Editor | Peter Connor & Steve Cooke (co-editors) |
---|---|
Categories | Video game journalism |
Frequency | Monthly |
Circulation | 48,170 (circa April 1991) [1] |
First issue | October 1987 |
Final issue Number | April 1992 55 |
Company | Future plc 1987 to 1989 EMAP 1989 to 1992 |
Country | United Kingdom |
Based in | Bath |
Language | English |
ISSN | 0954-8076 |
ACE (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. [2]
ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine The Games Machine . [2]
The magazine staff consisted mainly of ex- Amstrad Action (AA) and Personal Computer Games staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. [2]
Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ACE staff to work on their Amiga Format and ST Format titles. [2] After the magazine was cancelled in April 1992, a number of the staff working on ACE at the time were moved to The One (for Amiga Games) to relaunch the latter magazine.
Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer machines as they were released. Although games features were the mainstay, other articles on graphics and computer music were featured. A cover cassette, and later a floppy disk, was included with the magazine featuring games demos.
Regular editorial features included Interface; News, Letters, The Blitter End. The Specials; features and Gameplay; Screen Test, Arcades, Tricks 'n' Tactics, Adventures.
Screen Test was the games review section. Games were rated (out of ten) on Visual effects, Audio, IQ Factor, Fun Factor and an overall rating. Games were seen by all the reviewers, and the overall rating was notable for scoring games out of 1000 rather than the usual percentage or mark out of 10. Also introduced was the Predicted Interest Curve graph where the game was given a line graph predicting the long term interest in the game over many months.
Amstrad Action was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console.
Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.
Flying Shark, known as Sky Shark in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear the screen of enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Newsfield Publications Ltd was a British magazine publisher during the 1980s and early 1990s.
Barbarian: The Ultimate Warrior is a 1987 video game developed and published by Palace Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was ported to many other systems and was licensed to Epyx who published it as Death Sword in the United States.
The One was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets.
Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.
Carrier Command is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC. Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier.
Rick Dangerous 2 is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. It was released in 1990 and published by Micro Style as a sequel to Rick Dangerous.
Epic is a space combat simulation game developed by Digital Image Design and published by Ocean Software for the Commdore Amiga and Atari ST in early 1992. A port to MS-DOS also appeared in the same year, followed by a version for the NEC PC-9801 in 1993. A sequel, titled Inferno, was released in 1994 for PCs only.
Amiga Format was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ACE to EMAP, Future split the dual-format title ST/Amiga Format into two separate publications. In 1991, the magazine was selling 135,000 copies a month.
Spindizzy is an isometric video game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It combines action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a three-dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.
Mean Machines was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom.
Mega was a British monthly magazine that covered the Mega Drive video game console. During its time as one of the main Mega Drive publications, Mega covered the "golden age" of the Sega Mega Drive from 1992 to 1995. The magazine went through many changes including a re-design in content and layout before being sold to a rival publisher.
Liverpool is an association football video game released in 1990 for the Amstrad CPC. In 1992, versions were released for the Atari ST, Amiga and MS-DOS platforms. A Commodore 64 port was released in 1993. The game was developed by Arc Developments and published by Grandslam Entertainment. Liverpool is based on the Liverpool F.C. football team. One or two players can play Liverpool.
Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range.
Switchblade is a 1989 side-scrolling action-platform run and gun video game originally developed by Core Design and published by Gremlin Graphics in Europe for the Atari ST home computers. The first installment in the eponymous two-part series, the game is set in a dystopian future where players assume the role of Hiro from the Blade Knights as he embarks on a journey to defeat Havok, the main antagonist who broke free from his imprisonment after the sacred Fireblade was shattered into several pieces. Its gameplay consists of run and gun action mixed with platforming and exploration elements, with a main single-button configuration.
Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.
P-47: The Phantom Fighter is a 1988 horizontally scrolling shooter arcade video game originally developed by NMK and published by Jaleco. Set during World War II, players control a Republic P-47 Thunderbolt fighter aircraft to face against the Nazis, who are occupying multiple countries around the world. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 1 hardware.
Tennis Cup is a 1990 tennis video game developed and published by Loriciel for the Amiga. It was ported to the Atari ST, MS-DOS and Amstrad CPC during the same year. Tennis Cup was ported to TurboGrafx-16 in 1991 as Davis Cup Tennis. Versions for the Super Nintendo and Mega Drive/Genesis were released in 1993.