Turn-based strategy

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A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously.

Contents

Examples

Board games

Many board games are turn based, such as chess, Reversi, checkers, Hare games, and Go, as well as many modern board games.

Turn-based tactics

Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include Fire Emblem , The Battle for Wesnoth , Poxnora , Silent Storm , Steel Panthers: World at War! , King's Bounty , Great Big War Game , Nintendo Wars , UniWar , XCOM 2 , The Battle of Polytopia and Chessaria: The Tactical Adventure .

Mainstream computer games

After a period of converting board and historic TBS games to computer games, companies began basing computer turn-based strategy games on completely original properties or concepts. The presence of a computer to calculate and arbitrate allows game complexity which is not feasible in a traditional board game.

Some well known turn-based strategy games are Sid Meier's Civilization series, [1] Heroes of Might and Magic series, Panzer General series, Warlords series, and Age of Wonders series.

Indie games

The Battle for Wesnoth is an open source turn-based strategy game. Battle for wesnoth version 1.12.0 screenshot.jpg
The Battle for Wesnoth is an open source turn-based strategy game.

A further market trend is the rise of "Indie" TBS games (games produced by small groups, independent or only somewhat affiliated with the major elements in the computer games industry). These games often extend or refine already existing TBS games. Examples include Freeciv or Golden Age of Civilizations.

Open-source games

Since turn-based strategy games do not typically require vast amounts of art or modeling, developers willing to volunteer their time can focus on gameplay. Directories like Freecode provide large lists of open-source, turn-based strategy projects.

Browser-based games

Online browser-based games do not require users to install files and are often free. The Hex Empire set of games is a good example of browser-based games in this genre.

See also

Related Research Articles

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<span class="mw-page-title-main">Strategy game</span> Type of game

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Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.

<span class="mw-page-title-main">Role-playing video game</span> Video game genre

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The following outline is provided as an overview of and topical guide to video games:

A war game is a type of strategy game that simulates warfare realistically.

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<span class="mw-page-title-main">Tile-based video game</span> Type of video game

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<span class="mw-page-title-main">Grand strategy wargame</span> Video and board game genre

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In video games and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.

<span class="mw-page-title-main">Computer wargame</span> Wargame played on a computer or other digital device

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Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.

<span class="mw-page-title-main">Board wargame</span> Wargame played on a printed surface or board

A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.

<span class="mw-page-title-main">Game</span> Structured form of play

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<i>The Great Battles of Alexander</i> 1997 video game

The Great Battles of Alexander is a 1997 turn-based computer wargame developed by Erudite Software and published by Interactive Magic. Adapted from the GMT Games physical wargame of the same name, it depicts 10 of Alexander the Great's key conflicts, and simulates the interplay between Ancient Macedonian battle tactics and its rival military doctrines. Gameplay occurs at the tactical level: players direct predetermined armies on discrete battlefields, in a manner that one commentator compared to chess.

References

  1. Bergsma, Maurice; Spronck, Pieter. "Adaptive Spatial Reasoning for Turn-based Strategy Games" (PDF). Archived (PDF) from the original on 2015-10-27. Retrieved 20 August 2020.