This article needs additional citations for verification . (October 2007) (Learn how and when to remove this template message)
Sega Genesis cover art by Boris Vallejo
|Developer(s)||Toys for Bob|
|Designer(s)||Fred Ford, Paul Reiche III|
|Programmer(s)||Fred Ford, Robert Leyland|
|Composer(s)||Kyle Freeman, Tommy V. Dunbar|
|Platform(s)||Amiga, Amstrad CPC, Commodore 64, Sega Mega Drive/Genesis, MS-DOS, ZX Spectrum, OS X|
|Mode(s)||Single player, multiplayer|
Star Control: Famous Battles of the Ur-Quan Conflict, Volume IV or just simply Star Control is a science fiction video game developed by Toys for Bob and published by Accolade in 1990. It was originally released for Amiga and MS-DOS in 1990, followed by a Mega Drive/Genesis port in 1991. Simple ported versions were also released for the Commodore 64, Amstrad CPC and ZX Spectrum.
Science fiction is a genre of speculative fiction that has been called the "literature of ideas". It typically deals with imaginative and futuristic concepts such as advanced science and technology, time travel, parallel universes, fictional worlds, space exploration, and extraterrestrial life. It often explores the potential consequences of scientific innovations.
Toys for Bob is an American video game developer, founded in Novato, California by Paul Reiche III, Fred Ford and Terry Falls in 1989. The name Toys for Bob was invented by Laurie Lessen-Reiche; it was chosen to stimulate curiosity and allude to Paul and Fred's appreciation of real toys.
Infogrames North America, Inc. was an American video game developer and publisher based in San Jose, California. The company was founded as Accolade in November 1984 by Alan Miller and Bob Whitehead, who had previously co-founded Activision in October 1979.
A sequel, Star Control II was released in 1992. Star Control II has been lauded as one of the best games on the PC.[ by whom? ]
Star Control II: The Ur-Quan Masters is the sequel to Star Control. It was developed by Toys for Bob and originally published by Accolade in 1992 for MS-DOS.
The game features the basic Spacewar! -style combat engine and wraparound screen, Mêlée (as it was called due to the close combat involved, even though the ships actually fire projectile weapons at each other and engage one by one), as well as a strategic game engine with a three-dimensional cluster of stars as the terrain. There is no real story component to the game, aside from a cursory background story explaining the existence of two alliances of alien races at war, the Alliance of Free Stars and the Hierarchy of Battle Thralls. The game can be played by one or two players as the complete game, or purely as either melee or strategy. Single player mode pits the player against the AI, that features a selectable ferocity.
Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed DEC PDP-1 at the Massachusetts Institute of Technology. After its initial creation, Spacewar was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen, primarily academic, installations of the PDP-1 computer, making Spacewar the first known video game to be played at multiple computer installations.
Wraparound, in video games, is a gameplay variation on the single-screen in which space is finite but unbounded; objects leaving one side of the screen immediately reappear on the opposite side, maintaining speed and trajectory. This is referred to as "wraparound", since the top and bottom of the screen wrap around to meet, as do the left and right sides. Some games wrap around in some directions but not others, such as games of the Civilization series that wrap around left to right, or east and west but the top and bottom remain edges representing the North and South Pole.
A projectile is any object thrown into space by the exertion of a force. Although any object in motion through space may be called a projectile, the term more commonly refers to a ranged weapon. Mathematical equations of motion are used to analyze projectile trajectory. An object projected at an angle to the horizontal has both the vertical and horizontal components of velocity. The vertical component of the velocity on the y-axis given as Vy=USin(teta) while the horizontal component of the velocity Vx=UCos(teta). There are various terms used in projectiles at specific angle teta 1. Time to reach maximum height. It is symbolized as (t), which is the time taken for the projectile to reach the maximum height from the plane of projection. Mathematically, it is give as t=USin(teta)/g Where g=acceleration due to gravity(app 10m/s²) U= initial velocity (m/s) teta= angle made by the projectile with the horizontal axis.
As in the later games, the various races' ships have widely differing appearances and abilities. The ships' sizes, maneuverability, and speed vary; in addition, each ship has a distinct primary weapon and a secondary ability. For instance, the Ur-Quan Dreadnought has a powerful main gun and the ability to launch independent fighters; while the Mmrnmhrm Transformer has the ability to change between two forms, a slow but quickly turning one with a short-range laser as its main weapon, and the other quick but slowly turning with long-range guided missiles.
A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. The term "laser" originated as an acronym for "light amplification by stimulated emission of radiation". The first laser was built in 1960 by Theodore H. Maiman at Hughes Research Laboratories, based on theoretical work by Charles Hard Townes and Arthur Leonard Schawlow.
Rampant slowdown marred much of the core gameplay on the Genesis, much to the chagrin of the creators, who were not given the time by Accolade to optimize the gameplay for the platform.This led to a lawsuit between Accolade and Sega of America. At the time, Sega regulated the release of third-party software through a licensing arrangement, which Accolade had bypassed (by creating their own development systems). Although the lawsuit was settled in Accolade's favor, setting an extremely important legal precedent, the company later became a licensed Sega developer. Star Control was touted as the first 12-megabit cartridge created for the system. Because it was a cartridge-based game with no battery backup, the Genesis port lacked the scenario-creator of its PC cousin, but it came pre-loaded with a few additional scenarios not originally in the game. Accolade published the game under a then-new company label, Ballistic.
A lawsuit is a proceeding by a party or parties against another in the civil court of law. The archaic term "suit in law" is found in only a small number of laws still in effect today. The term "lawsuit" is used in reference to a civil action brought in a court of law in which a plaintiff, a party who claims to have incurred loss as a result of a defendant's actions, demands a legal or equitable remedy. The defendant is required to respond to the plaintiff's complaint. If the plaintiff is successful, judgment is in the plaintiff's favor, and a variety of court orders may be issued to enforce a right, award damages, or impose a temporary or permanent injunction to prevent an act or compel an act. A declaratory judgment may be issued to prevent future legal disputes.
Sega Games Co., Ltd. is a Japanese multinational video game developer and publisher headquartered in Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California and London. Sega's arcade division, once part of Sega Corporation, has existed as Sega Interactive Co., Ltd. since 2015. Both companies are subsidiaries of Sega Holdings Co., Ltd., which is in turn a part of Sega Sammy Holdings.
In common law legal systems, precedent is a principle or rule established in a previous legal case that is either binding on or persuasive for a court or other tribunal when deciding subsequent cases with similar issues or facts. Common-law legal systems place great value on deciding cases according to consistent principled rules, so that similar facts will yield similar and predictable outcomes, and observance of precedent is the mechanism by which that goal is attained. The principle by which judges are bound to precedents is known as stare decisis. Common-law precedent is a third kind of law, on equal footing with statutory law and subordinate legislation - that is, delegated legislation or regulatory law.
MegaTech gave the game 90% and a Hyper Game Award, but noted that it was "not quite as much fun on your own".In a 1992 survey of science fiction games, Computer Gaming World gave the title three-plus stars of five, stating that "Despite (or maybe because of) its lack of depth, it remains an enjoyable challenge". A 1994 survey of strategic space games set in the year 2000 and later gave the game three stars. In 1996 the magazine ranked it as the 127th best game of all time, stating "Space War enters the 90s with a touch of humor."
MegaTech was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Paul Glancey (editor) and Mark Patterson. It was published on a monthly basis. In 1993 the magazine was acquired by Maverick Magazines. It ceased publication in 1994 when it was merged into Mega magazine.
Computer Gaming World (CGW) was an American computer game magazine published between 1981 and 2006.
'Entertainment Weekly gave the game a B and wrote that "if wreaking havoc in distant galaxies is what you do best, I can think of no better game for you."
Star Control II: The Ur-Quan Masters was written by Toys for Bob (Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for MS-DOS; it was later ported to the 3DO with an enhanced multimedia presentation, allowed by the CD technology. When the original creators released the source code of the 3DO version as open source under the GPL in 2002, an open-source project was created aiming to create an embellished remake called The Ur-Quan Masters .
Star Control 3 was developed by Legend Entertainment, hired by Accolade to create a sequel when the original creators expressed disinterest in creating a sequel for the same amount of money they were paid for Star Control II (which left them working for several months without pay).[ citation needed ]Star Control 3 features some of the same races as previous games, as well as new ones. It was released for MS-DOS and the Macintosh in 1996. Toys for Bob was not involved in the development of this game in any way. The story expanded on the mystery of the Precursors' disappearance and introduced new enemies in the form of the Hegemonic Crux, however, it also removed several aspects of game play present in Star Control II, such as the ability to modify the equipment and capabilities of the player's flagship. Star Control 3 was used as a visual showcase of computer technology at the time of its release.
Star Control 4, or later StarCon, was Accolade's final attempt at profiting from the franchise. Few details are known, as Accolade reshaped and eventually cancelled it during the development stages; however, the Harika had been confirmed as a returning alien race. While originally touted as another space adventure, the idea quickly changed into an action-oriented combat title, to be viewed largely from behind the ship, with gameplay similar to Psygnosis' Colony Wars series, somewhat like a shooting-oriented X-wing fighter.
Star Control: Interbellum is a novel written by William T. Quick set in the Star Control universe. It was first published in 1996, shortly after the release of Star Control 3. Several details in it are inconsistent with the games, especially the depictions of the alien races.
In September 2007, Atari put online a simple Flash game with the name "Star Control" on the Atari Play website. This game was created by independent game developer Iocaine Studios. Atari ordered the creation of the game, to be delivered in just four days.[ citation needed ] The web page containing the Flash applet has the title "Welcome to the Star Control Preview", suggesting that there is more to come. As of August 2011, there has been no news of further developments. The gameplay resembles the 1962 game Spacewar!, a spiritual ancestor of Toys for Bob's original Star Control.
Meta-data of images inside the Flash applet show a modification date of either 2007-09-16 or 2007-09-17, suggesting that this was the weekend during which the game was created. One day later, images of this game were used in Atari's Declaration of Use in Commerce submitted to the United States Patent and Trademark Office with Atari's application for renewal of the Star Control trademark. [ citation needed ]The suspicious timing, together with the simple nature of the game and the fact that the game had to be delivered in just four days, has led some to believe that the game was created specifically for the purpose of retaining the Star Control trademark.
On April 11, 2006, Alex Ness (Producer of Toys for Bob) wrote an article on the Toys For Bob website, titled "Star Control Sequel - Get Out Of My Dreams". It stated that Toys For Bob had been working on a new, unnamed title for the previous year, and that it was scheduled to come out in early November. Near the end of the article, he hinted that "if enough of you people out there send me emails requesting that Toys For Bob do a legitimate sequel to Star Control 2, I'll be able to show them to Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing." (quote:Alex Ness)
On April 16 that same year, the Ur-Quan Masters website added an article to their page titled "Toys for Bob want another Star Control and need your help!" It gives a link to a petition page with a form that would e-mail a message to Alex Ness, so that users would not have to open any other third party clients. In addition to an e-mail form, the mailing address of Toys For Bob was also given on the website. Since the mention of the possibility of a new Star Control game, the number of visits to the Ur-Quan Masters and Star Control Timewarp website has doubled.
On April 28, Ness wrote another article titled "Only 997,700 more emails to go!", stating that he has received around 2,300 e-mails on that day, with a long way to one million. With the time passed since April 28, 2006, the number has increased to almost 10,000. He then made joking references that both Jack Black and Steven Spielberg are fans of Star Control. On October 18, Alex Ness wrote another article about finishing development of Tony Hawk's Downhill Jam . Regarding a new Star Control game, he mentioned that he does not have any news regarding the development of a new Star Control game with Activision, but he mentioned that Activision must realize that "this isn't just some flash-in-the-pan, support-of-reviving-an-old-franchise craze".
In 2008, Stardock CEO Brad Wardell had expressed interest in purchasing the rights from Atari and creating a Star Control sequel.However, negotiations between Stardock and Atari fell apart. As Atari liquidated its assets as part of a chapter 11 bankruptcy in 2012, Stardock had the winning bid in an auction of Atari's franchises and acquired the rights held by Atari over the game in July 2013 . It was announced in 2014 that Stardock had started a Star Control reboot; The Star Control website and forums were also relaunched.
Stardock's game Star Control: Origins was released on September 20, 2018.
Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles evil. The game was released for the Sega Genesis, and subsequently ported to a number of other video game consoles.
Marble Madness is an arcade video game designed by Mark Cerny, and published by Atari Games in 1984. It is a platform game in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies. It was Atari's first to use the Atari System 1 hardware and to be programmed in the C programming language. The game was also one of the first to use true stereo sound; previous games used either monaural sound or simulated stereo.
Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.
After Burner is a 1987 combat flight simulator arcade game designed by Yu Suzuki for Sega AM2. The player flies an F-14 using a specialized joystick. The game spawned several sequels.
A handheld TV game or plug and play game is an interactive entertainment device designed for use on a television set that integrates the video game console with the game controller.
Neversoft Entertainment was an American video game developer, founded in July 1994 by Joel Jewett, Mick West and Chris Ward. Neversoft was known for the Spider-Man video game as well as the Tony Hawk's and Guitar Hero video game franchises. The company was acquired by Activision in October 1999. The studio was merged with Infinity Ward on May 3, 2014 and was made defunct on July 10, 2014.
Stardock Corporation is a software development company founded in 1991 and incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch to Microsoft Windows due to the collapse of the OS/2 software market between 1997 and 1998. The company is best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as the Galactic Civilizations series, Sins of a Solar Empire: Rebellion, Elemental: Fallen Enchantress, and Ashes of the Singularity.
1994 has seen many sequels and prequels in video games and several new titles such as Super Metroid, Donkey Kong Country and Sonic & Knuckles.
1992 has seen many sequels and prequels in video games and several new titles such as Super Mario Land 2: 6 Golden Coins, Art of Fighting, Super Mario Kart, and Mortal Kombat.
There are numerous video games featuring the popular Marvel Comics superhero Spider-Man that have been released. To date, Spider-Man has made appearances on over 15 gaming platforms, which also includes mobile games on mobile phones operating systems like Android and iOS. There are several online web games available on MarvelHQ website. These games can run on any internet browser.
Pitfall: The Mayan Adventure is a 1994 video game developed and published by Activision. A sequel to Activision's 1982 Pitfall! for the Atari 2600, the player controls Pitfall Harry, Jr., son of the protagonist of the original game, as he attempts to rescue his father from a Mayan jungle setting.
Barkley Shut Up and Jam! is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in 1993 and later in Europe on April 1994. It is the first entry in the Barkley Shut Up and Jam series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters.
Robert A. "Bob" Whitehead is an early game designer and programmer. While working for Atari, Inc. he wrote two of the nine Atari Video Computer System launch titles: Blackjack and Star Ship. After leaving Atari, he cofounded third party video game developer Activision, then Accolade. He left the video game industry in the mid-1980s.
Soulstar is a hybrid rail shooter/third-person shooter video game developed and originally published by Core Design for the Sega CD in Europe on April 1994, then in North America by Time Warner Interactive on September 1994, and later in Japan by Victor Interactive Software on December 22 of the same year as well.
Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.
Sega Enterprises Ltd. v. Accolade, Inc., 977 F.2d 1510, is a case in which the United States Court of Appeals for the Ninth Circuit applied American intellectual property law to the reverse engineering of computer software. Stemming from the publishing of several Sega Genesis games by video game publisher Accolade, which had disassembled Genesis software in order to publish games without being licensed by Sega, the case involved several overlapping issues, including the scope of copyright, permissible uses for trademarks, and the scope of the fair use doctrine for computer code.
Star Control: Origins is an action-adventure game developed and published by Stardock Entertainment for Microsoft Windows, released September 20, 2018.