Ashley Williams (Mass Effect)

Last updated
Ashley Williams
Mass Effect character
AshleyConceptArt.png
Ashley's design in Mass Effect 3 , as presented in The Art of the Mass Effect Universe
First appearance Mass Effect (2007)
Voiced by Kimberly Brooks
In-universe information
OriginVercingetorix Outpost, Planet Sirona, 61 Ursae Majoris System
ClassSoldier
SkillCombat

Ashley Madeline Williams is a character in BioWare's Mass Effect franchise, who acts as a party member (or "squadmate") in the first and third games in the series. Within the series, she is a human Systems Alliance Marine, who is a potential romance option for a male Commander Shepard throughout the first three Mass Effect games. Ashley becomes part of Shepard's squad during the first observed Reaper attack in the first Mass Effect. In a late-game choice on the planet Virmire, the player must choose whether to save Ashley or Kaidan Alenko in order to advance the narrative; this choice leads to the latter character's death. If Ashley is saved, she will make a cameo appearance in Mass Effect 2 , followed by a more substantive appearance in Mass Effect 3 as a potential member of Shepard's squad. Ashley is voiced by American voice actress Kimberly Brooks.

Contents

While Ashley has been consistently featured in the original trilogy's marketing and is considered one of the franchise's most prominent characters, her characterization has received a largely negative reception; much of the criticism focused on the character's abrasive personality, intolerant views towards other alien species, and presentation as being strongly religious, while some defended the character and expressed a view that the character is misunderstood.

Character overview

Ashley is a soldier skilled with weapons and standard combat hardsuits. Prior to the events of the Mass Effect series, she is considered by Alliance leadership to be a "reliable and dedicated noncommissioned officer, but her service in rear-area garrisons has prevented her from gaining actual combat experience". [1] Her great-grandmother, grandfather, and father all served in the Systems Alliance Navy. However, her grandfather General Williams was the only human officer to ever surrender to an alien force, specifically the turian fleet at the colony of Shanxi during the First Contact War, where humanity's first contact with extraterrestrials broke out in violence. Even though her family has been disgraced due to her grandfather's service history, she enlisted with the Systems Alliance as she felt she had something to prove. [1] [ failed verification ]

BioWare's profile for the character on the defunct official website for Mass Effect 2 described her as "confident, independent, and at times, outright aggressive". She is also "stubbornly insular and not willing to accept help when it is needed". Ashley's xenophobia is noted as one of her major flaws; she is known for her "aggressive instincts and tendency to speak bluntly" which is a liability when dealing with civilians, and occasionally expresses political opinions the Systems Alliance consider "problematic". [1] [ failed verification ] While primarily presented as a tough and strong-willed woman who is an equal match to a male protagonist, her sensitive side is expressed through her interest in the poetry work of Alfred Tennyson. [2]

Ashley is also depicted in the series as a religious character and family-oriented character. Her precise faith and beliefs are never elaborated upon except for her belief in a greater power and a concept of a final and infinite judgment by God. Joshua and Ita Irizarry, co-authors of a research paper published as part of the Religion in Digital Games anthology publication, noted that Shepard may engage in explicitly religious discussions with Ashley as she is one of the more openly religious characters in the series. They observed that the character has strong religious beliefs, though she is more reticent in sharing them with other crew members as she is concerned about how they would react. [3]

Development

Kimberly Brooks voiced Ashley Williams in all media. Kimberly Brooks 2018 (cropped).jpg
Kimberly Brooks voiced Ashley Williams in all media.

Ashley was one of the companion characters to be featured in the earliest demo footage for the first Mass Effect game; in a 2006 video, director Casey Hudson drew attention to her fully voiced interactions with Shepard and another squad member, Garrus Vakarian, where she expressed cynicism and exasperation at his alleged ethnic loyalties. This is meant to evoke a seamless cinematic experience as opposed to the player reading an extensive amount of dialogue text. [4] She ties her hair into a bun, and wears a bubblegum pink and marshmallow white battle armor as her default appearance in the first two Mass Effect games. [5] [6]

For her appearance in Mass Effect 3 , Ashley is intentionally redesigned to showcase her sex appeal and lets her hair down instead of tying it up. [7] She wears a stylish officer's uniform which showcases the new Alliance colors of blue and white when not on the field. [7] An unused idea from the third game's early development process involved Ashley confronting a corrupted Shepard, who had been forced to turn to Reaper technology to accomplish his goals, which echoed Saren's character arc from the first game. [8] Another scene cut during development involved Ashley asking whether Shepard has any recollections of experiencing the afterlife following their demise during the destruction of The Normandy and prior to their revival by Cerberus in Mass Effect 2. [9]

Portrayal

Ashley was originally voiced by E. G. Daily, but she was recast when the developers did not feel the romantic chemistry they were aiming for between the character and Shepard. [10] [11] Her replacement, Kimberly Brooks, recalled that there were well over ten recording sessions and would generally last about four hours, where she often recorded by herself. [12] She said working on a BioWare video game is intense as there is a lot of depth to the story and its characters, and that it is vocally stressful and more labor-intensive then other media due to the size of the project and its numerous possibilities. Brooks credited voice director Ginny McSwain, whom she had worked with prior to Mass Effect, for helping her "tap into the character" as a woman soldier who is deeply religious and whose family has a strong military service tradition. [12] Brooks herself does not play video games, citing a lack of free time, though she enjoyed playing Ashley. [12] Her positive experience as Ashley's voice actor got her interested in doing further voice over work for video games. [13] Brooks released a fully voiced recording of Ashley's email to Shepard prior to the release of Mass Effect 3, and attributed the positive reception she received to fans wanting a more substantial appearance by Ashley for the second game. [12]

Appearances

In video games

Mass Effect

Ashley is the sole survivor of her squad following a surprise attack by the Geth on the human colony world Eden Prime, and joins Shepard's squad during the Normandy's first mission, replacing Corporal Richard L. Jenkins who was killed in action earlier. Later in the game, on the planet Virmire, Ashley along with Kaidan will opt to assist a salarian commando unit in their assault on Saren's laboratory complex to destroy data for the genophage cure. Prior to the assault, Ashley may intervene and fatally shoot krogan squadmate Urdnot Wrex from behind after he draws a gun at Shepard in a confrontation about the genophage cure, if he is not convinced to stand down. This may occur with a direct order, or after Wrex refuses to continue the discussion. During the assault, the player is confronted with a choice that may result in Ashley being killed when a nuclear warhead is detonated. If she is sacrificed, later dialogue indicates that the salarian and turian governments have awarded her their most highest medals, honoring her sacrifice for soldiers not even of her own species. [14] [ failed verification ]

Mass Effect 2

Ashley appears in Mass Effect 2, provided she lived through the first game. Now an Operations Chief, Ashley is sent to Horizon officially on a mission to provide anti-orbital weapons to the colonists. She is first seen defending the colony against a swarm of Collector insect-like "seekers," but ultimately is overwhelmed and paralyzed. Upon being rescued, she voices disapproval towards Shepard's alliance with the anthropocentric paramilitary group Cerberus. If a romantic relationship between her and Shepard is carried into the game, she will later send him an apologetic email, expressing her desire to be with him once more. [15]

Mass Effect 3

Ashley returns in Mass Effect 3 , provided she survives the events of the original game. By the events of Mass Effect 3, she has attained the rank of Lieutenant Commander. She is seriously injured during a mission to recover plans for the Crucible on Mars, but makes a full recovery and is chosen as the second human Spectre after Shepard. Shepard eventually learns from the salarian councilor that humanity's councilor, Donnel Udina, may pose a security risk. The Normandy travels to the Citadel, where Shepard confirms with the salarian councilor that Udina has partnered with Cerberus and leads a coup to overthrow his fellow councilors, who are being protected by Ashley. Udina is killed and Cerberus forces led by the Illusive Man's trusted assassin Kai Leng retreat in response, though the salarian councilor as well as Ashley may perish by the conclusion of the event; the outcome is based on the sum total of the player's prior decisions. If Ashley survives the coup attempt, she may be allowed to join Shepard's team on board the Normandy SR-2, and either start or resume a romantic relationship with Shepard. In the alternative, Ashley is listed on the Normandy SR-2's memorial wall on the Crew Deck. [16] [ failed verification ]

If Ashley accompanies Shepard on the final mission to the Conduit in London and the player has not accrued enough war asset points, she will die. If Ashley survives and is in a relationship with Shepard, she will place a plaque on the memorial wall on the Normandy. If enough war points are accrued, Shepard will survive and Ashley will not place the plaque, but instead will smile in reminiscence. [16] [ failed verification ]

In other media

Ashley appears in the third issue of the comic series Mass Effect: Foundation . [17] Ashley was also featured prominently in marketing material such as commercials and trailers, as well as cover art for the first game. [5] [18] [19] She is seen accompanying both gendered versions of Commander Shepard to battle in the cinematic trailers which promoted the March 2012 launch for Mass Effect 3. [20] [21] An action figure for the character was released by Play Arts Kai in 2012. [22]

Critical reception

Ashley has received a generally negative reception from fans and video game journalists. PC Gamer described her as one of the most annoying characters, [23] and ridiculed her pink and white armor, though her default cobalt blue armor in Mass Effect 3 is considered to be an improvement. [6] GamesRadar+ criticized her abrasive personality and said she has similar traits as Ana Lucia Cortez from the ABC television series Lost . [24] Daniel Horowitz from VentureBeat consider Ashley to be "harsh and brash", and that her attitude is "out of line" compared to the mild mannered Kaidan. [5] Alex Knapp, a staff writer at Forbes, criticized Ashley's revamped design in Mass Effect 3, claiming that she looks like a stripper. [25]

While Ashley is statistically more likely to be chosen compared to Kaidan for the decision at Virmire, some sources opined that this is because Kaidan is perceived to be the less palatable option; she is considered one of the least popular characters in the entire trilogy. [3] [16] [26] Both Destin Legarie from IGN and Andy Kelly from PC Gamer expressed a personal preference for Kaidan over Ashley when choosing the Virmire Survivor in the first game. [23] [27] Horowitz argued that logically Kaidan should be prioritized over Ashley as the Virmire Survivor since she is "merely a straggler picked up on Eden Prime" while Shepard's history with him "extends far beyond the opening events of the story". [5]

The character has been criticized for being racist. [26] Evan Narcisse, writing for TheAtlantic, said her racist attitude "floated around as an annoying buzz in the background" until the scene where she unexpectedly shot and killed Wrex in Virmire, and noted that he did not hesitate to leave Ashley to her fate later on. [28] Yussef Cole found her views about working with other alien races "troubling" and compared her shooting of Wrex to "faux self-defensive violence that is uncomfortably reminiscent of the way police in America react to black men and women". [29] Knapp argued that her characterization in Mass Effect 3 was awful, alleging that she is "more racist and more of a jerk" and that "everything that had the potential to redeem her character was stripped away". [25] Kenneth Shepard at Fanbyte analyzed Ashley's arc across the Mass Effect series, saying that her views on aliens in the first game set a strong foundation for the character to see a redemption arc throughout the trilogy, but pointed out that by Mass Effect 3 she never actually disavowed her prejudice against aliens, making her character ring hollow compared to others who saw more introspection throughout the series. [30] Stephen Bush from the New Statesman remarked that Ashley is "one of the most disliked characters in videogame history", and commented that her character is consistently "prickly and anti-alien" throughout the series. [31] Brooks is aware of her character being called a "space racist" by players, and remarked that "everyone either loved or hated Ash". [12] [13] Tyree Brown from The Nerdist noted Brooks as a black actress who voiced a white character in a critical examination of the relationship between the video game industry and the Black Lives Matter movement. [32]

The character's emphasis on her faith has not been well received. Joshua and Ita Irizarry noted the "broad negativity" many players have shown towards Ashley's expressions of her faith in the original Mass Effect during the course of their research, with only a minority of players indicating that Ashley's flawed personality made their gameplay experience more interesting. They surmised that based on Ashley's assertion that her faith plays a major role in who she is, her "religiosity may have been seen as a reflection of the player, individually, and humanity as a whole". [3] Matt Cronn from Geeks Under Grace, a website which covers popular culture topics from a Christian perspective, felt that the original Mass Effect fumbled on the subject of God and religion. He opined that Ashley "did not go on to represent God in the best fashion", and called her a "hot-headed, judgmental" character who is xenophobic. [33]

A few PC Gamer staff members, most notably Chris Thursten who emphasized her staunch opposition to pro-human groups like Cerberus and Terra Firma as well as her willingness to question the infallibility of Shepard's decisions, defended and praised the character. [34] He argued that Ashley is "one of the most substantially well-rounded characters in the series" as well as "one of the few that doesn't need Shepard to step in and fix her life". [35] In an article published by GamesRadar which focused specifically on Ashley, Thursten acknowledged that while she is probably the most contentious among the original trilogy's cast of characters, he maintained that "her value to the series comes specifically from the fact that she's willing to voice challenging views", and that "companion characters are at their best when they're written like real people." [16] Luca Sarpori from The Games Machine called Ashley a strong female character, and suggested that she is despised by some players because of her potential role in the killing of Wrex in the first game. [36]

The character is held to be a notable example of the consequences that come with branching narratives in video games. [2] [26] Along with Kaidan Alenko, Ashley's role in the narrative of the original trilogy was termed "The Virmire Survivor" and analyzed in the 2017 book 100 Greatest Video Game Characters; whoever is saved serves as a constant reminder of player choices throughout the trilogy. [2] [27] In his article which was published by Gamasutra , Brandon Perdue noted that since players interact with the game through gameplay, the significance of choosing which character to save feels non-trivial and arises from its very real gameplay consequences. [26] However, Perdue questioned the emotional weight behind what was "popularly discussed as one of the most momentous decisions a player can make in a game" as he found neither character to be particularly sympathetic. [26]

Related Research Articles

<i>Mass Effect</i> (video game) 2007 video game

Mass Effect is an action role-playing game developed by BioWare and published by Microsoft Game Studios, originally released for the Xbox 360 in November 2007. It is the first game in the Mass Effect series, and takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The game involves completing multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters.

<span class="mw-page-title-main">Commander Shepard</span> Player character in the original Mass Effect trilogy of video games

Commander Shepard is the player character in the Mass Effect video game series by BioWare.

Reapers (<i>Mass Effect</i>) Antagonists in the Mass Effect trilogy

The Reapers are a fictional fleet of sentient starships that serve as the main antagonists of the Mass Effect trilogy. The design of the Reapers was inspired by H. P. Lovecraft's Cthulhu Mythos deities. Within the series, the Reapers cause galactic-level mass extinctions every fifty-thousand years. The Reapers and their technology are capable of brainwashing organic life through a mind control process called indoctrination. The Reapers employ servants who are often altered into synthetic-organic life forms.

<i>Mass Effect 2</i> 2010 video game

Mass Effect 2 is an action role-playing video game developed by BioWare and published by Microsoft Game Studios and Electronic Arts for Windows and Xbox 360 in 2010 and published by Electronic Arts for PlayStation 3 in 2011. It is the second installment in the Mass Effect series and a sequel to the original Mass Effect. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insectoid alien race known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a suicide mission. Using a completed saved game of its predecessor, the player can impact the game's story in numerous ways.

<i>Mass Effect 3</i> 2012 video game

Mass Effect 3 is a 2012 action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Microsoft Windows, Xbox 360, and PlayStation 3. A Wii U version of the game, entitled Mass Effect 3: Special Edition, was later released in November 2012. The game is set within the Milky Way galaxy in 2186, where galactic civilization is invaded by a highly advanced machine race of synthetic-organic starships known as Reapers. It concludes the story of Commander Shepard, an elite human soldier who is tasked with forging alliances between species for the war. It was the first title in Mass Effect series without involvement by Microsoft Game Studios.

Mass Effect is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by advanced precursor civilizations.

<span class="mw-page-title-main">Miranda Lawson</span> Fictional character in the Mass Effect video game series

Miranda Lawson is a fictional character in the role-playing video game series Mass Effect by BioWare. In it, Miranda is an officer of the pro-human group Cerberus, first appearing in the 2009 iOS game Mass Effect Galaxy, and then serving as a squad mate in Mass Effect 2. In addition to these, the character also makes an appearance in the Mass Effect: Redemption comic series, in Mass Effect 3 if she survived the events of the suicide mission in Mass Effect 2, and in issues 5, 6, 8 and 9 of the Mass Effect: Foundation comic series. She is revealed to have been genetically designed by her father, Henry Lawson, to be perfect, and ran away from home to join Cerberus.

<span class="mw-page-title-main">Illusive Man</span> Fictional character in the Mass Effect video game series

The Illusive Man is a fictional character in BioWare's Mass Effect video game franchise. He is the leader of the pro-human group Cerberus. The Illusive Man wears an open suit that connotes both futuristic style and the "casual swagger of a charming billionaire". His eye implants make him appear slightly inhuman. He is normally seen in an empty office with no indication of his living arrangements. He is voiced by Martin Sheen.

Kaidan Alenko is a fictional character in BioWare's Mass Effect franchise, who acts as a party member in the first and third games in the series. The character is initially introduced in the original Mass Effect as a human Systems Alliance Officer and primary squad member in Commander Shepard's team. Kaidan's fate on the planet Virmire is part of a pivotal decision which the player has to make in order to advance the narrative.

<span class="mw-page-title-main">Garrus Vakarian</span> Character in Mass Effect

Garrus Vakarian is a fictional character in BioWare's Mass Effect franchise, who acts as a party member in each of the three games in the original trilogy. Garrus is a turian, one of the various alien species in Mass Effect, and is voiced by Brandon Keener.

<span class="mw-page-title-main">Urdnot Wrex</span> Fictional character from Mass Effect

Urdnot Wrex is a fictional character in BioWare's Mass Effect franchise, who serves as a party member in the first game of the Mass Effect trilogy. He is a krogan, an alien race near-sterilised by other galactic races for their violence and high population growth. Introduced as an experienced krogan mercenary, his role changes in Mass Effect 2 and Mass Effect 3 where he becomes leader of an expanding krogan clan and eventual head of state for the krogan as a whole. After over 1000 years of aimless apathy, Wrex seeks to bring back hope to his people and reverse their fate by undoing the genophage. He is voiced by Steven Barr.

<span class="mw-page-title-main">Thane Krios</span> Fictional character in the Mass Effect video game series

Thane Krios is a fictional character in BioWare's Mass Effect franchise, who first appeared in Mass Effect 2 as a party member. The character is a drell, a race of extraterrestrial reptilian humanoids who form a sociopolitical alliance with the hanar, a sentient species of jellyfish-like entities. Thane Krios is voiced by Keythe Farley in the video game series.

<span class="mw-page-title-main">Mordin Solus</span> Fictional character in the Mass Effect video game series

Mordin Solus is a fictional character in BioWare's Mass Effect franchise, who serves as a party member in Mass Effect 2. A salarian physician and life scientist who was once a member of the salarian intelligence organization Special Tasks Group ("STG") earlier in his life, Mordin is depicted as a fast-talking and affable individual who is initially guided by scientific principles and logic, but later changes his mind and adopts strong moral standards as well as a respect for all forms of life.

Jack (<i>Mass Effect</i>) Fictional character in the space opera video game series

Jack is a fictional character in the role-playing video game series Mass Effect by BioWare. Jack appears as a squadmate in Mass Effect 2, and may appear in Mass Effect 3 as a supporting character provided she survives the events of the previous game. Jack is voiced by Courtenay Taylor. Within the series, Jack was orphaned at an early age and was kidnapped by the anthropocentric paramilitary group Cerberus to be exploited as a test subject. Designated Subject Zero by Cerberus, she is considered to be one of the most powerful human biotics in existence in the Mass Effect trilogy as the result of unethical experiments conducted by Cerberus to enhance human biotic ability, though her traumatic experiences have molded her into an antisocial and psychopathic individual.

Tali'Zorah, or Tali in short, is a character in BioWare's Mass Effect franchise, who serves as a party member in all three games in the Mass Effect trilogy. She is of the quarian alien race. Within the series, she is a skilled technician and the daughter of Rael'Zorah, a member of the quarian judicial review Admiralty Board. Ash "Liz" Sroka voices Tali in each of her appearances. Outside of the trilogy, Tali appears in Mass Effect: Homeworlds, a comic series with individual issues on each of several Mass Effect 3 squadmates.

<span class="mw-page-title-main">Liara T'Soni</span> Secondary character of the Mass Effect franchise

Dr. Liara T'Soni is a fictional character in BioWare's Mass Effect franchise, who serves as a party member in the original Mass Effect trilogy. She is an asari, a female-appearing species from the planet Thessia who are naturally inclined towards biotics, the ability to "manipulate dark energy and create mass effect fields through the use of electrical impulses from the brain". Within the series, Liara is noted for being the galactic scientific community's foremost expert in the field of Prothean archaeology and technology, specifically evidence concerning the demise of the ancient Protheans, believed by the galactic community to be the pre-eminent civilization in the Milky Way galaxy until their sudden disappearance fifty thousands years before the events of the first Mass Effect.

<i>Mass Effect: Foundation</i> Comic book series

Mass Effect: Foundation is a Canadian science fiction comic book series published by Dark Horse Comics featuring several secondary characters from the original Mass Effect trilogy. The fifth Mass Effect comic series to be produced, Foundation is a tie-in to 2013's Mass Effect 3: Citadel downloadable content, the story of Foundation explores the characters' backstories prior to their meeting with Commander Shepard. Much of its narrative is framed as reconnaissance by the antagonist of Citadel, Maya Brooks, as the point-of-view character, with the first issue exploring her childhood and origin story.

<span class="mw-page-title-main">Krogan</span> Fictional species in the Mass Effect series

The Krogan are a fictional extraterrestrial humanoid species in the Mass Effect multimedia franchise developed by BioWare and published by Electronic Arts. A member of the species is first introduced in the 2007 novel Mass Effect: Revelation. The Krogan are typically depicted as large reptilian bipedal humanoids who are physically tenacious, favor mercenary work, and thrive on conflict and violence. The Krogan are native to the planet Tuchanka, which is presented as a post-apocalyptic wasteland as a result of the Krogan's global thermonuclear civil war in the distant past. The Krogan are presented as having a complicated relationship with the rest of the Milky Way galactic civilizations, especially the Salarians; a past conflict led to the other interstellar species unleashing a genetically engineered biological weapon called the Genophage on the Krogan, drastically reducing their population and potentially driving the species to a slow and inevitable extinction.

Universe of <i>Mass Effect</i> Fictional universe of a video game series

The Mass Effect media franchise, developed by BioWare and published by Electronic Arts, is set in the distant future where various extraterrestrial species coexist with humanity. The developers created extensive background lore for the universe of Mass Effect and its alien species, with detailed explanations documenting the complex relationships between the universe's various factions and the setting's phenomena from a scientific perspective. The developers were inspired and influenced by numerous fantasy and science fiction works, as well as real world cultural and scientific concepts. Dark energy, a form of energy theorized to massively affect the universe, forms a key part of the franchise's concept and background.

References

  1. 1 2 3 "Mass Effect: Meet Ashley Williams". IGN . May 15, 2012. Retrieved April 3, 2020.
  2. 1 2 3 Jaime Banks; Robert Mejia; Aubrie Adams, eds. (June 23, 2017). 100 Greatest Video Game Characters. Rowman & Littlefield, 2017. ISBN   978-1-59582-768-5.
  3. 1 2 3 Irizarry, Joshua; Irizarry, Ita (February 14, 2014). "The Lord is My Shepard - Confronting Religion in the Mass Effect Trilogy". Online - Heidelberg Journal of Religions on the Internet. University of Heidelberg. 5. doi:10.11588/rel.2014.0.12168. Archived from the original on August 15, 2020. Retrieved October 6, 2020.
  4. "Mass Effect Xbox 360 Feature-Commentary - X06 Demo (HD)". Official IGN Channel. June 23, 2011. Archived from the original on 2021-12-15. Retrieved October 6, 2020 via YouTube.
  5. 1 2 3 4 Daniel Horowitz (February 13, 2013). "The Right Choice In Mass Effect: Kaidan Alenko". VentureBeat . Archived from the original on March 21, 2020. Retrieved March 18, 2020.
  6. 1 2 Richard Cobbett, Wes Fenlon (February 19, 2018). "The dumbest armour in PC gaming history". PC Gamer . Archived from the original on January 12, 2020. Retrieved April 10, 2020.
  7. 1 2 The Art of the Mass Effect Universe, p. 133.
  8. Ryan Taljonick (July 31, 2013). "Mass Effect concept art shows Shepard as a Reaper, Tali unmasked, and more". GamesRadar+ . Archived from the original on October 8, 2020. Retrieved October 6, 2020.
  9. Michael Rougeau (April 11, 2012). "Was This "Mass Effect 3" Scene Deleted Because It Touches On Religion?". Complex . Archived from the original on May 22, 2022. Retrieved October 24, 2020.
  10. The Final Hours of Mass Effect 3.
  11. Huston, Gabrielle (February 11, 2021). "Mass Effect: 10 Things You Didn't Know About Ashley Williams". TheGamer. Archived from the original on July 31, 2021. Retrieved July 31, 2021.
  12. 1 2 3 4 5 Lucy James (June 6, 2012). "Kimberly Brooks Interview: The Voice Behind Mass Effect's Ashley Williams". Stick Twiddlers. Archived from the original on June 15, 2012. Retrieved October 6, 2020.
  13. 1 2 Indigo Boock (May 1, 2018). "Panel Recap: A Q&A With Kimberly Brooks". GeekGirlCon. Archived from the original on October 14, 2020. Retrieved March 22, 2020.
  14. Demchak, Matthew (July 25, 2022). "Mass Effect Kaidan Or Ashley: 8 Things To Consider When Choosing Who Lives And Who Dies". Screen Rant . Archived from the original on July 9, 2023. Retrieved July 9, 2023.
  15. Browne Catherine (January 2010). "Introduction". Mass Effect 2: Prima Official Game Guide. Roseville, California: Prima Games. pp. 6–7. ISBN   978-03074-6706-5.
  16. 1 2 3 4 Chris Thursten (February 20, 2017). "In praise - and defence - of Ashley Williams, the most contentious character in BioWare's sci-fi epic". GamesRadar+ . Archived from the original on April 1, 2020. Retrieved April 10, 2020.
  17. Alasdair Stuart (March 7, 2014). "Mass Effect Foundation Volume 1 Graphic Novel Review". SciFiNow. Archived from the original on June 17, 2021. Retrieved April 16, 2020.
  18. "Mass Effect PC Launch Trailer". Official Electronic Arts Channel. March 8, 2012. Archived from the original on 2021-12-15. Retrieved March 22, 2020 via YouTube.
  19. Kirk Hamilton (April 13, 2013). "As Video Games Changed, So Too Did Mass Effect". Kotaku. Archived from the original on October 8, 2020. Retrieved October 6, 2020.
  20. "Mass Effect 3: Take Earth Back Trailer (FemShep Version)". Official Mass Effect Channel. March 8, 2012. Archived from the original on 2021-12-15. Retrieved March 22, 2020 via YouTube.
  21. "Mass Effect 3: Take Earth Back Cinematic Trailer". Official Mass Effect Channel. February 21, 2012. Archived from the original on 2021-12-15. Retrieved March 22, 2020 via YouTube.
  22. Jose Gutierrez III (April 17, 2012). "Play Arts Kai Mass Affect 3 figures". Nerd Reactor. Archived from the original on October 9, 2020. Retrieved October 6, 2020.
  23. 1 2 Andy Kelly (May 12, 2015). "PC's most annoying characters". PC Gamer . Archived from the original on March 25, 2023. Retrieved April 4, 2020.
  24. Reparaz, Mikel (July 28, 2008). "The Top 7… Irritating female characters". GamesRadar+ . Archived from the original on September 7, 2012. Retrieved April 10, 2020.
  25. 1 2 Alex Knapp (May 14, 2012). "Mass Effect 3: The Return of the Shepard". Forbes . Archived from the original on September 8, 2012. Retrieved March 19, 2020.
  26. 1 2 3 4 5 Brandon Perdue (August 18, 2011). "Ethical Dilemmas and Dominant Moral Strategies In Games". Gamasutra. Archived from the original on October 8, 2020. Retrieved October 4, 2020.
  27. 1 2 Destin Legarie (June 16, 2014). "13 Best Mass Effect Moments". IGN . Archived from the original on May 23, 2022. Retrieved March 17, 2013.
  28. Narcisse, Evan (February 18, 2010). "Wrex in Effect, or, Deep Space and the Negro/Injun/Krogan Problem". The Atlantic . Archived from the original on May 25, 2022. Retrieved October 24, 2020.
  29. Cole, Yussef (December 8, 2016). "Mass Effect, Arrival and Social Responsibility in Sci-Fi". Paste Magazine . Archived from the original on October 10, 2020. Retrieved October 24, 2020.
  30. Kenneth Shepard (August 2, 2021). "An Ode to Ashley Williams from Mass Effect". Fanbyte. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
  31. Stephen Bush (March 21, 2017). "Why I'll play as a woman in Mass Effect: Andromeda". New Statesman . Archived from the original on November 11, 2020. Retrieved October 28, 2020.
  32. Tyree Brown (September 2, 2020). "Was the Gaming Industry's Activism for Black Lives Genuine?". Nerd Reactor. Archived from the original on October 24, 2020. Retrieved October 28, 2020.
  33. Matt Cronn (July 4, 2017). "Bioware's Treatment of Religion in Video Games". Geeks Under Grace. Archived from the original on March 23, 2020. Retrieved March 21, 2020.
  34. Kelly, Andy (August 26, 2014). "The best and worst BioWare companions". PC Gamer . Archived from the original on September 24, 2014. Retrieved September 14, 2014.
  35. Wes Fenlon (December 14, 2016). "The Mass Effect companions, ranked from worst to best". PC Gamer . Archived from the original on June 1, 2022. Retrieved March 16, 2020.
  36. Luca Sartori (20 July 2019). "Le donne forti (A letto con Ashley Williams)" (in Italian). The Games Machine. Archived from the original on 14 August 2020. Retrieved July 20, 2019.