Editor-in-chief | Marie Black |
---|---|
Categories | Computing / Mac |
Frequency | monthly |
First issue | February 1984 |
Company | Foundry (IDG) |
Country | List
|
Website | macworld.com |
ISSN | 0741-8647 |
OCLC | 607262846 |
Macworld is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG.
Macworld was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fluegelman (editor). It began as a print magazine in 1984, with its first issue distributed at the launch of the Macintosh computer. As a print magazine, it had the largest audited circulation (both total and newsstand) of Macintosh-focused magazines in North America, more than double its nearest competitor, MacLife .
In 1997, the Ziff-Davis-owned MacUser magazine was consolidated into Macworld within the new Mac Publishing joint venture between IDG and Ziff-Davis. [1] In 1999, the combined company also purchased the online publication MacCentral Online, because Macworld did not have a powerful online news component at the time. In late 2001 IDG bought out Ziff-Davis' share of Mac Publishing, making it a wholly-owned subsidiary of IDG.
In 2003, Macworld began publishing as a digital version in addition to the print edition. [2] On September 10, 2014, IDG announced it was discontinuing the print edition and laid off most of the staff, while continuing the digital version. [3]
At one time, the magazine's publisher licensed its name to another IDG subsidiary, IDG World Expo, for the Macworld Conference & Expo (later Macworld/iWorld), which took place every January at the Moscone Convention Center in San Francisco.
Macworld published an annual Game Hall of Fame feature from 1986 [4] until 2009. [5] The Game Hall of Fame recognized the best Macintosh games of the year in various categories. The Hall of Fame was founded in 1986 by Steven Levy, [4] who wrote or co-wrote the feature until 1998. [6] Peter Cohen wrote the feature from 2001 [7] until its conclusion in 2009. [5] From 1998, the Game Hall of Fame began regularly inducting gaming accessories and hardware, [6] and for its final two installments in 2008 and 2009, it further expanded its scope to include the best iPhone games. [8] [5]
The magazine was published in many countries, either by other IDG subsidiaries or by outside publishers who have licensed the brand name and its content. These editions included Australia, Germany (1990–2015 Macwelt), Italy, Spain, Sweden (MacWorld), Turkey, the United Kingdom, the Netherlands and Indonesia. Its content was also incorporated into a number of other IDG publications. In France, IDG bought Golden magazine, released in 1991, renamed it into Macworld France in 1996. [9] Two years later, it has been merged with Univers Mac and renamed Univers Macworld. [10] Publication ended probably in 2004. [11]
Macworld has also published in Indonesia by Megindo Tunggal Sejahtera, between 2008 until December 2011.
The Macworld Podcast is a weekly podcast published by Macworld. The Macworld Podcast began life on April 26, 2005 as the "Geek Factor Podcast," hosted by Cyrus Farivar, but was upgraded into the official "Macworld Podcast" with its fifth installment in August 2005. It was hosted at various times by Chris Breen, Philip Michaels, Serenity Caldwell, Glenn Fleishman, and Susie Ochs. Following a hiatus in 2017, today the Macworld Podcast is manned by Michael Simon, Roman Loyola and Jason Cross.
Macworld/iWorld was an information technology trade show with conference tracks dedicated to Apple's Mac platform. It was held annually in the United States during January. Originally Macworld Expo and then Macworld Conference & Exposition, the gathering dates back to 1985. The conference was organized by International Data Group (IDG), co-publisher of Macworld magazine.
MacWEEK was a controlled-circulation weekly trade journal that focused on the Apple Macintosh. MacWEEK was based in San Francisco and founded by Michael Tchong, John Anderson, Glenn Patch, Dick Govatski, and Michael F. Billings. It featured a back-page rumor column penned by the pseudonymous Mac the Knife.
MacLife is an American monthly magazine published by Future US. It focuses on products produced by Apple, including the Macintosh personal computer, iPad, and iPhone. It was sold as a print product on newsstands, but is now a digital–only product distributed through Magazines Direct and the Mac|Life app, the latter of which can be obtained via the App Store. Between September 1996 and February 2007, the magazine was known as MacAddict.
Trust & Betrayal: The Legacy of Siboot, often abbreviated simply to Siboot, was a game designed and programmed by Chris Crawford for the Macintosh and published by Mindscape in 1987.
Cliff Johnson is an American game designer, best known for the puzzle video games The Fool's Errand (1987) and 3 in Three (1990). Both games use visual puzzles and a metapuzzle structure. Both won GAMES Magazine's Best Puzzle Game of the Year.
Steven Levy is an American journalist and editor at large for Wired who has written extensively for publications on computers, technology, cryptography, the internet, cybersecurity, and privacy. He is the author of the 1984 book Hackers: Heroes of the Computer Revolution, which chronicles the early days of the computer underground. Levy published eight books covering computer hacker culture, artificial intelligence, cryptography, and multi-year exposés of Apple, Google, and Facebook. His most recent book, Facebook: The Inside Story, recounts the history and rise of Facebook from three years of interviews with employees, including Chamath Palihapitiya, Sheryl Sandberg, and Mark Zuckerberg.
The Fool's Errand is a 1987 computer game by Cliff Johnson. It is a meta-puzzle game with storytelling, visual puzzles, and a cryptic treasure map. It is the tale of a wandering Fool who seeks his fortune in the Land of Tarot and braves the enchantments of the High Priestess. A sequel titled The Fool and His Money was released October 25, 2012.
International Data Group is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses.
The Apple community consists of the users, media, and third party companies interested in Apple Inc. and its products. They discuss rumors, future products, news stories, and support of Apple's products. Apple has a devoted following, especially for the Apple II, Mac, iPod, iPhone, and luminary staff members. The personal computer revolution, mixed with Apple's vertical integration of its products and services, has increased popularity. Apple's corporate policy of extreme secrecy about future products intensify interest in the company's activities.
NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus Design Group for Windows and Mac OS X. The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004 to 2009. The game included all of the 2003 NASCAR season tracks and many of the drivers, including Dave Blaney, who was absent in NASCAR Thunder 2004.
3 in Three is a 1989 metapuzzle video game designed by Cliff Johnson and published by Cinemaware and Inline Design.
At The Carnival is a puzzle video game by Cliff Johnson published in 1989 by Miles Computing.
A-10 Cuba! is a flight simulator computer game developed by Parsoft Interactive and published by Activision in 1996 for Windows and Mac. The game was a sequel to the Mac-exclusive A-10 Attack!. A third game in the series, titled A-10 Gulf!, was slated for release in 1997, but later cancelled.
Macworld Australia was the Australian version of the Macworld brand and magazine, carrying a combination of licensed content from the US and UK publications. It was the longest running Apple magazine outside the USA: running from 1985 to 2018.
iXMicro, Inc., a privately held company, was a graphics chipset and video card manufacturer. The company was founded as Integrated Micro Solutions (IMS) in 1994 and ceased operations in 2000. The American actor Christopher Knight served as vice president of graphics marketing for iXMicro.
Ishido: The Way of Stones is a puzzle video game released in 1990 by Accolade and developed by Publishing International. It was designed by Michael Feinberg and programmed by Ian Gilman and Michael Sandige. The game's producer was Brad Fregger, and Brodie Lockard contributed with graphics.
Meeting Maker is a cross-platform personal calendar and group scheduling software application from PeopleCube. First released in 1991 for Macintosh by ON Technology, support for other platforms followed in 1993 with Meeting Maker XP. Alongside Windows and Mac, native clients were released for OS/2 and Solaris, and later also for other platforms. Some support was also introduced for mobile platforms like Apple Newton, PalmPilot and Windows CE. Although powerful, its user interface - aiming at uniformity across multiple platforms — was criticized as weak and not supporting all features of target platforms.
Tesserae is a single-player video game developed by Nicholas Schlott based on Kent Brewster's DOS game Stained Glass and published by Inline Design in 1990 for the Macintosh. The game was also released for the Game Boy and Game Gear handhelds published by GameTek, developed by Eurocom.
MacUser was a monthly computer magazine published by Ziff Davis in the United States, while the UK edition was published by Dennis Publishing.
XOR Corporation was a video game developer and publisher based in Minnetonka, Minnesota, founded in 1982 by Glenn Diamond. XOR was active until 1990 and primarily released games for DOS and Macintosh, but also released the DOS business applications Blu Chip, a stock portfolio manager, and Thoth, a database manager, and the C utility C Tools.