![]() #73 December 1995 | |
Editor | Steve Jarratt |
---|---|
Categories | Video game magazines |
Frequency | Monthly |
First issue | December 1989 |
Final issue Number | April 1997 91 |
Company | Future plc |
Country | United Kingdom |
Based in | Bath |
Language | English |
ISSN | 0961-2718 |
Sega Power, initially known as S: The Sega Magazine, was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunched as Saturn Power when the other Sega consoles were discontinued.
ISSN 0958-3114
Edited by Steve Jarratt, Future plc's early Sega incarnation covered the Master System console and the page count was quite small compared to later issues of Sega Power. Issue 10's cover heralded the arrival of the Mega Drive.
Issue 1 was sent out to owners who had registered their Sega Master Systems via warranty cards, with further early issues only being available via subscription and through select retailers. The launch issue was also obtainable for free with the purchase of a game from selected retailers. After 6 issues the magazine went on general sale.
ISSN 0961-2718
After 12 issues the magazine was re-launched with its new name in readiness for the forecast boom in video games consoles. The magazine covered consoles such as the Mega Drive, Master System, Game Gear, Mega-CD, Sega 32X and the Saturn. In the spring of 1997, after 91 issues, the magazine was relaunched and renamed.
ISSN 1368-0013
With both the Mega Drive and Master System discontinued by 1997, the magazine was relaunched with its new name; Saturn Power. Issue 1 was launched, cover dated June 1997 and came with a cover mounted demo disc. However, the magazine only lasted 10 issues before being pulled; the last being February 1998.
As a variation on the free tips booklet often issued by computer games magazines, Sega Power released a string of novellas based on popular computer games. Titles in this range included: Golden Axe, Road Rash, Super Monaco GP and Desert Strike. [1] These titles were written by members of the Sega Power team and combined a fictional narrative, hung loosely around the linear plot of the game, with cheats, codes and hints for gamers.
As a result of the popularity of these stories, rival title Sega Force followed suit and released a spin-off of Super Smash TV, which bore striking similarities to Stephen King's 'The Running Man'.
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan, Genesis 32X in North America, Mega Drive 32X in the PAL region, and Mega 32X in Brazil.
The Genesis Nomad, also known as Sega Nomad, is a handheld game console manufactured by Sega and released in North America in October 1995. The Nomad is a portable variation of the Sega Genesis home video game console. Based on the Mega Jet, a portable version of the home console designed for use on airline flights in Japan, Nomad was the last handheld console released by Sega. It could also be used with a television set via a video port.
Columns is a match-three puzzle video game released by Sega in 1990. Designed by Jay Geertsen, it was released by Sega for arcades and then ported to several Sega consoles. The game was subsequently ported to home computer platforms, including the Atari ST.
The fifth-generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.
In the history of video games, the sixth-generation era is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, and the GameCube and Xbox on November 15, 2001. In April 2001, the Dreamcast was the first to be discontinued. The GameCube was next, in 2007, the Xbox on March 2, 2009, and the PlayStation 2 on January 4, 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005 with the launch of the Xbox 360.
Rage Games was a British video game developer. Formed in Liverpool in 1992, its video games were marked by an emphasis on graphical effects with arcade gameplay.
The Sega Channel is a discontinued online game service developed by Sega for the Genesis video game console, serving as a content delivery system. Launched in December 14, 1994, the Sega Channel was provided to the public by TCI and Time Warner Cable through cable television services by way of coaxial cable. It was a pay to play service, through which customers could access Genesis games online, play game demos, and get cheat codes. Lasting until July 31, 1998, the Sega Channel operated three years after the release of Sega's next generation console, the Sega Saturn. Though criticized for its poorly timed launch and high subscription fee, the Sega Channel has been praised for its innovations in downloadable content and impact on online game services.
Appaloosa Interactive was a corporation, founded in 1982 in Hungary, that produced video games, computer programs and television commercials during the 1980s and 1990s.
The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth-generation home video game console developed and sold by Sega. The Genesis was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. In Russia, it was distributed by Forrus.
Sega Saturn Magazine was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and as such some issues included a demo CD created by Sega, Sega Flash, which included playable games and game footage. In 1997 the magazine claimed a readership of 30,140. The last issue was Issue 37, November 1998.
Tec Toy S.A., trading as Tectoy since late 2007, is a Brazilian toy and electronics company headquartered in São Paulo. It is best known for producing, publishing, and distributing Sega consoles and video games in Brazil. The company was founded by Daniel Dazcal, Leo Kryss, and Abe Kryss in 1987 because Dazcal saw an opportunity to develop a market for electronic toys and video games, product categories that competitors did not sell in Brazil at the time. The company stock is traded on the Bovespa.
Mean Machines was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom.
Europress was a British magazine and software publisher based in Adlington, near Macclesfield, Cheshire. Their magazine publishing business was previously known as Database Publications.
Sega Pro was the first publication from Paragon Publishing and catered for the Sega consoles: the Master System, Game Gear and the Mega Drive. Early editorial staff included Dominic Handy (editor), Les Ellis, Dave Perry (designer), Simon Christophers (designer), James Scullion and Damian Butt as staff writers. The magazine existed between 1991 and 1996. A German edition of Sega Pro was also published (1992-1994).
Sega Force was an early 1990s publication that covered the Sega console range.
Paragon Publishing Ltd was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003.
Perfect Entertainment was an independent British computer game developer, which ceased production in 1999. It began in 1991 as Teeny Weeny Games headed by Angela Sutherland but changed names when merging exclusively with Gregg Barnett's Perfect 10 Productions, a company previously known as Beam Software (UK).
The history of Sega, a Japanese multinational video game and entertainment company, has roots tracing back to Standard Games in 1940 and Service Games of Japan in the 1950s. The formation of the company known today as Sega is traced back to the founding of Nihon Goraku Bussan, which became known as Sega Enterprises, Ltd. following the acquisition of Rosen Enterprises in 1965. Originally an importer of coin-operated arcade games to Japan and manufacturer of slot machines and jukeboxes, Sega began developing its own arcade games in 1966 with Periscope, which became a surprise success and led to more arcade machine development. In 1969, Gulf and Western Industries bought Sega, which continued its arcade game business through the 1970s.
Gemaga was a Japanese video game magazine founded in 1984 as Beep and published by SB Creative. During its history, it was known variously as Beep, Beep! Mega Drive, Sega Saturn Magazine, Dreamcast Magazine, Dorimaga, and finally Gemaga. When it ended publication in May 2012, it was the longest-running Japanese game magazine.