Mako (Mass Effect)

Last updated

Mako
Mass Effect vehicle
MakoMassEffect.png
Concept art of the Mako as presented in the Art of the Mass Effect Universe.
First appearance Mass Effect (2007)
Last appearance Mass Effect: Paragon Lost (2012)
Information
Affiliation Systems Alliance
General characteristics
ArmamentsTurreted 155mm mass accelerator and coaxially-mounted machine gun

The M35 Mako is a fictional vehicle that appears in the Mass Effect video game franchise. A six-wheeled tank / utility vehicle, it appears in the original Mass Effect as a drivable transport vehicle which is also capable of providing combat support. The Mako was originally intended for inclusion in Mass Effect: Andromeda , though a similar vehicle known as the ND-1 Nomad was featured instead. The Mako was widely criticized for being awkward to control in the game's vehicle sections, which was also described as lacking in meaningful content, leading to its removal as a drivable vehicle from later titles due to the substantial negative feedback. However, retrospective opinions of the vehicle have recognized it as an iconic aspect of the series in spite of its gameplay flaws.

Contents

Development

The Bioware team was inspired heavily by early space exploration games such as Starflight and Star Control II, according to Bioware founder Ray Muzyka. [1] Noting the influence of Star Control II, writer Mike Laidlaw explained that "the inspiration is all over the Mass Effect series", particularly "the Mako, which was a direct nod to the lander gameplay of Star Control II". [2]

Multiple concepts were considered for the Mako early in development, including a rover, a tank, and a scout vehicle. [3] A hovering feature was included in some concepts, which is later utilized for the M-44 Hammerhead, an optional purchased add-on for Mass Effect 2 which is only used for linear, specific missions. [3] [4] The Mako's final design references a modern armored personnel carrier with a darkened, armored-glass front and six wheels. [3] Casey Hudson, director of the original Mass Effect trilogy, acknowledged that the Mako was inspired by the BIG TRAK / bigtrak, a programmable electric toy vehicle envisioned for use on the moon or a planetoid style environment. [5]

In response to a line of questioning about the Mako's subsequent removal as a drivable vehicle during an interview in 2010, Hudson explained that the team thought of the first game's Mako missions as a "value-add", in that the Mako is a "totally supplementary" option added by the developers when in fact, they did not need to. He observed that players often perceived the Mako segments to be on equal footing with the game's other missions and thus apply the same expectations of richness and quality. Noting that the player's perspective is always the right perspective and it is the developer's responsibility to understand why they play the game a certain way, Hudson remarked that it was an important lesson for the developers to consider whether the addition of certain gameplay elements would be perceived as a "value-add", as it will be judged along with the rest of the game and held to the same standards. [6]

Bioware announced at San Diego Comic-Con 2014 the Mako vehicle would return in the next installment in the series due to its exploration emphasis. The panel team indicated that the Mako would be customizable and that they wanted to make it fun to play: it will now be more agile and takes advantage of the newer open spaces, though it no longer have an attached cannon. [7] BioWare's Mike Gamble explained that, "We're playing around with a bunch of different physics for the Mako. The thing that we have to do is make sure it is as responsive as possible. We've learned a thing or two over the years." [8] Aaron Flynn noted that the development team for the Need for Speed series was consulted for guidance and advice to improve the vehicle's gameplay experience for Andromeda. He claimed that Andromeda's iteration of the Mako does not have the multiple edge cases from the first game "where you could do crazy stuff with it", and that it should be a high quality experience that compares well to any driving simulation video game. [9] In an interview with Polygon, lead writer for Andromeda Mac Walters said that it was a non-controversial choice internally to bring back the Mako as the game is heavy on planetary exploration which is appropriate for the vehicle's role, in spite of its notoriety with fans and critics. [10]

The 2021 Mass Effect Legendary Edition compilation implemented some design changes to improve the Mako's handling, such as tweaked turning physics, camera controls and thrusters which could give a temporary speed boost. [11] Legendary Edition Project Director Mac Walters admitted that there is no consensus on how to present or update the Mako for the remastering process, and thus the option to switch back to the Mako's original handling is retained and available at the player's discretion. [11]

Depiction

The Mako's compact size and light weight allow it to fit in the small cargo bays of scouting frigates commissioned by the Systems Alliance. It is equipped with micro-thrusters, and a small element zero core which can be used to reduce or increase mass, allowing the Mako to be safely air-dropped to virtually any world. This allows frigates to deploy their shore parties while limiting the ship's exposure to defensive anti-aircraft artillery. When used in conjunction with thrusters, mass reduction allows the Mako to extricate itself from difficult terrain. In low gravity environments, the core can be used to increase mass and provide greater traction. Several combat support vehicles using the Mako's basic chassis are also manufactured for Alliance surface garrisons.

The Mako is environmentally sealed and powered by a hydrogen-oxygen fuel cell to support Alliance military personnel who may find themselves fighting in a variety of planetary environments. The Mako possesses a ground-penetrating radar which allows detection of anti-vehicle mines and other subsurface anomalies, and its hull is covered with laser detection arrays which forewarn the crew of enemy laser-guided ordnance through the vehicle's micro-frame computer system.

In Mass Effect 2, the Mako can be found largely intact at the crash site of the destroyed SSV Normandy on the surface of Alchera, which demonstrates the vehicle's resilience and prompts a flashback by Commander Shepard of it parked inside the Normandy's cargo bay. Numerous Mako vehicles are deployed during the final battle for Earth in Mass Effect 3 , and form the bulk of the Alliance mobile armor under Hammer Team. Several Mako vehicles are seen attempting to outrun Harbinger's attacks at the push toward the London Conduit, though one directly sidelines Shepard's squadmates after tumbling on their path, forcing Shepard to proceed alone.

The ND-1 Nomad, considered to be the successor to the Mako, appears in Andromeda and is integrated with multiple quality of life features the Mako lacked. [12] [13]

In other media

The Mako appears in the animated film Mass Effect: Paragon Lost . The interior of the vehicle is depicted for the first time in the Mass Effect media franchise, which is spacious enough to comfortably accommodate eight passengers.

In 2013, a fan constructed a 19.5" long and 8" tall replica of the Mako out of craft foam, a wooden dowel, and superglue. The base was salvaged from a 6-wheel RC truck from Target, and the body is patterned after a papercraft model designed by another fan. Its attached turret rotates on command via a remote control. [14]

Reception

"But the Big Trak homage is completely inexplicable. Perhaps Big Trak is worshipped as a totemic creature in Edmonton? Perhaps Greg and Ray were always denied one as kids and decided Mass Effect would be their late Christmas? Perhaps they were aiming for a Halo Warthog clone and just missed?"

— Kieron Gillen, "Mass Effect" [15]

Overall critical reception of the Mako has been mixed. Some critics appreciated its exploration aspects, particularly in retrospective reviews, and considered it an iconic part of the Mass Effect series, [14] [8] [16] while others described driving the vehicle as a clunky and frustrating experience. [17] [13] [18] Mike Hoffman from The Escapist considered the Mako to be "the most divisive vehicle in video game history". [19] Marty Sliva from IGN observed that the Mako was "infamous", and a "source of contention amongst fans of the original Mass Effect, partially due to the vehicle's wonky physics". [8]

In his review of the PC version of Mass Effect, Kieron Gillen from Eurogamer called the Mako "adorably rubbish" and made fun of its "attack truck" design. [15] Dan Ryckert from Game Informer said that the Mako "handles like an ambulance with beach balls for wheels", and that the vehicle sections "stuck out like a sore thumb" in an otherwise highly regarded role-playing game. [18] Besides her criticism of the Mako's control mechanics, Carolyn Gudmundson from GamesRadar also complained that the vehicle's shields took overly long to recharge, even with squadmates possessing high tech scores as its passengers. [17] Brenna Hillier from VG247 commented that "ticking every side content box in Mass Effect required a lot of Mako time, and feedback was negative enough that BioWare mostly dropped ground vehicles for the two later games". [12]

In a 2010 article, IGN staff argued that BioWare's decision to remove the Mako and all vehicle exploratory elements from Mass Effect 2 was an overreaction, as they felt that the vehicle's technical issues could have been addressed and refined, noting that "vehicles are often a welcome feature in games that revolve around on-foot combat. They offer a variation in combat pacing and speed up exploration that would otherwise be impossible on foot" and that the Mako or a similar vehicle should return for Mass Effect 3. [20] Matt Boyd from GamesRadar emphasized the Mako's significance as that "even the initial teaser trailer closed with Shepard dropping the Mako into Geth-infested territory"; he acknowledged that the Hammerhead's hovering capabilities as "merciful" compared to the Mako's flawed mechanics, but he disliked the lack of exploration the player can perform with the Hammerhead as well as its weak defenses. [16] Rowan Kaiser from Kotaku praised the Mako sections for giving the story sections of Mass Effect a "sense of speed" that later games lacked, as well as illustrating the size of the universe. [4] Hayley Williams, also from Kotaku, recalled that the Mako was an "awkward, necessary game feature that became part joke, part legend"; while she argued that "anyone who managed to complete the drive up to Peak 15 without driving off the edge multiple times deserves a medal" due to its controls and questionable physics, Williams noted that "a lot of players missed the freedom that it offered" and that it was at least situationally useful in open world combat situations. [13]

BioWare's announcement that an improved version of the Mako would return as a drivable vehicle in Andromeda was well received. [7] [9] [12] Steve Hannley from Hardcore Gaming welcomed the announcement and called the Mako a "fan-favorite". [21] After playing the demo for Andromeda where she took control of the Nomad within the time span of half an hour, Williams observed that the Mako and the Nomad are "fairly similar in both design and function", and that it was easier and more fun to drive. [13]

Related Research Articles

<span class="mw-page-title-main">BioWare</span> Canadian video game developer

BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts.

<i>Mass Effect</i> (video game) 2007 video game

Mass Effect is an action role-playing game developed by BioWare and published by Microsoft Game Studios, originally released for the Xbox 360 in November 2007. It is the first game in the Mass Effect series, and takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The game involves completing multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters.

<span class="mw-page-title-main">Commander Shepard</span> Player character in the original Mass Effect trilogy of video games

Commander Shepard is the player character in the Mass Effect video game series by BioWare.

Reapers (<i>Mass Effect</i>) Antagonists in the Mass Effect trilogy

The Reapers are a fictional fleet of sentient starships that serve as the main antagonists of the Mass Effect trilogy. The design of the Reapers was inspired by H. P. Lovecraft's Cthulhu Mythos deities. Within the series, the Reapers cause galactic-level mass extinctions every fifty-thousand years. The Reapers and their technology are capable of brainwashing organic life through a mind control process called indoctrination. The Reapers employ servants who are often altered into synthetic-organic life forms.

<i>Mass Effect 2</i> 2010 video game

Mass Effect 2 is an action role-playing video game developed by BioWare and published by Microsoft Game Studios and Electronic Arts for Windows and Xbox 360 in 2010 and published by Electronic Arts for PlayStation 3 in 2011. It is the second installment in the Mass Effect series and a sequel to the original Mass Effect. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insectoid alien race known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a suicide mission. Using a completed saved game of its predecessor, the player can impact the game's story in numerous ways.

<i>Mass Effect 3</i> 2012 video game

Mass Effect 3 is a 2012 action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Microsoft Windows, Xbox 360, and PlayStation 3. A Wii U version of the game, entitled Mass Effect 3: Special Edition, was later released in November 2012. The game is set within the Milky Way galaxy in 2186, where galactic civilization is invaded by a highly advanced machine race of synthetic-organic starships known as Reapers. It concludes the story of Commander Shepard, an elite human soldier who is tasked with forging alliances between species for the war. It was the first title in Mass Effect series without involvement by Microsoft Game Studios.

Mass Effect is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by advanced precursor civilizations.

<i>Mass Effect 2: Arrival</i> 2011 downloadable content

Mass Effect 2: Arrival is a downloadable content pack developed by BioWare and published by Electronic Arts and Microsoft Game Studios for the 2010 action role-playing video game Mass Effect 2. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 in March 29, 2011. Set within the Milky Way galaxy during the 22nd century, Arrival follows the story of Commander Shepard, an elite human soldier who must stop an imminent invasion of a highly advanced machine race of synthetic-organic starships that plan to conquer the galaxy.

James Vega is a fictional character in BioWare's Mass Effect media franchise, who is a party member in the third game of the series. Within the series, he is a human Systems Alliance Marine holding the rank of lieutenant, and first appears in Mass Effect: Conviction where he is assigned by Systems Alliance Admiral David Anderson to escort series protagonist Commander Shepard, who is en route to an Alliance defense committee hearing in Vancouver. After the Reapers invasion of Earth commences, James joins Shepard and the crew of the Normandy as they depart Earth to rally support from humanity's allies. The character has also appeared in other media, including the first issue of the comic mini-series Mass Effect: Homeworlds, and anime film Mass Effect: Paragon Lost. James Vega is voiced by American actor Freddie Prinze, Jr.

<i>Mass Effect 2: Lair of the Shadow Broker</i> 2010 downloadable content

Mass Effect 2: Lair of the Shadow Broker is a downloadable content pack developed by BioWare and published by Electronic Arts and Microsoft Game Studios for the 2010 action role-playing video game Mass Effect 2. It was released for Microsoft Windows and Xbox 360 in September 7, 2010. It was also included in the PlayStation 3 version of Mass Effect 2, which was released in 2011 by Electronic Arts. Set after the events of the Mass Effect: Redemption comic book, Lair of the Shadow Broker follows the story of information broker Liara T'Soni and her efforts to find an information dealer known as the Shadow Broker.

<i>Mass Effect 2: Overlord</i> 2010 downloadable content

Mass Effect 2: Overlord is a downloadable content pack developed by BioWare and published by Electronic Arts and Microsoft Game Studios for the 2010 action role-playing video game Mass Effect 2. It was released for Microsoft Windows and Xbox 360 in June 15, 2010. It was also included in the PlayStation 3 version of Mass Effect 2, which was released in 2011 by Electronic Arts. Set on a remote Earth-like planet during the 22nd century, Overlord follows the events of an experimental virtual intelligence that has gone rogue after a scientist interfaced his autistic brother's mind with it.

Turian (<i>Mass Effect</i>) Fictional species in the Mass Effect series

The turians are a fictional extraterrestrial humanoid species in the Mass Effect multimedia franchise developed by BioWare and published by Electronic Arts. Turians are the first alien species to have come into contact with humanity within series lore, which inadvertently sparked a brief but vicious period of conflict which is eventually de-escalated due to the intervention of the Citadel Council, a multispecies governing body based on the Citadel space station. The aftermath of the so-called First Contact War as well as the underlying tensions between humanity and the turians form a recurring narrative theme in the Mass Effect series, which began with the franchise's debut work, the 2007 novel Mass Effect: Revelation. Turians are conceived as an avian humanoid species with an exoskeleton, whose biology is radically different from that of humanity and several other species, and are culturally rooted in a stratocratic society. Turian characters have appeared in most Mass Effect games and media with several playing major storyline roles, such as Garrus Vakarian, Saren Arterius, Nyreen Kandros, Vetra Nyx and Tiran Kandros. In addition, the turians are playable characters in the multiplayer modes for Mass Effect 3 and Mass Effect: Andromeda.

<i>Mass Effect: Andromeda</i> 2017 video game

Mass Effect: Andromeda is a 2017 action role-playing video game developed by BioWare and published by Electronic Arts. It is the fourth major entry in the Mass Effect series and was released in March 2017 for PlayStation 4, Windows, and Xbox One. The game is set within the Andromeda Galaxy during the 29th century, where humanity is planning to populate new home worlds as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 634-year sleeper ship journey. Events transpire that result in Ryder becoming humanity's Pathfinder, who is tasked with finding a new home world for humanity while also dealing with an antagonistic alien species known as the Kett, and uncovering the secrets of a mysterious synthetic intelligence species known as the Remnant.

<i>Anthem</i> (video game) 2019 video game

Anthem is an online multiplayer action role-playing video game developed by BioWare and published by Electronic Arts. The game was released worldwide for PlayStation 4, Windows, and Xbox One on February 22, 2019.

<span class="mw-page-title-main">Krogan</span> Fictional species in the Mass Effect series

The Krogan are a fictional extraterrestrial humanoid species in the Mass Effect multimedia franchise developed by BioWare and published by Electronic Arts. A member of the species is first introduced in the 2007 novel Mass Effect: Revelation. The Krogan are typically depicted as large reptilian bipedal humanoids who are physically tenacious, favor mercenary work, and thrive on conflict and violence. The Krogan are native to the planet Tuchanka, which is presented as a post-apocalyptic wasteland as a result of the Krogan's global thermonuclear civil war in the distant past. The Krogan are presented as having a complicated relationship with the rest of the Milky Way galactic civilizations, especially the Salarians; a past conflict led to the other interstellar species unleashing a genetically engineered biological weapon called the Genophage on the Krogan, drastically reducing their population and potentially driving the species to a slow and inevitable extinction.

<i>Mass Effect Legendary Edition</i> Compilation of the video games in the Mass Effect trilogy

Mass Effect Legendary Edition is a compilation of the video games in the Mass Effect trilogy: Mass Effect (2007), Mass Effect 2 (2010), and Mass Effect 3 (2012). It was developed by BioWare and published by Electronic Arts. All three games were remastered, with visual enhancements, technical improvements, and gameplay adjustments. Mass Effect, the first game of the trilogy, received more extensive upgrades than its counterparts, specifically with regard to graphics, combat mechanics, vehicle handling, and loading times.

Universe of <i>Mass Effect</i> Fictional universe of a video game series

The Mass Effect media franchise, developed by BioWare and published by Electronic Arts, is set in the distant future where various extraterrestrial species coexist with humanity. The developers created extensive background lore for the universe of Mass Effect and its alien species, with detailed explanations documenting the complex relationships between the universe's various factions and the setting's phenomena from a scientific perspective. The developers were inspired and influenced by numerous fantasy and science fiction works, as well as real world cultural and scientific concepts. Dark energy, a form of energy theorized to massively affect the universe, forms a key part of the franchise's concept and background.

<i>Mass Effect 3</i> ending controversy About the 2012 Electronic Arts video game

Mass Effect 3 is an action role-playing video game and the third installment of the Mass Effect video game series, developed by BioWare and published by Electronic Arts (EA). Upon its release March 6, 2012 for the PlayStation 3, Xbox 360, and Microsoft Windows, Mass Effect 3 generated controversy when its ending was poorly received by players who felt that it did not meet their expectations. Criticisms included the ending rendering character choices inconsequential, a general lack of closure, plot holes, and narrative inconsistency.

<span class="mw-page-title-main">Steve Cortez</span> Fictional character

Steve Cortez is a character from BioWare's Mass Effect franchise. He appears in the 2012 video game Mass Effect 3 as a crew member of the SSV Normandy SR-2 and pilot of the starship's auxiliary shuttlecraft vehicle, the UT-47A Kodiak. Cortez was designed as a potential love interest for the male version of the game's player character, Commander Shepard.

References

  1. Gaudiosi, John (November 20, 2007). "Critically Acclaimed Mass Effect Powered by Unreal Engine 3". Unreal. Retrieved May 18, 2021.
  2. Sanchay, Pre (May 12, 2021). Kalata, Kurt (ed.). "Now and Forever: The Legacy of the Star Control II Universe – Hardcore Gaming 101". Hardcore Gaming 101. Retrieved May 18, 2021.
  3. 1 2 3 Hudson, Casey; Watts, Derek (2012). The Art of the Mass Effect Universe. Dark Horse Comics. ISBN   978-1-59582-768-5.
  4. 1 2 Kaiser, Rowan (April 11, 2013). "Mass Effect's Awkward Land Rover Was Goofy, But It Made The Game Better". Kotaku. Retrieved October 9, 2020.
  5. "Casey Hudson on Twitter". Twitter. December 7, 2019.
  6. McElroy, Justin (June 15, 2010). "Interview: BioWare's Casey Hudson on the making of Mass Effect 2". Joystiq. Archived from the original on June 17, 2010. Retrieved October 23, 2020.
  7. 1 2 David Roberts (June 13, 2016). "Mass Effect's Mako will actually be fun to drive... thanks to the Need for Speed team". GamesRadar. Retrieved October 19, 2020.
  8. 1 2 3 Marty Sliva (July 27, 2014). "SDCC 2014: Mako to Return in Next Mass Effect Game". IGN . Retrieved February 25, 2020.
  9. 1 2 Stephany Nunneley (June 13, 2016). "Mass Effect: Andromeda's Mako will be easier to drive thanks to Need for Speed team". VG247. Retrieved October 19, 2020.
  10. Megan Farokhmanesh (June 14, 2016). "Mass Effect: Andromeda will star a younger, untested band of heroes". Polygon. Retrieved October 19, 2020.
  11. 1 2 "Mass Effect Legendary Edition Will Let You Use Original Mako Handling". Jordan Oloman. May 7, 2021. Retrieved May 16, 2021.
  12. 1 2 3 Brenna Hillier (March 10, 2017). "Mass Effect Andromeda Nomad footage makes us wish we hadn't called the Mako ugly in middle school". VG247. Retrieved October 19, 2020.
  13. 1 2 3 4 Hayley Williams (February 24, 2017). "Half An Hour With The Nomad: Mass Effect Andromeda's New Mako". Kotaku. Retrieved October 19, 2020.
  14. 1 2 Ian Davis (June 22, 2013). "Real-Life Mass Effect Mako Remote-Controls Your Heart". The Escapist. Retrieved October 19, 2020.
  15. 1 2 Kieron Gillen (May 27, 2008). "Mass Effect". Eurogamer. Retrieved October 19, 2020.
  16. 1 2 Boyd, Matt (March 1, 2012). "Flawed features from Mass Effect 1 (that we still kind of miss)". gamesradar. Retrieved October 9, 2020.
  17. 1 2 Gudmundson, Carolyn (April 29, 2011). "5 reasons to hate Mass Effect". gamesradar. Retrieved October 9, 2020.
  18. 1 2 Dan Ryckert (January 20, 2010). "Straying From The Script: When Games Abandon Their Genre". Game Informer. Retrieved October 19, 2020.
  19. Mike Hoffman (July 27, 2014). "Mass Effect: The Mako Returns - Update". The Escapist. Retrieved October 19, 2020.
  20. "Mass Effect 3: What We Want". IGN staff. December 4, 2010. Retrieved February 25, 2020.
  21. Steve Hannley (July 26, 2014). "Mako Returns to Mass Effect 4". Hardcore Gamer. Retrieved October 19, 2020.