#73 December 1995
|Categories||Video game magazines|
|First issue||December 1989|
Sega Power, initially known as S: The Sega Magazine, was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunched as Saturn Power when the other Sega consoles were discontinued.
Edited by Steve Jarratt, Future plc's early Sega incarnation covered the Master System console and the page count was quite small compared to later issues of Sega Power. Issue 10's cover heralded the arrival of the Mega Drive.
Issue 1 was sent out to owners who had registered their Sega Master Systems via warranty cards, with further early issues only being available via subscription and through select retailers. The launch issue was also obtainable for free with the purchase of a game from selected retailers. After 6 issues the magazine went on general sale.
After 12 issues the magazine was re-launched with its new name in readiness for the forecast boom in video games consoles. After surviving on low sales for over a year and thanks to rising Mega Drive/Sonic The Hedgehog sales, the magazine circulation more than doubled during the end of 1991[ citation needed ]. The magazine enjoyed many successful years as one of the biggest selling Sega titles[ citation needed ], covering consoles such as the Mega Drive, Master System, Game Gear, Mega-CD, Sega 32X and the Saturn. In the spring of 1997, after 91 issues, the magazine was relaunched and renamed.
With both the Mega Drive and Master System discontinued by 1997, the magazine was relaunched with its new name; Saturn Power. Issue 1 was launched, cover dated June 1997 and came with a cover mounted demo disc. However, the magazine only lasted 10 issues before being pulled; the last being February 1998.
As a variation on the free tips booklet often issued by computer games magazines, Sega Power released a string of novellas based on popular computer games. Titles in this range included: Golden Axe, Road Rash, Super Monaco GP and Desert Strike.These titles were written by members of the Sega Power team and combined a fictional narrative, hung loosely around the linear plot of the game, with cheats, codes and hints for gamers.
As a result of the popularity of these stories, rival title Sega Force followed suit and released a spin-off of Super Smash TV, which bore striking similarities to Stephen King's 'The Running Man'.
A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play.
The Sega Master System (SMS) is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models : a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. A cost-reduced model known as the Master System II was released in 1990 in North America and Europe.
The Genesis Nomad is a handheld game console manufactured by Sega and released in North America in October 1995. The Nomad is a portable variation of the Sega Genesis home video game console. Based on the Mega Jet, a portable version of the home console designed for use on airline flights in Japan, Nomad was the last handheld console released by Sega. In addition to functioning as a portable device, it was designed to be used with a television set via a video port. Released late in the Genesis era, the Nomad had a short lifespan.
The fifth-generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.
In the history of video games, the sixth-generation era refers to the computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, and the GameCube and Xbox on November 15, 2001. In April 2001, the Dreamcast was the first to be discontinued. The GameCube was next, in 2007, the Xbox on March 2, 2009, and the PlayStation 2 on January 4, 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005 with the launch of the Xbox 360.
Sega Channel was an online game service developed by Sega for the Genesis video game console, serving as a content delivery system. Launched in December 1994, Sega Channel was provided to the public by TCI and Time Warner Cable through cable television services by way of coaxial cable. It was a pay to play service, through which customers could access Genesis games online, play game demos, and get cheat codes. Lasting until July 31, 1998, Sega Channel operated three years after the release of Sega's next generation console, the Sega Saturn. Though criticized for its poorly timed launch and high subscription fee, Sega Channel has been praised for its innovations in downloadable content and impact on online game services.
Jungle Strike is a video game developed and published by Electronic Arts in 1993 for the Sega Genesis/Mega Drive. The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers. The Amiga conversion was the responsibility of Ocean Software while the SNES and PC DOS versions were that of Gremlin Interactive, and the portable console versions were of Black Pearl Software. It is the direct sequel to Desert Strike and is the second installment in the Strike series. The game is a helicopter-based shoot 'em up, mixing action and strategy. The plot concerns two villains intent on destroying Washington, D.C.. The player must use the helicopter and occasionally other vehicles to thwart their plans.
The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth-generation home video game console developed and sold by Sega. The Genesis is Sega's third console and the successor to the Master System. Sega released it as the Mega Drive in Japan in 1988, and later as the Genesis in North America in 1989. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy.
Sega Saturn Magazine was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and as such some issues included a demo CD created by Sega, Sega Flash, which included playable games and game footage. In 1997 the magazine claimed a readership of 30,140. The last issue was Issue 37, November 1998.
Tec Toy S.A., trading as Tectoy since late 2007, is a Brazilian toy and electronics company headquartered in São Paulo. It is best known for producing, publishing, and distributing Sega consoles and video games in Brazil. The company was founded by Daniel Dazcal, Leo Kryss, and Abe Kryss in 1987 because Dazcal saw an opportunity to develop a market for electronic toys and video games, product categories that competitors did not sell in Brazil at the time. The company stock is traded on the Bovespa.
Mean Machines was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom.
Europress was a British magazine and software publisher based in Adlington, near Macclesfield, Cheshire. Their magazine publishing business was previously known as Database Publications.
Sega Pro was the first publication from Paragon Publishing and catered for the Sega consoles: the Master System, Game Gear and the Mega Drive. Early editorial staff included Dominic Handy (editor), Les Ellis, Dave Perry (designer), Simon Christophers (designer), James Scullion and Damian Butt as staff writers. The magazine existed between 1991 and 1996.
Sega Force was an early 1990s publication that covered the Sega console range.
Paragon Publishing Ltd was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003.
Perfect Entertainment was an independent British computer game developer, which ceased production in 1999. It began in 1991 as Teeny Weeny Games headed by Angela Sutherland but changed names when merging exclusively with Gregg Barnett's Perfect 10 Productions, a company previously known as Beam Software (UK).
A home video game console or simply home console, is a video game device that is primarily used for home gamers, as opposed to in arcades or some other commercial establishment. Home consoles are one type of video game consoles, in contrast to the handheld game consoles which are smaller and portable, allowing people to carry them and play them at any time or place, along with microconsoles and dedicated consoles.
Sega Corporation is a Japanese multinational video game developer and publisher headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California, and London. Sega's arcade division existed as Sega Interactive Co., Ltd. from 2015 to 2020 before it merged with Sega Games to create Sega Corporation with Sega Games as the surviving entity. Sega is a subsidiary of Sega Group Corporation, which is, in turn, a part of Sega Sammy Holdings. From 1983 until 2002, Sega also developed video game consoles.
The history of Sega, a Japanese multinational video game developer and publisher, has roots tracing back to Standard Games in 1940 and Service Games of Japan in the 1950s. The formation of the company known today as Sega is traced back to the founding of Nihon Goraku Bussan, which became known as Sega Enterprises, Ltd. following the acquisition of Rosen Enterprises in 1965. Originally an importer of coin-operated games to Japan and manufacturer of slot machines and jukeboxes, Sega began developing its own arcade games in 1966 with Periscope, which became a surprise success and led to more arcade machine development. In 1969, Gulf and Western Industries bought Sega, which continued its arcade game business through the 1970s.