splash Games LLC and published by PlayFirst. The game was released on 2008 for the Mac OS X and Windows. In Chocolatier 2: Secret Ingredients, players are able to create chocolate by combining ingredients, however you have to know the exact combination to get the secret recipe. It is the second video game in the Chocolatier series.

References

  1. "PlayFirst Indulges Casual Gamers With Chocolatier" (Press release). PlayFirst. 2007-05-01. Archived from the original on 2008-10-04. Retrieved 2008-08-06.
  2. 1 2 3 4 5 6 7 Hollingshead, Anise (9 September 2007). "Reviews: Chocolatier". GameZone. Archived from the original on 15 June 2008. Retrieved 2 August 2008.
  3. 1 2 3 4 5 6 Cohen, Peter (29 October 2007). "Challenging business tycoon game adds sweet arcade-style element". Macworld. Archived from the original on 20 June 2008. Retrieved 1 August 2008.
  4. 1 2 3 4 Saltzman, Marc (12 May 2008). "Chocolatier: Full Review". Gamezebo. Archived from the original on November 21, 2016. Retrieved 2 August 2008.
  5. 1 2 3 4 Bell, Erin (12 May 2007). "Chocolatier preview". Gamezebo. Archived from the original on 29 June 2008. Retrieved 2 August 2008.
  6. 1 2 3 4 5 6 7 8 Cardoso, Didi. "game reviews: Chocolatier". Grrlgamer. Archived from the original on 21 June 2008. Retrieved 2 August 2008.
  7. 1 2 Reeks, Anne (15 May 2007). "Chocolate, jewels: Games tap into a few favorite things". Houston Chronicle. Archived from the original on 29 March 2008. Retrieved 3 August 2008.
  8. Kelly (31 January 2008). "Interview With Jon Blossom of Big Splash Games". Pretty Sassy. Archived from the original on 15 July 2011. Retrieved 7 August 2008.
  9. 1 2 Eilders, Ryan (18 March 2008). "4Play 4Questions: Michael Thornton Wyman, Big Splash Games". AZCentral . Retrieved 2 August 2008.
  10. 1 2 Short, Tanya (1 February 2008). "An interview with Stephen Lewis, Game Designer". Gamer-Girl. Archived from the original on 11 February 2008. Retrieved 3 August 2008.
  11. Bell, Erin (21 June 2008). "Countdown to the Zeebys: Chocolatier". Gamezebo . Retrieved 1 August 2008.
  12. Carless, Simon (30 April 2007). "Playfirst's Chocolatier Woos Us With Chocs". Game Set Watch. Archived from the original on 21 April 2008. Retrieved 2 August 2008.
  13. "PlayFirst Treats Casual Gamers to Chocolatier 2: Secret Ingredients" (Press release). PlayFirst. 27 November 2007. Archived from the original on 21 August 2008. Retrieved 6 August 2008.
  14. Bell, Erin (16 July 2008). "The Great Chocolate Chase: A Chocolatier Twist Review". Gamezebo. Retrieved 27 March 2018.
  15. "Zeebys - second annual casual game awards 2008 - winners". Gamezebo. Archived from the original on 16 July 2007. Retrieved 1 August 2008.